Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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(Dead Ringer, Invis Watch , Cloak & Dagger and Enthusiast's Timepiece)
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{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 
{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
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__NOTOC__
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{{clr}}
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= Needed =
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= Tools =
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== {{Demo Header|Chemistry Set}} ==
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{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| changes =
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| video =
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}}
  
==Medi Gun==
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<div class="mw-collapsible mw-collapsed" style="width:100%">
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Old discussion (2020)
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
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Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
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What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
  
Looks pretty easy. Might need a first and third-person view. Glad to help! [[User:FireFox238|FireFox238]] 04:08, 30 December 2010 (UTC)
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:Hi there,
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: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.
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: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
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: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)
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:::> he's very busy nowadays
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:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
== Disguise Kit ==
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::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br />
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::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)
  
This one seems rather involved. I'll reserve it, but could somebody please outline exactly what I need to record for it? There seems to be a lot. [[User:Bonzi77|Bonzi77]] 23:21, 14 December 2010 (UTC)
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:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)
:There are a lot of ways this could be done, but here is what I'm thinking: Split screen, one side is the spy first person, the other is an enemy first person looking at him, quickly cycle through some disguises then attack to lose the disguise. Then maybe fade to black and come back with the one screen being and enemy engineer first person, demonstrate that you can take enemy teleporters and not being targeted by sentries. I think thats everything, but like I said there are a lot of ways to do this. Good luck [[User:Natemckn|Natemckn]] 23:40, 14 December 2010 (UTC)
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:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
::Also need to demonstrate that you can disguise as a friendly (and that disguising as friendly spy = lose disguise), and the two Disguise Kit taunts. This can be done in one take with the sentry built on the other side of the fence or something~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:44, 14 December 2010 (UTC)
 
:Anything else to note? I really don't want to miss anything.[[User:Bonzi77|Bonzi77]] 21:22, 16 December 2010 (UTC)
 
::I dunno, to be honest. Do that, and let's see how it goes; it likely won't be perfect on the first try for such a complex weapon — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 21:24, 16 December 2010 (UTC)
 
Whew, okay. So, I tried to do this, but fraps totally slows up everything... and costs money... So I don't think this is going to happen. :( [[User:Bonzi77|Bonzi77]] 19:04, 18 December 2010 (UTC)
 
  
Just a suggestion: possibly also show the difference between disguising then cloaking and cloaking then disguising.  I'd take a crack at this, but I don't have any editing software capable of splitscreening. [[User:MafiaGuy7|MafiaGuy7]] 1:54, 31 December 2010 (UTC)
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I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
  
== Horseless Headless Horsemann's Headtaker ==
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
I noticed this weapon was one of the few easy melee weapons that hadn't been reserved, so i figured i would take a stab at it.
 
http://www.youtube.com/watch?v=9PoVeGoCRgg
 
(Sorry for the lag at the beginning, other than that i hope it's okay.) [[User:Kryzoid|Kryzoid]] 21:51, 5 December 2010 (UTC)
 
:Yes, other than that it's all okay (perhaps cut the video a bit sooner, don't state into nothingness for 5 seconds). Everything's perfect save that lag (and audio lag at the same time too)~ If you get that fixed, please upload the video somewhere — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:29, 5 December 2010 (UTC)
 
:: Sorry for the late response, I've been busy all week. Anyways, I tried again - the lag problem is fixed, and in my opinion its much better in general. Here's the Youtube link: http://www.youtube.com/watch?v=c_iQyHtXkvc and here's the Download link: http://www.mediafire.com/?djynqfw8tzd8l4b [[User:Kryzoid|Kryzoid]] 00:00, 10 December 2010 (UTC)
 
:::Sorry, but someone ended up doing it before you D: (Just yesterday, actually...), it should be uploaded as soon as someone with non-capped bandwidth gets online. In your video, the Demoman is also holding the stickybomb launcher during the backpack view (just saying this in case you want to do other videos) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:03, 10 December 2010 (UTC)
 
  
== L'etranger Video ==
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
  
L'etranger video here
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
http://www.youtube.com/watch?v=hTi49f6DmJU [[User:JackIsASpy|JackIsASpy]] 17:51, 26 November 2010 (UTC)
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:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
:A few issues: 1) Your high viewmodel fov. Set it back to default please 2) Make sure to start with full ammo. Fix those two things and I think you're good. [[User:Natemckn|Natemckn]] 17:54, 26 November 2010 (UTC)
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</div></div>
Okay I'm on it [[User:JackIsASpy|JackIsASpy]] 18:27, 26 November 2010 (UTC)
 
  
Ok I hope this works out. http://www.youtube.com/watch?v=E2-GySRP1Js [[User:JackIsASpy|JackIsASpy]] 19:32, 26 November 2010 (UTC)
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I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The [[Strangifier]] demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 22:01, 29 May 2024 (UTC)
:One thing I didn't notice on your old vid. You are not using the custom damage numbers. They should be yellow. The project page details how to install the custom Huddamageaccount.res. Sorry I didn't point that out on the first one. Keep up the good work [[User:Natemckn|Natemckn]] 20:17, 26 November 2010 (UTC)
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{{DemoEntry|end}}
::Some other things...
 
* In backpack view, the "head" slot looks like it's selected (bug?)
 
* Has timer at the top
 
* Audio: The steel training video is 1:02 in length, you should use that one instead, to avoid looping
 
* Didn't shoot target at the back
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:40, 26 November 2010 (UTC)
 
  
Another attempt - http://www.youtube.com/watch?v=_C83DfB4O2o [[User:JackIsASpy|JackIsASpy]] 21:09, 26 November 2010 (UTC)
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== {{Demo Header|Upgrade to Premium Gift}} ==
:Still didn't shoot the target at the back, and still has timer at the top (did you use the latest config, with mp_timelimit 0?); also, use the default crosshair (forgot to include that in the previous list) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 21:13, 26 November 2010 (UTC)
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{{DemoEntry
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| begin
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| status = nodemo
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| reservation = [[User:Rocket bacon|Rocket bacon]] ([[User talk:Rocket bacon|talk]]) 00:04, 3 July 2024 (UTC)
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| changes =
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| video =
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}}
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:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
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::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
  
:It looks right to me, but i think it would be better if you killed those 3 normally, and then fade to another take where you do the cloak thing on the spy. It's what i would do. (I'm not a moderator) [[User:Swordz|Swordz]] 21:13, 26 November 2010 (UTC)
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Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)
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:Yes, that's part of the item's effects. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
  
:Make sure you have updated config file, it will remove the timer at the top. Only reload when you are out of ammo (with the exception of reloading before taunting at the end). Shoot the target then reload before you taunt. Keep trying, you're getting close, the first is always the hardest to get right. [[User:Natemckn|Natemckn]] 21:14, 26 November 2010 (UTC)
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
  
Wow hard work. But i'll do it. [[User:JackIsASpy|JackIsASpy]] 21:18, 26 November 2010 (UTC)
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I think I can do this one, I got two extra accounts just sitting here for years, I want to give it a shot. [[User:Rocket bacon|Rocket bacon]] ([[User talk:Rocket bacon|talk]]) 00:04, 3 July 2024 (UTC)
  
Here it is. http://www.youtube.com/watch?v=aWHuuAjC56k [[User:JackIsASpy|JackIsASpy]] 10:13, 27 November 2010 (UTC)
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Question: Must I show the "Use" option even if the account I'll be using to gift it already is premium (a pop-up comes up saying the account already is premium)? Or should I use it on an account with no premium, and then demonstrate the process of gifting it? Sorry if it sounds confusing, I'm just trying to come up with the best way to do this one. [[User:Rocket bacon|Rocket bacon]] ([[User talk:Rocket bacon|talk]]) 19:53, 3 July 2024 (UTC)  
:Sooo close! One thing: Only reload when you are out of ammo (except for at then end). Thats the only thing I noticed.[[User:Natemckn|Natemckn]] 16:20, 27 November 2010 (UTC)
 
  
http://www.youtube.com/watch?v=2BuQlJZitzc [[User:JackIsASpy|JackIsASpy]] 18:37, 27 November 2010 (UTC)
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:Yes, the item must be used, and the trading itself must also be shown, as well as showing the gifter receiving the speks.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:15, 3 July 2024 (UTC)
:I cannot see anything more to fix (Wind might though). If you could upload that to dropbox or mediafire, I'll go ahead and upload it to the wiki youtube channel. I wont make it public or embed it until Wind takes a look at it first (he has a much sharper eye for details). Good work, sorry it took you so many tries [[User:Natemckn|Natemckn]] 18:53, 27 November 2010 (UTC)
 
  
Can't it be rapidshare? I find it easier and faster. [[User:JackIsASpy|JackIsASpy]] 19:06, 27 November 2010 (UTC)
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{{DemoEntry|end}}
:Sure, its not my personal favorite, but whatever floats your boat[[User:Natemckn|Natemckn]] 19:09, 27 November 2010 (UTC)
 
http://rapidshare.com/files/433505686/Weapon_Demonstration_-_L_etranger.wmv [[User:JackIsASpy|JackIsASpy]] 19:26, 27 November 2010 (UTC)
 
:I'm sorry but I have to ask, what resolution did you record this at and what sort of compression did you use? I'm comparing your source file to some of the others that I have uploaded and there is noticeable difference. See for yourself: Yours [http://min.us/icSyM2.PNG] vs sniper rifle [http://min.us/iG40u.PNG]. They are both 720p so there shouldn't be this big of a difference. [[User:Natemckn|Natemckn]] 19:36, 27 November 2010 (UTC)
 
  
I don't see the difference, may be my eyes but I record my game at 1360x760 (or 1360x768) somewhere there and what do you mean by compress? [[User:JackIsASpy|JackIsASpy]] 19:41, 27 November 2010 (UTC)
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== {{anchor|Ring}}{{Demo Header|Something Special For Someone Special}} (Tool)==
:Here are some full size screencaps [http://min.us/iGcIG.png] vs [http://min.us/icSKjO.png] [[User:Natemckn|Natemckn]] 19:50, 27 November 2010 (UTC)
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{{DemoEntry
::Mind joining us in [[Team_Fortress_Wiki:IRC|IRC]] so we can try to figure out what you did? [[User:Natemckn|Natemckn]] 19:55, 27 November 2010 (UTC)
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| begin
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| status = nodemo
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| reservation = [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:29, 2 May 2024 (UTC)
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| video =
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}}
  
I don't understand it.. how do I use it? [[User:JackIsASpy|JackIsASpy]] 20:37, 27 November 2010 (UTC)
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<div class="mw-collapsible mw-collapsed" style="width:100%">
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Old discussion (2019)
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
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Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
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<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
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<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)
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: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)
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::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)
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:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)
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:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)
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::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
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::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)
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::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)
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::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
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:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)
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:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
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:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
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::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
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::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
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</div></div>
  
[http://webchat.freenode.net/?channels=tfwiki] <-- Just click there [[User:Natemckn|Natemckn]] 20:44, 27 November 2010 (UTC)
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I guess I should give an update on this. I'm still up for doing this one. The plan was to do it with Cheddar but currently a lot of the community wanted to boycott spending money on the game because of the bot situation so Cheddar wanted to delay this until....idk when. Valve just banned the majority of the bots and new bot hosting accounts are getting banned as they're being created so I think now is as good as time as any to do this demo. But I can't do it by myself so I need to talk with Cheddar_ and see if he's still available for it or I need an assistant who's willing to help with it. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 11:17, 29 June 2024 (UTC)
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:I get that you don't agree with the decision but the sassy "delayed until Idk I guess" comments are pretty annoying. No one can see in the future as to when stuff like this will cool down. If I say something like "do it in a week" and it's still an issue in a week, you would've been upset too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:59, 29 June 2024 (UTC)
 +
:: I'm not trying to be sassy. I'm not complaining. Sorry if it comes off that way. That's not my intention. It's just been nearly two full months with zero communication about the status of the demonstration. Reservations are technically only valid for two weeks so I simply wanted to make sure that everyone knew that I was still planning to do it. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 12:41, 29 June 2024 (UTC)
  
This is my last attempt. http://www.youtube.com/watch?v=wIQH2m0NRKM [[User:JackIsASpy|JackIsASpy]] 22:04, 27 November 2010 (UTC)
+
{{DemoEntry|end}}
:Rapidshare it! I actually took the time to watch it in HD on youtube and it looks good quality-wise. On par with everything else we have. Good work. [[User:Natemckn|Natemckn]] 22:09, 27 November 2010 (UTC)
 
  
http://rapidshare.com/files/433616818/Weapon_Demonstration_-_L_etranger.wmv Here [[User:JackIsASpy|JackIsASpy]] 10:03, 28 November 2010 (UTC)
+
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Demonstrate all powerups.}}<br>{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
 +
| video =
 +
}}
  
Any confirmations? [[User:JackIsASpy|JackIsASpy]] 18:57, 28 November 2010 (UTC)
+
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
  
Ok tell me I didn't do all this **** for nothing, right? [[User:JackIsASpy|JackIsASpy]] 16:06, 29 November 2010 (UTC)
+
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
:Calm down, simply didn't notice your message (this page is getting huge). As for your video, it is perfect save one detail: unnecessarily long (longer than the music). Cloak regeneration doesn't have to be demonstrated three times, once (or probably twice would be better while not making it too long). If you can make another attempt that's exactly the same as this one but without the third demonstration of cloak regen, it'd be perfect~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:08, 29 November 2010 (UTC)
 
  
Please be more specific sir(s), how long should it be? [[User:JackIsASpy|JackIsASpy]] 15:06, 30 November 2010 (UTC)
+
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
:From 35 to 50 seconds should be enough for L'Etranger. That's what you should get if you only demonstrate cloak regen twice~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 06:08, 1 December 2010 (UTC)
+
* Start the demonstration in first-person mode.
 +
* Switch to third-person mode.
 +
* Kill enough enemies such that domination status appears.
 +
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
  
So heres how it goes:
+
Now you've established that "skull on HUD" = "having killed enough enemies".
I cloak. Kill Pyro.
 
Optionally cloak again, kill Soldier.
 
Kill Medic without cloaking before?
 
Shoot target
 
Taunt
 
Then bob's your uncle. Right? [[User:JackIsASpy|JackIsASpy]] 10:35, 11 December 2010 (UTC)
 
:Yes, plus all the backpack view and all. Just like your previous video, except without the last cloak (and maybe without the soldier cloak, your call). Also, wait for the taunt to finish before ending the recording — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:15, 10 December 2010 (UTC)
 
  
http://www.youtube.com/watch?v=j6mePzLUQAw Here it is. [[User:JackIsASpy|JackIsASpy]] 10:35, 11 December 2010 (UTC)
+
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
  
Screwed up last time, heres the new one http://www.youtube.com/watch?v=qoL20rKvenc [[User:JackIsASpy|JackIsASpy]] 11:39, 11 December 2010 (UTC)
+
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
:All good except the backpack view. Look at [http://www.youtube.com/watch?v=wIQH2m0NRKM your previous video], you got it right in that one: You must show the weapon statistics~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 18:42, 11 December 2010 (UTC)
 
  
http://www.youtube.com/watch?v=iObbSlLVgJU and http://rapidshare.com/files/436445500/Weapon_Demonstration_-_L_etranger.wmv. [[User:JackIsASpy|JackIsASpy]] 10:29, 12 December 2010 (UTC)
+
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
:Perfect, will upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:49, 12 December 2010 (UTC)
 
::All done, thanks — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:55, 12 December 2010 (UTC)
 
  
== SMG Demonstration ==
+
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
  
http://www.youtube.com/watch?v=5CjBilTdYbU
+
{{DemoEntry|end}}
Is this good enough to embed? <small>--''The preceding unsigned comment was added by'' [[User:Feneer|Feneer]] ([[User talk:Feneer|talk]]) • ([[Special:Contributions/Feneer|contribs]]) </small>
 
:Looks good to me. Upload it to a place like mediafire.com and post the link here so we can upload it to the wiki youtube channel [[User:Natemckn|Natemckn]] 20:18, 26 November 2010 (UTC)
 
::Some things are wrong:
 
* Start the recording with your mouse on the weapon, with the tooltip displayed
 
* Didn't shoot the target at the back
 
* Let the final reload animation finish before taunting
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:40, 26 November 2010 (UTC)
 
