Team Fortress Wiki talk:Weapon Demonstration
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Horseless Headless Horsemann's Headtaker
I noticed this weapon was one of the few easy melee weapons that hadn't been reserved, so i figured i would take a stab at it. http://www.youtube.com/watch?v=9PoVeGoCRgg (Sorry for the lag at the beginning, other than that i hope it's okay.) Kryzoid 21:51, 5 December 2010 (UTC)
- Yes, other than that it's all okay (perhaps cut the video a bit sooner, don't state into nothingness for 5 seconds). Everything's perfect save that lag (and audio lag at the same time too)~ If you get that fixed, please upload the video somewhere — Wind 22:29, 5 December 2010 (UTC)
- Sorry for the late response, I've been busy all week. Anyways, I tried again - the lag problem is fixed, and in my opinion its much better in general. Here's the Youtube link: http://www.youtube.com/watch?v=c_iQyHtXkvc and here's the Download link: http://www.mediafire.com/?djynqfw8tzd8l4b Kryzoid 00:00, 10 December 2010 (UTC)
- Sorry, but someone ended up doing it before you D: (Just yesterday, actually...), it should be uploaded as soon as someone with non-capped bandwidth gets online. In your video, the Demoman is also holding the stickybomb launcher during the backpack view (just saying this in case you want to do other videos) — Wind 00:03, 10 December 2010 (UTC)
- Sorry for the late response, I've been busy all week. Anyways, I tried again - the lag problem is fixed, and in my opinion its much better in general. Here's the Youtube link: http://www.youtube.com/watch?v=c_iQyHtXkvc and here's the Download link: http://www.mediafire.com/?djynqfw8tzd8l4b Kryzoid 00:00, 10 December 2010 (UTC)
L'etranger Video
L'etranger video here http://www.youtube.com/watch?v=hTi49f6DmJU JackIsASpy 17:51, 26 November 2010 (UTC)
- A few issues: 1) Your high viewmodel fov. Set it back to default please 2) Make sure to start with full ammo. Fix those two things and I think you're good. Natemckn 17:54, 26 November 2010 (UTC)
Okay I'm on it JackIsASpy 18:27, 26 November 2010 (UTC)
Ok I hope this works out. http://www.youtube.com/watch?v=E2-GySRP1Js JackIsASpy 19:32, 26 November 2010 (UTC)
- One thing I didn't notice on your old vid. You are not using the custom damage numbers. They should be yellow. The project page details how to install the custom Huddamageaccount.res. Sorry I didn't point that out on the first one. Keep up the good work Natemckn 20:17, 26 November 2010 (UTC)
- Some other things...
- In backpack view, the "head" slot looks like it's selected (bug?)
- Has timer at the top
- Audio: The steel training video is 1:02 in length, you should use that one instead, to avoid looping
- Didn't shoot target at the back
— Wind 20:40, 26 November 2010 (UTC)
Another attempt - http://www.youtube.com/watch?v=_C83DfB4O2o JackIsASpy 21:09, 26 November 2010 (UTC)
- Still didn't shoot the target at the back, and still has timer at the top (did you use the latest config, with mp_timelimit 0?); also, use the default crosshair (forgot to include that in the previous list) — Wind 21:13, 26 November 2010 (UTC)
- It looks right to me, but i think it would be better if you killed those 3 normally, and then fade to another take where you do the cloak thing on the spy. It's what i would do. (I'm not a moderator) Swordz 21:13, 26 November 2010 (UTC)
- Make sure you have updated config file, it will remove the timer at the top. Only reload when you are out of ammo (with the exception of reloading before taunting at the end). Shoot the target then reload before you taunt. Keep trying, you're getting close, the first is always the hardest to get right. Natemckn 21:14, 26 November 2010 (UTC)
Wow hard work. But i'll do it. JackIsASpy 21:18, 26 November 2010 (UTC)
Here it is. http://www.youtube.com/watch?v=aWHuuAjC56k JackIsASpy 10:13, 27 November 2010 (UTC)
- Sooo close! One thing: Only reload when you are out of ammo (except for at then end). Thats the only thing I noticed.Natemckn 16:20, 27 November 2010 (UTC)
http://www.youtube.com/watch?v=2BuQlJZitzc JackIsASpy 18:37, 27 November 2010 (UTC)
