Team Fortress Wiki talk:Weapon Demonstration/Archive 8
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Crit-a-Cola
Hello! I'm EpicCombine, and i would like to reserve the recording priveleges of critacola for the weapon demonstration project. here's how i plan to do it:
- start off with inventory containing critacola
- drink critacola
- kill pyro with crits
- wait for critacola to recharge
- drink critacola
- have soldier attack, crits kill scout (me)
- respawn, kill soldier with crits
- end with scout doing scattergun taunt over soldier's body — The preceding unsigned comment was added by EpicCombine (talk) • (contribs)
- Do not taunt with another weapon than the one being demonstrated. The Crit-a-Cola has no taunt, so no taunt. I'd still suggest another plan like:
- Remove Medic and Spy from play
- Shoot Soldier with Scattergun once
- Bat Pyro once
- Drink
- Re-shoot Soldier with Scattergun until you kill him
- Re-bat Pyro until you kill him/her/it
- New clip (don't forget to reload)
- Remove Medic, Spy and Pyro from play
- Horizontal split-screen Regular Scout / Crit-a-Cola scout
- Crit-a-Cola scout drinks
- Soldier fires at both (synchronize both screens on the moment the rocket goes out of the Rocket Launcher)
- Scout with crit-a-cola takes more damage
— Wind 19:35, 12 February 2011 (UTC)
Ok, thanks man. i'll try to do it as best as i can. — The preceding unsigned comment was added by EpicCombine (talk) • (contribs)
- Here's my attempt http://www.youtube.com/watch?v=1jiiBbmuyWc ~Garticuno♥(talk) 21:15, 21 February 2011 (UTC)
- Shoot the Soldier before you bat the Pyro in order to keep a consistent order and range of attack (otherwise, the Soldier is attacked from two different ranges, which disturbs the damage comparison) — Wind
- take2 http://www.youtube.com/watch?v=bNkzbFh8Qos ~Garticuno♥(talk) 04:02, 24 February 2011 (UTC)
- Forgot to reload the Scattergun D: — Wind 04:37, 24 February 2011 (UTC)
- Should i switch to the scattergun after batting the pyro, cuz reloading during the crit boost wouldnt give enough time to bat the pyro. ~Garticuno♥(talk) 00:50, 25 February 2011 (UTC)
- Yes, switch after batting him/her/it — Wind 18:47, 25 February 2011 (UTC)
- take3 http://www.youtube.com/watch?v=oGyG9mN2Xsc ~Garticuno♥(talk) 07:48, 26 February 2011 (UTC)
- Da, dis is good, please upload~ — Wind 16:33, 26 February 2011 (UTC)
- http://www.megaupload.com/?d=PTX206DF ~Garticuno♥(talk) 02:49, 28 February 2011 (UTC)
- Da, dis is good, please upload~ — Wind 16:33, 26 February 2011 (UTC)
- Should i switch to the scattergun after batting the pyro, cuz reloading during the crit boost wouldnt give enough time to bat the pyro. ~Garticuno♥(talk) 00:50, 25 February 2011 (UTC)
- Forgot to reload the Scattergun D: — Wind 04:37, 24 February 2011 (UTC)
- take2 http://www.youtube.com/watch?v=bNkzbFh8Qos ~Garticuno♥(talk) 04:02, 24 February 2011 (UTC)
- Shoot the Soldier before you bat the Pyro in order to keep a consistent order and range of attack (otherwise, the Soldier is attacked from two different ranges, which disturbs the damage comparison) — Wind
Sharpened Volcano Fragment
Is there anything special that should be done for this weapon? http://www.youtube.com/watch?v=n7YcihbPBHs i-ghost 13:58, 14 February 2011 (UTC)
- Nope, all good, please upload~ — Wind 00:01, 15 February 2011 (UTC)
Uploaded: http://www.mediafire.com/?66e184bqr871h26 i-ghost 10:55, 15 February 2011 (UTC)
Sun-On-A-Stick
Same as above, anything special required? http://www.youtube.com/watch?v=OqSDhTJbZBY i-ghost 13:58, 14 February 2011 (UTC)
- Nope, all good, please upload~ — Wind 00:01, 15 February 2011 (UTC)
See above for upload i-ghost 10:55, 15 February 2011 (UTC)
- The second version of the video as requested, fixes the Pistol loadout bug thing: http://www.youtube.com/watch?v=tYqgvMI9Gx8 and Mediafire download: http://www.mediafire.com/?6ad83f294sagprf i-ghost 13:52, 19 February 2011 (UTC)
- Is good~ Thanks — Wind 18:28, 20 February 2011 (UTC)