  
Fixed the things we talked about, here's the download link: http://dl.dropbox.com/u/14614191/SMG.wmv [[User:Feneer|Feneer]] 22:10, 26 November 2010 (UTC)
+
= Action =
:Uploaded, embedded, & marked as done [[User:Natemckn|Natemckn]] 23:54, 26 November 2010 (UTC)
+
== {{Demo Header|Spellbook Magazine}} ==
::Put as unlisted and needs to be redone, because the Sniper isn't holding the SMG at the beginning of the video :( Also, the relative volume of the audio is quite off (you can't hear the Sniper go "yyyaaahh" at the end) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:03, 27 November 2010 (UTC)
+
{{DemoEntry
::: D: How did I not notice that [[User:Natemckn|Natemckn]] 00:04, 27 November 2010 (UTC)
+
| begin
::Sigh, there's always something XD. I spliced in a new intro, sniper holding SMG this time, and cut the music volume by 5dB, hope it's ok: http://dl.dropbox.com/u/14614191/SMG.wmv
+
| status = nodemo
[[User:Feneer|Feneer]] 05:31, 27 November 2010 (UTC)
+
| reservation =
 +
| changes = {{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
 +
| video =
 +
}}
  
 +
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br>
 +
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)
 +
{{DemoEntry|end}}
  
I'm just wondering why my SMG video wasn't used since it's the same exact thing pretty much and I posted it before. Not a big deal, just wondering. [[User:Annephrank|Annephrank]] 19:07, 27 November 2010 (UTC)
+
== {{Demo Header|Fancy Spellbook}} ==
:Looking up where you posted it, I see that Wind pointed out some things to fix on your SMG video, and I don't see any followup by you. I apologize if there was a miscommunication and you were working on fixing those things. [[User:Natemckn|Natemckn]] 19:15, 27 November 2010 (UTC)
+
{{DemoEntry
:: The things he said happen in this video too. I can't reload at the end because the clip is on the final one. [[User:Annephrank|Annephrank]] 06:53, 7 December 2010 (UTC)
+
| begin
::You could reload, there were a few bullets left (even though, yeah, it wouldn't be a complete clip). Also, the video is lacking music. But you're right, it seems that we both failed to notice that video D: Sorry... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:15, 7 December 2010 (UTC)
+
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
| video =
 +
}}
  
== Frontier Justice (Equalizer too) ==
+
{{DemoEntry|end}}
How should everythind proceed? --[[User:Lurkys302|Lurkys302]] 08:39, 27 November 2010 (UTC)
 
:For the frontier justice, your gonna have to spawn the bots separately. Spawn the pyro and kill him with the nocrit FJ,then build a level 1 sentry, then spawn the medic & the soldier at the same time and have one of them die, while the other kills the sentry, then use your revenge crit to kill the survivor. For the Equalizer, beat the pyro to death while at full health, run from the left wall to the right wall then back to center (to demonstrate speed), then have the medic and soldier shoot at you (till about half health), kill the soldier, demonstrate speed, have the medic shoot you to <25hp, kill the medic, demonstrate speed, tauntkill spy. Disclaimer: These are only my ideas and are not the only correct way to do these videos. Good luck [[User:Natemckn|Natemckn]] 16:38, 27 November 2010 (UTC)
 
::I suggest spawning the Soldier and the Medic separately, otherwise it's going to be hard to have only one of them destroy the sentry since you can't order just one of them to fire. Spawn Pyro, kill it, spawn medic, build a regular level 1 sentry on the path between the starting box and the spot where the Soldier will be, sentry will kill the medic, then spawn soldier, make him rain rockets on your sentry, and then revengecrit him (and tauntkill the spy) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 16:51, 27 November 2010 (UTC)
 
:I already got an idea and arranged the video, uploading, is kinda similar tough just that they don't attact my sentry. --[[User:Lurkys302|Lurkys302]] 17:43, 27 November 2010 (UTC)
 
:::Finished, how's it? : http://www.youtube.com/watch?v=3Tq-rJfQF7o --[[User:Lurkys302|Lurkys302]] 17:59, 27 November 2010 (UTC)
 
: Should I put the download link already? --[[User:Lurkys302|Lurkys302]] 23:12, 27 November 2010 (UTC)
 
::Sorry for the delay for feedback. Wind and I talked this over and we liked parts of what you did, but we feel it would be done better in one continuous recording. You have some of the right pieces but they seem jumbled. Try following the process detailed by Wind in the post above as closely as possible so that the video is one continuous recording which better demonstrates the frontier justice and is easier to follow. [[User:Natemckn|Natemckn]] 00:39, 28 November 2010 (UTC)
 
::In a nutshell: the content and the idea are right, only the order in which the sequences are shown is wrong. Try to fit it into one single sequence (put the sentry in the line of fire of the soldier), like the [[Wrangler]] demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:43, 28 November 2010 (UTC)
 
::::Oh, ok! But I have a little problem, I won't be having a lot of time this weekend until maybe Christmas to make the demonstrations.
 
  
::::: I had a simpler (though perhaps longer) way to demonstrate the Frontier Justice: start off the video like normal, but have only an enemy Pyro and a friendly Soldier bot spawned. Shoot the Pyro once, wait, finish the Pyro off. Then. hop outside the box and build a level 1 Sentry. Spawn the Soldier, let the sentry kill it. Destroy the sentry to show how 2 revenge crits are given. Build another level 1.  Spawn a Medic, but make sure the Soldier bot gets the kill (so your gun is assisting).  Destroy the gun, showing 1 more revenge crit added (because of the assist).  Spawn another Soldier bot or a Heavy bot, demonstrate the revenge crits.  Shoot the far-away target with your remaining shot (Soldier or Heavy would take 2 shells to kill). Reload and taunt kill the Spy behind the boxes.
+
== {{Demo Header|Fireproof Secret Diary}} ==
This is a longer, but more thorough way to demonstrate it. I would like to do this either tomorrow or Thursday, depending on if I can get my HDD to stop dying. [[User:Henry Spencer|Henry Spencer]] 12:27, 15 December 2010 (UTC)
+
{{DemoEntry
 +
  | begin
 +
  | status = nodemo
 +
  | reservation =
 +
  | changes = {{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
  | video =
 +
}}
  
== The watches ==
+
{{DemoEntry|end}}
Changed my mind. Thought about doing one for the watches. Any tips for the videos? I was thinking for the cloak and dagger to show how quickly it depletes while running, how slowly it depletes while crouch walking, and a 3rd person view of what happens when you move without any cloak left. [[User:Tardisphere|Tardisphere]] 19:35, 28 November 2010 (UTC)
 
  
Don't forget to show yourself standing still to show that the meter isn't depleting. [[User:Armisael|Armisael]] 20:43, 28 November 2010 (UTC)
+
== {{Demo Header|Kritz or Treat Canteen}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| video =
 +
}}
  
Forgot to add that too. I can get a video up tomorrow. [[User:Tardisphere|Tardisphere]] 21:08, 28 November 2010 (UTC)
+
{{DemoEntry|end}}
:Don't forget to show enemy shots on you will reveal your position. [[User:Moussekateer|Moussekateer]] 21:10, 28 November 2010 (UTC)
 
  
 +
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| video =
 +
}}
  
== Bushwacka Demonstration ==
+
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
 +
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
 +
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
 +
*** This part would repeat for each class
 +
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
 +
* After this I would move on to the next class until all of them are done<br>
 +
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
  
http://www.youtube.com/watch?v=F05RCdLBDeA&fmt=22
+
::How about just use the RED player to see the BLU humiliation animation. Like:
How's this? I was initially going to show off the Bushwacka with Jarate and the Sydney Sleeper in two seperate portions, but that ended up going over the one minute requirement.
+
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
[[User:RagnarHomsar|RagnarHomsar]] 01:13, 29 November 2010 (UTC)
+
::#BLU player stands beside the intel point
 +
::#RED player captures the intel and win the game
 +
::#BLU player enters humiliation
 +
::#RED player look at the BLU player
 +
::#BLU player moves around to show off the humiliation animation.
 +
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
  
: In your inventory you have translucent tooltips (which makes me think you use frankenhud). Those can be removed by taking every file in tf\resource\ui (or better yet, throwing them in a storage folder). I don't know if that's a game breaker, but if you do redo it, that's something to watch for.
+
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
  
:: Ach, I thought I got rid of FrankenHUD when I was preparing to record the video. Shoulda redone it when I noticed it, but oh well. Here's a fixed version: http://www.youtube.com/watch?v=47n_EYJTe6E&fmt=22 . [[User:RagnarHomsar|RagnarHomsar]] 02:01, 29 November 2010 (UTC)
+
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
  
:::Not sure if it's a requirement, but you didn't show the 20% fire vulnerability. I had an example in my Bushwacka video above. Again, not sure if it's a requirement. [[User:Fendermcbender|Fendermcbender]] 17:25, 29 November 2010 (UTC)
+
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
::::Would be nice, yes, just like the Southern Hospitality demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:08, 29 November 2010 (UTC)
 
  
== Eyelander and Headtaker Demonstrations ==
+
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
 +
{{DemoEntry|end}}
  
According to the checklist, these haven't been done and I don't see a topic on it in here or the archive so here are my contributions (once they finish processing)
+
= Need to be redone=
 +
== {{Demo Header|Crusader's Crossbow}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}<br>{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br>{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
 +
| video =
 +
}}
  
Eyelander after corrections: http://www.youtube.com/watch?v=jfYnzD6qzsU&fmt=22
+
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
 +
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
 +
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
 +
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
 +
{{DemoEntry|end}}
  
Headtaker after corrections: http://www.youtube.com/watch?v=yKn3ljuDSyM&fmt=22 Final :l
+
== {{Demo Header|Enforcer}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes =
 +
| video =
 +
}}
  
Also, I've just noticed that in both, the Sticky Bomb launcher is out.. That would be because when I boot up the CFG, the number of stickybombs out changes to '%ACC' which I remove by shooting a sticky off to the side and detonating it.
+
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
: That's happening to me as well in my default config. Anyone know why or have a solution?
+
{{DemoEntry|end}}
  
Forgot to sign again.. [[User:Sentry|Sentry]] 09:05, 30 November 2010 (UTC)
+
== {{Demo Header|Holiday Punch}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br>{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
 +
| video =
 +
}}
  
:Nice work, but just some things I noticed. The sound seems to be dull and quiet, I can barely hear the Pyro's muffles for example. Also you don't need to do to the taunt twice. Once is enough. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 03:09, 30 November 2010 (UTC)
+
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
::Please have the class hold the demonstrated weapon during the backpack view (applies to both videos); sound seems off-sync for the eyelander one at the beginning; framerate is quite choppy; have the mouse on the weapon slot when you start recording — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:06, 4 December 2010 (UTC)
+
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
 +
I have an idea on how the new video might be represented:
  
== Grenade Launcher Demonstration ==
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
http://www.youtube.com/watch?v=ygOAJ5v8qXI
+
*Do the same actions as was done in the original video
  
I probably need to clean this up a little bit. Mainly removing the extra Grenade I launched at the Medic. [[User:Bferret|Bferret]] 22:02, 4 December 2010 (UTC)
+
'''Part 2: Basic Interactions'''
:Alright, lots of things here:
+
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
* Video looks blurry and upscaled; did you record at a low resolution and stretch it to 1920x1080?
 
* Video has no music
 
* Demoman is not holding the grenade launcher in backpack view
 
* On the HUD, the sticky counter is overlapping the grenade ammo count for some reason
 
* Video needs to demonstrate that grenades can bounce and roll, and still do damage when exploding (so don't do only direct hits)
 
* Didn't reload at the end
 
A good attempt though~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:06, 4 December 2010 (UTC)
 
  
I will roll them towards the medic and add music.
+
'''Part 2a:'''
 +
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
  
I run the game at 1920 x 1080 and record at max quality and 60FPS in Fraps. I will fix these issues today or tomorrow for you.
+
'''Part 2b:'''
[[User:Bferret|Bferret]] 23:11, 4 December 2010 (UTC)
+
# Approach friendly Sniper holding Jarate
:Also, is that a custom kill feed I see? I can't be all too sure. If it is, please switch to the default HUD when recording this. Thanks. :) -[[User:The Neotank|<font color="#507D2A">'''The Neotank'''</font>]]&nbsp;({{sta}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.gif]] 23:26, 4 December 2010 (UTC)
+
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
  
It shouldn't be but I can reset my TF2 to defaults and see how that goes. [[User:Bferret|Bferret]] 17:57, 5 December 2010 (UTC)
+
'''Part 2c:'''
 +
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
 +
# Attack the Scout from the front and behind
 +
# Enemy Medic activate Medi Gun invulnerability
 +
# Do the same as Step 2 onto Scout except while Übercharged
 +
# Do the same as Step 4 except on Medic
  
== HHHH, Homewrecker and Telefrag ==
+
'''Part 3: Versus Mittens Heavy'''
 +
# Approach the enemy Mittens Heavy
 +
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
 +
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
  
So, I made some demonstrations as well:
+
'''Part 4: Spy Interactions'''
* [http://www.youtube.com/watch?v=pQDNKx4GhFA '''Horseless Headless Horsemann's Headtaker''']
+
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
* [http://www.youtube.com/watch?v=3SILYkbJYE0 '''Homewrecker''']
+
# Approach the enemy Spy
* [http://www.youtube.com/watch?v=4LRABlYJUfo '''Telefrag''']
+
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  
Please tell me what can I improve, and I'll try to do it right away. {{User:McComBat/Siggy}} 15:05, 8 December 2010 (UTC)
+
'''Part 5: Taunts and Water'''
 +
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
  
:The HHH should probably show the speed increase somehow. It should also show the cap at 4 heads.
+
'''Part 6: Robots'''
:The homewrecker should show you attacking an enemy building.
+
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
:The telefrag video should probably show that telefrags can kill ubered players.
+
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
Just my two cents. [[User:Armisael|Armisael]] 16:26, 8 December 2010 (UTC)
 
:That's a good start~
 
* Horseless Headless Horsemann's Headtaker: Good, but like the Eyelander, it should also show the 4-heads cap on the health increase effect. Also, Demoman is not holding the weapon in the backpack view
 
* Homewrecker: Good as well, but needs to show additional damage against enemy buildings too (have an engy bot build something). Also, Pyro is not holding the weapon in backpack view
 
* Telefrag: Good idea, but not really easy to follow. I suggest using a third-person perspective for this one, and doing it more slowly. Or perhaps using a spectator camera to show what happens, and doing a picture-in-picture thing like the [[Razorback]] one~
 
Edit: Damn, Armisael beat me to it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 16:29, 8 December 2010 (UTC)
 
:Ok, Thanks for the tips guys! I'll start working on that :) {{User:McComBat/Siggy}} 18:23, 8 December 2010 (UTC)
 
:Also, a question, to show the cap on the HHHH do I need to kill 5 bots? Or is there some other idea on how to demonstrate this? {{User:McComBat/Siggy}} 18:39, 8 December 2010 (UTC)
 
::Yes, kill 5 bots (and not the Spy, preferably). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 18:40, 8 December 2010 (UTC)
 
:Take 2 for the HHHH:
 
:* [http://www.youtube.com/watch?v=TR3Im0Fs5qU '''Horseless Headless Horsemann's Headtaker''']
 
:I already have new ideas for the homewrecker and telefrag, but i'll do them tomorrow.. it's pretty late here.
 
:Also, does somebody work on the eyelander? If not I could do it too, it's pretty much the same as HHHH. {{User:McComBat/Siggy}} 21:16, 8 December 2010 (UTC)
 
::Very good, please upload the original and it'll be uploaded on the official channel. Only thing I can say abotu it is that it uses a minute-long song for a 30-second video (would be better with a ~37 seconds song), but that's very minor and no song will fit anyway so it's alright. Go ahead for the Eyelander, if you're first then it's okay, hehe — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:33, 8 December 2010 (UTC)
 
::Ok :P I made the Eyelander:
 
::* [http://www.youtube.com/watch?v=CWJItZBhtos '''Eyelander''']
 
::Here's the HHHH:
 
::* http://www.mediafire.com/?w9m6ml7ugiwcm
 
::If the Eyelander is ok you can download it from the same megafire folder. I'll make the tele and homewrecker a bit later.{{User:McComBat/Siggy}} 14:19, 9 December 2010 (UTC)
 
:::Eyelander is not OK because the sticky counter says "%A" D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 19:37, 9 December 2010 (UTC)
 
::::Damn I always forget that one :< The config does this for some reason and I need to launch a sticky and blow it to get the counter back to normal.
 