- I cannot see anything more to fix (Wind might though). If you could upload that to dropbox or mediafire, I'll go ahead and upload it to the wiki youtube channel. I wont make it public or embed it until Wind takes a look at it first (he has a much sharper eye for details). Good work, sorry it took you so many tries Natemckn 18:53, 27 November 2010 (UTC)
Can't it be rapidshare? I find it easier and faster. JackIsASpy 19:06, 27 November 2010 (UTC)
- Sure, its not my personal favorite, but whatever floats your boatNatemckn 19:09, 27 November 2010 (UTC)
http://rapidshare.com/files/433505686/Weapon_Demonstration_-_L_etranger.wmv JackIsASpy 19:26, 27 November 2010 (UTC)
- I'm sorry but I have to ask, what resolution did you record this at and what sort of compression did you use? I'm comparing your source file to some of the others that I have uploaded and there is noticeable difference. See for yourself: Yours [1] vs sniper rifle [2]. They are both 720p so there shouldn't be this big of a difference. Natemckn 19:36, 27 November 2010 (UTC)
I don't see the difference, may be my eyes but I record my game at 1360x760 (or 1360x768) somewhere there and what do you mean by compress? JackIsASpy 19:41, 27 November 2010 (UTC)
I don't understand it.. how do I use it? JackIsASpy 20:37, 27 November 2010 (UTC)
[5] <-- Just click there Natemckn 20:44, 27 November 2010 (UTC)
This is my last attempt. http://www.youtube.com/watch?v=wIQH2m0NRKM JackIsASpy 22:04, 27 November 2010 (UTC)
- Rapidshare it! I actually took the time to watch it in HD on youtube and it looks good quality-wise. On par with everything else we have. Good work. Natemckn 22:09, 27 November 2010 (UTC)
http://rapidshare.com/files/433616818/Weapon_Demonstration_-_L_etranger.wmv Here JackIsASpy 10:03, 28 November 2010 (UTC)
Any confirmations? JackIsASpy 18:57, 28 November 2010 (UTC)
Ok tell me I didn't do all this **** for nothing, right? JackIsASpy 16:06, 29 November 2010 (UTC)
- Calm down, simply didn't notice your message (this page is getting huge). As for your video, it is perfect save one detail: unnecessarily long (longer than the music). Cloak regeneration doesn't have to be demonstrated three times, once (or probably twice would be better while not making it too long). If you can make another attempt that's exactly the same as this one but without the third demonstration of cloak regen, it'd be perfect~ — Wind 22:08, 29 November 2010 (UTC)
Please be more specific sir(s), how long should it be? JackIsASpy 15:06, 30 November 2010 (UTC)
- From 35 to 50 seconds should be enough for L'Etranger. That's what you should get if you only demonstrate cloak regen twice~ — Wind 06:08, 1 December 2010 (UTC)
So heres how it goes: I cloak. Kill Pyro. Optionally cloak again, kill Soldier. Kill Medic without cloaking before? Shoot target Taunt Then bob's your uncle. Right? JackIsASpy 10:35, 11 December 2010 (UTC)
- Yes, plus all the backpack view and all. Just like your previous video, except without the last cloak (and maybe without the soldier cloak, your call). Also, wait for the taunt to finish before ending the recording — Wind 22:15, 10 December 2010 (UTC)
http://www.youtube.com/watch?v=j6mePzLUQAw Here it is. JackIsASpy 10:35, 11 December 2010 (UTC)
Screwed up last time, heres the new one http://www.youtube.com/watch?v=qoL20rKvenc JackIsASpy 11:39, 11 December 2010 (UTC)
- All good except the backpack view. Look at your previous video, you got it right in that one: You must show the weapon statistics~ — Wind 18:42, 11 December 2010 (UTC)
SMG Demonstration
http://www.youtube.com/watch?v=5CjBilTdYbU Is this good enough to embed? --The preceding unsigned comment was added by Feneer (talk) • (contribs)
- Looks good to me. Upload it to a place like mediafire.com and post the link here so we can upload it to the wiki youtube channel Natemckn 20:18, 26 November 2010 (UTC)
- Some things are wrong:
- Start the recording with your mouse on the weapon, with the tooltip displayed
- Didn't shoot the target at the back
- Let the final reload animation finish before taunting
— Wind 20:40, 26 November 2010 (UTC)
Fixed the things we talked about, here's the download link: http://dl.dropbox.com/u/14614191/SMG.wmv Feneer 22:10, 26 November 2010 (UTC)
- Uploaded, embedded, & marked as done Natemckn 23:54, 26 November 2010 (UTC)
