Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration/Archive 34"
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:It's already in demonstration (Last part at medic vision). [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 03:14, 23 September 2012 (PDT) | :It's already in demonstration (Last part at medic vision). [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 03:14, 23 September 2012 (PDT) | ||
Well OK. --[[User:InstantMan|InstantMan]] 18:38, 13 September 2012 (PDT) | Well OK. --[[User:InstantMan|InstantMan]] 18:38, 13 September 2012 (PDT) | ||
+ | |||
+ | The video should demonstrate the fact that you disguise as only human targets upon a backstab, and not robots from mann vs machine--[[User:Aznsloverice|Aznsloverice]] 20:08, 25 September 2012 (PDT) | ||
== {{icon item|Wrench|16px}} [[Wrench]] == | == {{icon item|Wrench|16px}} [[Wrench]] == |
Revision as of 03:08, 26 September 2012
Archives 01 – 02 – 03 – 04 – 05 – 06 – 07 – 08 – 09 – 10 – 11 – 12 – 13 – 14 – 15 – 16 – 17 – 18 – 19 – 20 – 21 – 22 – 23 – 24 – 25 – 26 – 27 – 28 – 29 – 30 – 31 – 32 – 33 – 34 – 35 – 36 – 37 – 38 – 39 – 40 – 41 – 42 – 43 – 44 – 45 – 46 – 47 – 48 – 49 – 50 – 51 – 52 – 53 – 54 – 55 – 56 – 57 – 58 – 59 – 60 – 61 – 62 – 63 – 64 – 65 – 2024 |
Power Up Canteen
This demonstration has been reserved: Karmacharger 8:43 , 9/12/2012 (PDT)
it's going to take a little longer. Karmacharger 8:44 , 9/12/2012 (PDT)
http://youtu.be/pna2cIBqH08 i'm sure this version is not perfect as well but still let me know what's wrong with this one. Karmacharger 4:33 , 9/17/2012 (PDT)
- That's not bad at all~ I think just the order is a bit bad. Here's a suggestion:
- Start with Scout loadout and world view (same as current video)
- Show all 4 canteen clips for the Scout
- Show Soldier loadout view and world view
- Make a new clip with the Soldier going to an upgrade station, open the Canteen tab, and hover the 4 canteens available. Don't select them, just show that they are there, just like you hover items in the loadout view
- Show Pyro loadout view and world view
- Make a new clip with the Pyro going to an upgrade station, open the Canteen tab, and hover the 4 canteens available, same as Soldier
- Do the same for Demoman and Heavy
- Show Engineer loadout view and world view
- Make a new clip with the Soldier going to an upgrade station, open the Canteen tab, and hover the 4 "normal" canteens available, then get 3 of the upgrade buildings canteen. Then show the buildings upgrade clip
- Show Medic loadout view and world view
- Make a new clip with the Medic going to an upgrade station, open the Canteen tab, and hover the 4 canteens available, same as Soldier
- Do the same for the Sniper and the Spy
That keeps each class separated from the others and it means the viewer doesn't have to wait a minute and a half before getting to the meat of the demonstration. Also, one thing for the Scout "teleport to base" clip: You switch weapons right when the speed boost ends. It makes it look like it's because you switch weapons that the speed boost end, which is not true. So switch weapons before or after the speed boost, but not at the moment when it ends. And one thing for the first two Scout canteens: remove a little bit of the beginning of the clip when you wait for the robots to come. Start the clip around the time when the first robot is about to fall on the ground. The clip can be a little shorter with this. Thanks~ — Wind 20:59, 18 September 2012 (PDT)
- Little question about the canteens that you MIGHT want to show in the video if it's true. For the ammo refill canteen, does it also refill your sentry's ammo? And does it fill the dispenser to max? If it does, would that be something to showcase?--Uknownada 23:29, 18 September 2012 (PDT)
- http://youtu.be/YQvHBLAcWUI followed your words. Karmacharger 6:18 , 9/20/2012 (PDT)
- Some flaws:
- Forgot to reload Scattergun in crit canteen clip
- For some reason there is a Soldier canteen clip after the engineer world view clip (4:51)
— Wind 22:38, 20 September 2012 (PDT)
- Fixed hope everythings fine right now Karmacharger 5:20 , 9/21/2012 (PDT)
- Is good, please upload~ — Wind 14:20, 22 September 2012 (PDT)
- http://www.mediafire.com/?1x1fw3dbc7movqq Karmacharger 11:56 , 9/23/2012 (PDT)
- Is good, please upload~ — Wind 14:20, 22 September 2012 (PDT)
Amputator
New sounds This demonstration has been reserved: Ben10508 14:46, 5 September 2012 (PDT)
http://www.youtube.com/watch?v=kkcso8ytnqo
Download Ben10508 07:08, 8 September 2012 (PDT)
- Is there a reason you move off the amputator in the backpack screen? Also, you should show the soldier in the last clip before he starts firing rockets. — Armisael (T · C) 07:14, 8 September 2012 (PDT)
- What Armisael said; also, Youtube cut the last bit, which kind of makes the ending awkward. The camera is also still in movement during the last frame; ideally it should be still — Wind 01:30, 9 September 2012 (PDT)
Download Ben10508 13:49, 10 September 2012 (PDT)
I noticed mistakes in my previous video. Here is a revision Ben10508 19:36, 12 September 2012 (PDT)
- Audio still got cut but it'll do. Thanks, please upload~ — Wind 23:09, 12 September 2012 (PDT)
http://www.mediafire.com/?xwx7wxq61xnj266 Ben10508 12:54, 13 September 2012 (PDT)
Brass Beast
This demonstration has been reserved: — Armisael (T · C) 12:14, 21 September 2012 (PDT)
The attribute of the video says "+20% damage done" but now it says "+20% damage bonus"-- InstantMan 14:23, 19 September 1012 (PDT)
- probably they updated the backpack stats without leting know. Karmacharger 9:11 , 9/20/2012 (PDT)