::::Oh well, I'll do a new one tomorrow. {{User:McComBat/Siggy}} 22:42, 9 December 2010 (UTC)
 
::Here, new Eyelander:
 
::* [http://www.youtube.com/watch?v=pQSNkGfLByM Eyelander] {{User:McComBat/Siggy}} 15:02, 11 December 2010 (UTC)
 
:::That's good, please upload original~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 18:42, 11 December 2010 (UTC)
 
::::Uploaded :)
 
::::It's in the same folder as the HHHH (http://www.mediafire.com/?w9m6ml7ugiwcm). {{User:McComBat/Siggy}} 22:21, 11 December 2010 (UTC)
 
::New Homewrecker:
 
::* [http://www.youtube.com/watch?v=op90JWJ0FIg Homewrecker]
 
::It's already in the folder in case it's good enough. {{User:McComBat/Siggy}} 21:29, 12 December 2010 (UTC)
 
:::Two things: (Minor) You should try having the RED Engineer not hold his toolbox, and (Major) Take your tiiiime, this is way too fast. Don't hammer things so fast, don't run this quickly, etc. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 21:42, 12 December 2010 (UTC)
 
:::One thing to add: Make sure its a fully constructed sentry that you are demonstrating. Maybe even have one sentry of each level to show how many hits for each. I'm not sure how this would be set up though. [[User:Natemckn|Natemckn]] 21:46, 12 December 2010 (UTC)
 
  
== Knife ==
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
 +
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
 +
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation.  [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
 +
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
 +
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
 +
{{DemoEntry|end}}
  
Noticed that nobody has done the stock knife yet.
+
== {{Demo Header|Original}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
 +
| changes = {{c|Missing new reload sound}}
 +
| video =
 +
}}
 +
Old Reservation (5th January 2024)
  
http://www.youtube.com/watch?v=e_S4G-2eg7g
+
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)
  
Used the supplied weaponref config with the exception of tf_weapon_criticals being set to 1 (so that the backstab animation actually plays).
+
I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
  
Feedback welcome. Also, the source video file looks much better than the upload; this was the best I could make it with Premiere Pro (complete youtube + video newb). --[[User:I-ghost|I-ghost]] 21:34, 8 December 2010 (UTC)
+
[https://drive.google.com/file/d/1AFvw7WW2T2ND179t1MBsemdeGDrhApZV/view?usp=share_link Here is the link] to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 12:10, 6 April 2024 (UTC)
:It's okay to turn on critical hits for this one, yes. However, this does look kinda bad: It is double-letterboxed (black borders around all sides), not HD, and it looks slowed down for some reason (the Spy takes a while to raise his arm up). Content-wise, however, it looks fine, except two things: In the backpack view, the "Misc 2" slot looks active for some reason (probably a UI glitch, but it shouldn't show up), and you shouldn't taunt at the end (end the recording right after the tauntkill). That's it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:33, 8 December 2010 (UTC)
+
:In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:03, 22 April 2024 (UTC)
  
== New Grenade Launcher Demo ==
+
Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 10:05, 23 April 2024 (UTC)
 +
{{DemoEntry|end}}
  
http://www.youtube.com/watch?v=thCc05JLWU4 [[User:Kryzoid|Kryzoid]] 03:55, 10 December 2010 (UTC)
+
== {{Demo Header|Power Up Canteen}} ==
:Seems that you don't have the modified HudDamageAccount.res D: Otherwise, all seems good. Since you're going to redo it, here's two other little details to fix on the next recording: wait a tiny bit longer in backpack view (just one more second), and a tiny bit less at the end of the video: don't show a black screen (either use a fade to black, either don't have a black screen at all and end the video with the in-game frames) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 05:35, 10 December 2010 (UTC)
+
{{DemoEntry
:: Are you sure about the HudDamageAccount.res? I installed it and everything just how the project page states, and you didn't say anything about that with my Headtaker demo O_o. Anyways, i'll redo it and everything later today (along with the HudDamageAccount.res) and sure, i'll get rid of the black screen, the only reason i add it is because last time i checked, YouTube cuts the last 1 second from every video uploaded. I didn't want it interfering with the end of the nade launcher taunt. That is unless i'm mistaken and they fixed it. [[User:Kryzoid|Kryzoid]] 15:32, 10 December 2010 (UTC)
+
| begin
:::HudDamageAccount.res changes the damage text to a big yellow font instead of the small red one by default, to make it visible in videos. I didn't notice it in the HHHH one, sorry D: And for the cutoff, it all depends on the codec you use. If you use x264 like the project page recommends, there should be no cut-off~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 19:55, 10 December 2010 (UTC)
+
| status = nodemo
::::Second attempt/version here: http://www.youtube.com/watch?v=qWDoWu1MmrE [[User:Kryzoid|Kryzoid]] 09:18, 11 December 2010 (UTC)
+
| reservation =
:::::Good, can you upload the original? Small question though, why is there the critical hit sound in the last shot on the Medic? Can't see if it's a real critical pipe or not... If it is, please don't upload it and redo it without criticals. Also, if you feel like redoing it, you might wanna see the video just below this section, it has some pretty interesting shots.
+
| changes = {{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
::::::I noticed the critical hit sound as well, and i was sure confused by it, since the "exec weaponref.cfg" has a "crits-off" line in there if i'm not mistaken. It's just a sound glitch. Anyways, here's the download link for version 2: http://www.mediafire.com/?yl858rpnnzp6wj1 AND i did a re-shoot without any glitched crit sounds, and more interesting shots. Here's the viewing link for the latest, version 3: http://www.youtube.com/watch?v=MhBNdGdrkis and of course the download for version 3: http://www.mediafire.com/?r9r6kpvcc7u7mnk .
+
  | video =
:::::::I'm really sorry but it seems that But has ninja'd you below D: Your video is perfect though, so I'm torn. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 21:17, 11 December 2010 (UTC)
+
}}
  
== Grenade Launcher Demonstration Try 1 ==
+
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
 +
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
 +
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
 +
{{DemoEntry|end}}
  
Im new and tho will not probably edit much but am glad to make videos to contribute to the Wiki
+
== {{Demo Header|Self-Aware Beauty Mark}} ==
my first attempt at the demo grenade launcher http://www.youtube.com/watch?v=YeUEj9RTx4Q
+
{{DemoEntry
I followed the steps as close as I could but please feel free to pick it apart.
+
| begin
[[User:But|But]] 15:49, 11 December 2010 (UTC)
+
| status = nodemo
:Check the post just above you, someone did it already :( But I'll "pick it apart" anyway:
+
| reservation = [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
* Stickybomb counter says "%A"
+
| changes = {{c|Updated description. (Also handy for putting out a fire)}}<br>{{c|Extinguish an ally reduces the cooldown by 20%}}
* You are not using the modified HudDamageAccount.res (it makes damage text yellow and bigger)
+
| video =
* You are using a custom crosshair
+
}}
* You have antialiasing off
+
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
You do have some pretty interesting pipe shots though (showing how they propel into the air), so if you fix all those things, perhaps your video should go instead of Kryzoid's — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 18:42, 11 December 2010 (UTC)
 
:thx will work on it then[[User:But|but]] 18:55, 11 December 2010 (UTC)
 
:k here is new one http://www.youtube.com/watch?v=geJ01tf0gB0 fixed all 4 issues addressed. [[User:But|but]] 20:13, 11 December 2010 (UTC) uploaded for dl @ http://cid-8b36140d1fecdd75.office.live.com/browse.aspx/.Public [[User:But|but]] 20:29, 11 December 2010 (UTC)
 
  
== Iron Curtain ==
+
Hey there, I decided I'd help out on this
 +
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
  
followed outline, the spin at start was intentional to show how it works/looks. http://www.youtube.com/watch?v=ZAVqw0vzVbs will upload if good enough. Edit: ALSO I'm aware that it will need to be redone if a new kill icon is given and I would do another vid. [[User:But|but]] 00:16, 12 December 2010 (UTC) ok the upload http://cid-8b36140d1fecdd75.office.live.com/self.aspx/.Public/iron%20curitn.wmv[[User:But|but]] 00:27, 12 December 2010 (UTC)
+
Alright I got it all right here.
:Finished uploading and embedded it on the [[Iron Curtain]] page. Good job [[User:Natemckn|Natemckn]] 01:09, 12 December 2010 (UTC)
 
  
== *New* Knife Demonstration ==
+
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video]
 +
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)
  
I followed the feedback given to user "I-ghost" in [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration#Knife his attempt], and constructed my own. View link: http://www.youtube.com/watch?v=H5gwbMK1hbY Download link: http://www.mediafire.com/?9008dfujmmzc1m0 [[User:Kryzoid|Kryzoid]] 08:52, 12 December 2010 (UTC)
+
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
:The music doesn't span the entire length of the video. Besides that, I think its pretty good, but Wind might see more [[User:Natemckn|Natemckn]] 16:36, 12 December 2010 (UTC)
 
::Yeah, please pick a longer music, and don't show the Spy until the very end if possible (he shows up when you sneak behind the Medic). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:49, 12 December 2010 (UTC)
 
:::Fixed both issues, along with showing the damage for a backstab more clearly and shortening it by 5 seconds :D. View link: http://www.youtube.com/watch?v=BoVoGm_PNpo Download link: http://www.mediafire.com/?lev33o4kgjoo3b2 [[User:Kryzoid|Kryzoid]] 21:33, 12 December 2010 (UTC)
 
::::Looks good. Uploading it right now [[User:Natemckn|Natemckn]] 21:40, 12 December 2010 (UTC)
 
  
== Big Kill ==
+
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)
  
Redone with new config, also noticed form previous video the spy did not reload before taunting at the end, as always, pick mine apart. http://www.youtube.com/watch?v=HiUjfo2wfFs [[User:But|but]] 13:43, 12 December 2010 (UTC)
 
:Looks good to me, please upload original~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:49, 12 December 2010 (UTC)
 
::dl @ http://cid-8b36140d1fecdd75.office.live.com/self.aspx/.Public/big%20kill.wmv[[User:But|but]] 23:18, 12 December 2010 (UTC)
 
:::Uploaded [[User:Natemckn|Natemckn]] 23:32, 12 December 2010 (UTC)
 
  
== "Done but needs to be redone (old config)" ==
+
::Aight will get working on it, Thanks Grampa Swood  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)
 +
::Here's the newly updated video
 +
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]
 +
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)
  
Can weapons labeled as "Done but needs to be redone (old config)" be remade by anyone, or only by the original person? [[User:Kryzoid|Kryzoid]] 21:04, 12 December 2010 (UTC)
+
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
:They can be redone by anyone (assuming they are done correctly), but try to do one that doesn't have a video for it, if you can. If you don't feel comfortable doing any of the open ones, then go ahead and redo one that needs it [[User:Natemckn|Natemckn]] 21:15, 12 December 2010 (UTC)
+
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
 +
::::For a future demonstrator, you will have to use [https://drive.google.com/file/d/1xGrTrf_eeTMqVaegi9VM5yGH70mbMLvB/view?usp=sharing these files] that override the allclass animations of the sniper so the self aware appears at it should in the loadout. Use it only for the loadout. It also includes a fix for the mutated milk loadout pose too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 18:20, 7 June 2024 (UTC)
 +
{{DemoEntry|end}}
  
== Sentry Gun? ==
+
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
 +
{{DemoEntry
 +
| begin
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| status =
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| reservation =
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| changes = {{c|Should be redone to show that charging with the shields remove debuffs}}
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| video =
 +
}}
  
Should this demonstration be extended to Sentry Guns as well? It would probably be helpful to demonstrate range, damage, turn-speed, upgrade speed, Health etc. --[[File:User Firestorm Flame.png]] [[User:Firestorm|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}}</span> 22:13, 12 December 2010 (UTC)
+
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
:Sure, why not~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:18, 12 December 2010 (UTC)
+
:{{c|yes}}, the effects that should show are just some of them, not all
 +
:* Soaking, Jarate is preferable as it make the screen yellow tint.
 +
:* Fire, simple burn from Flamethrower.
 +
:* Bleeding, from Southern Hospitality?
 +
:* Mark for death, from Fan O'War
 +
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
 +
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 +
{{DemoEntry|end}}
  
== Mad Milk Demonstration ==
+
== {{Demo Header|Quick-Fix}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
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| reservation =
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| changes =
 +
| video =
 +
}}
  
View link: http://www.youtube.com/watch?v=XbuBnzdTHXc Download link: http://www.mediafire.com/?911um9tp9vtzeg9 [[User:Kryzoid|Kryzoid]] 06:59, 16 December 2010 (UTC)
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
:Not bad, not bad :3 I see you figured out how to make him cloak... Anyway, few things to fix:
+
Old reservation (29 April 2021)
* The bots must be in the exact same position when you fire with the Bat/Scattergun for the second time, otherwise damage values aren't the same.
+
<div class="mw-collapsible-content" style="width:100%; text-align:left">
* No need to use so many fades; the more that can be done in one take, the better (unless it makes the video too long, which probably will be a problem for this video). For example, the 4 first shots (bat+scattergun) plus the spy cloak thing should be in one take~
 
* The fire extinguishing effect is better shown when extinguishing a bot, as shown in [[Jarate]].
 
* The video also needs to demonstrate that teammates can get healed too. I suggest you get a friendly bot to be damaged, then throw milk at some enemy bot in front of him, then have him fire and keep your cursor on him all the time to show that his health regenerates
 
That should be it~ Don't worry too much about video duration, as it will probably be quite long for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 08:19, 16 December 2010 (UTC)
 
  
== Redone: The Ambassador ==
+
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
 +
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
  
If it only needed new config, this should do it
+
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
[http://www.youtube.com/watch?v=4dyjmiY6I0s Ambassador video]
+
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
:{{c|Nope}} There are some things to fix:
+
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
* Uses custom crosshair
+
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
* Mouse is hidden in backpack view
+
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
* Doesn't use HudDamageAccount.res
+
::# https://youtu.be/hj5FuFVFV2U
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 19:24, 16 December 2010 (UTC)
+
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
 +
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
 +
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
 +
{{DemoEntry|end}}
  
Here we go again :P [http://www.youtube.com/watch?v=ZKcUNrJtVVQ Ambassador]
+
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==
- http://www.mediafire.com/?styrejey8ykv06f
+
{{DemoEntry
- Anfax
+
| begin
:One thing, you need to show that shooting too fast prevents headshots. The old video shows this by shooting at the soldier's head as fast as possible. Besides that, I don't see anything else. [[User:Natemckn|Natemckn]] 20:38, 16 December 2010 (UTC)
+
| status = nodemo
http://www.youtube.com/watch?v=pmIjw8AQWDo ? or you want me to aim abit up each time? - Anfax
+
| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:35, 3 July 2024 (UTC)
:That looks good. Go ahead and upload the file somewhere (mediafire, dropbox, etc) so we can add it to the wiki youtube channel [[User:Natemckn|Natemckn]] 23:23, 16 December 2010 (UTC)
+
| changes = {{c|Show slower deploy and holster comparision.}}
http://www.mediafire.com/?0ps7is0abdnxbcy - Anfax
+
| video =
:I'm not even gonna ask about that file format. Its uploaded and live on the [[Ambassador]] page [[User:Natemckn|Natemckn]] 18:52, 17 December 2010 (UTC)
+
}}
 +
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
  
 +
I think I am capable of doing demonstrations again.  As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.<br>----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)
  
== The Entire "Hibernating Bear" Item Set + Ullapool Caber ==
+
:What edits/contributions have you made that you did not get credited for?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 05:13, 19 April 2024 (UTC)
'''The Hibernating Bear'''
 
* ''Brass Beast'' - View link: http://www.youtube.com/watch?v=E0BlWsqUFtM Download link: http://www.mediafire.com/?a5c1vejlj0kg33s
 
* ''Buffalo Steak Sandvich'' - (This one had to be done in two versions. The first version features the standard timeline of weapon demos, however at the end, i used MOUSE2 to throw the item. It is currently bugged because when you do this, a sandvich is seen flying to the floor instead of the B.S.S. The second version has a taunt at the end, which is a bit redundant as it is already shown in the beginning)
 
** Version 1 (Mouse2) - View link: http://www.youtube.com/watch?v=Eyg1DSc3dJg Download link: http://www.mediafire.com/?tce9zzjw2sz2094
 
** Version 2 (Taunt) - View link: http://www.youtube.com/watch?v=BXx0R9Jfq-U Download link: http://www.mediafire.com/?jszh43u3h4q2233
 
* ''Warrior's Spirit'' - View link: http://www.youtube.com/watch?v=3Z3G_fq48Og Download link: http://www.mediafire.com/?jitjizdf7gv6dr8
 
  
'''Other'''
+
::Oh, I dunno, [https://wiki.teamfortress.com/w/index.php?title=Soldier_Robot&diff=3568960&oldid=3552448 this], [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&diff=3618268&oldid=3565663 this], and [https://wiki.teamfortress.com/w/index.php?title=Ghost&diff=3649086&oldid=3401209 especially] [https://wiki.teamfortress.com/w/index.php?title=Saw_blade&diff=3649104&oldid=3314666 these].
* Ullapool Caber - View link: http://www.youtube.com/watch?v=_Y7ZBqUza5k Download link: http://www.mediafire.com/?sm7sbya21m3svih
+
::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 15:57, 19 April 2024 (UTC)
  