- Put as unlisted and needs to be redone, because the Sniper isn't holding the SMG at the beginning of the video :( Also, the relative volume of the audio is quite off (you can't hear the Sniper go "yyyaaahh" at the end) — Wind 00:03, 27 November 2010 (UTC)
- D: How did I not notice that Natemckn 00:04, 27 November 2010 (UTC)
- Sigh, there's always something XD. I spliced in a new intro, sniper holding SMG this time, and cut the music volume by 5dB, hope it's ok: http://dl.dropbox.com/u/14614191/SMG.wmv
- Put as unlisted and needs to be redone, because the Sniper isn't holding the SMG at the beginning of the video :( Also, the relative volume of the audio is quite off (you can't hear the Sniper go "yyyaaahh" at the end) — Wind 00:03, 27 November 2010 (UTC)
Feneer 05:31, 27 November 2010 (UTC)
I'm just wondering why my SMG video wasn't used since it's the same exact thing pretty much and I posted it before. Not a big deal, just wondering. Annephrank 19:07, 27 November 2010 (UTC)
- Looking up where you posted it, I see that Wind pointed out some things to fix on your SMG video, and I don't see any followup by you. I apologize if there was a miscommunication and you were working on fixing those things. Natemckn 19:15, 27 November 2010 (UTC)
- The things he said happen in this video too. I can't reload at the end because the clip is on the final one. Annephrank 06:53, 7 December 2010 (UTC)
- You could reload, there were a few bullets left (even though, yeah, it wouldn't be a complete clip). Also, the video is lacking music. But you're right, it seems that we both failed to notice that video D: Sorry... — Wind 22:15, 7 December 2010 (UTC)
Frontier Justice (Equalizer too)
How should everythind proceed? --Lurkys302 08:39, 27 November 2010 (UTC)
- For the frontier justice, your gonna have to spawn the bots separately. Spawn the pyro and kill him with the nocrit FJ,then build a level 1 sentry, then spawn the medic & the soldier at the same time and have one of them die, while the other kills the sentry, then use your revenge crit to kill the survivor. For the Equalizer, beat the pyro to death while at full health, run from the left wall to the right wall then back to center (to demonstrate speed), then have the medic and soldier shoot at you (till about half health), kill the soldier, demonstrate speed, have the medic shoot you to <25hp, kill the medic, demonstrate speed, tauntkill spy. Disclaimer: These are only my ideas and are not the only correct way to do these videos. Good luck Natemckn 16:38, 27 November 2010 (UTC)
- I suggest spawning the Soldier and the Medic separately, otherwise it's going to be hard to have only one of them destroy the sentry since you can't order just one of them to fire. Spawn Pyro, kill it, spawn medic, build a regular level 1 sentry on the path between the starting box and the spot where the Soldier will be, sentry will kill the medic, then spawn soldier, make him rain rockets on your sentry, and then revengecrit him (and tauntkill the spy) — Wind 16:51, 27 November 2010 (UTC)
- I already got an idea and arranged the video, uploading, is kinda similar tough just that they don't attact my sentry. --Lurkys302 17:43, 27 November 2010 (UTC)
- Finished, how's it? : http://www.youtube.com/watch?v=3Tq-rJfQF7o --Lurkys302 17:59, 27 November 2010 (UTC)
- Should I put the download link already? --Lurkys302 23:12, 27 November 2010 (UTC)
- Sorry for the delay for feedback. Wind and I talked this over and we liked parts of what you did, but we feel it would be done better in one continuous recording. You have some of the right pieces but they seem jumbled. Try following the process detailed by Wind in the post above as closely as possible so that the video is one continuous recording which better demonstrates the frontier justice and is easier to follow. Natemckn 00:39, 28 November 2010 (UTC)
- In a nutshell: the content and the idea are right, only the order in which the sequences are shown is wrong. Try to fit it into one single sequence (put the sentry in the line of fire of the soldier), like the Wrangler demo — Wind 00:43, 28 November 2010 (UTC)
- Oh, ok! But I have a little problem, I won't be having a lot of time this weekend until maybe Christmas to make the demonstrations.