- The second version of the video as requested, fixes the Pistol loadout bug thing: http://www.youtube.com/watch?v=tYqgvMI9Gx8 and Mediafire download: http://www.mediafire.com/?6ad83f294sagprf i-ghost 13:52, 19 February 2011 (UTC)
Your Eternal Reward
Plan: Likely requires first person view and enemy third person view. Reserved by i-ghost
About this, is it somehow possible to "give" a bot Your Eternal Reward ? Your Enemy 15:17, 16 February 2011 (UTC)
- No :( — Wind 16:43, 16 February 2011 (UTC)
- Here we go: http://www.youtube.com/watch?v=oYu-NB296R4
- I forgot to add a fade from black at the beginning, I hope that doesn't matter too much. i-ghost 12:56, 19 February 2011 (UTC)
New version: http://www.youtube.com/watch?v=0JnsmLGAXoA i-ghost 22:34, 19 February 2011 (UTC)
- Should be good, upload~ :3 — Wind 18:28, 20 February 2011 (UTC)
- Weird, why did the demo make my movement choppy? GeminiViRiS Talk Contribs 07:02, 21 February 2011 (UTC)
Mediafire download: http://www.mediafire.com/?bcmpb6xrp0f41bv
As for your 'choppy' movement, it's because you didn't jump after you typed the record command. Jumping fixes issues like that. It's no problem though, the video is fine. — The preceding unsigned comment was added by I-ghost (talk) • (contribs)
- Ahh, okay. Thanks Ghost. GeminiViRiS Talk Contribs 18:33, 21 February 2011 (UTC)
The Gas Jockey's Gear
The set seems straightforward, so if possible, I would like to reserve this set. Here's my plan to show the set's effect:
- After I show the weapons, I'll do a side-by-side comparison of the Pyros running from one end of the room to the other to show the increase of speed with the set (one side will wield the Degreaser, the other will wield the default flamethrower, indicating that the other side does not have the complete set.)
- Then I will have the Spy shoot the side-by-side-shown Pyros to show the 10% percent vulnerability from bullet fire (unless there is some way to get the Pyro bot or Soldier bot to change from their primary weapons to their secondary weapons)
Hopefully this will be enough to just show how the set's effects work. If not please let me know before I begin recording. Akuago220, The Jungle Expeditioner 18:54, 16 February 2011 (UTC)
- The shots in the second part should be synchronized between both sides; for this to be easy, you should make them separate clips from the "running comparison" one. There are ways to make them switch weapons (bot_mimic or bot_forcefireweapon), see bots — Wind 00:56, 17 February 2011 (UTC)
Took a while with the bots, but in the end it turned out okay, I think.: http://www.youtube.com/watch?v=1Yldmp6vS9E Download: http://www.mediafire.com/?rpdx1idvd38hdmb Akuago220, The Jungle Expeditioner 04:55, 17 February 2011 (UTC)
- Almost there, just some niggles here and there:
- At one point, the cursor in the backpack view turned into the "Wait" cursor (with the little circle next to it)
- Go from one end of the room to the very end of it (don't start in the middle) for the speed comparison
- Since this set includes a hat, it should be shown during the same part as the one where you show the different weapons. To do that, do not taunt; use
thirdperson; thirdperson_platformer 1
to go into third-person with a free-rotating camera (up to a certain extent, so don't rotate too much); then usethirdperson_platformer 0; firstperson
to go back into first person - Make sure to wait a few moments before and after each transition from a clip to another
- Similarly, wait more between shots of the shotgun. It is important to notice the difference after the first shot has been fired for example
- Audio got cut at the end (only the first half of the "ka-chunk" sound is heard)
— Wind 22:55, 17 February 2011 (UTC)
- Okay, here's my second attempt: http://www.youtube.com/watch?v=qV0fJpriu_4 Download: http://www.mediafire.com/?md15vbpiy0ao5o1 Akuago220, The Jungle Expeditioner 20:47, 18 February 2011 (UTC)
- Thanks, will be uploaded~ (please don't delete things from talk pages) — Wind 21:31, 18 February 2011 (UTC)
Brass Beast
http://www.youtube.com/watch?v=Rup1ARnAJBY Armisael 13:02, 19 February 2011 (UTC)
- Should probably show the spin-up time/movement speed better...