'''Notes'''
+
:::On all of these edits you are credited just fine. How did you expect to be credited?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:00, 19 April 2024 (UTC)
I'm glad i was able to do this in between all the hectic-ness around TF2 and the Wiki itself, but right now i'm going for the night. Hopefully i'll finish the Mad Milk demo as well sometime soon, along with maybe a few other demonstrations for the easier-to-do new weapons. ALSO: The new weapons need to be added to the bottom section of the project page, i was meaning to do it today but lost track of time.[[User:Kryzoid|Kryzoid]] 09:46, 18 December 2010 (UTC)
 
:That's a big bunch~
 
* Brass Beast: Good but audio glitched at 0:25
 
* Buffalo Steak Sandvich: I think the Sandvich thing is going to get removed soon anyway, so the taunt version is better. It's also better because it shows that it '''does not heal'''. However, both videos go quite fast :( Slow down between actions a bit~
 
* Warrior's Spirit: Good, please upload~
 
* Ullapool Caber: Good, please upload~
 
(The "please upload" part is for a certain helpful chap who's got access to the channel and to unlimited bandwidth) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 09:54, 18 December 2010 (UTC)
 
::A bit better? http://www.youtube.com/watch?v=aKHEqXECbCE http://www.mediafire.com/?tw8nd8xvqnk5pvg Also, i couldn't fix the Brass Beast problem, sound glitches no matter what i do, i'll leave that demonstration for someone else to do. [[User:Kryzoid|Kryzoid]] 20:50, 18 December 2010 (UTC)
 
:::The Warrior's Spirit is uploaded but should be redone because the spy is showing. The Ullapool Caber and the Steak will both be live shortly [[User:Natemckn|Natemckn]] 22:47, 18 December 2010 (UTC)
 
:::: I'm just curious to why it matters at all if there's a little glance of the spy? [[User:Annephrank|Annephrank]] 00:48, 24 December 2010 (UTC)
 
:::::It doesn't, that's why the video has been accepted and uploaded. However, for the sake of consistency, if someone does a video of this weapon with all the same good stuff but without the Spy showing, that video will replace the current one. That's all it means~ It's not a big issue at all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:53, 24 December 2010 (UTC)
 
  
== Candy Cane ==
+
::::Wikicheivments?  I never got another one since [[User talk:Slimyboi500/Arch1#Wikichievement unlocked|November]].  [[User:Mediarch|Mediarch]] is [[User talk:Mediarch#Wikichievement unlocked.21|getting]] [[User talk:Mediarch#Wikichievement Unlocked.21 2|all]] [[User talk:Mediarch#Wikichievement Unlocked.21 3|the]] [[User talk:Mediarch#Wikichievement unlocked.21 4|fame]] [[User talk:Mediarch#C .3E 7|and glory]].  I just don't wanna think I'm the odd one out.
 +
::::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 16:15, 19 April 2024 (UTC)
  
I'd like to reserve the video for the candy cane. While I'm setting up, anything specific that I would need to show? [[User:Elpacho|Elpacho]] 20:16, 18 December 2010 (UTC)
+
::::: Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. [[User:Payn|payn.]] [[File:Beggar's Bazooka.png|30px|link=User:Payn]] [[User talk:Payn|Talk]] [[File:Speech voice.png|25px|link=User talk:Payn]]  [[Special:Contributions/Payn|Contribs]] [[File:Market Gardener.png|30px|link=Special:Contributions/Payn]] 00:02, 13 May 2024 (UTC)
:You need to show the same as the Bat, plus the health kits (stare at one for a few seconds and take it) and additional explosive damage. That's convenient: take a rocket from the soldier to show increased damage, then take health kits to heal yourself — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:27, 18 December 2010 (UTC)
+
{{DemoEntry|end}}
Ok, the video itself is done, gonna be uploading shortly. Apparently youtube hates me, I can't upload it for the time being, but here's a mediafire link: http://www.mediafire.com/?wdq5mmmdhx7jbgd [[User:Elpacho|Elpacho]] 21:23, 18 December 2010 (UTC)
 
:Not bad for a first attempt. A few thing I noticed: 1) The candy cane is not being held in the backpack view 2) You're not using the custom HudDamageAccount.res that makes the damage numbers big and yellow. 3) You have a custom kill feed (top right corner) 4) You should probably also demonstrate that getting a kill with other weapons still grants you the health kit. Thats all I noticed, Wind might see more EDIT: One more thing: make sure you are running on all high settings and at least 2x AA. EDIT2: And make sure the spy is not visible when you taunt at the end [[User:Natemckn|Natemckn]] 22:26, 18 December 2010 (UTC)
 
Thanks for the feedback. I'll aknowlege it and tomorrow i'll remake it. Also I am running it Maxed out. For some reason on Highest quality, it still looks bad. Anyways expect an update. Also do you know which file is the custom killfeed? I wiped the hud, now I just need to whipe that bugger.
 
Edit: V2 Done.
 
Youtube link: http://www.youtube.com/watch?v=KKhMuCCbgkw
 
Mediafire link: http://www.mediafire.com/?vq7ygkujt6yrj5f
 
  
If anything requires improving, tell me. [[User:Elpacho|Elpacho]] 09:15, 19 December 2010 (UTC)
+
== {{Demo Header|Kritzkrieg}} ==
:A few things yes:
+
{{DemoEntry
* Use the config (it should have hud_fastswitch 1, which doesn't seem to be the case in your video)
+
| begin
* Reload weapons when you're done using them
+
| status = nodemo
* Scattergun the Soldier from a little bit more far away, I think it'll look more clear
+
| reservation =
* In-game sound is a bit too loud, causing clipping (the little fzzzz in the sound) when the Scout says "Who wants some-a-dis?"
+
| changes = {{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br>{{c|Does not show health of patients, overheal is not shown properly.}}
Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:22, 19 December 2010 (UTC)
+
| video =
 +
}}
 +
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
  
V3 Done.
+
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
Youtube link:http://www.youtube.com/watch?v=VSvtB6zE4Y8
 
Mediafire link:http://www.mediafire.com/?h8mb434wz8h3z0j
 
  
Hopefully this will be suficiant enough. [[User:Elpacho|Elpacho]] 10:14, 20 December 2010 (UTC)
+
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
 +
{{DemoEntry|end}}
  
:Looks good, I uploaded it and added it to the [[Candy Cane]] page [[User:Natemckn|Natemckn]] 21:38, 20 December 2010 (UTC)
+
== Trading demonstration ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Doesn't show the "Requires Steam Guard verification" window}}
 +
| video =
 +
}}
 +
We can make the same Medic and Heavy conversation joke.
 +
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
 +
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
{{DemoEntry|end}}
  
== Fists of Steel ==
+
== {{Demo Header|Ullapool Caber}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:04, 20 April 2024 (UTC)
 +
| changes = {{c|Does not demonstrate activation on cloaked enemy Spies}}<br>{{c|Does not demonstrate activation on disguised enemy Spies}}<br>{{c|Does not demonstrate damage penalty of the grenade stick}}<br>
 +
| video = https://drive.google.com/file/d/1Y_7OfZIdnLsXaGoYAU-4_0PbkOy1faWB/view?usp=sharing
 +
}}
  
Since these videos don't take up too much time and I'm staying at home sick, I guess I can tackle this one after the Candy Cane. I'd like to reserve it and get any specific details, like how should I demonstrate it's attributes. Time to brainstorm! [[User:Elpacho|Elpacho]] 00:17, 19 December 2010 (UTC)
+
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.
  
Do the normal damage testing, then teleport the pyro and the soldier back. Do a melee exchange with the pyro and have the soldier shoot you with a rocket (be sure to heal in between). If you can, run the two exchanges split screen so that the differences are obvious. [[User:Armisael|Armisael]] 23:21, 20 December 2010 (UTC)
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
 +
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
 +
#After landing, kill the Pyro with the now empty caber.
 +
#Kill the Soldier with consecutive hits of the empty caber.
 +
#Kill the Medic with consecutive hits of the empty caber.
 +
#Taunt
  
== The Back Scratcher ==
+
'''Part 2: Blast Radius Tests + Caber Jumping'''
http://www.youtube.com/watch?v=AMQqg36NvMM
 
Not done processing, but I'm going to sleep now. If there are any problems I'll try to fix them tomorrow.
 
[[User:TheRealZook|&#91;L4G&#93; Zook]] 06:47, 19 December 2010 (UTC)
 
:A few things: 1) You're gonna need to demonstrate both healing effects that the back scratcher does, so you're gonna need a medic and health packs to show the altered stats there. How you do that is up to you. 2) Try not to miss. You miss multiple attacks. 3) You aren't using the custom HudDamageAccount.res which makes the damage numbers big and yellow. 4) Don't show the spy unless you are taunt killing him, which you aren't in this video, so don't show him at all. 5) After killing the pyro, theres no reason to stare at his dead body (this one isn't that important, it just bothered me a tad). If I see anything else, I'll add it to this post [[User:Natemckn|Natemckn]] 13:49, 19 December 2010 (UTC)
 
::http://www.youtube.com/watch?v=sKrCxGQ6Uhg [[User:TheRealZook|&#91;L4G&#93; Zook]] 01:11, 20 December 2010 (UTC)
 
:::Better, but quite some other things:
 
* Medic bot should be called "Friendly Medic" preferably (not a hard rule but if you're doing it again, it'd be nice)
 
* Cut the portion at the beginning where your mouse isn't hovering anything (first frame of the video should be showing the info box)
 
* Framerate is low: Look at the rake swinging, it feels glitchy and slow (are you rendering using Source Recorder? Did you adjust host_framerate?)
 
* No need to demonstrate healing effects twice. I realize that you are doing it two times to show that the attribute is still active while another weapon is held, but you can simply do it by holding the other weapon only; it should be enough (and use the Flamethrower as other weapon, preferably, because you know, it's the Pyro's main and iconic weapon). I agree that it's not a comprehensive demonstration if it doesn't show with both weapons, but the video is quite long as it is so this can be cut.
 
* Spawn the bot and the health kits before recording, so no time is spent spawning them during the recording
 
* There's a long stare before taunting for some reason
 
* If, by cutting those extra things and reducing delays, you can get the video under a minute, pick a song that spans the whole video. If not, that's okay, and simply repeat songs like you did (but preferably not the same one over and over)
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 01:32, 20 December 2010 (UTC)
 
  
== Brass Beast & Loch-N-Load Demonstrations ==
+
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.
 +
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''
 +
# Look at both of them while standing still.
 +
# Look down at the ground and then swing the caber.
 +
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
 +
# Look at the enemy players again.
 +
# Run to the Resupply room, look at the sign, and enter the room.
 +
# Touch the Resupply cabinet.
 +
# Repeat Step 4.
 +
# Run to the Resupply room and immediately go to the Resupply cabinet and out.
 +
# Approach a high location (in the current video, it is a bunch of crates)
 +
# Jump and strike the wall of the high location to get to the top of it.
  
 +
'''Part 3: Player Interactions'''
  
Blip.tv's being a pain, so until the videos are done uploading there, here are the files for download: http://www.mediafire.com/?4t72yirjx7dvv88
+
First part is a single enemy Spy.
--Akuago220, The Jungle Expeditioner 03:42, 20 December 2010 (UTC)
 
:When you go from the equip screen to the beginning of the video, instead of using a fade, you should click the close button so it looks more like in game. Besisdes that the LnL video is almost pefect, but the video cuts off a tad too soon at the end. Make sure you're back into first person view after the taunt before cutting the video. The Brass beast video you need to demonstrate the slowdown while spun up. and while shooting your muzzle flash glitches through the wall, so take a step back so that doesnt happen. Fix those minor issues and I think you're good. [[User:Natemckn|Natemckn]] 22:02, 20 December 2010 (UTC)
 
  
== Flamethower (again) ==
+
'''Part 3a: Cloaked Spy'''
 +
# Let the Spy cloak
 +
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
 +
# Refresh the screen to the next scene...
  
http://www.youtube.com/watch?v=IcmD2vW79-E Good now? I'm getting back to the videos. -- [[File:User Swordz Swordz.png|25px]][[User:Swordz|<span style="color:#70B04A;font-size:13px;font-family:
+
There are two players on the side, a friendly Scout and an enemy Spy.
'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;"><u>Swordz</u></span>]]{{mod}}[[File:User Swordz Swordz.png|25px]] <span style="font-size:10px">([[User talk:Swordz|talk]] | [[Special:Contributions/Swordz|contribs]])</span> 17:19, 20 December 2010 (UTC)
 
:Looks good, but some parts feel too rushed, in my opinion. Also,
 
* It would be nice to show the flamethrower's ability to ignite cloaked and invisible spies.
 
* A good idea would be to show the pyro reflecting different projectiles, particularly that reflected grenades change color, reflected black box rockets heal you, reflected jarate/milk coats enemies, etc. I'm not sure how many different types of projectiles are needed for a demonstration video, as it'll take pretty long to show them all, even omitting the non-interesting ones.
 
* A non-obvious feature to show would be that you can ignite the sniper's arrows. Since bots can't equip unlocks, I can help you with that, by playing an enemy sniper. :) Same thing with reflecting projectiles. I can also help with editing the videos. [[User:Zhnigo|Zhnigo]] 01:02, 25 December 2010 (UTC)
 
::Oh sorry Swordz, didn't see that one... Anyway yes, the comment on the video and Zhnigo bring the good point of demonstrating igniting cloaked spies. I don't think it's necessary to show reflection of all projectiles, but I suppose things like pushing stickies wouldn't hurt. Igniting arrows is a bit hard to demonstrate, but if you can, it'd be pretty awesome.
 
That weapon is a lot more complex than it looks, heh~ (Little detail: Name the BLU spy "Friendly Spy") — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 01:18, 25 December 2010 (UTC)
 
::By the way, in your video all the bots attack simultaneously. You can prevent that by using the console command "bot_forcefireweapon (weapon name)", namely "bot_forcefireweapon tf_weapon_rocketlauncher" and "bot_forcefireweapon tf_weapon_flamethrower". - [[User:Zhnigo|Zhnigo]] 01:20, 25 December 2010 (UTC)
 
  
== Crusader's Crossbow ==
+
'''Part 3b: Disguised Spy'''  
[http://www.youtube.com/watch?v=m_SyyCxv2X4 '''Crusader's Crossbow''']. [[User:Armisael|Armisael]] 23:25, 20 December 2010 (UTC)
+
# Let the Spy disguise as a friendly Scout.
:Looks good. Uploading [[User:Natemckn|Natemckn]] 23:40, 20 December 2010 (UTC)
+
# Approach friendly Scout and attack with the full caber. Nothing should happen.
 +
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.
  
== The Jag ==
+
'''Part 4: Deployment and Holstering'''
I'm doing the Jag vid, and I was wondering, should I just kill the bots with the wrench, or should I also demonstrate the increased build speed?  My plan was to kill the Pyro, then build a sentry for the other two bots, Taunt, then end.
+
*Do the same set of actions as the current video, or in any appropriate method.
:That sounds ok to me, I would also build a dispenser, just to show the speed difference twice, and make sure you are hitting the building while they are building because that is what causes the 30% speed boost to take effect. [[User:Natemckn|Natemckn]] 01:48, 21 December 2010 (UTC)
 
:: I'm afraid I can't do it, the software I was using imploded. [[User:GentleDementia|GentleDementia]] 02:38, 21 December 2010 (UTC)
 
  
== Backburner, Brass Beast, Jag, Loch-N-Load, and Darwin's Danger Shield ==
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)
  
*[http://www.youtube.com/watch?v=X-0c16AiEJs '''Backburner''']
+
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
*[http://www.youtube.com/watch?v=qaZuR_s3P6Y '''Brass Beast''']
 
*[http://www.youtube.com/watch?v=N_x9pXyk9xc '''Jag''']
 
*[http://www.youtube.com/watch?v=gH-cVX06QQc '''Loch-N-Load''']
 
*[http://www.youtube.com/watch?v=oFkQRc_6aQ8 '''Darwin's Danger Shield''']
 
*[http://www.youtube.com/watch?v=Paq-g5CVnbE '''Boston Basher''']
 
*[http://www.youtube.com/watch?v=WITKoL6SW-g '''Wrench''']
 
*[http://www.youtube.com/watch?v=9-OJsFexyjA '''Golden Wrench''']
 
  
Comments:
+
:: [https://drive.google.com/file/d/1UYRHocDtVBJbtYHnGVX6UjG_olg-VjqU/view?usp=sharing Here] is the video, feedback needed!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:03, 4 May 2024 (UTC)
Jag: I figured that running the two teleports at the same time would be the best way to demonstrate the acceleration. If you feel that one should be done with the Jag and one with the regular wrench, I understand, but won't be able to help (limited video editing software).
+
:::I consider that the holster penalty clip doesn't show the penalty properly. For this case, you should just use the sticky launcher. Also, the demo doesn't show the dmg penalty the stick has. You should use a demoman to show the dmg as 55*3 = 165, not enough dmg to kill a demo · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:07, 8 June 2024 (UTC)
 +
::::I agree with the addition of one more clip of the empty caber versus the bottle. Here’s what I think should occur after the deployment and bolstering scene…
  
Loch-N-Load: I take splash at the beginning, when I'm not trying to demonstrate the increased splash. The splash fills the entire box.
+
'''Part 5: Rate and Damage Comparison'''
  
DDS: I didn't have a bot with the DH (imagine that), so I went with the shotgun. It's a similar effect, but it may not be quite as demonstrative as you wanted. I could have the pyro melee me and the bot, if you would prefer that.
+
Two clips side by side with enemy Pyro. One side is the bottle, the other side is the empty caber.
 +
# Wait for a few seconds
 +
# Strike the Pyro off cooldown with both weapons
  
Golden Wrench: The golden wrench doesn't have a number, like a real one would. This is because I don't have one (wouldn't that be nice).
+
[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:29, 8 June 2024 (UTC)
[[User:Armisael|Armisael]] 22:08, 22 December 2010 (UTC)
 
*Backburner: Need to show that if you start crits by burning the back, afterburn damage doesn't crit
 
*Brass Beast: You had a domination message. This should never happen if you reload the config before doing the demo
 
*Jag: Hands are stuck... The Engineer should swing his wrench against his hands, like all other wrenches. That animation glitch happens sometimes. I'd hold off on that demonstration anyway, the additional build speed seems to be off and may be changed soon.
 