The watches
Changed my mind. Thought about doing one for the watches. Any tips for the videos? I was thinking for the cloak and dagger to show how quickly it depletes while running, how slowly it depletes while crouch walking, and a 3rd person view of what happens when you move without any cloak left. Tardisphere 19:35, 28 November 2010 (UTC)
Don't forget to show yourself standing still to show that the meter isn't depleting. Armisael 20:43, 28 November 2010 (UTC)
Forgot to add that too. I can get a video up tomorrow. Tardisphere 21:08, 28 November 2010 (UTC)
- Don't forget to show enemy shots on you will reveal your position. Moussekateer 21:10, 28 November 2010 (UTC)
Bushwacka Demonstration
http://www.youtube.com/watch?v=F05RCdLBDeA&fmt=22 How's this? I was initially going to show off the Bushwacka with Jarate and the Sydney Sleeper in two seperate portions, but that ended up going over the one minute requirement. RagnarHomsar 01:13, 29 November 2010 (UTC)
- In your inventory you have translucent tooltips (which makes me think you use frankenhud). Those can be removed by taking every file in tf\resource\ui (or better yet, throwing them in a storage folder). I don't know if that's a game breaker, but if you do redo it, that's something to watch for.
- Ach, I thought I got rid of FrankenHUD when I was preparing to record the video. Shoulda redone it when I noticed it, but oh well. Here's a fixed version: http://www.youtube.com/watch?v=47n_EYJTe6E&fmt=22 . RagnarHomsar 02:01, 29 November 2010 (UTC)
- Not sure if it's a requirement, but you didn't show the 20% fire vulnerability. I had an example in my Bushwacka video above. Again, not sure if it's a requirement. Fendermcbender 17:25, 29 November 2010 (UTC)
- Would be nice, yes, just like the Southern Hospitality demo — Wind 22:08, 29 November 2010 (UTC)
- Not sure if it's a requirement, but you didn't show the 20% fire vulnerability. I had an example in my Bushwacka video above. Again, not sure if it's a requirement. Fendermcbender 17:25, 29 November 2010 (UTC)
Eyelander and Headtaker Demonstrations
According to the checklist, these haven't been done and I don't see a topic on it in here or the archive so here are my contributions (once they finish processing)
Eyelander after corrections: http://www.youtube.com/watch?v=jfYnzD6qzsU&fmt=22
Headtaker after corrections: http://www.youtube.com/watch?v=yKn3ljuDSyM&fmt=22 Final :l
Also, I've just noticed that in both, the Sticky Bomb launcher is out.. That would be because when I boot up the CFG, the number of stickybombs out changes to '%ACC' which I remove by shooting a sticky off to the side and detonating it.
- That's happening to me as well in my default config. Anyone know why or have a solution?
Forgot to sign again.. Sentry 09:05, 30 November 2010 (UTC)
- Nice work, but just some things I noticed. The sound seems to be dull and quiet, I can barely hear the Pyro's muffles for example. Also you don't need to do to the taunt twice. Once is enough. —Moussekateer·talk 03:09, 30 November 2010 (UTC)
- Please have the class hold the demonstrated weapon during the backpack view (applies to both videos); sound seems off-sync for the eyelander one at the beginning; framerate is quite choppy; have the mouse on the weapon slot when you start recording — Wind 23:06, 4 December 2010 (UTC)
Grenade Launcher Demonstration
http://www.youtube.com/watch?v=ygOAJ5v8qXI
I probably need to clean this up a little bit. Mainly removing the extra Grenade I launched at the Medic. Bferret 22:02, 4 December 2010 (UTC)
- Alright, lots of things here:
- Video looks blurry and upscaled; did you record at a low resolution and stretch it to 1920x1080?
- Video has no music
- Demoman is not holding the grenade launcher in backpack view
- On the HUD, the sticky counter is overlapping the grenade ammo count for some reason
- Video needs to demonstrate that grenades can bounce and roll, and still do damage when exploding (so don't do only direct hits)
- Didn't reload at the end
A good attempt though~ — Wind 23:06, 4 December 2010 (UTC)
I will roll them towards the medic and add music.
I run the game at 1920 x 1080 and record at max quality and 60FPS in Fraps. I will fix these issues today or tomorrow for you. Bferret 23:11, 4 December 2010 (UTC)
- Also, is that a custom kill feed I see? I can't be all too sure. If it is, please switch to the default HUD when recording this. Thanks. :) -The Neotank ( | Talk) 23:26, 4 December 2010 (UTC)
It shouldn't be but I can reset my TF2 to defaults and see how that goes. Bferret 17:57, 5 December 2010 (UTC)
HHHH, Homewrecker and Telefrag
So, I made some demonstrations as well:
Please tell me what can I improve, and I'll try to do it right away. mcComBat (t • s) 15:05, 8 December 2010 (UTC)
- The HHH should probably show the speed increase somehow. It should also show the cap at 4 heads.