- Do a split-screen with a regular heavy and a Brass Beast heavy killing a Soldier from the same spot at the same distance, and show which one can rev up faster to kill the soldier
- Do a split-screen with both heavies revved and moving forward to show which one goes faster
— Wind 18:28, 20 February 2011 (UTC)
http://www.youtube.com/watch?v=NOPut7IMdFk -Armisael 22:08, 20 February 2011 (UTC)
- Just one thing on this one: speed comparison part should start unrevved (heavies only go forward while revving though) and go until some solid object (the wooden fence thingy probably), and unrev to make a nice conclusion since the video ends at that point — Wind 06:36, 21 February 2011 (UTC)
http://www.youtube.com/watch?v=LVwBkFB0meA -Armisael 00:05, 22 February 2011 (UTC)
- Thanks, this is good :3 — Wind 03:20, 22 February 2011 (UTC)
Buffalo Steak Sandvich
Done, but needs to be re-done (Needs to show new Steak Model and Healing property when dropped for team-mates)
I'm sorry for staying out of touch for so long. Anyway, here's v4 of the steak. - Zhnigo 01:07, 21 February 2011 (UTC)
- Speed comparison part should be done over a longer distance (possibly the full length of the room); Damage comparison part doesn't show the health bar, so we don't really know how much the difference is (the left heavy could be at 1 HP for example). To remedy this, maybe a horizontal split-screen would be better, though maybe it would clash with the speed comparison split-screen (which should be vertical). If you feel that is the case, then you could do a picture-in-picture or something. :o Or, if both of these solutions look bad, do it vertically but at least fire the 4th rocket to see that the left heavy was still pretty badly damaged — Wind 06:36, 21 February 2011 (UTC)
- V5 of the steak. Why bother with messy PiPs when you can just work some HUD scripting magic? — Zhnigo 20:36, 24 February 2011 (UTC)
- Because the requirements state that you must use the default HUD, unmodified except HudDamageAccount.res. But I think this might be a worthy exception... Please upload~ — Wind 22:10, 24 February 2011 (UTC)
- Thanks. :3 Downloadable version. I wonder if this kind of HUD (but with all the elements and not just health visible) will be of use to any other contributors, since everyone seems to use splitscreens extensively. — Zhnigo 00:54, 25 February 2011 (UTC)
- I've got a request from Armisael for this HUD, so looks like it will have some use after all. :3 I'm planning to update it to include all the HUD elements, and not just health. Hopefully this will become a good addition to all this splitscreen trend standard. Also, is it just me, or is the Steak video not uploaded yet? — Zhnigo 23:15, 27 February 2011 (UTC)
- Thanks. :3 Downloadable version. I wonder if this kind of HUD (but with all the elements and not just health visible) will be of use to any other contributors, since everyone seems to use splitscreens extensively. — Zhnigo 00:54, 25 February 2011 (UTC)
- Because the requirements state that you must use the default HUD, unmodified except HudDamageAccount.res. But I think this might be a worthy exception... Please upload~ — Wind 22:10, 24 February 2011 (UTC)
- V5 of the steak. Why bother with messy PiPs when you can just work some HUD scripting magic? — Zhnigo 20:36, 24 February 2011 (UTC)
Hazards
While this is pushing it a bit, what about trains and saw blades? Would they be worth doing demonstrations of? I'm mostly asking because compared to the weapon videos, the videos on the hazard pages are of a completely different feel. Toomai Glittershine 22:41, 13 February 2011 (UTC)
- These would better be demonstrated in the (yet to be organized) map demonstration project. — Wind 23:07, 13 February 2011 (UTC)
Fists of Steel = Need to be redone?
The first seconds of the video show the original RED version of the Fists of Steel. I think we should make another one, or at least edit the start of the video. – Epic Eric (T | C) 00:12, 23 February 2011 (UTC)
- If you feel like it, but that's not a huge priority. Plus, they've edited it again just today, so you might want to wait a week or so until we're certain this skins stays — Wind 00:15, 23 February 2011 (UTC)
RIFT weapons need to be redone
Now Sharpened Volcano Fragment and Sun-on-a-Stick can be either Genuine, or Normal quality. Their videos need to be redone, I think. Or not? SlasHDriveR 09:19, 2 March 2011 (UTC)
- Nope Quality of the weapon doesn't matter in the demonstration as it does not effect function. ~Garticuno♥(talk) 09:38, 2 March 2011 (UTC)
sugestion
just a little thought if the weapon can be crafted then maybe show it being made or have a recipe up on screen (showing the images of what it is to make it)--Iaindude 09:45, 3 March 2011 (UTC)
- Nope Since the Blueprints exist on the Weapon Page, it may not be necessary to do so. Lancer anti-tank Rocket 10:39, 3 March 2011 (UTC)