Team Fortress Wiki talk:Weapon Demonstration

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Needed

Battery Canteens Battery Canteens

I want to do this, but I think I'll screw up. Should I download the split-screen version of the recorder? Edit: Okay, I've watched the normal Power Canteen video, and I have a few questions. 1. On the Engineer critical canteen part, how would I be able to spawn a robot that doesn't shoot instantly? 2. On the Engineer über canteen part, how would I be able to place a robot that I can control with shooting? 3. On the Engineer Buildings Upgrade canteen part, how would I be able to start the wave and not have any robots come out? 4. On the Engineer Refill Ammo canteen part, on the level 3 Sentry, would I be able to use a Wrangler, shoot all its ammo, then return with a default loadout and show it? 5. On the Medic canteen part, how do I spawn a bot that I can control and name Friendly Scout? 6. On the Medic Refill Ammo part, how would I be able to get the first person view of the bot? 7. In the video, how would I be able to take away the chat box so it doesn't say "[player] used [canteen]!"? Thanks ahead of time. Punishment Fatal (talk) 20:29, 13 June 2013 (PDT)

For the bot stuff, you should look at this. For the chat stuff, you should use the setting hud_saytext_time 0. Darkid (talk|contribs) 20:36, 13 June 2013 (PDT)
Thanks for that. I have another question though. When I try to download WeGame, it comes up with an error saying that my browser (Google Chrome) can't find that page. What should I do? Edit: Okay, I found out that WeGame was sold to Tagged and is no longer working. Is there any other sources besides Fraps that could work? I don't want to pay for it, and also I don't think Source Recorder can record me actually showing off the item in the loadout screen. Punishment Fatal (talk) 23:04, 13 June 2013 (PDT)
Yes source recorder only record in-game [...]. But i'll recommended you to use "Mirillis Action!" [...] it's a recorder which is similar as fraps but trust me Mirillis Action is better. User Karmacharger Charger 2.png Karmacharger 4:01 , 6/14/2013 (PDT)
Sweet, thanks for helping! (P.S. In future reference, thanks for giving me a little layout for the Battery Canteens). Punishment Fatal (talk) 02:32, 14 June 2013 (PDT)
Edit: I don't think I can take this recording job anymore. When I try to upload a video, it says that it's in the wrong format so I can't do so. Also, whenever I record, I have a terrible framerate (around 15-20ish), and my HUD's messed up since I had a custom one before I reset it, and deleting most of the files did nothing. Punishment Fatal (talk) 11:37, 14 June 2013 (PDT)
Youtube only support (.MOV .MPEG4 .AVI .WMV .MPEGPS .FLV .3GPP .WebM) what kind of video format do you used? .AVI and .WMV is recommended also there is another location folder for the hud Here (Steam\steamapps\common\Team Fortress 2\tf\download). in mirillis action make sure the record option is .Avi file format , 60 fps , video size original if framerate are still terrible Try using Fraps to record. User Karmacharger Charger 2.png Karmacharger 8:38 , 6/15/2013 (PDT)
Punishment Fatal: Since this is your first demo (and it's a big one), you should try uploading a sample clip having the same video quality as the final demonstration, in order to check that it meets the quality requirements — Wind 13:10, 15 June 2013 (PDT)
Alright, but I do run into 2 problems. My first problem is that I can't find the sound file for the recordings and that I can't find the training_vid mp3 sound files anywhere. Where might I be able to find them? Edit: Sorry for the inconvenience, but I can't do this one anymore. My frames are really bugging me with any recording software and only if I put it at the lowest settings do I get decent ones.

The preceding unsigned comment was added by Punishment Fatal (talk) • (contribs)

You can use source recorder, which can render at any framerate and any quality, regardless of how fast or slow your computer is (it'll just take more time) — Wind 15:22, 23 June 2013 (PDT)
Karmacharger: Please do not link to pirated software, it is against the terms of use of the wiki. I will have to block you if you do it again :( — Wind 13:10, 15 June 2013 (PDT)
Sorry , didn't know that D: User Karmacharger Charger 2.png Karmacharger 3:02 , 6/16/2013 (PDT)
Should i do the same way as Power Up Canteen video? User Karmacharger Charger 2.png Karmacharger 10:43 PM 7/19/2013 (PDT)
Yes. The only difference between the two (as far as I'm aware) is that the Battery Canteen doesn't have different skins for different types of fill. — Armisael (T · C) 07:46, 19 July 2013 (PDT)