- I don't think this needs to be redone - this isn't the only weapon where the description text was changed slightly after the video was recorded, and the change in wording doesn't change any numbers. — Armisael (T · C) 08:52, 20 September 2012 (PDT)
- The audio balance is terrible on the current video. Probably best to redo it — Wind 22:38, 20 September 2012 (PDT)
- I don't think this needs to be redone - this isn't the only weapon where the description text was changed slightly after the video was recorded, and the change in wording doesn't change any numbers. — Armisael (T · C) 08:52, 20 September 2012 (PDT)
http://youtu.be/Q_RRaJiOndQ Karmacharger 8:23 , 9/21/2012 (PDT)
http://youtu.be/aXqo1uOq5G0 Overwriting reservation, since I was the previous demonstrator. — Armisael (T · C) 12:14, 21 September 2012 (PDT)
- Both demos are good, so Armisael's demo takes priority (Armisael's demo also shows the taunt a little better because the weapon doesn't clip with the wooden barrier thing). Sorry Karmacharger >: — Wind 14:20, 22 September 2012 (PDT)
- That's Okey Karmacharger 10:16 , 9/22/2012 (PDT)
Conscientious Objector
Decals
As discussed in IRC, this demo could be enhanced by showing the Objector can have decals applied. It's the main selling point of the weapon, and the reason it exists. It's basically the only gimmick the weapon has, and it's very much a part of the weapon that should be demoed. Balladofwindfishes 19:47, 16 September 2012 (PDT)
- Are we going to implement a policy that all decalable weapons (and pyroland cosmetics) are going to require the demonstrator to use up a reasonably expensive item to demonstration something that is, outside of the backpack, totally unnoticeable from a first person point of view? There's already a technical demonstration that shows precisely this, on Decal Tool. We can also put it on the objector's page. — Armisael (T · C) 19:58, 16 September 2012 (PDT)
- You can fake it, just replace the decal texture VTF. The demo could probably get away with just showing (in side by side) that decals show up, and how they show up (and not actually using the decal), which doesn't require anything more than a VTF edit. Balladofwindfishes 13:57, 17 September 2012 (PDT)
I really just don't see the need for this. There are certain weapons that aren't tradeable - we don't demonstrate those - and this really isn't a weapon specific feature. — Armisael (T · C) 21:52, 18 September 2012 (PDT)
- Neither is Pyroland, and yet the Rainblower shows that off. Balladofwindfishes 04:49, 19 September 2012 (PDT)
- Pyroland is visible in firstperson, and has several gamechanging effects: different textures, different sounds, different models. Decals aren't visible in firstperson, don't change anything, and unlike pyroland, aren't an intrinsic part of the weapon - you have to use another item to actually see the effect. — Armisael (T · C) 04:58, 19 September 2012 (PDT)
Dead Ringer
I've seen some occasions where the Dead Ringer will not feign death at lower HPs (1, 5, etc.) Perhaps this feature should be demonstrated. -- ReadyAimFire 11:58, 9 September 2012 (PDT)
- If you died immediately afterwards, that's probably because the damage killed you through the reduction (after all, it only takes 50 damage to kill you if you're at 5). — Armisael (T · C) 12:07, 9 September 2012 (PDT)
Escape Plan
Kamikaze Taunt kill
This demonstration has been reserved: Karmacharger 2:32 , 9/16/2012 (PDT)
- Question: the splitscreen gui isn't working for me, how do I get it to work? Stuntrally 13:54, 9 September 2012 (PDT)
http://youtu.be/jGN0Sv3654Y Karmacharger 6:39 , 9/18/2012 (PDT)
- Unzoom a little during the 4-split-screen speed comparison. It's ok if it's zoomed, but not that much. Is all~ — Wind 20:59, 18 September 2012 (PDT)
- i have never zoomed the 4-split-screen speed comparison clips , i used the 6-way splitscreens hud for the health hud so let view easy to see it Karmacharger 1:51 , 9/19/2012 (PDT)
- http://youtu.be/j4v-g-HOX1U Karmacharger 4:05 , 9/20/2012 (PDT)
- if i keep unzoom a little more it will show some black bars. Karmacharger 4:14 , 9/20/2012 (PDT)
- Is good enough like this. Please upload — Wind 22:38, 20 September 2012 (PDT)
- http://www.mediafire.com/#89eglummguh8d Karmacharger 3:11 , 9/21/2012 (PDT)
- Is good enough like this. Please upload — Wind 22:38, 20 September 2012 (PDT)
- if i keep unzoom a little more it will show some black bars. Karmacharger 4:14 , 9/20/2012 (PDT)
Force-A-Nature
New backpack stats (gameplay is not changed)
This demonstration has been reserved: — Armisael (T · C) 04:49, 12 September 2012 (PDT)
- http://youtu.be/3NT9yZCWCxw — Armisael (T · C) 17:01, 13 September 2012 (PDT)
- Is good, please upload~ — Wind 12:46, 15 September 2012 (PDT)
Over a week and no video. Karmacharger 7:45 , 9/12/2012 (PDT)
KGB
Heavy's voice gets distorted at 0:08
On the KGB video at 0:08 when Heavy says "Take That!" his voice gets distorted and high pitched. Seems something might have gone astray during rendering. Link to time here. Balladofwindfishes 19:05, 12 September 2012 (PDT)
That's not a huge problem, plus it wasn't distorted or high pitched, its just that right after he started to say "and this!" he said "hah!" Ben10508 19:13, 12 September 2012 (PDT)
I don't really think that's worth to redo of a small reason. Karmacharger 2:03 , 9/13/2012 (PDT)
It's not a bug, it's the beginning of "und dat" followed by the "Hah!" sound on kill which cuts the previous sound, so that you hear "und Hah!" — Wind 23:09, 12 September 2012 (PDT)
We do not need a redo for this weapon Senc1 Ben10508 14:48, 18 September 2012 (PDT)
Medi Gun
This demonstration has been reserved: — Armisael (T · C) 22:08, 9 September 2012 (PDT)
