Difference between revisions of "Lugermorph"

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(There's no need to mention a patched bug with no current significance.)
(Undo edit by Loxin 9000 (Talk) (3873117) Not an achievement specific to this weapon)
(Tag: Undo)
 
(623 intermediate revisions by more than 100 users not shown)
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{{Weapon infobox
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{{Item infobox
| weapon-slot = [[Secondary]]
+
| type              = weapon
| used-by = [[Scout]], [[Engineer]]
+
| image              = Weapon lugermorph.png
| level-and-type = Level 5 Pistol
+
| used-by           = {{used by|Scout|Engineer}}
| ammo-loaded = 12
+
| slot              = secondary
| ammo-carried = 36 (Scout), 200 (Engineer)
+
| released          = {{Patch name|4|15|2010}}
| reload = Magazine
+
| availability      = {{avail|promotional-expired|promotional-unlock}}
| weapon-image = Weapon_lugermorph.png
+
| trade              = no
| display-loadout-stats = yes
+
| gift              = no
| backpack-image = maxgun
+
| marketable        = yes
| neutral-attributes = The ultimate in semi-concealed weaponry. There's no question you need this gun, the only question is: where will you keep it?
+
| numbered          = no
| availability = Promotion
+
| medieval          = no
 +
| ammo-loaded       = 12
 +
| ammo-carried       = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
 +
| reload             = Clip
 +
| loadout            = yes
 +
  | item-kind        = {{item kind|Pistol}}
 +
  | item-level      = 5
 +
  | item-description = {{item description|Lugermorph}}
 +
  | item-flags      = {{attribute|AchievementItem}}
 
}}
 
}}
{{Quotation|Official Description|Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.}}
 
  
The '''Lugermorph''' ('''Max's Pistol''') is a secondary weapon for the [[Scout]] and the [[Engineer]]. It's a reskin of the Pistol, and has no unique stats. The weapon was given to players who bought Sam & Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's Pistol. For more information, see the [[Pistol]] article.
+
{{Quotation|'''Lugermorph''' publicity blurb|Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.}}
  
==Damage==
+
The '''Lugermorph''' ({{pronounce|ˈlu.ɡɚ.mɔɹf/ or /ˈlu.ɡə.mɔːf}} {{respell|loo|gerr-morf}}) is a [[Promotional items|promotional]] [[Weapons#scoutsecondary|secondary weapon]] for the {{cl|Scout}} and {{cl|Engineer}}. It is based on the {{botignore|pistol}} used by [[wikia:w:c:samandmax:Max|Max]] from the ''[[w:Sam & Max|Sam & Max]]'' franchise.
{{See also|Damage}}
 
* Base: 15
 
* Max Ramp Up: 150% (22 damage)
 
* Max Fall Off: 50% (8 damage)
 
* Point Blank: 20-22
 
* Medium Range: 10-15
 
* Long Range: 8-9
 
* [[Mini-Crit]]: 20
 
* [[Critical hit]]: 45
 
  
Medium range is defined as length of the main resupply door to the opposite wall on the upper level of [[2Fort]].  Long range is defined as the length from battlement to battlement on [[2Fort]]. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
+
This weapon functions identically to the [[Pistol]].
  
==Function times==
+
This item was awarded in [[Vintage]] quality ([[Trading|tradable]] and [[Gift Wrap|giftable]]) to players who purchased ''[[Sam & Max: The Devil's Playhouse]]'' on [[Steam]] before April 26, 2010. The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.
* Attack Interval: 0.17 (6 rounds/second)
 
* Reload: 1.25 (Scout)
 
* Spread Recovery: 1.25
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
==Previous Changes==
+
Currently, it is awarded in [[Unique]] quality to players who earn the ''[[Poker Night at the Inventory]]'' achievement ''Special Item: Max'' by defeating Max in a knockout round. As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
* Originally, this gun could only be used by the Scout. In the [[July 1, 2010 Patch|July 1st, 2010 update]], it was made available for use with the Engineer.
 
* The kill icon for the Lugermorph was originally the same as the Pistol. This was changed to it's current kill icon in the July 8, 2010 patch.
 
  
== Video Demo ==
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The kill icon for the Lugermorph was contributed by [https://steamcommunity.com/id/neodement NeoDement].
{{youtube|YLlE-GXrhpo}}
+
 
 +
== Damage and function times ==
 +
{{Damage table
 +
| identical        = [[Pistol]]
 +
| type            = [[Hitscan]]
 +
| damagetype      = Bullet
 +
| rangetype        = Ranged
 +
 
 +
| damage          = yes
 +
|  base            = 15
 +
|  fall off        = {{tooltip|8|Long range}}
 +
|  ramp up        = {{tooltip|22|Point blank}}
 +
|  pellet spread  = 50
 +
|  crit            = 45
 +
|  minicrit        = {{tooltip|20|Long range}} - {{tooltip|30|Point blank}}
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.15 s
 +
|  reload          = <!--
 +
--><div style="float:left">{{cl|Scout}}:</div> 1.005 s<br/><!--
 +
--><div style="float:left">{{cl|Engineer}}:</div> 1.035 s
 +
|  spread recovery = 1.25 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Scout}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Scout|Gun Down}}
 +
}}
 +
 
