Team Fortress Wiki talk:Weapon Demonstration/Archive 11
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Sandvich
Reserved by Lancer anti-tank Rocket Plan: Have the enemies damage yourself by pressing F (or manually set your health to 1); eat sandvich; spawn damaged BLU Sniper bot; throw sandvich on the ground in front of him; make him pick up sandvich, showing his health bar go up; taunt with sandvich (same as eating). Use fades to cut between sandvich recharges.
- 78% Done. Just re-adjusting some settings to suit the guidelines -- Lancer anti-tank Rocket 15:09, 28 January 2011 (UTC)
Ummm...Is host_framerates meant to slow down time? 'Cause when I set it to 30, everything was matrix-style. Lancer anti-tank Rocket 19:26, 25 February 2011 (UTC)
- No, it's just your video editing software that's interpreting it as if it was 15 fps or so — Wind 16:33, 26 February 2011 (UTC)
I see you've upped your standarts considerably, judging by the feedback to the Buffalo Steak Sandvich demo. :3 So, is there anything more I should fix in this version of the sandvich demo, which I already posted earlier, except for what you've already told me back then? Namely:
- Fix the healthkit sound at 0:39
- When picking up fallen enemy sandviches, play not as a heavy, but as another class (I'll pick soldier) to avoid confusion, and also reload the primary weapon. By the way, should I reload it immediately after killing the heavy and while walking towards the sandvich, or after picking up the sandvich and while standing still?
Thanks in advance. — Zhnigo 13:25, 21 February 2011 (UTC)
- Yes indeed they're upped~ But now that I watched the video again, the only extra detail I can think of is to wait a bit before picking up the dropped sandwich. That is to say, don't rush over it (the screen moves pretty fast so it's hard to see especially as a Scout). Move towards it, stop moving, look at it for half a second, then pick it up (for both Scout and non-Scout). And reload indeed, for both the Scout and the non-Scout. When you reload shouldn't really make a difference, just don't reload while picking up the sandvich — Wind 17:44, 21 February 2011 (UTC)
- Second version. — Zhnigo 10:52, 21 March 2011 (UTC)
Claidheamh Mòr
Done but needs to be redone (aspect ratio)
- The Claidheamh Mòr now has random critical hits enabled and -25% damage done ; and this is not showed in the actual demonstration.
- The original status are back, so its ok now. GianAwesome 23:52, 24 April 2011 (UTC)
Equalizer
Done but needs to be redone (aspect ratio)
Reserved by Zafir168
- The Equalizer now have its damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health, and this is not showed in the actual demonstration.
http://www.youtube.com/watch?v=_QkWtLPErUU Zafir168 19:18, 12 May 2011 (UTC)
- That is pretty nice, but~
- Mouse should start right on the equalizer icon at the very beginning of the video
- Demonstrate ability to tauntkill multiple people~
- People are going to ask "what happens at 1 HP". You should try doing something like 200 / 130 / 60 / 1, for both damage and speed comparisons
- Side-by-side damage comparison may also be worth it if the damage text is readable in 360p resolution. If it is not, then keep it as it is
Thanks~ — Wind 23:15, 12 May 2011 (UTC)
Thanks for the tips. I did everything you said exept for the last part. I really can't make the damage text more readable in 360p. Hope it's ok. http://www.youtube.com/watch?v=c70ffn_MD08 Zafir168 13:40, 13 May 2011 (UTC)
- Just one thing that should be quick enough and you don't have to re-shoot: Change the background music to a longer one so that the looping doesn't happen as often. No need to upload to youtube, just put a link to the original file~ — Wind 23:05, 13 May 2011 (UTC)
http://www.megaupload.com/?d=5NQ2VQZN I changed the music to the one I used in the Dalokohs Bar demo, so now it loops only one time instead of several. Should all be good now. (dat anime smiley) Zafir168 09:21, 14 May 2011 (UTC)
- Thanks~ — Wind 15:33, 14 May 2011 (UTC)
Eyelander
Done but needs to be redone (aspect ratio)
- The Eyelander now has random critical hits enabled and -25% damage done ; and this is not showed in the actual demonstration.
http://www.youtube.com/watch?v=HybDZuwh4Yc http://www.mediafire.com/?dn3akr788m93s26 Here's my demonstration attempt. --Akuago220, The Jungle Expeditioner 02:46, 16 April 2011 (UTC)
- Very good, but will not upload yet for three reasons: a) The -25% crit reduction has been added yesterday and removed today; wait a few moments for it to stabilize / b) The classes now have a "frozen" pose in the loadout view, which is also new and they might fix that to less-frozen animations soon / c) There is that tooltip bug with the tooltip being partially transparent again in the loadout view.