The current weapon demonstration does not display that you cannot ubercharge someone carrying the intelligence. OrangeJuicePanda 15:29, 1 August 2012 (PDT)
- True it's needed to show that , so let me try on it. Karmacharger 6:54 , 8/2/2012 (PDT)
- Also don't forget to show that you also can't ubercharge yourself if you are carrying it.OrangeJuicePanda 21:18, 2 August 2012 (PDT)
- Got it. Karmacharger 12:24 , 8/3/2012 (PDT)
- http://youtu.be/dHm0kvVgh8A , at 3:05 i know the ubercharge HUD meter is not same as the current medigun video at 3:23. i tired each hud on the Weapon Demonstration Splitscreen HUDs_0 3 way splitscreen none of them is same as the current medigun video at 3:23. Karmacharger 1:45 , 8/5/2012 (PDT)
- Things~
- Got it. Karmacharger 12:24 , 8/3/2012 (PDT)
- Also don't forget to show that you also can't ubercharge yourself if you are carrying it.OrangeJuicePanda 21:18, 2 August 2012 (PDT)
- There is a frame of full black between the backpack view and the first game clip. It makes the screen blink
- Are you using an srcdemo shutter angle of 360 or something? It looks very blurry. Please don't use more than 180 degrees. This applies to the other demonstrations too, except the Alien Swarm Parasite because it would take too long to re-render all of that
- Please use 10-seconds intervals in the 3-way split-screen comparison, like the other medigun demos. This is important, as the heal numbers are very different as you can see by the numbers shown in this video (the same values, at the beginning)
- In the ubercharge clip at 3:30, when the uber is at 50% or so, move in front of the heavy to show that you too are invincible
- In the spy ubercharge clip, before ubering, have the spy change disguise to show if healing continues, then remove the disguise to show that healing stops, then re-disguise, re-heal, uber, then again change the disguise (in the middle of the uber) and break the disguise (still in the middle of the uber)
- The can't-uber-someone-with-the-intel could be demonstrated better:
- Have two BLU bots (heavy and a sniper or something), and one RED soldier aiming at the desk, with the intel intact on there, uber ready
- Uber the heavy
- Make the heavy pick up the intel (while being ubered) to show the uber drop
- While the uber is still going on, switch between the heavy and the sniper to show that the uber still works on regular bots
- While the uber is still going on, have the Soldier fire at the heavy to show that the uber does not work on him (do this at the same time as the previous step)
- Not easy (you probably need a human to help you insted of bots) but I think it would be clearer that way. Maybe it won't be clear if the uber is too short and not all of this can be demonstrated properly because there is not enough time. If that is the case, then go for something simpler (uber heavy, heavy walks to pick up flag, uber dies).
- If you're going to show ubercharge-intelligence interaction, you should also show cannot-cap-point-with-ubercharge-but-can-defend-it, and cannot-move-cart-with-ubercharge-but-can-block-it
That should do it~ — Wind 16:20, 8 August 2012 (PDT)
- You should be able to fix the hud in the 3:23 clip with some very minor tinkering, by the way. — Armisael (T | C) 13:38, 10 August 2012 (PDT)
- @Armisael That's what i headace for , i can't find the same hud as the current video (3 way split-screen) i tired both "3-splitscreen Demo - ammo & health" and "3-splitscreen Demo - no ammo & health" okey after in game the ubercharge Meter hud is still isn't same as the current video...i can't do anything about it. Karmacharger 12:38 , 8/11/2012 (PDT)
- You should be able to fix the hud in the 3:23 clip with some very minor tinkering, by the way. — Armisael (T | C) 13:38, 10 August 2012 (PDT)
- If you open up
tf/scripts/hudlayout
, go to the"HudMedicCharge
and change the"xpos"
value to"664"
, it should fix that problem. — Armisael (T | C) 03:30, 11 August 2012 (PDT)- Something has changed the ubercharge meter goes to left , or can you just upload the hudlayout.res and send to my talk? that would not be hard...mind to help? Karmacharger 2:27 , 8/12/2012 (PDT)
- My bad. It's
"r414"
. This time I actually tested it, even. — Armisael (T | C) 11:39, 11 August 2012 (PDT)- Thanks alot! it's worked. Karmacharger 11:30 , 8/13/2012 (PDT)
- My bad. It's
- Something has changed the ubercharge meter goes to left , or can you just upload the hudlayout.res and send to my talk? that would not be hard...mind to help? Karmacharger 2:27 , 8/12/2012 (PDT)
i don't think i can do this , because some problem with my network. people can't join my server with hamachi or whatever. Karmacharger 8:35 , 8/16/2012 (PDT)
- Make sure to set
sv_lan 0
(and do achangelevel
after that so that it takes effect) — Wind 19:55, 17 August 2012 (PDT)- i tired it too but still people can't join it. Karmacharger 3:35 , 8/18/2012 (PDT)
Just pointing out, the current version didn't show that the Medic can uber an enemy spy. So that should be done in the redo, shouldn't it?--Uknownada 22:29, 31 August 2012 (PDT)
http://youtu.be/DKQFj9F7r9g Not entirely happy with the overheal decay rate clips, and it doesn't have a cart-pushing clip, but I thought I should get something out. — Armisael (T · C) 13:54, 2 September 2012 (PDT)
- The triple split-screen has a wrong delay: 5 seconds between 3rd and 2nd, 10 seconds between 2nd and 1st. Second triple-split-screen is a pretty good idea~
- The charge-multiple-people-at-once thing could use a noneven split-screen or perhaps a picture-in-picture to show the drain rate difference.
- Use a BLU Spy and a RED Medic in spy clip, not the opposite.
