Difference between revisions of "Lugermorph"
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* When "Details" is selected for a Lugermorph obtained from ''Poker Night at the Inventory'', the Mann Co. Catalog will jump to the first item, the [[Kritzkrieg]], likely due to its separate internal item ID from the {{botignore|original}}. | * When "Details" is selected for a Lugermorph obtained from ''Poker Night at the Inventory'', the Mann Co. Catalog will jump to the first item, the [[Kritzkrieg]], likely due to its separate internal item ID from the {{botignore|original}}. | ||
* When reloading the Lugermorph, no magazine is removed or loaded into the weapon. | * When reloading the Lugermorph, no magazine is removed or loaded into the weapon. | ||
− | * When inspecting the Lugermorph, the Engineer and Scout both use the same inspection animation as the stock Pistol. However, due to lacking of the magazine model, the character's hand will hold | + | * When inspecting the Lugermorph, the Engineer and Scout both use the same inspection animation as the stock Pistol. However, due to lacking of the magazine model, the character's hand will hold nothing when the magazine should be held. |
== Trivia == | == Trivia == |
Revision as of 15:10, 9 July 2018
“ | Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
— Lugermorph publicity blurb
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” |
The Lugermorph (/'ljuːgɛrmɒrf/ loo-gerr-morf) is a promotional secondary weapon for the Scout and Engineer. It is based upon the sidearm of Max, the "hyperkinetic rabbity thing" from Sam & Max.
This weapon functions identically to the Pistol.
This item was awarded in the Vintage quality to players who purchased Sam & Max: The Devil's Playhouse on Steam or Telltale store before April 26, 2010.
Currently, it is awarded in Unique quality to players who complete the Poker Night at the Inventory achievement Special Item: Max by defeating Max in a knockout round.
The kill icon for the Lugermorph was contributed by NeoDement.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 22 |
Base damage | 100% | 15 |
Maximum fall-off | 52.8% | 8 |
Point blank | 20-22 | |
Medium range | 10-15 | |
Long range | 8-9 | |
Critical | 45 | |
Mini-crit | 20 - 30 | |
Function times | ||
Attack interval | 0.17 s | |
Reload | Engineer: 1.36 s Scout: 1.25 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Scout
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Engineer
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Poker Night at the Inventory
Special Item: Max Knock out Max after he's bought in with his special item. |
Update history
- The Lugermorph was added to the game.
- The Lugermorph became equipable by the Engineer.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] The Lugermorph received its own kill icon.
- Fixed some viewmodel bugs.
- [Undocumented] Lugermorphs obtained from the The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage.
- [Undocumented] Changed quality of some Vintage Lugermorphs to unique in player's backpacks.
- Added Killstreak Kits for this weapon.
- Lugermorph Killstreakifier can now be applied to all Lugermorph guns.
- Fixed Lugermorph animations.
- Fixed The Lugermorph not displaying when inspected in the backpack.
Bugs
- When "Details" is selected for a Lugermorph obtained from Poker Night at the Inventory, the Mann Co. Catalog will jump to the first item, the Kritzkrieg, likely due to its separate internal item ID from the original.
- When reloading the Lugermorph, no magazine is removed or loaded into the weapon.
- When inspecting the Lugermorph, the Engineer and Scout both use the same inspection animation as the stock Pistol. However, due to lacking of the magazine model, the character's hand will hold nothing when the magazine should be held.
Trivia
- The name "Lugermorph" is a portmanteau of "Luger", a German sidearm that the Lugermorph's model is based on, and "lagomorph", the taxonomic order that Max claims to be part of.
- The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory.
- The Lugermorph released with Poker Night at the Inventory uses a separate internal item ID from the Lugermorph originally released in The Devil's Playhouse promotion; this technically makes it a different item.
Gallery
Scout first-person view.
Engineer first-person view.
RED Engineer first-person view with the Gunslinger equipped.
See also
- Pistol strategy (Scout)
- Pistol strategy (Engineer)
- Sam & Max: The Devil's Playhouse
- Poker Night at the Inventory
- Big Kill
- Bloodhound
- License to Maim
- Max's Severed Head
External links
- TF2 Official Blog: "It is a good day to be giant man"
- Telltale Games Official Blog: "SnM + Steam = BFF"
- "Get Your Telltale TF2 Items!"
- Sam & Max Wiki - Max's Gun
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