Cosmetics

Reindoonicorn Reindoonicorn

Quality Test Video: http://www.youtube.com/watch?v=qtmRRRQZlH0&feature=youtu.be Scoot-teh-Destroyer (talk) 13:27, 1 June 2013 (PDT)
looks good enough User Karmacharger Charger 2.png Karmacharger 3:18 , 6/2/2013 (PDT)
Ok, also, just want to inform you that I might take a while, I have exams until Thursday.Scoot-teh-Destroyer (talk) 08:22, 4 June 2013 (PDT)
You forgot to install the HUD modification file for yellow damage numbers — Wind 14:18, 10 June 2013 (PDT)
Sorry I haven't finished it, I came back from a vacation just a day or two ago. Scoot-teh-Destroyer (talk) 19:18, 3 July 2013 (PDT)

Unknown Monkeynaut Unknown Monkeynaut

Pictogram comment.png Pyroland assists

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 5:00 PM 10/16/2013 (PDT)

Need to be redone

Battalion's Backup Battalion's Backup

Why do all this have to be redo? User Karmacharger Charger 2.png Karmacharger 12:54 , 7/11/2013 (PDT)

There was a major balance patch released today. — Armisael (T · C) 21:57, 10 July 2013 (PDT)

Bazaar Bargain Bazaar Bargain

Beggar's Bazooka Beggar's Bazooka

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 07:22, 16 September 2013 (PDT)

With the latest map structure, I chose to approach the ammo demonstration in a more unified manner. Download it here. --Akuago220, The Jungle Expeditioner (talk) 20:15, 18 September 2013 (PDT)

Switch the reflect clips and the ammo clip.
Unbind your screenshot key when rendering the reflect clips so you don't get the 'take a screenshot!' dropdown thing.
In the overload jump clip, do another one immediately after the first to show that you don't get enough height to chain jumps.
In the other rocket jump clips, try to do a high jump and a long jump with each load.
Nice work on the ammo clip - it's much better than before. — Armisael (T · C) 21:25, 19 September 2013 (PDT)
Hopefully this does it, then. Download it here. --Akuago220, The Jungle Expeditioner (talk) 16:12, 22 September 2013 (PDT)
You seem to have duplicate rocket jump clips. The rest of it looks okay to me, but I expect winbd to be back shortly, and he may have other opinions. — Armisael (T · C) 17:43, 22 September 2013 (PDT)
Odd... it seems to be fixed now. Download it here. --Akuago220, The Jungle Expeditioner (talk) 22:30, 22 September 2013 (PDT)
I just realized that you never actually kill yourself using overload in that. After you kill the pyro with the overload explosions, let the last rocket off and then fill up one last time to show that. Other than that, it's good. Sorry for the back and forth on this one. — Armisael (T · C) 20:17, 24 September 2013 (PDT)
It's fine, I just hope that with this, it covers ALL basis this time. Download it here. --Akuago220, The Jungle Expeditioner (talk) 18:51, 25 September 2013 (PDT)
Uploading. — Armisael (T · C) 22:43, 25 September 2013 (PDT)