- For the intelligence clip, try taking the intel while being ubered first (so don't switch to the saw)
- Also needs to show that it can be used to defend control points from being captured, as that is not intuitive since it blocks capturing — Wind 16:34, 3 September 2012 (PDT)
- http://youtu.be/MoSOEfekA54 — Armisael (T · C) 20:48, 12 September 2012 (PDT)
- Clip at 2:34 has different contrast than the others. Also, poor music mixing during that clip (2:33). Uber is cut at 3:54 (should wait until it completely fades and then still have a few seconds of nothingness before the next clip). The Soldier-picks-up-the-intel clip doesn't show well enough that you can't uber him after the intel is picked up, because he is healed during the last few "blinking" seconds of the uber during which new targets are not ubered as shown by the video itself at 4:02 — Wind 23:09, 12 September 2012 (PDT)
- http://youtu.be/fhVC-Ptdpj0 — Armisael (T · C) 09:07, 13 September 2012 (PDT)
- Is good, please upload~ — Wind 12:46, 15 September 2012 (PDT)
- http://youtu.be/fhVC-Ptdpj0 — Armisael (T · C) 09:07, 13 September 2012 (PDT)
- Clip at 2:34 has different contrast than the others. Also, poor music mixing during that clip (2:33). Uber is cut at 3:54 (should wait until it completely fades and then still have a few seconds of nothingness before the next clip). The Soldier-picks-up-the-intel clip doesn't show well enough that you can't uber him after the intel is picked up, because he is healed during the last few "blinking" seconds of the uber during which new targets are not ubered as shown by the video itself at 4:02 — Wind 23:09, 12 September 2012 (PDT)
- http://youtu.be/MoSOEfekA54 — Armisael (T · C) 20:48, 12 September 2012 (PDT)
Lugermorph
5 seconds of black between classes
This demonstration has been reserved: Karmacharger 2:43 , 9/22/2012 (PDT)
http://youtu.be/oO4wx-mLFyo Karmacharger 4:20 , 9/22/2012 (PDT)
- "5 seconds of black between classes" alone isn't a good enough reason to redo a demonstration, but since the previous version is on the old tr_target_weaponref map and suffers from pretty bad discoloration, it's good to redo it anyway. Thanks, please upload~ — Wind 14:20, 22 September 2012 (PDT)
- http://www.mediafire.com/?fn1xcq59t1dxl3w Karmacharger 11:14 , 9/23/2012 (PDT)
Pistol
Not rendered with srcdemo
In both clips, they start shooting too soon
Blood stains behind the Medic in both clips
Used impulse 101 in the Scout clip (people will think that you can get ammo from a kill)
The fade after the Scout clip starts too soon
Graphical glitches after the Engineer reloads
No "tchack" sound at the end, it just fades away
This demonstration has been reserved: — Armisael (T · C) 09:05, 23 September 2012 (PDT)
http://www.youtube.com/watch?v=EYNv-4BgXRo Ben10508 22:31, 22 September 2012 (PDT)
- No issues here, but Armisael did reserve it >: So unless he takes a long while to posts his videos, then he gets priority — Wind 14:46, 23 September 2012 (PDT)
http://youtu.be/RvyQmNRrPE8 Overwritten. — Armisael (T · C) 09:05, 23 September 2012 (PDT)
- Missing a fade between end of scout clip and engineer loadout view >: — Wind 14:46, 23 September 2012 (PDT)
- When the Engineer reloads the Pistol in the last snippet, there is still a graphical glitch during which a 2nd ghost clips flies into the Pistol.
- Is this a problem with the reload animation itself? 14:35, 23 September 2012 (PDT)
Yes, it's just a bug in the game. Its even under the bugs section on the pistol page Ben10508 14:43, 23 September 2012 (PDT)
Splendid Screen
The currently video don't show that a melee can deal critical hit after doing a shield bash at close range or medium range. I guess it need a redo. Also it would be great to show the fire and explosion resistance in 4 splitscreen to show it has less resistance than the Chargin Targe.--InstantMan 14:15, 19 September 2012 (PDT)
- All thing doesn't need to do in splitscreen and the melee isn't the point to make this demo to redo. Hinaomi (talk) • (contributions) 23:11, 20 September 2012 (PDT)
- This would be difficult to redo at present, given that the damage resistance on the screen has been functioning for some time now. — Armisael (T · C) 12:14, 21 September 2012 (PDT)
Wanga Prick
No killfeed on enemies.--InstantMan 10:11, 13 September 2012 (PDT)
- Read my comment on Your eternal reward. Hinaomi (talk) • (contributions) 09:21, 23 September 2012 (PDT)
Your Eternal Reward
No killfeed on enemies.
The current video don't show that enemies killed by this weapon don't appear on the enemies killfeed. It was demonstrated on the Spy-Cicle. This would be important to demonstrate.--InstantMan 10:08, 13 September 2012 (PDT)
- It's already in demonstration (Last part at medic vision). Hinaomi (talk) • (contributions) 03:14, 23 September 2012 (PDT)
Well OK. --InstantMan 18:38, 13 September 2012 (PDT)
The video should demonstrate the fact that you disguise as only human targets upon a backstab, and not robots from mann vs machine--Aznsloverice 20:08, 25 September 2012 (PDT)
Wrench
No special considerations
This demonstration has been reserved: — Armisael (T · C) 05:16, 9 September 2012 (PDT)
- http://www.youtube.com/watch?v=_jkKcUHpGGM — Armisael (T · C) 16:14, 31 August 2012 (PDT)
- Looking at that again, the metal counter's screwing up, and TF2 doesn't seem inclined to make that work again, so I'm trading with ragnar (I think). — Armisael (T · C) 21:13, 31 August 2012 (PDT)
- Try to get a better camera angle for the last two clips (or copy the existing ones). The current wrenches demos have the Soldier and the Spy clearly visible in the Engineer's field of view most of the time, with little need for movement. This is more important for the sapper spam clip because it's funny to see the spy's expression change as the sappers get destroyed — Wind 16:34, 3 September 2012 (PDT)
- http://www.youtube.com/watch?v=dXXPy48y25s -- Ragnar Homsar 18:30, 3 September 2012 (PDT)
- The fades are too long; a 0.5 second transition from one clip to the other is enough. In the building speed comparison clip, the view on the right was moved (oh my, my poor OCD) and the metal counter didn't cooperate (I know it's hard to get it to cooperate, but you did it in the clip that followed, so try to get it to cooperate again). In all clips, cut them a little shorter so that the "+200" at the beginning doesn't show up.