- The homewrecker should show you attacking an enemy building.
- The telefrag video should probably show that telefrags can kill ubered players.
Just my two cents. Armisael 16:26, 8 December 2010 (UTC)
- That's a good start~
- Horseless Headless Horsemann's Headtaker: Good, but like the Eyelander, it should also show the 4-heads cap on the health increase effect. Also, Demoman is not holding the weapon in the backpack view
- Homewrecker: Good as well, but needs to show additional damage against enemy buildings too (have an engy bot build something). Also, Pyro is not holding the weapon in backpack view
- Telefrag: Good idea, but not really easy to follow. I suggest using a third-person perspective for this one, and doing it more slowly. Or perhaps using a spectator camera to show what happens, and doing a picture-in-picture thing like the Razorback one~
Edit: Damn, Armisael beat me to it — Wind 16:29, 8 December 2010 (UTC)
- Ok, Thanks for the tips guys! I'll start working on that :) mcComBat (t • s) 18:23, 8 December 2010 (UTC)
- Also, a question, to show the cap on the HHHH do I need to kill 5 bots? Or is there some other idea on how to demonstrate this? mcComBat (t • s) 18:39, 8 December 2010 (UTC)
- Yes, kill 5 bots (and not the Spy, preferably). — Wind 18:40, 8 December 2010 (UTC)
- Take 2 for the HHHH:
- I already have new ideas for the homewrecker and telefrag, but i'll do them tomorrow.. it's pretty late here.
- Also, does somebody work on the eyelander? If not I could do it too, it's pretty much the same as HHHH. mcComBat (t • s) 21:16, 8 December 2010 (UTC)
- Very good, please upload the original and it'll be uploaded on the official channel. Only thing I can say abotu it is that it uses a minute-long song for a 30-second video (would be better with a ~37 seconds song), but that's very minor and no song will fit anyway so it's alright. Go ahead for the Eyelander, if you're first then it's okay, hehe — Wind 23:33, 8 December 2010 (UTC)
- Ok :P I made the Eyelander:
- Here's the HHHH:
- If the Eyelander is ok you can download it from the same megafire folder. I'll make the tele and homewrecker a bit later. mcComBat (t • s) 14:19, 9 December 2010 (UTC)
- Eyelander is not OK because the sticky counter says "%A" D: — Wind 19:37, 9 December 2010 (UTC)
- Here, new Eyelander:
- That's good, please upload original~ — Wind 18:42, 11 December 2010 (UTC)
Knife
Noticed that nobody has done the stock knife yet.
http://www.youtube.com/watch?v=e_S4G-2eg7g
Used the supplied weaponref config with the exception of tf_weapon_criticals being set to 1 (so that the backstab animation actually plays).
Feedback welcome. Also, the source video file looks much better than the upload; this was the best I could make it with Premiere Pro (complete youtube + video newb). --I-ghost 21:34, 8 December 2010 (UTC)
- It's okay to turn on critical hits for this one, yes. However, this does look kinda bad: It is double-letterboxed (black borders around all sides), not HD, and it looks slowed down for some reason (the Spy takes a while to raise his arm up). Content-wise, however, it looks fine, except two things: In the backpack view, the "Misc 2" slot looks active for some reason (probably a UI glitch, but it shouldn't show up), and you shouldn't taunt at the end (end the recording right after the tauntkill). That's it~ — Wind 23:33, 8 December 2010 (UTC)
New Grenade Launcher Demo
http://www.youtube.com/watch?v=thCc05JLWU4 Kryzoid 03:55, 10 December 2010 (UTC)
- Seems that you don't have the modified HudDamageAccount.res D: Otherwise, all seems good. Since you're going to redo it, here's two other little details to fix on the next recording: wait a tiny bit longer in backpack view (just one more second), and a tiny bit less at the end of the video: don't show a black screen (either use a fade to black, either don't have a black screen at all and end the video with the in-game frames) — Wind 05:35, 10 December 2010 (UTC)
- Are you sure about the HudDamageAccount.res? I installed it and everything just how the project page states, and you didn't say anything about that with my Headtaker demo O_o. Anyways, i'll redo it and everything later today (along with the HudDamageAccount.res) and sure, i'll get rid of the black screen, the only reason i add it is because last time i checked, YouTube cuts the last 1 second from every video uploaded. I didn't want it interfering with the end of the nade launcher taunt. That is unless i'm mistaken and they fixed it. Kryzoid 15:32, 10 December 2010 (UTC)
- HudDamageAccount.res changes the damage text to a big yellow font instead of the small red one by default, to make it visible in videos. I didn't notice it in the HHHH one, sorry D: And for the cutoff, it all depends on the codec you use. If you use x264 like the project page recommends, there should be no cut-off~ — Wind 19:55, 10 December 2010 (UTC)
- Second attempt/version here: http://www.youtube.com/watch?v=qWDoWu1MmrE Kryzoid 09:18, 11 December 2010 (UTC)
- Good, can you upload the original? Small question though, why is there the critical hit sound in the last shot on the Medic? Can't see if it's a real critical pipe or not... If it is, please don't upload it and redo it without criticals. Also, if you feel like redoing it, you might wanna see the video just below this section, it has some pretty interesting shots.