Black Box Black Box

I need help on the Pyro reflecting the rocket back to the Soldier for the health and kill. Also, I can not make a server for us to be in. -WDZOrangeJuice (talk) 14:00, 23 July 2013 (PDT)
You can use bot_forceattack2 1 to force the pyro to airblast instead of spraying flame. If that doesn't work, you'll have to find someone willing to host a server to run that map for you - I'm not aware of any. — Armisael (T · C) 14:29, 23 July 2013 (PDT)
http://www.youtube.com/watch?v=fNP-00qnwsA&feature=youtu.be (won't work because of redo) -WDZOrangeJuice (talk) 20:36, 28 July 2013 (PDT)
You've got some technical issues to correct here. You aren't recording at a 16:9 resolution, you're using custom fonts, and you seem to be having framerate issues in a couple places. There are also a few content problems, but you need to solve the technical ones first. — Armisael (T · C) 21:00, 28 July 2013 (PDT)
The custom font was included with the demonstration.vpk, and my computer is a bit weak, so I think that is causing the frame rate issues. -WDZOrangeJuice (talk) 21:46, 28 July 2013 (PDT)
Apologies - demostration.vpk had picked up some extra cruft, and one of the patches must've broken it. There's a fixed version available from on the main page now. Thank you for bringing this to my attention. — Armisael (T · C) 21:53, 28 July 2013 (PDT)
I'm going to skip this one. My computer is too weak to make the demonstration. -WDZOrangeJuice (talk) 21:06, 2 August 2013 (PDT)
http://youtu.be/PqT2q84AAhA The pyro airblast clip i just did a little mistake , i didn't refill the pyro's flamethrower clip (180). So is it acceptable? User Karmacharger Charger 2.png Karmacharger 3:21 PM 9/15/2013 (PDT)
You'll need to re-record the airblast clip so the pyro has 200 ammo. Other than that, it looks fine. — Armisael (T · C) 20:38, 15 September 2013 (PDT)
apologize , i feel so bad for taking it forever , i'm going to quit this one due to some random source recorder bugs. Which is making me can't process it. but anyway let me explain what happened , The last clip (Red black box soldier) when i play the new demo file. There is no explosive particle effect when i fire at the blu pyro and i've tried re-record like 5 times still unfortunately. Also vegas pro crash randomly without a reason or New errors and some more stuffs. just be honestly i don't really have a time to deal with all this. User Karmacharger Charger 2.png Karmacharger 8:09 PM 9/21/2013 (PDT)
It looks like you're having a lot of random crashes and other bugs lately :( Maybe Vegas is running out of RAM? — Wind 17:29, 29 September 2013 (PDT)

Buff Banner Buff Banner

Pictogram comment.png Should show you can hold the Banner and delay the minicrit boost if you hold down the mouse button. --Uknownada 00:53, 20 April 2013 (PDT)

Useful if true (I didn't even know), but pretty hard to demonstrate on video. Should be redone if someone can think of a way to demonstrate this clearly — Wind 16:00, 25 April 2013 (PDT)
Here's one possible way: Have a mini-video inset that shows someone's hand operating the mouse, and them clicking and releasing the button. It can be live-action or animated. Dogman15 00:17, 26 April 2013 (PDT)
Let's not do a live-action one, but animated would work, as long as it doesn't include any text — Wind 19:56, 2 May 2013 (PDT)

It won't be that hard. I actually learned it from watching TF2 videos. Just hold down the mouse button, and the horn stays on your screen. An example is minute 5:25 in this video.--Uknownada 21:08, 26 April 2013 (PDT)

I'm not sure if that's obvious enough, really. If you don't know what is going on, it feels like the buff banner is just being glitchy for a while — Wind 19:56, 2 May 2013 (PDT)
Maybe there could be a splitscreen with text in the top of each screen (similar to this video at 0:12). One screen would show the normal activation of the Buff Banner with "clicking the mouse button" in the top, and the other would show the Soldier holding the horn and walking around with it with "holding down the mouse button" in the top. That's really the only way I can think of to clearly demonstrate it. - Uufje 07:42, 3 May 2013 (PDT)
Let's go with that, but perhaps using icons like these except less phallic and more public domain. Could be used on both screens, staying there for both clips but with the button turning red when pressed on either screen. It's better to use icons than text when possible so that articles in other languages can use it as well — Wind 20:18, 6 May 2013 (PDT)

I really don't think it's a glitch. The Banner has always been able to do that. The Battalion's Backup and Concheror do the same thing (I didn't request those because I wanted this to be approved first). I'm sure you can be able to know what's going on.--Uknownada 23:34, 3 May 2013 (PDT)

I'm not saying it's a glitch, I'm saying it looks like a glitch to a viewer who doesn't know what is happening — Wind 20:18, 6 May 2013 (PDT)
I see. Okay, then.--Uknownada 15:44, 7 May 2013 (PDT)

This needs to be redone anyway cause of the new "Mini Crit" on the Hud to show that you are buffed. InstantMan (talk) 03:45, 15 August 2013 (PDT)