 +
 
 +
=== {{Achiev type link|pokernight}} ===
 +
{{Achievement table|
 +
| 1 = {{Show achievement|Other games|Special Item - Max}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|4|15|2010}}'''
 +
* The Lugermorph was added to the game.
 +
 
 +
'''{{Patch name|7|1|2010}}'''
 +
* The Lugermorph became equipable by the Engineer.
 +
 
 +
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 +
* {{Undocumented}} The Lugermorph received its own [[kill icon]].
 +
 
 +
'''{{Patch name|10|12|2010}}'''
 +
* Fixed some viewmodel [[Glitches|bugs]].
 +
 
 +
'''{{Patch name|11|19|2010}}'''
 +
* {{Undocumented}} Lugermorphs obtained from the ''The Devil's Playhouse'' promotional event rather than through ''[[Poker Night at the Inventory]]'' are now [[Vintage]].
 +
 
 +
'''{{Patch name|4|5|2011}}'''
 +
* {{Undocumented}} Changed the quality of some Vintage Lugermorphs to Unique in players' [[backpack]]s.
 +
 
 +
'''{{Patch name|2|7|2014}}'''
 +
* Added Killstreak Kits for this weapon.
 +
 
 +
'''{{Patch name|2|11|2014}}'''
 +
* Lugermorph [[Killstreak Kit|Killstreakifier]] can now be applied to all Lugermorph guns.
 +
 
 +
'''{{Patch name|6|20|2014}}'''
 +
* Fixed Lugermorph animations.
 +
 
 +
'''{{Patch name|4|12|2018}}'''
 +
* Fixed The Lugermorph not displaying when inspected in the backpack.
 +
 
 +
'''{{Patch name|7|29|2022}}''' ([[Summer 2022 Pack]])
 +
* {{Undocumented}} Updated the description for the Lugermorph.
 +
}}
 +
 
 +
== Bugs ==
 +
* When reloading or inspecting the Lugermorph, no magazine is removed or loaded into the weapon.<ref>[https://www.youtube.com/watch?v=hdxuTfp3GVg No magazine when reload bug]</ref>
  
 
== Trivia ==
 
== Trivia ==
*The Lugermorph's model is based off of what looks like a P08 Luger, a German Pistol.
+
<!-- Do not add the trivia about Sparkle Lugermorph; it was removed several times. -->
*The name "Lugermorph" is a portmanteau of the words "Luger", the name of the Pistol which the Lugermorph's design is based on, and "Lagomorpha", the taxonomic order of which rabbits are a part.
+
* The name "Lugermorph" is a portmanteau of "[[w:Luger P08|Luger]]", a German sidearm that the Lugermorph's model is based on, and "[[w:Lagomorpha|lagomorph]]", the taxonomic order that Max claims to be part of.
* The weapon's in-game description is a reference to a mystery and running joke in the Sam & Max games: where does Max keep his gun?
+
* The weapon's in-game description alludes to a running joke in the Sam & Max series, in which characters ask where Max keeps his {{botignore|pistol}} and other possessions, as he does not wear any clothes.
* Taunting with the Lugermorph will cause the Engineer to use the regular Pistol taunt, but the extra length on the barrel makes him blow onto the side of the Pistol.
+
* As with all pistols, the Lugermorph's slide does not cycle when firing.
* The Lugermorph is one of the only four loadout weapons that can not be crafted. The other three are the [[Big Kill]], the [[Frying Pan]],  and the [[Golden Wrench]].
 
*The Lugermorph, along with the [[Big Kill]], were the first weapons that were considered unlocks, that shared the same stats with their classes default weapon.
 
*The Lugermoprh, along with the [[Big Kill]] and [[Max's Severed Head]], are all tradable.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Lugermorph Scout 1st person cropped.png|[[Scout]] 1st person view.
+
File:Lugermorph Scout 1st person.png|[[Scout]] first-person view.
File:Lugermorph Scout 1st person.png|[[Scout]] Full 1st person view.
+
File:Lugermorph Engineer 1st person.png|[[Engineer]] first-person view.
File:Lugermorph Engineer 1st person cropped.png|[[Engineer]] 1st person view.
+
File:Lugermorph Engineer with Gunslinger 1st person red.png|RED Engineer first-person view with the [[Gunslinger]] equipped.
File:Lugermorph Engineer 1st person.png|[[Engineer]] Full 1st person view.
+
File:Lugermorph Engineer with Gunslinger 1st person blu.png|BLU Engineer first-person view with the Gunslinger equipped.
File:Lugermorph Engineer with Gunslinger 1st person red cropped.png|[[Engineer]] RED 1st person view with [[Gunslinger]].
+
File:Max Lugermorph.jpg|Max wields his Luger in ''The Devil's Playhouse''.
File:Lugermorph Engineer with Gunslinger 1st person red.png|[[Engineer]] Full RED 1st person view [[Gunslinger]].
+
File:Sam and Max Steam announcement.jpg|Steam advertisement for ''Sam & Max: The Devil's Playhouse''.
File:Lugermorph Engineer with Gunslinger 1st person blu cropped.png|[[Engineer]] BLU 1st person view with [[Gunslinger]].
+
File:Poker MaxGun+Badge.png|Unlock window from ''Poker Night at the Inventory''.
File:Lugermorph Engineer with Gunslinger 1st person blu.png|[[Engineer]] Full BLU 1st person view [[Gunslinger]].
+
File:News item 2010-11-18 Poker Night At The Inventory.png|In-game announcement of the Poker Night items' imminent arrival.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Scout strategy#Pistol|Pistol Strategy (Scout)]]
+
* [[Basic Scout strategy#Pistol + reskins|Lugermorph strategy (Scout)]]
*[[Engineer strategy#Pistol|Pistol Strategy (Engineer)]]
+
* [[Basic Engineer strategy#Pistol + reskins|Lugermorph strategy (Engineer)]]
*[[Big Kill]]
+
* ''[[Sam & Max: The Devil's Playhouse]]''
*[[Max's Severed Head]]
+
* ''[[Poker Night at the Inventory]]''
 +
* {{item link|Big Kill}}
 +
* {{item link|Bloodhound}}
 +
* {{item link|License to Maim}}
 +
* {{item link|Max's Severed Head}}
 +
 