*Loch-N-Load: Take full splash damage at the beginning, it saves time and prevents having to kill the Pyro twice. Also demonstrate that grenades don't bounce and don't have splash damage.
 
*Darwin's Danger Shield: Not a bad idea, but here's an idea to make it a bit better:
 
** Switch to third person view
 
** Move somewhere in the middle (divided in two lanes)
 
** Have two Soldiers (one per lane), one shooting at you and one shooting at the Sniper bot (which should be named "Friendly Sniper")
 
** Record a demo of the thing, then play back the demo and put the camera in a position where you see both Snipers equally (one on the left half of the screen, one on the right)
 
** (Don't taunt, the Darwin's Danger Shield has no taunt)
 
*Boston Basher: Show that you can jump higher by hitting yourself, and that you can die by it too
 
*Wrench: For demonstrating building construction speed, I suggest having two Engineers (one bot, one you) and having them build a Dispenser or a Sentry Gun side by side, like the Darwin's Danger Shield
 
*Golden Wrench: The model in the backpack view is the regular wrench D: Also, corpses look like... chocolate or something. Did they change the texture? Try upping the graphics a bit. Lastly, spawn a fourth bot so that the Engineer may play his 4 unique Golden Wrench lines. Players don't get to hear them very often, so it'd be nice to have them all.
 
*All demonstrations: Framerate and graphics seem a bit low compared to your previous demonstrations. Did you change computers? >: Also, please don't hide the mouse in backpack view. I know it's hidden in previous demos, but don't do it on future recordings if possible for more consistency. Not a big issue, but yeah.
 
  
Lastly, all of these weapons are soon going to have new killicons (at least, I assume); demos will have to be redone then.
+
:I would turn the Demoman so that the Caber is visible in the Loadout menu, as the current demo does. I'm assuming the first miss when looking at the ground is intentional, to show off it needs crouching. Because of the viewmodel of the Caber, it may be a neat addition (in the Bottle damage comparison clip) to first inspect the caber and show it as broken. I would also like to see an additional clip that shows that hitting someone's legs (while you crouch) will do more damage. Show this off on a side-by-side comparison with a regular hit to the body on a class with 125 HP, as it can make the difference between life and death.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:54, 30 June 2024 (UTC)
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:20, 24 December 2010 (UTC)
+
{{DemoEntry|end}}
**General points:
 
***Same computer. I dunno.
 
*** FRAPS hides the mouse my default. I'll go ahead and unhide it.
 
**Weapons without killicons:Fair enough. Their stats are probably going to be shifting to, so those can wait.
 
**Backburner: Fair enough.
 
**Darwin:
 
***The problem is that one rocket isn't enough to kill either sniper, but two will kill both. I'm working with bots, so if this will require the DH, then I'm not going to be much use.
 
***I taunted to show what the darwin danger shield looks like, since it's not actually visible at any earlier point in the video.
 
**Wrench: I suppose that works. I though that the two parts of the teleport would do the job just as well (since the point is to show one of them not being hit), but whatever.\
 
**Golden wrench: I had all the texture altering graphics settings all the way up. Either they changed the texture, or my computer just won't do the job.
 
**Anyways, I'm out on holiday travel until after the new year, so if anyone else wants to do these, please, go ahead.
 
[[User:Armisael|Armisael]] 15:20, 24 December 2010 (UTC)
 
:Darwin's Danger Shield: That's why using a third-person camera would help, and alleviate the need to taunt; see [[Razorback]]
 
:Wrench: The thing with two teleporters is that they're not built at exactly the same time, and it's not exactly the same building, so a newbie might simply think that they don't build at the same speed in the first place, and that the Wrench doesn't affect anything at all
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 21:34, 24 December 2010 (UTC)
 
  
 +
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs to show the updated metal cost.}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
*[http://www.youtube.com/watch?v=Cdwsipl5a4M '''Backburner fix''']
+
== {{Demo Header|Amputator}} ==
Also, I cranked all my graphics settings all the way, and I was still getting the chocolaty textures and the non-golden wrench in the backpack view. I think that that's just the way the golden wrench is; someone else should try it to confirm. [[User:Armisael|Armisael]] 15:22, 28 December 2010 (UTC)
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 04:11, 31 May 2024 (UTC)
 +
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
  
== Will re-do Natasha, Rocket Launcher, and Shortstop ==
+
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
  
Hey, I'll work on making these remakes after I look over all of the guidelines and directions, may need a little instruction on doing a couple things asked in directions, but I'll probably be fine--[[User:Karonen|Karonen]] 22:56, 22 December 2010 (UTC)
+
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
:Oh, would someone post some directions on my talk page on how to get some bots to move for my demonstration video?
 
::See [[Bots]]~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 02:02, 24 December 2010 (UTC)
 
  
== The Amputator ==
+
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
Can I contribute the Amputator demonstration? I'm thinking of first demonstrating it as a regular melee weapon, then do a quick fade to black, have an enemy soldier fire a rocket at myself and two friendly bots, then heal them both (but not the medic himself) with the taunt. [[User:Zhnigo|Zhnigo]] 01:12, 24 December 2010 (UTC)
+
{{DemoEntry|end}}
:Of course you may contribute, provided you fulfill all the requirements. Some little details about your (good, by the way) plan:
 
* Make sure the rocket damages yourself, to show that the taunt does NOT heal the Medic
 
* While taunting, point your cursor at a friendly bot to show his health bar regenerate
 
* If you somehow can do it (not sure how you would do it, but if you somehow can), try showing that you can fully heal a 1 HP heavy to 300 HP provided the time after injury is long enough
 
That should be it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 02:02, 24 December 2010 (UTC)
 
:[http://www.youtube.com/watch?v=V2M8uUlvY3g The first version of the Amputator video].  
 
*In the first cut I should probably wait a bit before attacking the pyro.
 
*Should I taunt in the first cut if I'm going to taunt in the second? The first cut allows to look at te taunt animation from different angles, because in the second cut I'll have to show the rasing health of the teammates I'm healing.
 
*Concerning your offer about healing a heavy from 1 hp, the plan is as follows: change the second cut so that my team has two heavies, then have the soldier fire three rockets at the first one, one rocket at the medic, and three more rockets at the second one, then have the medic heal both heavies for different amounts of health. I'll make sure so that the procedure takes long enough time for the first heavy to be able to be fully healed in one taunt.
 
*I'm using Fraps, and the sound quality of the recording is worse than I expected. Is there a way around it? [[User:Zhnigo|Zhnigo]] 00:33, 25 December 2010 (UTC)
 
*Also, is there a console commad to clear gibs and blood?
 
::"In the first cut I should probably wait a bit before attacking the pyro." -> Yes
 
::Taunting: You may do it in both, but do NOT show the Spy when rotating the camera (visible in first cut)
 
::"healing a heavy from 1 hp" -> Alright. By the way, how are you making the Scout not shoot? I thought bot_forceattack made all bots attack, with no way around it.
 
::Sound quality: That's the fist thing I noticed and that's the only technical complaint about your video. Is that your microphone recording your speakers, or is it really the Stereo Mix input? Make sure to select the right one, adjust its volume so that there is no clipping, and check that Fraps does use it. Also try recording from that input.
 
::command to clear gibs and blood: No, sadly, I wish there was one too sometimes. it's okay if there's just a little blood on the walls due to previous takes, but not okay when there's bodies or fallen weapons, or excessive blood (which is the case in that video), so please reload the map when it gets too messy. I know it's annoying :(
 
::Thanks though, that's a pretty good first attempt :o
 
::P.S.: Wait a bit between the 2 taunts in the second take, to make viewers understand that the healing effect stops after the taunt and doesn't continue for a few seconds or something. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}}
 
  
:::I'm making only the desired bots shoot by using the "bot_forcefireweapon" command, "bot_forcefireweapon tf_weapon_rocketlauncher" in this case.
+
== {{Demo Header|Direct Hit}} ==
:::Of course I'm using stereo mix input, with all the parameters done right, it's a fraps problem. Guess I'll just have to use a separate tool to record audio simultaneously with fraps recording video. What a pain.
+
{{DemoEntry
:::There should be a console command to enforce decals' limit. Might use that to my advantage by setting it to low and then spilling some blood somewhere out of sight, like killing the spy behind crates a couple of times.
+
| begin
:::Is there a way to get back to default HUD after I'm done with the videos? Except for deleting/renaming HudDamageAccount.res. - [[User:Zhnigo|Zhnigo]] 01:16, 25 December 2010 (UTC)
+
| status = nodemo
::::I see~ Good to know. I think the decal modification and then spilling some blood on the side will take longer than actually reloading the map though (it takes a second to reload if it's already loaded), but I guess it does require resetting up the bot and all. I'm not sure what you're asking about the HUD though, because this is the default HUD, only with big yellow damage numbers. So yes, delete or rename HudDamageAccount.res to go back to the default HUD, no other way than that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 01:22, 25 December 2010 (UTC)
+
| reservation =
 +
| changes = {{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
:::::It has just occured to me that the Amputator has no custom kill icon. Does that mean I'll have to wait with the video until it appears? Anyway, the second cut has no kill icons displayed, so making it sholuld be okay by now.
+
== {{Demo Header|Pomson 6000}} ==
:::::Yeah, and the custom HUD disables clock.
+
{{DemoEntry
::::::Indeed it doesn't; that doesn't mean you shouldn't do it, it just means that it'll need to be redone afterwards. Whether that "afterwards" is tomorrow or in 3 months, I can't say, so... Anyway, HudDamageAccount.res doesn't remove the clock, it's just hidden because the map has no objective or timer. You can play on a regular server and the clock will show up fine~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 02:21, 25 December 2010 (UTC)
+
| begin
[http://www.youtube.com/watch?v=detsmdJdU94 The second version], anything else to improve? - [[User:Zhnigo|Zhnigo]] 04:46, 25 December 2010 (UTC)
+
| status = nodemo
:Yes: Don't rotate the model in the backpack view; pre-select a good rotation before starting the recording (Sorry I didn't catch that one in the first attempt)... You can however only re-shoot the backpack part and then use the gameplay footage you already have, it'll be fine. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 07:25, 25 December 2010 (UTC)
+
| reservation =
[http://www.youtube.com/watch?v=mNMHl0J-dtw The third version]. :) [[User:Zhnigo|Zhnigo]] 16:59, 25 December 2010 (UTC)
+
| changes = {{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}
:Looks good to me. Post a download link and I will add it to the wiki youtube channel [[User:Natemckn|Natemckn]] 17:01, 25 December 2010 (UTC)
+
| video =
[http://www.mediafire.com/?m67bgsvcb40k6fe The download link]. Thanks to everyone for good advice and understanding. :) I'd like to make the Targe video next. - [[User:Zhnigo|Zhnigo]] 18:09, 25 December 2010 (UTC)
+
}}
:Video is uploaded and live on the [[Amputator]] page. Good job [[User:Natemckn|Natemckn]] 19:10, 25 December 2010 (UTC)
+
{{DemoEntry|end}}
  
== Chargin' Targe ==
+
== {{Demo Header|Thermal Thruster}} ==
I'm thinking of demonstrating these abilities, filmed with appropriate cuts to allow the meter to recharge:
+
{{DemoEntry
*Naturally, the ability to dash. I'm planning to use a bottle, as it's the default demo melee weapon, any objections?
+
| begin
**No crit from short distance, mini-crit from medium distance and a full crit from a full distance shown separately.
+
| status = nodemo
**Targe bash. Might demonstrate this and a full crit simultaneously.
+
| reservation =  
*Resistance to fire and explosions (by having a demoman bot with a stickylauncher out get killed off by a pyro and a soldier, then survivng the same attacks).
+
| changes = {{c|Video doesn't show the increased knockback while using the item}}
Some less-obvious things to show - please choose what to include and what to omit, as adding them all will greatly increase the video length. Some can be combined with others:
+
| video =
*The ability to slightly turn while charging.
+
}}
*The ability to charge with the grenade launcher out (without being able to shoot).
+
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
*Prolonged charge duration with a Claidheamh Mor.
+
{{DemoEntry|end}}
*Reduced charge speed with a Skullcutter.
 
*No resistance to own explosions. (How do I show that obviosly enough?)
 
*Increased Targe bash damage with every head taken (up to 5).
 
Also, my targe is vintage, is that acceptable? I'll try to acquire a common one for a cleaner look. - [[User:Zhnigo|Zhnigo]] 18:09, 25 December 2010 (UTC)
 
:Use all stock weapons except the targe.
 
*Ability to turn: You can show that during any charge really
 
*Ability to charge with the grenade launcher out: You can also show that in any charge, and then demonstrate that you can switch weapon while charging
 
*Prolonged charge duration with a Claidheamh Mor: No, that's part of the Claidheamh Mor demo.
 
*Reduced charge speed with a Skullcutter: Same
 
*No resistance to own explosions: Not sure that's worth demonstrating nor obvious indeed, so no
 
*Increased Targe bash damage with every head taken (up to 5): If possible, but not all 5 possibilities (only 0 and 5 heads probably)
 
Vintage weapons are accepted without any "discrimination", so please use whichever one you like — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:27, 26 December 2010 (UTC)
 
  
[http://www.youtube.com/watch?v=5E7YqmjWp8M The first version.] I was in a hurry, so I forgot to add fades to the second half of the video. Also, the friendly demo doesn't have his sticky launcher out. I'll fix both. Anything else aside from that? [[User:Zhnigo|Zhnigo]] 03:53, 28 December 2010 (UTC)
+
== {{Demo Header|Natascha}} ==
Two things:
+
{{DemoEntry
* Please not be in a hurry (this also applies to the video, please take your time. I know you're going fast to stay under the 1 minute limit, but don't try so hard, do take longer pauses before and after charges)
+
| begin
* Chat text visible at 0:30
+
| status = nodemo
* Do things in the "natural" order: Charges are the primary function of the Chargin' Targe, so they should be demonstrated before effects like fire/explosive resistance
+
| reservation =
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:51, 28 December 2010 (UTC)
+
| changes = {{c|Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.}}
:I am very sorry for the delay. So the bottle charges go first, the damage resistance footages go last, but should I put the grenade launcher charge footage before or after the eyelander charge? - [[User:Zhnigo|Zhnigo]] 03:30, 1 January 2011 (UTC)
+
| video =
[http://www.youtube.com/watch?v=T5FOJEWMWiE The second version.] :) - [[User:Zhnigo|Zhnigo]] 17:10, 1 January 2011 (UTC)
+
}}
 +
{{DemoEntry|end}}
  
== Trouble getting the map properly downloaded ==
+
== {{Demo Header|Surgeon's Squeezebox}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[User:GrampaSwood|GrampaSwood]]
 +
| changes = {{c|Needs to show the full music loop.}}
 +
| video = https://drive.google.com/file/d/1CGWCcEZ_tVt6t6m8D_3iJ8jTvHfrW-uV/view?usp=sharinga
 +
}}
 +
My only concern is the audio being too quiet. The music fades out before the taunt music starts, as usual, and the music should be a full loop.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:54, 30 June 2024 (UTC)
 +
{{DemoEntry|end}}
  
I think I may be doing something wrong when I try to download the target map for making the video. I save the link provided in maps, and saved the weaponsref thing as a text file. Was I not supposed to do that? I know I made a mistake somewhere, but I just need someone to point out where.--[[User:Karonen|Karonen]] 06:04, 26 December 2010 (UTC)
+
= [[Main Page (Classic)|Team Fortress Classic]] =
:Did you unrar the map file (so that you get tr_weaponref.bsp)? The weaponref file is meant to be saved as weaponref.cfg file, and the HudDamageAccount file is supposed to be saved as HudDamageAccount.res. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 07:56, 26 December 2010 (UTC)
+
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==
 +
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
  
== The Brass Beast ==
+
=Questions and Proposals=
 +
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
  
This is my first go at a demonstration video. I noticed ''The Brass Beast'' didn't have a video yet, and it seemed like a relatively easy weapon to showcase, so that's what I ended up choosing. Let me know what needs improving.
+
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
 +
{{c|Zombies have different abillities than normal players}}.
  