Buffalo Steak Sandvich Buffalo Steak Sandvich

I think the attribute of Buffalo Steak Sandvich and the Crit-a-Cola's 25% gain in damage taken does not apply to critical hits. I could be wrong, but would that be something noteworthy to show? -SwordM13X24 10/29/2013

Red Mini Sentry.png Combat Mini-Sentry Gun

I have a suggestion on showing the build speed difference between a mini that's freshly built vs one that's already built but being redeployed. Maybe the same can be done to the normal sentry, but level one only. -SwordM13X24

I suppose it makes sense but for the mini-sentry only, as it has the property that its building speed is not increased by hitting it with the Gunslinger. The other buildings behave all the same so there's no need to show it for them — Wind 17:29, 29 September 2013 (PDT)

Concheror Concheror

Cozy Camper Cozy Camper

Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 15:32, 10 July 2013 (PDT)

http://youtu.be/cKRLPgd-EvQArmisael (T · C) 21:55, 10 July 2013 (PDT)
I feel like the regen clip should come before the comparison clips--I felt like I got confused about what weapon we were talking about by the end. Darkid (Talk|Contribs) 21:27, 14 July 2013 (PDT)
http://youtu.be/wkcYBqoNudg You think so? The regen clip is really long and boring, which is why I put it at the end. — Armisael (T · C) 12:33, 15 July 2013 (PDT)
I think it's fine like it is; I think it's indeed better to put such a long clip at the end. - Uufje 10:45, 23 July 2013 (PDT)

Crusader's Crossbow Crusader's Crossbow

Dead Ringer Dead Ringer

At the old video's 2:50 timecode to show the damage resistance wears off after it's initial cloak without regenerating it's energy, I think it would be a lot more fair comparison if the Spy also got himself a health pack. -SwordM13X24

I reserve this as im just about to do it Theattackcorgi (talk) 13:54, 24 October 2013 (PDT) -Corgi

Escape Plan Escape Plan

There's a bug where you can no longer see the Mark for Death particle overhead when you're in thirdperson (either by cheat or taunt). I think this is because of a patch which removed that particle for local player. Is there anyway for me to show the effect, other than recording under the perspective of another player? --ThePsycho (talk) 14:33, 7 September 2013 (PDT)
Ok, problem solved. I never thought the method idlers used to get multiple instances of TF2 running would be so useful right now. --ThePsycho (talk) 12:10, 8 September 2013 (PDT)
Idle accounts are invaluable in demonstrations. Every other enemy or ally you see with a non-stock weapon in a video is another account, since you can't do that with bots. Try to figure out how the razorback video was recorded if you want to really think. — Armisael (T · C) 13:02, 8 September 2013 (PDT)
http://youtu.be/yHZe__hT7aE
I'm aware of transition fading issue after the mini-crit damage comparison clip so I'll fix that. Let me know if there's any other issues with this video.
Oh, and I know that real accounts are being used for non-stock enemy/ally player. I just want to say that being able to run multiple TF2 at the same time means you don't need another computer or player to help you out. --ThePsycho (talk) 21:30, 8 September 2013 (PDT)
The largest issue I see with this is the four-way speed comparison clip. Cropping the screens that way looks terrible (and yes, I know that that's what's in the current version) - a 2x2 grid shouldn't need any cropping at all. Unfortunately, I'm going to have to ask you to rerecord all the clips. I thought the 3D HUDs would be a good idea, but they aren't because they don't play nicely with srcdemo2. My apologies. — Armisael (T · C) 23:03, 9 September 2013 (PDT)
Alright, so I don't need to use any spiltscreen HUD and crop the clip at all, just resize it to fit the 2x2 area? --ThePsycho (talk) 05:07, 10 September 2013 (PDT)
That's the idea. I'm guessing at good formats here - it might not work, and there may be a better way. If you have an idea, feel free to toss it up. — Armisael (T · C) 21:06, 10 September 2013 (PDT)
Made a test clip for it. Seems not working out well because of smaller HUD on the class. Anyone else have any idea on how should I proceed with this? --ThePsycho (talk) 04:20, 14 September 2013 (PDT)
Try using this HUD for that clip. I've enlarged that class icon and health - hopefully it'll show up better. — Armisael (T · C) 09:48, 14 September 2013 (PDT)
http://youtu.be/WPOy623HdYY --ThePsycho (talk) 19:21, 15 September 2013 (PDT)
In the 4-way clip, you should have full health and 1 health. Try the others at 130 and 60 maybe? — Armisael (T · C) 20:38, 15 September 2013 (PDT)
The 4-way clip is to show the speed increase on 4 ranges (10%, 20%, 40% and 60% increased speed) detailed in the weapon's wiki page. As far as I know, there's no speed difference between 40hp and 1hp. I could record and add full health and 1hp clips though so it's a proper 6-way clip, if that's ok with you. --ThePsycho (talk) 20:48, 15 September 2013 (PDT)
Please do. — Armisael (T · C) 20:50, 15 September 2013 (PDT)
Great, it seems that the speed interval in the page is not entirely correct. Just found out that I run noticeably faster at 1 HP comparing to 40 HP so I tested it again to find out the real interval.
The health range should be: 300-160 HP (0% increased speed/Soldier's base speed), 159-120 HP (10% increased speed), 119-80 HP (20% increased speed), 79-40 HP (40% increased speed), 39-1 HP (60% increased speed). Pretty much only 1 HP off from the original one shown in the table and graph.
The 6-way clip still work out fine though. http://youtu.be/sCMGhH72rBg --ThePsycho (talk) 22:12, 15 September 2013 (PDT)
Don't change the aspect ratio of clips. I've altered the eyelander HUD a little bit to make it work nicely with this - go pull a fresh copy of the splitscreen huds and use that. — Armisael (T · C) 21:05, 16 September 2013 (PDT)