 +
== References ==
 +
<references />
 +
 
 +
== External links ==
 +
* [https://teamfortress.com/post.php?id=3698 TF2 Official Blog: "It is a good day to be giant man"]
 +
* [https://web.archive.org/web/20100420191434/http://www.telltalegames.com:80/community/blogs/id-607 Telltale Games Official Blog: "SnM + Steam = BFF"]
 +
* [https://web.archive.org/web/20100527220952/http://www.telltalegames.com:80/tf2hats "Get Your Telltale TF2 Items!"]
 +
* [https://web.archive.org/web/20161001232744/http://www.samandmax.net/wiki/Max%27s_Gun Sam & Max Wiki - Max's Gun]
  
==External links==
+
{{Promo Nav}}
*[http://teamfortress.com/post.php?id=3698 It is a good day to be giant man]
 
*[[Wikipedia:Luger P08 pistol|P08 Luger]]
 
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
+
{{Scout Nav|state=collapsed}}
{{Scout Nav}}<br/>
+
{{Engineer Nav|state=collapsed}}
{{Engineer Nav}}
 
  
[[Category:Secondary weapons]]
+
[[Category:Achievement Items]]
 +
[[Category:Poker Night at the Inventory promotional items]]
 +
[[Category:Reskins]]
 +
[[Category:Sam & Max: The Devil's Playhouse promotional items]]

Latest revision as of 12:05, 10 December 2024

Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
Lugermorph publicity blurb

The Lugermorph (/ˈlu.ɡɚ.mɔɹf/ or /ˈlu.ɡə.mɔːf/ loo-gerr-morf) is a promotional secondary weapon for the Scout and Engineer. It is based on the pistol used by Max from the Sam & Max franchise.

This weapon functions identically to the Pistol.

This item was awarded in Vintage quality (tradable and giftable) to players who purchased Sam & Max: The Devil's Playhouse on Steam before April 26, 2010. The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.

Currently, it is awarded in Unique quality to players who earn the Poker Night at the Inventory achievement Special Item: Max by defeating Max in a knockout round. As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.

The kill icon for the Lugermorph was contributed by NeoDement.

Damage and function times

See also: Damage
Identical to: Pistol
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Pellet spread 50:1
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.15 s
Reload 1.005 s
1.035 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.


Poker Night Icon.png Poker Night at the Inventory

Special Item: Max
Special Item: Max
Knock out Max after he's bought in with his special item.

Update history

April 15, 2010 Patch
  • The Lugermorph was added to the game.

July 1, 2010 Patch

  • The Lugermorph became equipable by the Engineer.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] The Lugermorph received its own kill icon.

October 12, 2010 Patch

  • Fixed some viewmodel bugs.

November 19, 2010 Patch

April 5, 2011 Patch

  • [Undocumented] Changed the quality of some Vintage Lugermorphs to Unique in players' backpacks.

February 7, 2014 Patch

  • Added Killstreak Kits for this weapon.

February 11, 2014 Patch

June 20, 2014 Patch

  • Fixed Lugermorph animations.

April 12, 2018 Patch

  • Fixed The Lugermorph not displaying when inspected in the backpack.

July 29, 2022 Patch (Summer 2022 Pack)

  • [Undocumented] Updated the description for the Lugermorph.

Bugs

  • When reloading or inspecting the Lugermorph, no magazine is removed or loaded into the weapon.[1]

Trivia

  • The name "Lugermorph" is a portmanteau of "Luger", a German sidearm that the Lugermorph's model is based on, and "lagomorph", the taxonomic order that Max claims to be part of.
  • The weapon's in-game description alludes to a running joke in the Sam & Max series, in which characters ask where Max keeps his pistol and other possessions, as he does not wear any clothes.
  • As with all pistols, the Lugermorph's slide does not cycle when firing.

Gallery

See also

References

External links