http://www.youtube.com/watch?v=M0sWihtGUNc Ragnar has stated in IRC that he is no longer working on this demo (and I think the week was up anyways.) — Armisael (T · C) 05:16, 9 September 2012 (PDT)
- Bad music mixing (sorry) at 1:09. But yay working metal counters — Wind 21:28, 9 September 2012 (PDT)
- http://youtu.be/o3jCGVGJ7jM — Armisael (T · C) 22:08, 9 September 2012 (PDT)
- Is better. Please upload~ — Wind 22:50, 9 September 2012 (PDT)
- http://youtu.be/o3jCGVGJ7jM — Armisael (T · C) 22:08, 9 September 2012 (PDT)
Is it just me, or is the video gutting out way too early? I ends while in the middle of the clip where the spy is sapping the dispenser, before he demonstrates the fact that sappers can be placed faster than the engineer can remove them then repair his dispenser. Ghostchicken8 16:58, 13 September 2012 (PDT)
- The new video hasn't been released to the public yet, and the old video didn't have that section at all. — Armisael (T · C) 17:01, 13 September 2012 (PDT)
Bonesaw
No special considerations.
This demonstration has been reserved: — Armisael (T · C) 19:02, 16 September 2012 (PDT)
- http://www.youtube.com/watch?v=gSA4rzNgojA — Armisael (T · C) 19:02, 16 September 2012 (PDT)
- Dat was fast. Is good, please upload~ — Wind 19:06, 16 September 2012 (PDT)
Übersaw
No special considerations.
This demonstration has been reserved: Akuago220, The Jungle Expeditioner 20:50, 16 September 2012 (PDT)
Hopefully this will do it. Download it here. --Akuago220, The Jungle Expeditioner 10:00, 17 September 2012 (PDT)
- All good, please upload~ (Also, you're using the old version of the map. Both versions are accepted and will continue to be accepted for future demos, I'm just saying that so that you know about it) — Wind 20:59, 18 September 2012 (PDT)
Vita-Saw
No special considerations.
This demonstration has been reserved: — Armisael (T · C) 19:02, 16 September 2012 (PDT)
- http://www.youtube.com/watch?v=tFKVWvzc29A — Armisael (T · C) 19:02, 16 September 2012 (PDT)
- Audio got blanked out at the end. Also, could you show what happens when you die with 10% charge or so? (I guess that would be a "special consideration") — Wind 19:06, 16 September 2012 (PDT)
Why do it say that this video is already uploaded and unlisted on the project page? Ben10508 14:53, 17 September 2012 (PDT)
- The video I posted already had a clip at 13%, and the audio cutoff at the end was just youtube being unreliable. Wind and I worked it out in IRC, so it was uploaded directly (since it was the same file). — Armisael (T · C) 14:54, 17 September 2012 (PDT)
Kukri
No special considerations
This demonstration has been reserved: -- Ragnar Homsar 21:56, 18 September 2012 (PDT)
- http://youtu.be/ZT6MuMY5PBs -- Ragnar Homsar 07:49, 19 September 2012 (PDT)
- Putting the ending sound thing (*tchak* sound or something) is a good thing, but here the Sniper's voice is so low that it becomes impossible to hear what he says due to this. Please extend the demo by a few seconds so that he finishes his line before the ending sound. Is all~ — Wind 22:38, 20 September 2012 (PDT)
- http://www.youtube.com/watch?v=UNOHSyCsL8A "Fixed" it by re-doing the whole thing because I didn't leave enough "scratch" room for myself. -- Ragnar Homsar - (Talk) 18:12, 21 September 2012 (PDT)
- Putting the ending sound thing (*tchak* sound or something) is a good thing, but here the Sniper's voice is so low that it becomes impossible to hear what he says due to this. Please extend the demo by a few seconds so that he finishes his line before the ending sound. Is all~ — Wind 22:38, 20 September 2012 (PDT)
In the backpack view, you should have the Kukri equipped instead of the sniper rifle Ben10508 11:29, 22 September 2012 (PDT)
- Is good, but Ben10508 is right. I should have noticed that in the first version of the video... — Wind 14:20, 22 September 2012 (PDT)
- http://www.youtube.com/watch?v=88TBUoS5vYA Hopefully this should be the last redo. -- Ragnar Homsar - (Talk) 22:43, 22 September 2012 (PDT)
- All good, please upload~ — Wind 14:46, 23 September 2012 (PDT)
- http://www.youtube.com/watch?v=88TBUoS5vYA Hopefully this should be the last redo. -- Ragnar Homsar - (Talk) 22:43, 22 September 2012 (PDT)
Tribalman's Shiv
No special considerations (but don't cut the voice lines like the current video does)
- This demonstration has been reserved: Karmacharger 1:51 , 9/19/2012 (PDT)
- http://youtu.be/88LbgiFsAmg Karmacharger 4:17 , 9/19/2012 (PDT)
- Is good, please upload~ — Wind 22:38, 20 September 2012 (PDT)
- http://www.mediafire.com/?aso8yxm41eqysy1 Karmacharger 2:36 , 9/21/2012 (PDT)
- Is good, please upload~ — Wind 22:38, 20 September 2012 (PDT)
- http://youtu.be/88LbgiFsAmg Karmacharger 4:17 , 9/19/2012 (PDT)
Bushwacka
Use a vertical split-screen when doing fire vulnerability comparison. May also be a better idea to use the flare gun instead of the flamethrower
- The manmelter's probably the best choice for the fire vulnerability - it still results in both snipers dying, but it spreads their deaths' the furthest. — Armisael (T · C) 05:42, 19 September 2012 (PDT)
- I would like to give it a go for the use of the manmelter comparisons, but unless there's a way to give a bot a non-stock weapon, I'll need another user. Until then, here's the demonstration I made ahead of time (Back in late August, but I accidentally deleted it while cleaning up my video uploads), but it still had a flamethrower used. It's still vertical rather than horizontal. --Akuago220, The Jungle Expeditioner 07:26, 19 September 2012 (PDT)