Gunslinger Gunslinger

My first proper video. Hope it's okay! http://youtu.be/AMpd0sdksis UltimentM (talk) 02:40, 3 August 2013 (PDT)

All motion in the video looks rather blurry. What recorder and video editor are you using?
You should show that you can refill the minisentry, but that you can't repair it.
The right side of the splitscreen fades in before the left at 1:24. The two sides should also be switched. — Armisael (T · C) 07:08, 3 August 2013 (PDT)

Loch-n-Load Loch-n-Load

Nessie's Nine Iron Nessie's Nine Iron

Pictogram comment.png New backpack stats

Powerjack Powerjack

http://youtu.be/CV0fKTnAFv4Armisael (T · C) 13:27, 11 July 2013 (PDT)

What's the purpose of the sniper in the first clip? Just more health regen? Also, I'd take the damage before killing the pyro, so it shows healing, then overhealing. Darkid (Talk|Contribs) 21:32, 14 July 2013 (PDT)
I don't want to do anything before killing the pyro, because it might make viewers think that that action is required. Thus, the sniper is present to show that the powerjack can't take beyond the 260 health overheal ceiling. The previous powerjack demonstration had an almost identical first clip, for the record. — Armisael (T · C) 12:33, 15 July 2013 (PDT)
Is it me or are there lighting issues in the last clip? It looks brighter than the other clips. The rest looks good to me though. - Uufje 10:45, 23 July 2013 (PDT)
http://youtu.be/WLosXlC4ExM This look better? — Armisael (T · C) 14:29, 23 July 2013 (PDT)
I'm still seeing a difference between the first clip and the last clip. - Uufje 10:23, 24 July 2013 (PDT)
http://youtu.be/UwQfFL3dDCg I think I've caught it this time - it was farther back in my render pipeline than I expected. — Armisael (T · C) 11:48, 24 July 2013 (PDT)
Yeah, it looks fine now. - Uufje 01:29, 26 July 2013 (PDT)

Quick-Fix Quick-Fix

Red-Tape Recorder Red-Tape Recorder

Pictogram comment.png Fixed death notice and sapped dispenser not stop healing players