YouTube: http://www.youtube.com/watch?v=awjap3kpVCU
+
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.
  
MediaFire: http://www.mediafire.com/?7xa8ehv4lhqr64h
+
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
  
[[User:StyleKrong|StyleKrong]] 10:05, 27 December 2010 (UTC)
+
*[[Scout]]: Speed Demon
:Very good for a first attempt, but...
+
*[[Soldier]]: Pounce
* Colors look washed out (use another codec (x264vfw) or change your color settings)
+
*[[Pyro]]: Hellspawn
* Don't rotate the model in backpack view
+
*[[Demoman]]: Blast Charge
* OH GOD THE CLIPPING ERRORS WHILE TAUNTING THEY'RE HORRIBLE (just kidding, they're Valve laziness's fault)
+
*[[Heavy]]: The Tank
I like how you wait until the spindown is finished completely; however, you can start re-spinning up before the gun is completely non-spinning, so don't wait that much or people might think you really need to wait that much. Only wait that much before the final taunt~
+
*[[Engineer]]: EMP Grenade
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:11, 27 December 2010 (UTC)
+
*[[Medic]]: Heal
 +
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
  
== The Claidheamh Mòr ==
+
They also have different effects, like different amounts of [[health]] and [[speed]].  The zombies only can use melee attacks however, which makes it harder to kill.
  
This is my first submission. The first part is the usual killing all the enemies, the second part is a comparison between the Charge n Targe length of the
+
Let me know if it's a good idea or not.
Bottle and the Claidheamh Mòr.
+
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
  
Preview: http://www.youtube.com/watch?v=HSAWF-jcjQQ
+
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
  
Download Link: http://www.mediafire.com/?n71vu78281pu5p2
+
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
  
Thanks. --[[User:DarkShard|DarkShard]] 17:48, 27 December 2010 (UTC)
+
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
:%A on sticky counter and don't taunt if there's no taunt. Shock394 19:39, 27 December 2010 (UTC)
 
:Also, the spy is visible. Shock394 19:41, 27 December 2010 (UTC)
 
::Quite a lot of things D:
 
* Resolution is too low (not 720p, and even the current resolution looks upscaled)
 
* Framerate is too low (video not smooth)
 
* Audio quality is poor (fizzzzz in audio, clipping, volume too low)
 
* (%A visible, spy visible, and don't taunt, as Shock394 said)
 
The Charge idea comparison is good though~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:11, 27 December 2010 (UTC)
 
  
Alright I redone it. Hopefully this one works better, tell me if anything else needs to be fixed.
+
::::Yes, I think there should be one for each gamemode.
 +
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
  
http://www.youtube.com/watch?v=n5ttsrdFdfo
+
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
  
Thanks. --[[User:DarkShard|DarkShard]] 21:39, 27 December 2010 (UTC)
+
::::::Still, is that a yes on the idea?
:You still have problems on visual(fuzzy on HD) and audio (low volume), did you just modify the video instead of doing it again? Shock394 22:34, 27 December 2010 (UTC)
+
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
  
I remade it. I didn't just edit the original. I can try to fix these. --[[User:DarkShard|DarkShard]] 22:58, 27 December 2010 (UTC)
+
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
:Before I go on to fix the remaining problems, If I edit the game volume in the Audio tab in options, will that interfere with sound? So you don't hear that fizzz sound coming from the map. <small>--''The preceding unsigned comment was added by'' [[User:DarkShard|DarkShard]] ([[User talk:DarkShard|talk]]) • ([[Special:Contributions/DarkShard|contribs]]) </small>
 
::Better, but the framerate is still low (video is not smooth D:...), audio still fizzes for some reason, and antialiasing seems to be off. I don't know why that fizz is there (are you putting your microphone in front of your speakers and recording from that? lol), so play with the sound options and see what works. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:29, 27 December 2010 (UTC)
 
:::If possible, can you keep this weapon on reserve? Thanks. --[[User:DarkShard|DarkShard]] 00:30, 28 December 2010 (UTC)
 
  
Might I make a suggestion? You way want to adjust the begginning position of your bottle charge so it'll stop at one of the yellow and black markers on the floor, then initate a Claidheamoh Mor charge from the same starting position and overshoot the marker (and then turn around and look at it). This way, the increased distance of the Claidheamh Mor charge will be easier to visually judge. :) You can use the "status" console command to accurately pinpoint your current position in X, Y and Z. - [[User:Zhnigo|Zhnigo]] 00:46, 28 December 2010 (UTC)
+
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
  
I finally fixed the audio!
+
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
  
http://www.youtube.com/watch?v=Th-08iqPtAc
+
::: I will do the demo as soon as I get enough votes for it
 +
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
  
As for the FPS, I think it looks a bit better, but does It have to be perfect as if you were playing on a super computer?
+
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
The requirements state more than 30 frames, that looks like more than 30 frames to me. --[[User:DarkShard|DarkShard]] 01:54, 28 December 2010 (UTC)
+
<!-- ~~~~ FIRM here for edits that aren't questions -->
:Audio is good~ (What did you change? In case others have the same problem) But for the frames per second, this definitely isn't 30 frames per second :( Compare http://www.youtube.com/watch?v=Rv5gEkcZr9o and http://www.youtube.com/watch?v=Th-08iqPtAc ; doesn't one feel a lot smoother than the other? (Hint: if it doesn't, your computer can't play the smoother one at 30 frames per second in the first place) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:00, 28 December 2010 (UTC)
 
  
How I fixed the audio: I use Realtek drivers, and there is an option in the Realtek Audio Manager which enables Dolby Audio Enhancer,
+
== Flippin' Awesome and Skullcracker in VSH ==
"Adding clarity to your highs while extending up to an octave of extra bass" It turns out this was the problem and so I disabled the Audio Enhancer.
+
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
As for the FPS, I did see a difference in the videos, I will try to fix it. Thanks. --[[User:DarkShard|DarkShard]] 12:51, 28 December 2010 (UTC)
 
:Question:What did you use to record it? There maybe a problem with the recorder you're using. Shock394 16:52, 28 December 2010 (UTC)
 
::I used FRAPS. If your curious about my specs, here they are:
 
* Toshiba Satellite L675D
 
* AMD Phenom II N640 Dual-Core 2.90 Ghz
 
* 4.00 GB of RAM
 
* ATI Mobility Radeon HD 4500
 
* Windows 7 Home Premium 64-Bit
 
Hopefully these can do If I find a solution. --[[User:DarkShard|DarkShard]] 21:40, 28 December 2010 (UTC)
 
:I was only hoping for the program you are recording, is it full version or downloaded (can only record for up to 30 sec)? Shock394 22:07, 28 December 2010 (UTC)
 
::It is the full version. --[[User:DarkShard|DarkShard]] 23:17, 28 December 2010 (UTC)
 
:::Try using a different recorder. Shock394 03:44, 29 December 2010 (UTC)
 
  
== Sandman ==
+
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
  
http://www.youtube.com/watch?v=KkntgMsR8L4
+
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
  
First submission, for the [[Sandman]]. Comments and stuff are welcome :3 [[User:Seb26|<font color="#000">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%; color:#1E90FF;">[talk]</span>]] 07:11, 29 December 2010 (UTC)
+
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
:Framerate is a bit low D: Also needs to demonstrate full-immobilization if hit from a large distance. Only the Spy should be used for tauntkills (move him if you need to show that it throws people away) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 07:16, 29 December 2010 (UTC)
 
  
::Take 2: http://www.youtube.com/watch?v=SB-tUECA2Cw
+
== Configs for partner taunt demonstrations ==
::Framerate upped to 60fps, and I altered the general format of the demonstration as well. The first part demonstrates a simple melee kill with the bat, a short stun and then being killed by the ball. I chose to break the long range Medic stun and the Spy taunt kill up into separate sequences. I've left a few of the scenes run a little too long towards the end which I'll fix up and re-export soon, however, I wanted to see if the overall demonstration setup is okay. [[User:Seb26|<font color="#000">'''seb26'''</font>]] [[User talk:Seb26|<span style="font-size:95%; color:#1E90FF;">[talk]</span>]] 09:15, 29 December 2010 (UTC)
+
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
  
== Huntsman ==
+
== New tr_karma and requirements ==
 +
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
 +
* Increased lightmap quality in the interiors
 +
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
 +
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
 +
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
 +
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
 +
* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
  
I've seen the weapon demonstration video for the huntsman, but I think it's redone. I think it's good that they included the bodyshot, headshots (charged and uncharged), how long until the "shaking" starts, as well as the taunt kill. However, they missed out two things: how the arrow pins ragdolls to the wall, and how friendly Pyros can light up friendly arrows and set fire to enemies on hit.
+
== Issues with tr_krama and tr_krama_event ==
The former one, I think it can be optional to show, as it's purely cosmetic, but the latter one is not shown in the video, and it's an important feature,so I think the video has to be redone.
 
I actually commented on the video about this, but apparently no one listens to me there so I posted this here again. [[User:TFHK|TFHK]] 02:14, 30 December 2010 (UTC)
 
  
Then again, on second thought, if you wanted to show how far the ragdoll flies with the Sandman taunt (which is also purely cosmetic), maybe you should include the ragdoll being pinned to a nearby wall by an arrow, for that matter. [[User:TFHK|TFHK]] 04:26, 30 December 2010 (UTC)
+
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
:You make a very good point. Thanks for bringing this up. I went ahead and marked the huntsman to be redone [[User:Natemckn|Natemckn]] 05:07, 30 December 2010 (UTC)
 
:Seconded — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:11, 30 December 2010 (UTC)
 
  
== YouTube Partnership? ==
+
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
 +
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
 +
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
  
If the TF2 Wiki YouTube channel decides to go onto the Partnership program, what will happen to all the video contributors? [[User:CWalkthroughs|Corkscrew]] 03:48, 30 December 2010 (UTC)
+
== Question about 2D and 3D player models ==
:We asked Robin about the Partnership program already (unrelated to weapon demonstrations) and he said no, because that would be making money of Valve's back. Mistakenly, Pilk did enable the account for revenue sharing, but the money isn't going anywhere and we currently have a ticket open to YouTube support about disabling that (except that it seems YouTube isn't bothering). In any case, no one will get paid here, staff included — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:11, 30 December 2010 (UTC)
 
  
== Another batch to be critiqued ==
+
A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
  
*[http://www.youtube.com/watch?v=Cdwsipl5a4M '''Backburner''']
+
: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
*[http://www.youtube.com/watch?v=_2VjpTX-qFE '''Brass Beast''']
 
*[http://www.youtube.com/watch?v=ds_ETFkRkmA '''Crusader's Crossbow''']
 
*[http://www.youtube.com/watch?v=yQobrfxmmX8 '''Fists''']
 
*[http://www.youtube.com/watch?v=7Wl_eYpRSiI '''Fists of Steel''']
 
*[http://www.youtube.com/watch?v=jdL_3jZnbgo '''Shortstop''']
 
*[http://www.youtube.com/watch?v=qFQJdD5vkWQ '''Sydney Sleeper''']
 
Note: These videos were improperly encoded.
 
  
Also: I ran through the golden wrench with the graphics cranked all the way (obviously couldn't record at any decent framerate), and still got the chocolate textures and non-golden backpack wrench. Somone should check to verify, but I suspect that the those are the textures. If not, there's nothing I can do.
+
::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
:Crusader's Crossbow: Differentiate bodyshots and headshots more clearly (aim at their nuts) to demonstrate non-headshot-i-ness; also try to demonstrate the heal points based on target distance a little more clearly (see the current demo), by damaging the heavy a bit more.
 
:Sydney Sleeper: Also differentiate headshots from bodyshots a lot more clear than this; for example, at 0:21, you aim for the Soldier's head and keep charging on the head, yet right when shooting you put the rifle down and do a neck-shot. Either aim at their head or at their lower torso, but not in between and don't change your aim in the middle of it, preferably. Also show a fully-charged jarate'd shot~
 
:All other demos are good, please keep up the good work :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:45, 30 December 2010 (UTC)
 
::Do you record with some weird codec or something? The colors in your videos seems strange, like, the blu and red are stronger and the skin color in darker/messed up. Compare to other videos and you will now what i say. Maybe it's just my monitor -- [[File:User Swordz Swordz.png|25px]][[User:Swordz|<span style="color:#70B04A;font-size:13px;font-family:
 
'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;"><u>Swordz</u></span>]]{{mod}}[[File:User Swordz Swordz.png|25px]] <span style="font-size:10px">([[User talk:Swordz|talk]] | [[Special:Contributions/Swordz|contribs]])</span> 20:51, 30 December 2010 (UTC)
 
:::Yes, the colors are a bit contrast-y, especially in the Backburner one if anything. Not a big issue, but if you've got the original video files, you might wanna reencode them some other way~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:53, 30 December 2010 (UTC)
 
::::Fair enough about the headshots. I'm using the windows movie maker 2006 720p codec, so nothing strikingly unusual. Its the way that all of the videos I've submitted have looked, so I guess it's your call. I do have all the unencoded files if redoing them is necessary. [[User:Armisael|Armisael]] 21:20, 30 December 2010 (UTC)
 
:::::Please try encoding them with x264vfw as recommended. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:24, 30 December 2010 (UTC)
 
  
Unfortunately, the files were deleted in a routine system cleanup. I apologize. This is the best you're going to get from me. I'll put a note by the video for ctrl-f people. [[User:Armisael|Armisael]] 12:48, 2 January 2011 (UTC)
+
:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
:Well, they've been uploaded anyway thanks to Natemckn. They're fine, just use x264vfw next time and if all weapons are done eventually, you might come back to those — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:31, 2 January 2011 (UTC)
+
::::I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:21, 3 May 2024 (UTC)
  
== Telefrag ==
+
== Mastercomfig question ==
  
Not sure how to show this, but here. I can make some changes if I can.
+
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
http://www.youtube.com/watch?v=RuvauuCvn6E
 
  
[[User:Sokair|Sokair]] 21:48, 31 December 2010 (UTC)
+
:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
:For instructions, ctrl+F "telefrag" on this page, there is already a section about it. In short, it'd be nice to have a third-person camera so that the player understands better what happens; furthermore, maybe it'd be interesting to demonstrate that it can kill Ubered players too.
 
:This being said, there's a lot of technical details to fix with the video before:
 
:* Uses DirectX 8
 
:* Not HD
 
:* Double-letterbox (there are black borders on all sides of the video)
 
:* No music
 
:* Uses non-default HUD (has "-1000" written in red at 0:33)
 
:Please make sure you can fix these details before reserving videos~ Thanks — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:00, 31 December 2010 (UTC)
 
:Maybe lower FOV (Spaced area on right arm.) Shock394 00:10, 1 January 2011 (UTC)
 
  
==  Invis Watch , Cloak & Dagger and Enthusiast's Timepiece ==
+
::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)
I'll go ahead and reserve these, and I'll start working now.
 