So, thank you for this, but I think it's too early yet D: — Wind 03:07, 16 April 2011 (UTC)
No need now. The original stats are back. SpaceAnimator 14:33, 1 May 2011 (GMT)
Dalokohs Bar
Done but needs to be redone (aspect ratio) Reserved by Zafir168
- The Dalokohs Bar now has no cooldown, and this is not showed in the actual demonstration.
http://www.youtube.com/watch?v=hXe7fgC-LiM I decited to move the Heavy and Medic out of the spawn to have more space in third person view for showing the item. I also decited to eat the Bar one more time when I reached 350 health, to show that you don't gain health when you reached 350. The rest is pretty much the same as the original demo. Hope I did well. Zafir168 17:22, 13 May 2011 (UTC)
- I wish Heavy didn't say "sandvich" in the voice lines but hey, can't blame you for that one. Thanks, is good :3 — Wind 23:05, 13 May 2011 (UTC)
Flare Gun
Done but needs to be redone (aspect ratio)
- The Flare Gun now crit against burning enemies, regardeless of range, and this is not showed in the actual demonstration.
I think I'll do Flare gun Demonstration but I'm newbie about console command. I don't know how to do with this - Hinaomi
- Most of the answers should be on the project page; otherwise, just ask if you have any questions — Wind 01:21, 19 April 2011 (UTC)
- I'm in the process of uploading this video to YouTube. Will provide URL when finshed. Furiousmac 23:07, 24 April 2011 (UTC)
- I have finished the Flaregun Demonstration. URL for Youtube video is here:[1] Tell me if there are any problems with it.Furiousmac 23:46, 24 April 2011 (UTC)
- Download link is here:[2] -Furiousmac 00:01, 25 April 2011 (UTC)
- Thank you; Two things wrong though:
- I have finished the Flaregun Demonstration. URL for Youtube video is here:[1] Tell me if there are any problems with it.Furiousmac 23:46, 24 April 2011 (UTC)
- I'm in the process of uploading this video to YouTube. Will provide URL when finshed. Furiousmac 23:07, 24 April 2011 (UTC)
- Volume is low; just raise it a bit (both in-game and music)
- Video is not HD (must be at least 720p). This might be because it has only been recently uploaded and YouTube hasn't converted it yet, so if that's the case then please ignore this line
That is all~ — Wind 00:04, 25 April 2011 (UTC)
- Okay, it was converted to be in 720p but it's probably the case you mentioned. I will amp up in the sound and post the fixed version soon.Furiousmac 00:42, 25 April 2011 (UTC)
- Scratch that, I just found out that FRAPS was set to record in half-size. I am attempting to record at 1920x1080 but when recording starts, it lags the game real badly for about 4 seconds and then becomes perfect. I'll probably be finished with and HD version tomorrow. -Furiousmac 00:42, 25 April 2011 (UTC)
- Okay, it was converted to be in 720p but it's probably the case you mentioned. I will amp up in the sound and post the fixed version soon.Furiousmac 00:42, 25 April 2011 (UTC)
Well while the one or other does their version, here's mine. http://www.youtube.com/watch?v=wAnfl6_h3y8 http://www.mediafire.com/?bvzmjmypu1ooa1o Akuago220, The Jungle Expeditioner 00:33, 26 April 2011 (UTC)
- Perfect. Sorry Furiousmac, but it seems you were ninja'd :( If you do manage to make a 1080p version before someone gets to uploading this video, then it would probably be preferred. However, if you haven't done such a version yet, your energy would be better spent doing a demo for another weapon. Thanks :3 — Wind 05:13, 26 April 2011 (UTC)
http://www.youtube.com/watch?v=SDeAE_b2w00 http://www.mediafire.com/?jec5o16t56lpw5g Flare gun redone, with animations fixed. --Akuago220, The Jungle Expeditioner 00:57, 7 May 2011 (UTC)
- Thanks~ — Wind 04:12, 7 May 2011 (UTC)
Gunslinger
Done but needs to be redone (aspect ratio)
- The Gunslinger now has random critical hits enabled and -25% damage done ; and this is not showed in the actual demonstration.
- The original status are back, so its ok now. GianAwesome 23:52, 24 April 2011 (UTC)
Half-Zatoichi
Needs to be updated to demonstrate March 21, 2011 Patch
- I disagree; it's not really that important, it's just a usage fix. The demonstration map doesn't have a locker either, so it would be impractical — Wind 21:58, 23 March 2011 (UTC)
Nope Actually, after the Hatless Update, they managed to fix the Decapitation taunt kill not counting towards honorbound kills so it needs to be redone- SpaceAnimator 14:22, 1 May 2011 (GMT) http://www.youtube.com/watch?v=BfyU5H4c6cc http://www.mediafire.com/?a0waq49tjjaaqbv There's my revised version. Akuago220, The Jungle Expeditioner 01:45, 2 May 2011 (UTC)
- Thank you, but two things:
- Needs to demonstrate that the demoman's tauntkill restores health (or doesn't, I don't know). To do that, simply damage yourself with stickies or something before tauntkilling the Spy.