If I'm not wrong, Karma talked to me that he'll take a break from doing demo (Last time he said this demo he rendered more than 20 times to got 1 successful video.) User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 22:32, 3 April 2013 (PDT)
Yes sorry about that wind , i'll be back soon. User Karmacharger Charger 2.png Karmacharger 6:28 , 4/4/2013 (PDT)
Alright >: — Wind 16:29, 6 April 2013 (PDT)
Just take this demonstration if anyone want to. Because i got a job in real life so might not have that much time to do videos for a while. User Karmacharger Charger 2.png Karmacharger 1:34 , 4/8/2013 (PDT)
Alright, and congratulations on the job :3 — Wind 21:55, 11 April 2013 (PDT)
I hope I'm allowed to do this then. Third time lucky... TFHK 11:37, 14 May 2013 (PDT)
I'm currently working on this demonstration. However, I've noticed a few differences between my trials and in the video that's currently in use, namely the first part:
  • The teleporter that's shot (i.e. the one with lower health) doesn't make a sound when returning to toolbox state, and, strangely, neither does the other one.
  • The dispenser doesn't give a "used" red-tape upon being destroyed and returned to toolbox state.
Is there any reason for this? There's practically no difference between my set-up and the one in the current video, apart from the fact that an engineer is standing next to the dispenser (to show that the sapper stops supplying metal/healing after being sapped) TFHK 10:30, 15 May 2013 (PDT)
If this happens consistently, then leave it like this — Wind 14:10, 23 May 2013 (PDT)

Rescue Ranger Rescue Ranger

Pictogram wait.png This demonstration has been reserved: MichaelWd (talk) 00:37, 8 October 2013 (PDT)

http://www.youtube.com/watch?v=sLOpSjWEXRs Just a heads up beforehand: there was an odd glitch when I was recording the split screen footage where every time I would move the health.vpk into my custom folder, the font would change on my HUD. I recorded that footage twice, and that glitch happened both times. I don't know what to do about it. I hope it's not too much of an issue, and I hope the rest of the video is to everyone's liking as well. MichaelWd (talk) 13:51, 13 October 2013 (PDT)

Good demonstration, but you need more intro time on some clips. To the viewer seeing this setup for the first time, it's not obvious what buildings you have and where enemies are, etc. Take a moment at the beginning of the non-obvious clips to look around and point at things, especially the second clip and the clip with the friendly engineer's buildings. (Also don't wrench buildings when unpacking them or at least not during the upgrade cycles when it goes "ding")

The doesn't-resupply-ammo thing can be shown better by:

  • Make a level 1 sentry (level 1 preferably because the fire rate is slower so it kills more slowly and it's more obvious when it resumes firing)
  • Start recording
  • Use the wrangler to put it almost out of ammo (you won't need the secondary weapon during the whole clip so it's OK to have it equipped since it won't be shown on video)
  • Spawn a soldier in range (while still holding the sentry's fire away from it with the wrangler) using a key bound to bot and bot_teleport
  • Change your aim such that the sentry is facing 180 degrees away from the soldier (to give you the most leeway when editing later)
  • Switch to primary and change your aim to a good camera angle before the sentry finishes rotating towards the soldier
  • The sentry will rotate and then run out of ammo before killing the soldier
  • Try to to resupply it with the shotgun, sentry doesn't get refilled
  • Hit it with the wrench, sentry gets refilled
  • Show the soldier dying
  • End recording
  • In post, cut the beginning until the "Switch to primary" step (the clip should start with the shotgun equipped and having already completed equip animation, and the wrangler shield should have disappeared, but the sentry may not have rotated fully yet which gives some "intro time" before the soldier gets shot at)

The font issue is pretty odd. Did you do hud_reloadscheme before recording? Try various hud_ or ui_ commands and see if you can find something that works. Also try installing the TF2 fonts as system-wide fonts, I have no idea whether or not that can help or if it has anything to do with this but it can't hurt (and you get cool fonts to use in photoshop or whatever). You should also make the soldier not run out of ammo during the split-screen clip (leftmost soldier can be seen reloading). Hope this helps~ — Wind 14:31, 13 October 2013 (PDT)