  
I was thinking for C&D I'd walk around to show the decrease, stand still for regen and for the Invis watch and Timepiece I'd cloak, move around, decloak and pick up ammo, as well as bump into people. [[User:Srs Bsnss|Srs Bsnss]] 13:59, 3 January 2011 (UTC)
+
== Closed Captions/Subtitles ==
 +
 
 +
Random thought today for a low priority task: creating subtitle files to explain what is being demonstrated during the videos. Potentially beneficial for new players; for example, and what made me think of this, during the [https://www.youtube.com/watch?v=pzaDV6NNHXs pomson] video we're shown a spy POV getting hit by the pomson to demonstrate the cloak drain, which is only noticed if the player is looking at the cloak HUD element, which is pretty easy to miss (imo), especially if you're new and have no idea what's going on and are just looking at the engie firing the shot.
 +
 
 +
<strike>Looking at [https://support.google.com/youtube/answer/2734698?hl=en#zippy=%2Cadvanced-file-formats youtube supported formats] I'd reckon TTML is probably the way to go since it supports positioning (important imo) and styling (not very important imo). I've found [https://github.com/SubtitleEdit/subtitleedit this open source] editor which supports TTML and offers a built in video-from-url import for syncing.</strike> - After messing around for a bit, positioning seems very disconnected between the previews in that app and actually uploading the files to youtube, although once the proper settings are found it should be a breeze to copy paste the templates before submitting, might investigate after finals done next week if I can remember.
 +
 
 +
On the admin side of things, seems like it's about 5 clicks to add a subtitle file. [https://www.youtube.com/watch?v=mnKOX2PaQZY Subtitle editor permissions] exist so it doesn't have to only be one person officially implementing these (which is what uploads appears to be if I'm not mistaken). Potentially the actual subtitle file contents could be put into this project's page as subpages e.g. [[Weapon Demonstration/Subtitles/Pomson 6000]] [[Weapon Demonstration/Subtitles/Pomson 6000/es]] and then create a category to mark them as ready to upload/update. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 19:31, 27 June 2024 (UTC)
 +
 
 +
:Investigation has been made, a combination of the subtitling software [https://aegisub.org/ aegisub] and a corresponding [https://github.com/arcusmaximus/YTSubConverter converter] app work wonderfully. No positioning nonsense like all the other editors I could find and they offer style + positional templates so everything can be standardized. I've uploaded an [https://www.youtube.com/watch?v=W_7Nhmng61c example] for half of the pomson demo (creating templates and finding the software wore me out too much to finish it rn). 240p bc I have .1kbps upload and can't be arsed waiting to upload HD. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 06:27, 1 July 2024 (UTC)
 +
 
 +
:: The issue is actually uploading the subtitles. I've actually uploaded subtitles for all intro videos back when we uploaded the zombie infection one and it was such a pain... I took me ''days''. YouTube has a way to bulk upload them, but it seems limited to business accounts, which we are not and can't apply for.
 +
:: A request that is very frequent, and something that I've done a few times, is adding timestamps for when something happens in a video ([https://www.youtube.com/watch?v=pN-cAG3kW2I&lc=Ugzg0JWOWoTusUnnkqJ4AaABAg.9x1ptkjgJ8x9y19le2sD_i c this video] - a commenter asked to add timestamps for each minigun). I think we could do that more often out of courtesy (it actually does help), but not as a requirement for demos. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:41, 4 July 2024 (UTC)
 +
 
 +
::: As mentioned, there is a separate permission for subtitles. Seems like you can also upload the subtitles from an [https://developers.google.com/youtube/v3/docs/captions/insert API]. Potentially this can be combined with the subtitle page idea and have a bot with a subtitle permission yt account to automatically upload them from the wiki. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 18:37, 4 July 2024 (UTC)
 +
 
 +
::::I personally don't like the idea of describing it with text, as I'm afraid we or the people might get reliant on it, rather than the textless demonstration. Plus, it'll likely become outdated very fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:25, 4 July 2024 (UTC)
 +
 
 +
== Achievement Demonstrations on the official TF Wiki YouTube channel ==
 +
 
 +
Weapon demonstrations are very helpful in letting newer players know how a weapon fires or how an unlock's attributes affect standard gameplay, while keeping older players up-to-date on balance changes. But what if we assisted players of all kinds in learning how to earn TF2's 520 [[achievements]]? Introducing [https://www.drive.google.com/drive/u/5/folders/1yN_aq-13yxwwgsZrs0LbnkKCk1f3YZfE Achievement Demonstrations]! ([https://www.youtube.com/watch?v=kJGNf5H5IRU Video])
 +
=== ''"Why demonstrate achievements?"'' ===
 +
TF2 has '''hundreds''' of achievements, with many having rather ''vague'' descriptions. Thus, actively attempting to earn them may seem daunting to many players. Demonstration videos would provide clarity and encouragement to both newcomers and achievement hunters alike.
 +
=== ''"How should achievements be demonstrated?"'' ===
 +
Any achievements showcased should be earned in intended ways, utilizing simplest methods. [[Strategy#Achievement_strategies|This page]] should serve as a general guide. Weapon unlocks and cosmetics should be avoided unless essential to earning the achievement. General achievements that are earnable by any class should feature the [[Scout]] by default. Demonstrations should be primarily versus [[bots]], though versing another player will be necessary at times.
 +
* '''''[[Taunts#Kill_taunts|Taunt kill]] and [[Deathcam]]-related achievements:''''' Should feature the victim's Deathcam perspective of the player earning the achievement.
 +
* '''''Achievements involving performance of a repetitive task over a lengthy period of time:''''' Should be presented with a fade effect representing a time lapse, with only the start and earning of the achievement needed to be shown.
 +
* '''''[[Achievement_items|Milestone achievements]]:''''' Could be accomplished with either a brief compilation of the prerequisite achievements being earned, or with a simple showing of only the final achievement popup, along with the associated achievement item being claimed from the notifications menu.
 +
* '''''Achievements requiring Steam friends:''''' These will require alt accounts or coordination amongst contributors.
 +
* '''''Unobtainable achievements (ie certain [[Replay_achievements|Replay achievements]]):''''' Should be presented with a note informing watchers the achievement is currently unable to be earned.
 +
* '''''[[Achievements#Joke_achievements|Joke achievements]]:''''' A demonstration should not be necessary for these.
 +
=== ''"Where should achievements be demonstrated?"'' ===
 +
Achievements should generally be showcased on tr_karma_wiki, tr_karma_event_wiki, or a variant edited in [[Valve_Hammer_Editor|Hammer]] with altered bot spawn locations.
 +
* '''''[[Arena]] achievements:''''' arena_karma_wiki.
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* '''''[[Capture the Flag]] achievements:''''' ctf_karma_wiki.
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* '''''[[Control point]] achievements:''''' cp_karma_wiki.
 +
* '''''[[King of the Hill]] achievements:''''' koth_karma_wiki.
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* '''''[[Mann_vs._Machievements|MvM achievements]]:''''' mvm_karma_wiki. Can utilize custom waves.
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* '''''[[Payload]] achievements:''''' pl_karma_wiki.
 +
* '''''[[List_of_maps|Map]]-specific achievements:''''' The official map associated with the achievement. MvM maps can utilize custom waves.
 +
* '''''Event-related achievements:''''' tr_karma_event_wiki or an edited variant.
 +
* '''''[[Replay]] achievements:''''' Should only use replays taken from one of the maps listed above.
 +
[[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 19:43, 27 June 2024 (UTC)
 +
 
 +
: {{c|con}} My personal vote on this would be a no. I just don't see the need and it would feel spammy. The majority of achievements are pretty self explanitory. The few that are vague are thouroughly explained in the [[Obtaining General achievements|"Obtaining Achievements"]] type pages. This would be a massive ammount of work to produce and aprove all of these for what feels like very little to no gain in my opinion. Producing hundreds of videos explaining basic things feels like a huge waste of energy. I could maybe see an argument for making "official guides" for some of the more convoluted achievements but the wiki definitely shouldn't be making hundreds of videos covering basic stuff like "Destroy 3 teleporter entrances". [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 20:15, 27 June 2024 (UTC)
 +
:: Time and energy are non-factors as I am entirely willing to solo produce these if needed. And even basic achievements have their nuances. Per your example, does "Destroy 3 teleporter entrances" include ones that are being constructed? What about ones that are being sapped? Do destruction assists count? Et cetera. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 20:39, 27 June 2024 (UTC)
 +
 
 +
:::I've heard that quite a few times about different projects, this is not something you will finish, trust me. I personally don't believe these add much value, some achievements are very self-explanatory, and the how-to is exactly why we have these pages. It's a neat idea, but there's too much that would go into these (including needing to pretty much reset all your achievements each time). If a project is going to be made, it needs to be accessible for everyone, or at least more than a few people willing to reset all their achievements.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:17, 27 June 2024 (UTC)
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::::It took only a few hours to make/edit the 5 example videos, the rest of the time I spent working on this project was spent planning and mapping (I had to learn how to use Hammer). Realistically, it would only take a few months for me to complete them all, and that's just with one person working on them. As for resetting achievements, [https://github.com/gibbed/SteamAchievementManager Steam Achievement Manager] is a facilitative way to modify your Steam achievement progress at will. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 23:18, 27 June 2024 (UTC)
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:::::And to refute the idea that a lot of the achievements are ''"too basic,"'' this same logic could apply just as much to any other demonstrations: [[weapons]] can simply be playtested by anyone booting up the game and firing them a few times, [[taunts]] can be freely previewed in the [[Mann Co. Store]], all the [[Cosmetic_item|cosmetic]] videos exist simply to show they can earn assists, and so on. Meanwhile, a great deal of achievements are rather specific or obtuse in how to actually earn them and would greatly benefit from a video demonstration. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 23:43, 27 June 2024 (UTC)
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{{Outdent|5}}There is no real refuting here, this is people giving their opinion. The issue is that, yeah, it's possible to do this on your own, but if you're going to have to make 520 videos you're going to give up at some point. As for Steam Achievement Manager, that's an outside program that may or may not be considered a cheat by Valve (at the very least, we don't wanna rely on this program to have to reset specific achievements). Weapons can be playtested, unless you don't have them. Taunts can be previewed in the store, except it doesn't show off M1/M2, and doesn't show off a full taunt (intro, loop, exit). Cosmetic demonstrations aren't being made anymore because they're all the same, so we scrapped them.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 27 June 2024 (UTC)
 +
:SAM is moreso a debugging tool than a cheat. I'm certain most people use it to earn bugged achievements that wouldn't activate for them for whatever reason. That argument aside, I am more than willing to continue working on this project if given a greenlight, or in the case the greenlight only comes after a certain trust is built, I'd still be working on it until then. I'll provide updates, including more videos, more maps, thumbnails, etc. The only achievements I might need outside help with are the ones which require multiple Steam friends. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 00:13, 28 June 2024 (UTC)
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::It's not much of a debugging tool, but there are in-game features to reset achievements, too, which is what we would use instead. The Wiki being official means if we officially require people to use that program, it's a form of endorsement, which is not something we want. Many achievement demonstrations would also simply not be interesting or very hard to demonstrate (winning 142 rounds of a map, collect 1 million MvM credits/killing 1 million robots, destroying 100 enemy stickybombs with the Scottish Resistance). Some would also not be a proper demonstration: Winning a map without losing a control point on Hydro or winning a round of Well within 5 minutes would just consist of either regular gameplay or an empty server where you run on control points. The former is too much for a demonstration, and the latter is not demonstrating anything. Also note, this is the last message I'll leave here (but I will still watch the conversation) as I don't want the convo being stopped by a constant back-and-forth and possibly have people not engage in the conversation because of it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:29, 28 June 2024 (UTC)
 +
:::I can see the rationale behind wanting to use the more 'official' means of resetting achievements, and I will aim to utilize that from now on. As far as whether or not an achievement is demonstrated ''"properly,"'' this is entirely subjective, as achievements can be earned in a variety of ways outside the intended/idealistic means; I merely wish to provide an example of the most basic methods which anyone can reliably follow. Whether or not a demonstration is ''"interesting"'' is also subjective. I appreciate the earnest provision of your viewpoints and criticisms, and I too shall disengage from this back-and-forth to allow more opinions to be shared. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 00:43, 28 June 2024 (UTC)
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:::: I really don't see the issue with using SAM or any other tool to lock/unlock the achievements as needed for the demo... The argument that we'd be endorsing it is quite absurd, this would be behind-the-scenes stuff.
 +
:::: That said, it is unreasonable to make over 500 videos and some achievements would be hard to demonstrate (progress ones, for example). I wouldn't be against making a "walkthrough" for some very specific achievements like the Merasmus TV one, but that wouldn't really fall under this project (it would just be an addition to the strategy page). — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:55, 4 July 2024 (UTC)
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<!-- ~~~~ -->

Latest revision as of 19:25, 4 July 2024

Needed

Tools

Chemistry Set Chemistry Set

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Old discussion (2020)

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The Strangifier demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? Mediarch User Mediarch PFP.pngTalkMy Edits 22:01, 29 May 2024 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

Pictogram wait.png This demonstration has been reserved: Rocket bacon (talk) 00:04, 3 July 2024 (UTC)

Pictogram comment.png Status: No demonstration submitted

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

I think I can do this one, I got two extra accounts just sitting here for years, I want to give it a shot. Rocket bacon (talk) 00:04, 3 July 2024 (UTC)

Question: Must I show the "Use" option even if the account I'll be using to gift it already is premium (a pop-up comes up saying the account already is premium)? Or should I use it on an account with no premium, and then demonstrate the process of gifting it? Sorry if it sounds confusing, I'm just trying to come up with the best way to do this one. Rocket bacon (talk) 19:53, 3 July 2024 (UTC)

Yes, the item must be used, and the trading itself must also be shown, as well as showing the gifter receiving the speks.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:15, 3 July 2024 (UTC)

Something Special For Someone Special Something Special For Someone Special (Tool)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 00:29, 2 May 2024 (UTC)

Pictogram comment.png Status: No demonstration submitted

Old discussion (2019)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

I guess I should give an update on this. I'm still up for doing this one. The plan was to do it with Cheddar but currently a lot of the community wanted to boycott spending money on the game because of the bot situation so Cheddar wanted to delay this until....idk when. Valve just banned the majority of the bots and new bot hosting accounts are getting banned as they're being created so I think now is as good as time as any to do this demo. But I can't do it by myself so I need to talk with Cheddar_ and see if he's still available for it or I need an assistant who's willing to help with it. Mediarch User Mediarch PFP.pngTalkMy Edits 11:17, 29 June 2024 (UTC)

I get that you don't agree with the decision but the sassy "delayed until Idk I guess" comments are pretty annoying. No one can see in the future as to when stuff like this will cool down. If I say something like "do it in a week" and it's still an issue in a week, you would've been upset too.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:59, 29 June 2024 (UTC)
I'm not trying to be sassy. I'm not complaining. Sorry if it comes off that way. That's not my intention. It's just been nearly two full months with zero communication about the status of the demonstration. Reservations are technically only valid for two weeks so I simply wanted to make sure that everyone knew that I was still planning to do it. Mediarch User Mediarch PFP.pngTalkMy Edits 12:41, 29 June 2024 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Demonstrate all powerups.
Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Pictogram comment.png Status: No demonstration submitted

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)

Action

Spellbook Magazine Spellbook Magazine

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Status: No demonstration submitted

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).
Suggestion: Use tf_test_spellindex to always get a specific spell · Ashe (talk) 21:19, 28 January 2024 (UTC)

Fancy Spellbook Fancy Spellbook

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Pictogram comment.png Status: No demonstration submitted

Fireproof Secret Diary Fireproof Secret Diary

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Pictogram comment.png Status: No demonstration submitted

Kritz or Treat Canteen Kritz or Treat Canteen

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Heavyhumiliation.png Match outcomes

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Need to be redone

Crusader's Crossbow Crusader's Crossbow

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.
Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

Pictogram comment.png Status: No demonstration submitted

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

Enforcer Enforcer

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Holiday Punch Holiday Punch

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.
Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

Pictogram comment.png Status: No demonstration submitted

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)

Original Original

Pictogram wait.png This demonstration has been reserved: MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)
Pictogram comment.png Missing new reload sound

Pictogram comment.png Status: No demonstration submitted

Old Reservation (5th January 2024)

I'd say this is an incredibly low priority one, may not even be worth redoing.
GrampaSwood (talk) 11:23, 17 January 2023 (UTC)

I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Here is the link to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — MudkipOnYT (talk) 12:10, 6 April 2024 (UTC)

In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. Qwertyxp2000 (talk) 22:03, 22 April 2024 (UTC)

Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - MudkipOnYT (talk) 10:05, 23 April 2024 (UTC)

Power Up Canteen Power Up Canteen

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

Pictogram comment.png Status: No demonstration submitted

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: KingK (talk) 04:16, 6 January 2024 (UTC)
Pictogram comment.png Updated description. (Also handy for putting out a fire)
Pictogram comment.png Extinguish an ally reduces the cooldown by 20%

Pictogram comment.png Status: No demonstration submitted

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Hey there, I decided I'd help out on this Hopefully around Jan 8-9 would be where I have everything for this demonstration. KingK (talk) 04:16, 6 January 2024 (UTC)

Alright I got it all right here.

Video - KingK (talk) 03:51, 10 January 2024 (UTC)

Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:48, 10 January 2024 (UTC)


Aight will get working on it, Thanks Grampa Swood KingK (talk) 11:52, 10 January 2024 (UTC)
Here's the newly updated video
Video
KingK (talk) 15:54, 12 January 2024 (UTC)
The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · Ashe (talk) 22:30, 24 January 2024 (UTC)
For a future demonstrator, you will have to use these files that override the allclass animations of the sniper so the self aware appears at it should in the loadout. Use it only for the loadout. It also includes a fix for the mutated milk loadout pose too · Ashe (talk) 18:20, 7 June 2024 (UTC)

Chargin' Targe Chargin' Targe, Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Should be redone to show that charging with the shields remove debuffs

Pictogram comment.png Status: No demonstration submitted

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker, and Half-Zatoichi Half-Zatoichi

Pictogram wait.png This demonstration has been reserved: CheddarTalk 18:35, 3 July 2024 (UTC)
Pictogram comment.png Show slower deploy and holster comparision.