- The sound got cut by youtube at the end of the video. Everything else is good though — Wind 22:38, 20 September 2012 (PDT)
- This should do it. Updated with the new map and all. Download it here. --Akuago220, The Jungle Expeditioner 17:33, 22 September 2012 (PDT)
- Is good, thanks~ — Wind 14:46, 23 September 2012 (PDT)
- This should do it. Updated with the new map and all. Download it here. --Akuago220, The Jungle Expeditioner 17:33, 22 September 2012 (PDT)
- The sound got cut by youtube at the end of the video. Everything else is good though — Wind 22:38, 20 September 2012 (PDT)
- I would like to give it a go for the use of the manmelter comparisons, but unless there's a way to give a bot a non-stock weapon, I'll need another user. Until then, here's the demonstration I made ahead of time (Back in late August, but I accidentally deleted it while cleaning up my video uploads), but it still had a flamethrower used. It's still vertical rather than horizontal. --Akuago220, The Jungle Expeditioner 07:26, 19 September 2012 (PDT)
Do I use the Flare gun or Manmelter? Ben10508 12:41, 19 September 2012 (PDT)
- Anyway fire weapon is fine, the flare gun was just a suggestion. However, Akuago gets priority for this demo since he did the previous version of it, and since the only problem with his video is the audio, I probably wouldn't spend time making this video >: — Wind 22:38, 20 September 2012 (PDT)
So, I guess Akuago220 is doing this? Ben10508 17:56, 22 September 2012 (PDT)
- Yes, he is — Wind 14:46, 23 September 2012 (PDT)
Shahanshah
Do a crit on the Medic during both clips
This demonstration has been reserved: — Armisael (T · C) 21:52, 18 September 2012 (PDT)
- http://www.youtube.com/watch?v=c3_ZS0DZAOQ — Armisael (T · C) 21:52, 18 September 2012 (PDT)
- *cough*
- I think the previous form (two runs) was a bit better. Also, 60 HP is pretty close to 50% health; would be better if it was clearly under half HP, something like 20~30 HP — Wind 14:20, 22 September 2012 (PDT)
- http://www.youtube.com/watch?v=cAzc-5oXfFU — Armisael (T · C) 16:35, 22 September 2012 (PDT)
- All good, please upload~ — Wind 14:46, 23 September 2012 (PDT)
- http://www.youtube.com/watch?v=cAzc-5oXfFU — Armisael (T · C) 16:35, 22 September 2012 (PDT)
- I think the previous form (two runs) was a bit better. Also, 60 HP is pretty close to 50% health; would be better if it was clearly under half HP, something like 20~30 HP — Wind 14:20, 22 September 2012 (PDT)
Balloonicorn
Reserved by KarmaCharger
http://youtu.be/U6uiARYE5Uw at 0:14 some problem with rendering. but still let me know what else i forget to demonstration? Karmacharger 5:01 , 8/26/2012 (PDT)
- Some pretty severe graphic glitches at that time yes. No other problems though~ — Wind 21:30, 25 August 2012 (PDT)
- No More Graphic Glitches Karmacharger 4:32 , 8/26/2012 (PDT)
- Should also show that is it invisible to non-pyroland players (only need to show this for one class). Also, the Balloonicorn is not visible in third person during the voice comparison clips. Did you reuse the Pyrovision goggles clips or something? Try to get an angle where the Balloonicorn is visible — Wind 12:18, 26 August 2012 (PDT)
- As for the voice clips Balloonicorn is visible on thirdperson but when i say "Needed a dispenser here" it's play the original voice sound. i have no idea so i had to add bots and let them speak then it's works. as for the invisible clips , i recorded a example clip http://youtu.be/KxjGCkrO-Ws not sure which is the best way to demonstraton and the example clips they have to without .dem because if i play the demo it's wont display as pyroland well so i have to record with fraps. Karmacharger 7:28 , 8/28/2012 (PDT)
- Should also show that is it invisible to non-pyroland players (only need to show this for one class). Also, the Balloonicorn is not visible in third person during the voice comparison clips. Did you reuse the Pyrovision goggles clips or something? Try to get an angle where the Balloonicorn is visible — Wind 12:18, 26 August 2012 (PDT)
- No More Graphic Glitches Karmacharger 4:32 , 8/26/2012 (PDT)
- Let me know if the example clip is good. Karmacharger 9:00 , 8/29/2012 (PDT)
- For the example clip, you could make it more obvious by having it split-screen (and don't show the loadout screen since you shouldn't show the loadout of secondary players or bots in demonstrations). For the third-person-Balloonicorn voice clips, you can use the audio from the clip when the audio works with the video when Balloonicorn is visible. It's kind of hacky but it should work, just make sure to synchronize the sound with the lips of the player. Pyroland voice clips are a little shorter so it probably won't fit exactly, but it should still be possible to make it look pretty close. Try it for one class to see if that works~ — Wind 16:01, 30 August 2012 (PDT)
http://youtu.be/MYZbgm8QbjI Hope the voice clips is good for ya this time. Karmacharger 10:02 , 9/2/2012 (PDT)
- Yes, those are good, but please increase the volume of the voice clips (no need to re-record, just increase their volume in the video editor) so that they don't get drowned in the background music. For the "only visible in Pyroland" clip for the Scout, please make it a little bit longer and do the following:
- Stare at the Scout for 3 or 5 seconds
- Open the loadout window to show that the Balloonicorn is equipped on both
- Stare at it 3 seconds longer
- In the Pyroland clip, put your crosshair directly pointing at Balloonicorn
- In the non-Pyroland clip, do the same movement (except it will point at nothing, but that's okay, because the goal is to show that there is nothing)
- Keep the clip rolling for like 5 more seconds
This should make it more obvious that the Balloonicorn is there but invisible. I think that should do it~ — Wind 16:34, 3 September 2012 (PDT)
- http://youtu.be/OrMl9gWVqdE Karmacharger 10:43 , 9/4/2012 (PDT)
- The visibility clip has Balloonicorn invisible in both clips (??), and the cursor movement isn't there. Voice clip volume is good now~ — Wind 00:07, 6 September 2012 (PDT)
- http://youtu.be/sARMey0rvJI Karmacharger 3:04 , 9/7/2012 (PDT)
- Still no cursor movement in the Balloonicorn visibility clip :( Like I said (parts in bold are missing):
- http://youtu.be/sARMey0rvJI Karmacharger 3:04 , 9/7/2012 (PDT)
- The visibility clip has Balloonicorn invisible in both clips (??), and the cursor movement isn't there. Voice clip volume is good now~ — Wind 00:07, 6 September 2012 (PDT)
- http://youtu.be/OrMl9gWVqdE Karmacharger 10:43 , 9/4/2012 (PDT)
- Stare at the Scout for 3 or 5 seconds
- Open the loadout window to show that the Balloonicorn is equipped on both
- Stare at it 3 seconds longer
- In the Pyroland clip, put your crosshair directly pointing at Balloonicorn
- In the non-Pyroland clip, do the same movement (except it will point at nothing, but that's okay, because the goal is to show that there is nothing)
- Keep the clip rolling for like 5 more seconds
— Wind 01:30, 9 September 2012 (PDT)
- Hope this is what you wanted. Karmacharger 8:26 , 9/18/2012 (PDT)
- Yes, this is very good~ Please upload (and all the .dem's, whee) — Wind 20:59, 18 September 2012 (PDT)
- Sorry i uploaded wrong files can i remove them? (tribalmans_shiv_2012-09-19_karmacharger.dem To tribalmans_shiv_2012-09-19_karmacharger_19.dem) also there are around 40 .dems i wanted to uplod all at once after all that it only uploaded like 19 can you fix that bug? Karmacharger 2:44 , 9/19/2012 (PDT)
- Yes, this is very good~ Please upload (and all the .dem's, whee) — Wind 20:59, 18 September 2012 (PDT)
- http://www.mediafire.com/#mlwq60dvnvcwq Karmacharger 11:23 , 9/19/2012 (PDT)
- Deleted the requested files. For the 19 files only bug, I don't think it's on the site's end; I think it's more likely to be the browser not wanting to upload 20 files or more. If so, what you can do is fill the first 19 files, upload them, then go to the upload page again, and fill the fields from 20 to 39, etc. — Wind 22:38, 20 September 2012 (PDT)
Pocket Purrer
Pyroland assists
This demonstration has been reserved: Karmacharger 8:06 , 9/9/2012 (PDT)
http://youtu.be/sMVTqhij1WM Karmacharger 3:37 , 9/12/2012 (PDT)
- All good, please upload~ — Wind 23:09, 12 September 2012 (PDT)
- http://www.mediafire.com/#9lg9zognoam9h Karmacharger 7:13 , 9/13/2012 (PDT)
RoBro 3000
This demonstration has been reserved: Karmacharger 6:55 , 9/4/2012 (PDT)
- It's going to took a while just because i have to find that for a terrible price Karmacharger 6:57 , 9/4/2012 (PDT)
- i don't think i can get the real one but i used item editor everythings replaced to "license to maim" , item name , description , backpack icon , level tag and model. i can change my name to "Karma Charger + RoBro 3000" so that would be fine? i think viewer won't noticed this. Karmacharger 10:54 , 9/4/2012 (PDT)
- If it looks exactly the same, there's no problem with that — Wind
- http://youtu.be/JBPN6bIb-3k Karmacharger 5:45 , 9/11/2012 (PDT)
- The Scout pistol clip ends too quickly; the goal of these videos is to show the kill feed, so it needs to wait a little after the kill so that the viewer can read the kill feed. All the other clips are good~ That's going to be a lot of .dem's to upload, too — Wind 23:09, 12 September 2012 (PDT)
- http://youtu.be/nFfL0fbBeIk Karmacharger 3:34 , 9/13/2012 (PDT)
- All good, please upload~ — Wind 12:46, 15 September 2012 (PDT)
- http://www.mediafire.com/#a5is6fa5re8eh Karmacharger 4:48 , 9/16/2012 (PDT)
- All good, please upload~ — Wind 12:46, 15 September 2012 (PDT)
- http://youtu.be/nFfL0fbBeIk Karmacharger 3:34 , 9/13/2012 (PDT)
- The Scout pistol clip ends too quickly; the goal of these videos is to show the kill feed, so it needs to wait a little after the kill so that the viewer can read the kill feed. All the other clips are good~ That's going to be a lot of .dem's to upload, too — Wind 23:09, 12 September 2012 (PDT)
- http://youtu.be/JBPN6bIb-3k Karmacharger 5:45 , 9/11/2012 (PDT)
- If it looks exactly the same, there's no problem with that — Wind
- i don't think i can get the real one but i used item editor everythings replaced to "license to maim" , item name , description , backpack icon , level tag and model. i can change my name to "Karma Charger + RoBro 3000" so that would be fine? i think viewer won't noticed this. Karmacharger 10:54 , 9/4/2012 (PDT)
tr_target_weaponref_hdr_v2
Guys a little edit of tr_target_weaponref_hdr map.
- Added Lights in the dark room , right side where the soldier standing at.