Thank you. I'm glad you liked most of it. I actually did exactly what you said for the second clip, but I cut out most of the "pointing out" stuff because I thought the video was running kind of long and I guess I just assumed that people would understand that I was healing my own buildings. But you're right, I should take people completely unfamiliar with the set-up into consideration. You're also right about the sentry ammo part, and I think I know how I'm gonna go about it differently. I'll do what I can about the HUD, and thanks for the suggestions. :) MichaelWd (talk) 15:11, 13 October 2013 (PDT)
The font issue is actually my fault - when I put together the splitscreen files, I forgot to remove the .ttf files that TF2 automatically adds to those folders. I've uploaded a fixed version (downloaded in the same place). Apologies — Armisael (T · C) 15:40, 13 October 2013 (PDT)
http://www.youtube.com/watch?v=JDLyeVFnM24 Alright, I went ahead and re-edited the video. I hope I addressed your points satisfactorily. MichaelWd (talk) 21:36, 13 October 2013 (PDT)
^Is this good guys? MichaelWd (talk) 16:33, 14 October 2013 (PDT)
Yo guys, do I upload or not? MichaelWd (talk) 13:25, 16 October 2013 (PDT)
Ok, you rushed much. I'll say what I see...
  • You didn't show that the Mark for death also apply to normal pickup until the 3 ways-splitscreen (And yes, you show only for Wrench. Maybe pistol too if necessary).
  • Soldier locations are really weird, why don't you put them on the ground? Also about range repair part, I don't think it's necessary to use 2 soldiers. Only 1 is enough, just use command to face the bot to another building.
  • The Teleporters part, why don't you put in nearby? So we can check that the both side will not repair after shot at one side? Also, no need to repair another side of teleporters, we just need to show about how it repairs.
  • The ammo restore part, I suggest to pick the sentry already then deploy it, not carry it with its ability.
  • Seem to be little lag at 3:13
Also, first world problem. Custom crosschair...
User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 17:08, 16 October 2013 (PDT)
You can ignore what Hinaomi said about mark for death (That's what the 3-way splitscreen is for. No need to demonstrate it earlier.). Soldier locations are weird but it's not a huge deal. Using 2 soldiers is alright as well. No significant lag at 3:13 for me, the rocket seems to pause in mid-air for a bit but it's barely noticeable so it's alright. Custom crosshair needs to be fixed though, you can probably fix it by just re-rendering your .dem files with fixed crosshair settings so that you don't have to redo everything — Wind 16:42, 27 October 2013 (PDT)
If I don't have to re-record anything that's good. How exactly do I fix the crosshair settings without re-recording though? MichaelWd (talk) 19:31, 27 October 2013 (PDT)
Just change your crosshair options back to default and re-render your .dem files. They don't store HUD settings so I guess the new render will have the default crosshair on it — Wind 22:18, 27 October 2013 (PDT)
Got it. I should have the whole thing re-edited by pretty late tonight. MichaelWd (talk) 21:43, 27 October 2013 (PDT)

http://www.youtube.com/watch?v=LxVtFoYEVhI Okay, here's re-edit #3. When I was putting back to the default crosshair, I wasn't sure of the exact size and color balance, so I just did my best guess. I hope this is good enough. MichaelWd (talk) 00:42, 28 October 2013 (PDT)

Reserve Shooter Reserve Shooter

Pictogram comment.png Model fixed on pyro

The changes only applied to the third person model and they aren't visible in the backpack screen. No need to redo. — Armisael (T · C) 18:11, 12 July 2013 (PDT)
It can be see clearly in backpack screen, I see floating shell and some floating grip of the Reserve Shooter. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 08:01, 15 July 2013 (PDT)
How did I miss that? — Armisael (T · C) 12:33, 15 July 2013 (PDT)
Does it mean it's gonna be redone. InstantMan (talk) 02:32, 2 August 2013 (PDT)
Eventually, yes. — Armisael (T · C) 07:08, 3 August 2013 (PDT)

Sticky Jumper Sticky Jumper

Pictogram comment.png Recent Patch: Limited sticky limit to 2.

Should we also show the carrier getting the Australium, and even a robot in MvM with the sticky jumper unable to carry the bomb? UltimentM (talk) 23:33, 30 September 2013 (PDT)

Australium's function is the same as Intel so no, and there's not the wave with "Sticky Jumper Demobot"... User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 23:42, 30 September 2013 (PDT)

Ubersaw Ubersaw

Pictogram comment.png New taunt kill icon

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 20:37, 4 October 2013 (PDT)

Hoping this is sufficient for you. Download it here. --Akuago220, The Jungle Expeditioner (talk) 09:32, 5 October 2013 (PDT)