Pictogram comment.png Status: No demonstration submitted

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

I think I am capable of doing demonstrations again. As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

What edits/contributions have you made that you did not get credited for?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 05:13, 19 April 2024 (UTC)
Oh, I dunno, this, this, and especially these.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 15:57, 19 April 2024 (UTC)
On all of these edits you are credited just fine. How did you expect to be credited?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:00, 19 April 2024 (UTC)
Wikicheivments? I never got another one since November. Mediarch is getting all the fame and glory. I just don't wanna think I'm the odd one out.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 16:15, 19 April 2024 (UTC)
Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — payn. Beggar's Bazooka.png Talk Speech voice.png Contribs Market Gardener.png 00:02, 13 May 2024 (UTC)

Kritzkrieg Kritzkrieg

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.
Pictogram comment.png Does not show health of patients, overheal is not shown properly.

Pictogram comment.png Status: No demonstration submitted

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Trading demonstration

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

Pictogram comment.png Status: No demonstration submitted

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Ullapool Caber Ullapool Caber

Pictogram wait.png This demonstration has been reserved: CheddarTalk 11:04, 20 April 2024 (UTC)
Pictogram comment.png Does not demonstrate activation on cloaked enemy Spies
Pictogram comment.png Does not demonstrate activation on disguised enemy Spies
Pictogram comment.png Does not demonstrate damage penalty of the grenade stick

Demonstration link

Pictogram info.png  Status: Review needed

This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.

Part 1: The Main Gang (Pyro, Soldier, Medic)

  1. Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
  2. After landing, kill the Pyro with the now empty caber.
  3. Kill the Soldier with consecutive hits of the empty caber.
  4. Kill the Medic with consecutive hits of the empty caber.
  5. Taunt

Part 2: Blast Radius Tests + Caber Jumping

Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.

  1. Approach between an enemy Engineer and an enemy Sniper. [Note: Friendly Scout is moved to the next Act]
  2. Look at both of them while standing still.
  3. Look down at the ground and then swing the caber.
  4. Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
  5. Look at the enemy players again.
  6. Run to the Resupply room, look at the sign, and enter the room.
  7. Touch the Resupply cabinet.
  8. Repeat Step 4.
  9. Run to the Resupply room and immediately go to the Resupply cabinet and out.
  10. Approach a high location (in the current video, it is a bunch of crates)
  11. Jump and strike the wall of the high location to get to the top of it.

Part 3: Player Interactions

First part is a single enemy Spy.

Part 3a: Cloaked Spy

  1. Let the Spy cloak
  2. Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
  3. Refresh the screen to the next scene...

There are two players on the side, a friendly Scout and an enemy Spy.

Part 3b: Disguised Spy

  1. Let the Spy disguise as a friendly Scout.
  2. Approach friendly Scout and attack with the full caber. Nothing should happen.
  3. Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.

Part 4: Deployment and Holstering

  • Do the same set of actions as the current video, or in any appropriate method.

Qwertyxp2000 (talk) 02:23, 22 June 2022 (UTC) Qwertyxp2000 (talk) 02:31, 22 June 2022 (UTC)

Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — Wind 21:39, 31 July 2022 (UTC)
Here is the video, feedback needed!
CheddarTalk 11:03, 4 May 2024 (UTC)
I consider that the holster penalty clip doesn't show the penalty properly. For this case, you should just use the sticky launcher. Also, the demo doesn't show the dmg penalty the stick has. You should use a demoman to show the dmg as 55*3 = 165, not enough dmg to kill a demo · Ashe (talk) 00:07, 8 June 2024 (UTC)
I agree with the addition of one more clip of the empty caber versus the bottle. Here’s what I think should occur after the deployment and bolstering scene…

Part 5: Rate and Damage Comparison

Two clips side by side with enemy Pyro. One side is the bottle, the other side is the empty caber.

  1. Wait for a few seconds
  2. Strike the Pyro off cooldown with both weapons

Qwertyxp2000 (talk) 23:29, 8 June 2024 (UTC)

I would turn the Demoman so that the Caber is visible in the Loadout menu, as the current demo does. I'm assuming the first miss when looking at the ground is intentional, to show off it needs crouching. Because of the viewmodel of the Caber, it may be a neat addition (in the Bottle damage comparison clip) to first inspect the caber and show it as broken. I would also like to see an additional clip that shows that hitting someone's legs (while you crouch) will do more damage. Show this off on a side-by-side comparison with a regular hit to the body on a class with 125 HP, as it can make the difference between life and death.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:54, 30 June 2024 (UTC)

RED Teleporter.png Teleporters

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show the updated metal cost.

Pictogram comment.png Status: No demonstration submitted

Amputator Amputator

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 04:11, 31 May 2024 (UTC)
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)

Direct Hit Direct Hit

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.

Pictogram comment.png Status: No demonstration submitted

Pomson 6000 Pomson 6000

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.

Pictogram comment.png Status: No demonstration submitted

Thermal Thruster Thermal Thruster

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Video doesn't show the increased knockback while using the item

Pictogram comment.png Status: No demonstration submitted

This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Natascha Natascha

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.

Pictogram comment.png Status: No demonstration submitted

Surgeon's Squeezebox Surgeon's Squeezebox

Pictogram wait.png This demonstration has been reserved: GrampaSwood
Pictogram comment.png Needs to show the full music loop.
Demonstration link

Pictogram info.png  Status: Review needed

My only concern is the audio being too quiet. The music fades out before the taunt music starts, as usual, and the music should be a full loop.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:54, 30 June 2024 (UTC)

Team Fortress Classic

TFC Crowbar.PNG Crowbar (Classic)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)
I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · Ashe (talk) 15:21, 3 May 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)

Closed Captions/Subtitles

Random thought today for a low priority task: creating subtitle files to explain what is being demonstrated during the videos. Potentially beneficial for new players; for example, and what made me think of this, during the pomson video we're shown a spy POV getting hit by the pomson to demonstrate the cloak drain, which is only noticed if the player is looking at the cloak HUD element, which is pretty easy to miss (imo), especially if you're new and have no idea what's going on and are just looking at the engie firing the shot.

Looking at youtube supported formats I'd reckon TTML is probably the way to go since it supports positioning (important imo) and styling (not very important imo). I've found this open source editor which supports TTML and offers a built in video-from-url import for syncing. - After messing around for a bit, positioning seems very disconnected between the previews in that app and actually uploading the files to youtube, although once the proper settings are found it should be a breeze to copy paste the templates before submitting, might investigate after finals done next week if I can remember.

On the admin side of things, seems like it's about 5 clicks to add a subtitle file. Subtitle editor permissions exist so it doesn't have to only be one person officially implementing these (which is what uploads appears to be if I'm not mistaken). Potentially the actual subtitle file contents could be put into this project's page as subpages e.g. Weapon Demonstration/Subtitles/Pomson 6000 Weapon Demonstration/Subtitles/Pomson 6000/es and then create a category to mark them as ready to upload/update. Jh34ghu43gu (talk) 19:31, 27 June 2024 (UTC)

Investigation has been made, a combination of the subtitling software aegisub and a corresponding converter app work wonderfully. No positioning nonsense like all the other editors I could find and they offer style + positional templates so everything can be standardized. I've uploaded an example for half of the pomson demo (creating templates and finding the software wore me out too much to finish it rn). 240p bc I have .1kbps upload and can't be arsed waiting to upload HD. Jh34ghu43gu (talk) 06:27, 1 July 2024 (UTC)
The issue is actually uploading the subtitles. I've actually uploaded subtitles for all intro videos back when we uploaded the zombie infection one and it was such a pain... I took me days. YouTube has a way to bulk upload them, but it seems limited to business accounts, which we are not and can't apply for.
A request that is very frequent, and something that I've done a few times, is adding timestamps for when something happens in a video (c this video - a commenter asked to add timestamps for each minigun). I think we could do that more often out of courtesy (it actually does help), but not as a requirement for demos. — Tark 17:41, 4 July 2024 (UTC)
As mentioned, there is a separate permission for subtitles. Seems like you can also upload the subtitles from an API. Potentially this can be combined with the subtitle page idea and have a bot with a subtitle permission yt account to automatically upload them from the wiki. Jh34ghu43gu (talk) 18:37, 4 July 2024 (UTC)
I personally don't like the idea of describing it with text, as I'm afraid we or the people might get reliant on it, rather than the textless demonstration. Plus, it'll likely become outdated very fast.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:25, 4 July 2024 (UTC)

Achievement Demonstrations on the official TF Wiki YouTube channel

Weapon demonstrations are very helpful in letting newer players know how a weapon fires or how an unlock's attributes affect standard gameplay, while keeping older players up-to-date on balance changes. But what if we assisted players of all kinds in learning how to earn TF2's 520 achievements? Introducing Achievement Demonstrations! (Video)

"Why demonstrate achievements?"

TF2 has hundreds of achievements, with many having rather vague descriptions. Thus, actively attempting to earn them may seem daunting to many players. Demonstration videos would provide clarity and encouragement to both newcomers and achievement hunters alike.

"How should achievements be demonstrated?"

Any achievements showcased should be earned in intended ways, utilizing simplest methods. This page should serve as a general guide. Weapon unlocks and cosmetics should be avoided unless essential to earning the achievement. General achievements that are earnable by any class should feature the Scout by default. Demonstrations should be primarily versus bots, though versing another player will be necessary at times.

  • Taunt kill and Deathcam-related achievements: Should feature the victim's Deathcam perspective of the player earning the achievement.
  • Achievements involving performance of a repetitive task over a lengthy period of time: Should be presented with a fade effect representing a time lapse, with only the start and earning of the achievement needed to be shown.
  • Milestone achievements: Could be accomplished with either a brief compilation of the prerequisite achievements being earned, or with a simple showing of only the final achievement popup, along with the associated achievement item being claimed from the notifications menu.
  • Achievements requiring Steam friends: These will require alt accounts or coordination amongst contributors.
  • Unobtainable achievements (ie certain Replay achievements): Should be presented with a note informing watchers the achievement is currently unable to be earned.
  • Joke achievements: A demonstration should not be necessary for these.

"Where should achievements be demonstrated?"

Achievements should generally be showcased on tr_karma_wiki, tr_karma_event_wiki, or a variant edited in Hammer with altered bot spawn locations.

  • Arena achievements: arena_karma_wiki.
  • Capture the Flag achievements: ctf_karma_wiki.
  • Control point achievements: cp_karma_wiki.
  • King of the Hill achievements: koth_karma_wiki.
  • MvM achievements: mvm_karma_wiki. Can utilize custom waves.
  • Payload achievements: pl_karma_wiki.
  • Map-specific achievements: The official map associated with the achievement. MvM maps can utilize custom waves.
  • Event-related achievements: tr_karma_event_wiki or an edited variant.
  • Replay achievements: Should only use replays taken from one of the maps listed above.

$ɪʀ ₱ʀɪᴢᴇ (talk) 19:43, 27 June 2024 (UTC)

Pictogram minus.png Con My personal vote on this would be a no. I just don't see the need and it would feel spammy. The majority of achievements are pretty self explanitory. The few that are vague are thouroughly explained in the "Obtaining Achievements" type pages. This would be a massive ammount of work to produce and aprove all of these for what feels like very little to no gain in my opinion. Producing hundreds of videos explaining basic things feels like a huge waste of energy. I could maybe see an argument for making "official guides" for some of the more convoluted achievements but the wiki definitely shouldn't be making hundreds of videos covering basic stuff like "Destroy 3 teleporter entrances". Mediarch User Mediarch PFP.pngTalkMy Edits 20:15, 27 June 2024 (UTC)
Time and energy are non-factors as I am entirely willing to solo produce these if needed. And even basic achievements have their nuances. Per your example, does "Destroy 3 teleporter entrances" include ones that are being constructed? What about ones that are being sapped? Do destruction assists count? Et cetera. $ɪʀ ₱ʀɪᴢᴇ (talk) 20:39, 27 June 2024 (UTC)
I've heard that quite a few times about different projects, this is not something you will finish, trust me. I personally don't believe these add much value, some achievements are very self-explanatory, and the how-to is exactly why we have these pages. It's a neat idea, but there's too much that would go into these (including needing to pretty much reset all your achievements each time). If a project is going to be made, it needs to be accessible for everyone, or at least more than a few people willing to reset all their achievements.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 22:17, 27 June 2024 (UTC)
It took only a few hours to make/edit the 5 example videos, the rest of the time I spent working on this project was spent planning and mapping (I had to learn how to use Hammer). Realistically, it would only take a few months for me to complete them all, and that's just with one person working on them. As for resetting achievements, Steam Achievement Manager is a facilitative way to modify your Steam achievement progress at will. $ɪʀ ₱ʀɪᴢᴇ (talk) 23:18, 27 June 2024 (UTC)
And to refute the idea that a lot of the achievements are "too basic," this same logic could apply just as much to any other demonstrations: weapons can simply be playtested by anyone booting up the game and firing them a few times, taunts can be freely previewed in the Mann Co. Store, all the cosmetic videos exist simply to show they can earn assists, and so on. Meanwhile, a great deal of achievements are rather specific or obtuse in how to actually earn them and would greatly benefit from a video demonstration. $ɪʀ ₱ʀɪᴢᴇ (talk) 23:43, 27 June 2024 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────There is no real refuting here, this is people giving their opinion. The issue is that, yeah, it's possible to do this on your own, but if you're going to have to make 520 videos you're going to give up at some point. As for Steam Achievement Manager, that's an outside program that may or may not be considered a cheat by Valve (at the very least, we don't wanna rely on this program to have to reset specific achievements). Weapons can be playtested, unless you don't have them. Taunts can be previewed in the store, except it doesn't show off M1/M2, and doesn't show off a full taunt (intro, loop, exit). Cosmetic demonstrations aren't being made anymore because they're all the same, so we scrapped them.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:58, 27 June 2024 (UTC)

SAM is moreso a debugging tool than a cheat. I'm certain most people use it to earn bugged achievements that wouldn't activate for them for whatever reason. That argument aside, I am more than willing to continue working on this project if given a greenlight, or in the case the greenlight only comes after a certain trust is built, I'd still be working on it until then. I'll provide updates, including more videos, more maps, thumbnails, etc. The only achievements I might need outside help with are the ones which require multiple Steam friends. $ɪʀ ₱ʀɪᴢᴇ (talk) 00:13, 28 June 2024 (UTC)
It's not much of a debugging tool, but there are in-game features to reset achievements, too, which is what we would use instead. The Wiki being official means if we officially require people to use that program, it's a form of endorsement, which is not something we want. Many achievement demonstrations would also simply not be interesting or very hard to demonstrate (winning 142 rounds of a map, collect 1 million MvM credits/killing 1 million robots, destroying 100 enemy stickybombs with the Scottish Resistance). Some would also not be a proper demonstration: Winning a map without losing a control point on Hydro or winning a round of Well within 5 minutes would just consist of either regular gameplay or an empty server where you run on control points. The former is too much for a demonstration, and the latter is not demonstrating anything. Also note, this is the last message I'll leave here (but I will still watch the conversation) as I don't want the convo being stopped by a constant back-and-forth and possibly have people not engage in the conversation because of it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:29, 28 June 2024 (UTC)
I can see the rationale behind wanting to use the more 'official' means of resetting achievements, and I will aim to utilize that from now on. As far as whether or not an achievement is demonstrated "properly," this is entirely subjective, as achievements can be earned in a variety of ways outside the intended/idealistic means; I merely wish to provide an example of the most basic methods which anyone can reliably follow. Whether or not a demonstration is "interesting" is also subjective. I appreciate the earnest provision of your viewpoints and criticisms, and I too shall disengage from this back-and-forth to allow more opinions to be shared. $ɪʀ ₱ʀɪᴢᴇ (talk) 00:43, 28 June 2024 (UTC)
I really don't see the issue with using SAM or any other tool to lock/unlock the achievements as needed for the demo... The argument that we'd be endorsing it is quite absurd, this would be behind-the-scenes stuff.
That said, it is unreasonable to make over 500 videos and some achievements would be hard to demonstrate (progress ones, for example). I wouldn't be against making a "walkthrough" for some very specific achievements like the Merasmus TV one, but that wouldn't really fall under this project (it would just be an addition to the strategy page). — Tark 17:55, 4 July 2024 (UTC)