- I noticed the critical hit sound as well, and i was sure confused by it, since the "exec weaponref.cfg" has a "crits-off" line in there if i'm not mistaken. It's just a sound glitch. Anyways, here's the download link for version 2: http://www.mediafire.com/?yl858rpnnzp6wj1 AND i did a re-shoot without any glitched crit sounds, and more interesting shots. Here's the viewing link for the latest, version 3: http://www.youtube.com/watch?v=MhBNdGdrkis and of course the download for version 3: http://www.mediafire.com/?r9r6kpvcc7u7mnk .
- I'm really sorry but it seems that But has ninja'd you below D: Your video is perfect though, so I'm torn. — Wind 21:17, 11 December 2010 (UTC)
- I noticed the critical hit sound as well, and i was sure confused by it, since the "exec weaponref.cfg" has a "crits-off" line in there if i'm not mistaken. It's just a sound glitch. Anyways, here's the download link for version 2: http://www.mediafire.com/?yl858rpnnzp6wj1 AND i did a re-shoot without any glitched crit sounds, and more interesting shots. Here's the viewing link for the latest, version 3: http://www.youtube.com/watch?v=MhBNdGdrkis and of course the download for version 3: http://www.mediafire.com/?r9r6kpvcc7u7mnk .
- Good, can you upload the original? Small question though, why is there the critical hit sound in the last shot on the Medic? Can't see if it's a real critical pipe or not... If it is, please don't upload it and redo it without criticals. Also, if you feel like redoing it, you might wanna see the video just below this section, it has some pretty interesting shots.
- Second attempt/version here: http://www.youtube.com/watch?v=qWDoWu1MmrE Kryzoid 09:18, 11 December 2010 (UTC)
- HudDamageAccount.res changes the damage text to a big yellow font instead of the small red one by default, to make it visible in videos. I didn't notice it in the HHHH one, sorry D: And for the cutoff, it all depends on the codec you use. If you use x264 like the project page recommends, there should be no cut-off~ — Wind 19:55, 10 December 2010 (UTC)
- Are you sure about the HudDamageAccount.res? I installed it and everything just how the project page states, and you didn't say anything about that with my Headtaker demo O_o. Anyways, i'll redo it and everything later today (along with the HudDamageAccount.res) and sure, i'll get rid of the black screen, the only reason i add it is because last time i checked, YouTube cuts the last 1 second from every video uploaded. I didn't want it interfering with the end of the nade launcher taunt. That is unless i'm mistaken and they fixed it. Kryzoid 15:32, 10 December 2010 (UTC)
Grenade Launcher Demonstration Try 1
Im new and tho will not probably edit much but am glad to make videos to contribute to the Wiki my first attempt at the demo grenade launcher http://www.youtube.com/watch?v=YeUEj9RTx4Q I followed the steps as close as I could but please feel free to pick it apart. But 15:49, 11 December 2010 (UTC)
- Check the post just above you, someone did it already :( But I'll "pick it apart" anyway:
- Stickybomb counter says "%A"
- You are not using the modified HudDamageAccount.res (it makes damage text yellow and bigger)
- You are using a custom crosshair
- You have antialiasing off
You do have some pretty interesting pipe shots though (showing how they propel into the air), so if you fix all those things, perhaps your video should go instead of Kryzoid's — Wind 18:42, 11 December 2010 (UTC)
- thx will work on it thenbut 18:55, 11 December 2010 (UTC)
- k here is new one http://www.youtube.com/watch?v=geJ01tf0gB0 fixed all 4 issues addressed. but 20:13, 11 December 2010 (UTC) uploaded for dl @ http://cid-8b36140d1fecdd75.office.live.com/browse.aspx/.Public but 20:29, 11 December 2010 (UTC)