- There is a weird encoding bug at 0:51~0:53. This may be a bug on YouTube's side, so maybe a reupload of the same file will fix it
— Wind 02:59, 2 May 2011 (UTC)
Hows this, then? http://www.youtube.com/watch?v=uGSFocqdpZ0 http://www.mediafire.com/?59olsn7284867af --Akuago220, The Jungle Expeditioner 20:37, 2 May 2011 (UTC)
- Very good, thanks :3 — Wind 21:42, 2 May 2011 (UTC)
http://www.youtube.com/watch?v=4346ye3jgao http://www.mediafire.com/?iasxg3aibc3os7p Redone due to fixed animations. --Akuago220, The Jungle Expeditioner 02:11, 7 May 2011 (UTC) Lol at 0:42 "No wait... that's blood". Thanks~ — Wind 04:12, 7 May 2011 (UTC)
Horseless Headless Horsemann's Headtaker
Done but needs to be redone (aspect ratio)
- The Horseless Headless Horsemann's Headtaker now has random critical hits enabled and -25% damage done ; and this is not showed in the actual demonstration..
- The original status are back, so its ok now. GianAwesome 23:52, 24 April 2011 (UTC)
Loch-n-Load
Done but needs to be redone (aspect ratio)
- The Loch-n-Load now has +20% damage done, and this is not showed in the actual demonstration.
http://www.youtube.com/watch?v=QzGrSPvo2HM http://www.mediafire.com/?01djirsbg3dljxo Let me know what you think. --Akuago220, The Jungle Expeditioner 19:33, 8 May 2011 (UTC)
- Is good, thanks again~ — Wind 21:43, 8 May 2011 (UTC)
Ullapool Caber
Done but needs to be redone (aspect ratio) The Ullapool Caber now has random critical hits enabled and -25% damage done ; and this is not showed in the actual demonstration
- The original status are back, so its ok now. GianAwesome 23:52, 24 April 2011 (UTC)
Übersaw
Done but needs to be redone (aspect ratio) It seems that the Übersaw's Spinal Tap taunt kill now fills the charge meter by 100% on a successful kill (it was 50% before) ; and this is not showed in the actual demonstration. SpaceAnimator 14:31, 1 May 2011 (GMT) http://www.youtube.com/watch?v=94mvWOjmcSE http://www.mediafire.com/?75j7suq8mdzdz1l How's this for the Ubersaw? --Akuago220, The Jungle Expeditioner 01:48, 2 May 2011 (UTC)
- Thanks~ Will upload, but do note that there is a bug with the Ubersaw right now with the uber bar on the weapon itself (the liquid gauge) not filling up. If they fix it, this will have to be redone — Wind 02:59, 2 May 2011 (UTC)
Vita-Saw
Done but needs to be redone (aspect ratio)
- The Vita-Saw now allows the Medic to see his enemies's health, and this is not showed in the actual demonstration.
- The original status are back, so its ok now. GianAwesome 23:52, 24 April 2011 (UTC)
The Tank Buster
Could handle this. Got the whole set so there's no messy File editing. Though my Black Box is store-bought, if that's a problem...Lancer anti-tank Rocket 11:32, 15 February 2011 (UTC)
- As long as you've fixed the framerate problem, go ahead — Wind 23:05, 15 February 2011 (UTC)
- Change of heart, I sold my Softcap yesterday. I do, however have the Fez again, so I could go with the Saharan Spy. Lancer anti-tank Rocket 17:45, 16 February 2011 (UTC)
http://www.youtube.com/watch?v=fFjO4z27wvA
Comments? Armisael 00:02, 2 March 2011 (UTC)
- Framerate also feels a bit slow during weapon switching (but maybe it's just me?). Same comments as Scout one above~ Also, damage should also be shown for each sentry level — Wind 00:38, 2 March 2011 (UTC)
http://www.youtube.com/watch?v=Dv3Co7VGwP0. :I expect you not to like the level 3 part, because the sentries fire before they're fully built. — Armisael 23:38, 26 March 2011 (UTC)
- Indeed :3 Also, the mini-sentry should be last (after level 3), not first, I think... And the wait for showing off the items in-game (from 0:13 to 0:39) is way too long; cut that in half, or look at the other set demos — Wind 00:36, 27 March 2011 (UTC)
- http://www.youtube.com/watch?v=qfVwn4SfdIE. — Armisael 01:44, 27 March 2011 (UTC)
- Thanks :3 — Wind 03:13, 27 March 2011 (UTC)
- http://www.youtube.com/watch?v=qfVwn4SfdIE. — Armisael 01:44, 27 March 2011 (UTC)