- Added Resupply Locker
- Resupply Locker is for Red/Blu
Test the map here. after changed item you don't need to die or rejoin anymore just use the Resupply Locker. let me know if it's useful. Karmacharger 10:54 , 31 July 2012 (PDT)
- it should replace the old map link because some glitch like Rocket not show when taunt with Buff Banner can fixed with resupply. And Ullapool Caber can use resupply locker to before explode. Hinaomi (talk) - (contributions) 08:15, 31 July 2012 (PDT)
- I will see it when I have a computer that has TF2 on it and which can load maps, which isn't going to happen for a while. How exactly did you go about decompiling/recompiling the map? The lighting in tr_target_weaponref_hdr can only be achieved using some pretty arcane command-line switches which I don't know right now because it's on my desktop at home but make sure the lighting looks exactly the same (getpos/setpos at the same position in both versions the map, take two screenshots, and compare them to check if it looks the same) — Wind 17:10, 1 August 2012 (PDT)
- Before --- After Karmacharger 1:14 , 8/15/2012 (PDT)
- As you can see, the lighting is missing some details; you can't see the shape of the windows on the crates on the left, for example, and the diffuse lighting is different, making things such as the side of the metal airduct at the top of the screenshot here. I'll try recompiling the map from source to see if I can get the compile options used. As for the modified map, I think it would be better if I gave you the source file of the map and you do the modifications there, as to prevent any potential loss of detail when decompiling the map — Wind 14:34, 14 August 2012 (PDT)
- The compile options are
-StaticPropPolys -textureshadows -StaticPropLighting -full -final
with both HDR and LDR enabled; don't forget to rebuild the cubemaps as well. You can use VBCT to make things a bit easier — Wind 14:46, 14 August 2012 (PDT)
umm yes shadows is gone but This is what i got Karmacharger 11:35 , 8/28/2012 (PDT)
- That looks like a map issue more than a compiling issue, but... Can you send me the map source file? (Privately, because Valve doesn't want the source for tr_target to be released) — Wind 00:11, 29 August 2012 (PDT)
- i don't really get it what's map source file is , i used Bspsource thing to decompile .Bsp to .Vmt. in the bspsource i have to mark that "info_overlay" then in VBCT it won't let me compile the map it said "Catch: in vbsp_finish!" *Red Text* , i have no idea what is that... if i unmark the "info overlay" then it's works... okey it's done im on the map all the overlays they are gone. i'm kinda noob at this it's my first time touch these mapping things. and sorry for bad grammar i hope you can understand what i mean Karmacharger 1:54 , 8/30/2012 (PDT)
so now i finaly know what's going on , okey here's my finished work Before / After , lighting are not looks exactly the SAME , i just followed your words (-StaticPropPolys -textureshadows -StaticPropLighting -full -final) yeah i did , (both HDR and LDR enabled) Yes i did it too. so where did i missed on? Karmacharger 4:36 , 9/1/2012 (PDT)
- Could you send me your modified .vmt file? I wanna see if I get anything different when I compile it — Wind 15:49, 31 August 2012 (PDT)
- http://www.mediafire.com/?cjqbgmsy1w1l660 Karmacharger 2:20 , 9/1/2012 (PDT)
- got the same lights? Karmacharger 10:56 , 9/4/2012 (PDT)
- http://www.mediafire.com/?cjqbgmsy1w1l660 Karmacharger 2:20 , 9/1/2012 (PDT)
- Released a modified version of this map (thanks to i-ghost), available for download on the project page. Both versions of the map will continue to be accepted for already-submitted and newly-submitted demos, except when a respawn locker is involved.
- The map includes a respawn room with a more valve-y style to it (different wall/floor textures, dartboard, corkboard) and a "resupply" sign above it, and the initial BLU spawn area is now a can-change-class-instantly-without-dying zone. Also fixes some light bleeding under the doors at the far end of the map — Wind 12:36, 14 September 2012 (PDT)
- look's much better then mine one lol. Karmacharger 2:24 , 9/16/2012 (PDT)
Power Up Canteen Demonstration
just a suggestion , should we make a demonstration video for the Power Up Canteen ? Karmacharger 12:56 , 9/7/2012 (PDT)
- Just a comment, let do it after main demonstration completed. Hinaomi (talk) • (contributions) 06:41, 7 September 2012 (PDT)
- Yes this should be demonstrated, that's an important demonstration, but not to be done now — Wind 01:30, 9 September 2012 (PDT)
- let me do this , i got all the plans (But not now) Karmacharger 5:28 , 9/9/2012 (PDT)
- Feel free to experiment — Wind 21:28, 9 September 2012 (PDT)
- let me do this , i got all the plans (But not now) Karmacharger 5:28 , 9/9/2012 (PDT)
Requested move
Well, the Demonstration project went far from weapons. I suggest to move this page to Team Fortress Wiki: Item Demonstration. Limie Pie 03:35, 19 September 2012 (PDT)
- There are gonna be separate series. One for weapons, pyroland, and one fore MVM possibly Ben10508 14:41, 19 September 2012 (PDT)
- Support Sure, why not? Hinaomi (talk) • (contributions) 17:01, 20 September 2012 (PDT)
- Support I think we should change it. Not really just weapons anymore and Hinaomi, that video creeps me out Ben10508 17:11, 20 September 2012 (PDT)
- No General users don't need to be able to find this page, and anyone involved with the wiki in any real way is aware of the name of the project. All that changing it is going to do is force us to update a ton of links and templates and bookmarks. A ton of work for no benefit? No thanks. — Armisael (T · C) 20:58, 20 September 2012 (PDT)
- No I agree that it's not just about weapons, but I don't think it's worth justifying a move. It's not about just moving this page, it also means moving all links on the wiki and in all youtube descriptions to point to the new page, and update the description so that it doesn't call it "weapon demonstration project" anymore. That's not unfeasible, I just think it's a lot of work for little benefit — Wind 22:38, 20 September 2012 (PDT)
- Suggestion: Simply use a {displaytitle} on the main and talk pages-- no redirects move, no links change, but the names change. Darkid (|) 15:22, 21 September 2012 (PDT)
- Neutral Many people use this page and the complete move will be very difficult (as Wind said). But I'm also okay with the move. – Epic Eric (T | C) 12:43, 22 September 2012 (PDT)