I think we need to show that hit disguise spy with Spinal Tap gain 50% Ubercharge. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 14:44, 5 October 2013 (PDT)
Is good idea. While we're at it, I think this needs some restructuring, as the third kill is a bit busy because of the ubercharge going on at the same time as the crit. I think it'd be clearer to kill the medic with a crit but without having used the ubercharge. Then face the Spy, use the ubercharge, and have the spy fire a few shots. When the ubercharge fades, tauntkill the Spy. Then, the next clip can have a bunch of enemies to poke away at in order to demonstrate the various charging percentages, the effect of weapon switching, and the ability to refill the charge while it's draining — Wind 14:24, 6 October 2013 (PDT)
Okay, then. Here's my approach to how your suggestions are demonstrated. Download it here. And if anyone has any suggestions, state ALL that you have; having to do revisions because some random user thought of something ESPECIALLY after the demonstration is accepted can get a bit agitating over time, like having to deal with a bidder who forgot to place a bid on an auctioned item after the auction is over. --Akuago220, The Jungle Expeditioner (talk) 11:08, 7 October 2013 (PDT)
Sorry >: Can you mute one of the clips during the last part? That way there's no echo effect on the medic's voice. Please upload directly, no need for youtube — Wind 14:06, 13 October 2013 (PDT)

Winger Winger

http://youtu.be/xvbpLKuTokgArmisael (T · C) 13:27, 11 July 2013 (PDT)

Wouldn't it be better to show in a splitscreen. InstantMan (talk) 18:28, 12 July 2013 (PDT)

I think it wouldn't work very well in a splitscreen. You have to jump at different times with and without the winger to maximize your height/distance, so a splitscreen would either be disingenuous or hard to follow. I can post a quick version if you'd like, though. — Armisael (T · C) 09:16, 13 July 2013 (PDT)
Agree about the splitscreen. However, you didn't shoot the target, and last time you did this demo you ended it with 2 ammo, not 1. That would save you ammo, and would mean you could put the jumps in a separate clip (a visual break for the viewer?) Darkid (Talk|Contribs) 21:35, 14 July 2013 (PDT)
http://youtu.be/o46NpltJLzA Is this better?
I've uploaded another Winger video, but I think it needs a little work though. It hasn't been edited. http://youtu.be/gtcpvWl_iyU UltimentMUltimentM (talk) 01:44, 15 July 2013 (PDT)
First, technical flaws (in order of appearance): you have a custom font, your mouse isn't visible in the backpack screen, and you need to download the new map patch from the main page.
As for content, you should use the escape key to close the backpack menu, use r_cleardecals to clean up enormous blood stains (like in the jump clip), a scout without the winger can make the jump you show by crouch-jumping, and you should show a long distance jump as well. Also, do you have bullet spread disabled? You had fantastic accuracy in the opening clip.
I apologize if this is a little terse - I didn't want to make you hunt through a wall of text for these points. This is really good for a first demo. — Armisael (T · C) 12:33, 15 July 2013 (PDT)
Wait, do we not disable bullet spread? I thought that we did, to help with those long-range shots. Darkid (Talk|Contribs) 12:35, 15 July 2013 (PDT)
Unlike damage spread and random pellet spread, bullet spread is definitely left enabled. Disabling the random spread results in wildly different results than what actually happens in game. With spread, the winger only manages to kill all the bots and hit the target before running out of bullets about 40% of the time. Without spread, it does it with a full mag left. — Armisael (T · C) 12:39, 15 July 2013 (PDT)
Thanks, I appreciate all of your feedback and responses. It is hard to make a demonstration video. UltimentM (talk) 23:06, 15 July 2013 (PDT)
Good luck! @Armisael, wait, what's the difference between pellet spread and bullet spread? I was just thinking of the command tf_use_fixed_weaponspreads. Darkid (Talk|Contribs) 06:38, 16 July 2013 (PDT)
Using a fixed pellet spread gives you a particular pattern to the pellets as they come out - a grid, in our case. Disabling bullet spread results in all bullets going exactly down the crosshair, even on a minigun. It's not very representative of actual gameplay, unles you're hacking. — Armisael (T · C) 07:00, 16 July 2013 (PDT)
I know this isn't exactly what we are talking about, but is the fixed pellet spread a game breaker, seeing as it makes all bullets go exactly down the line?--Dinner101 (talk) 14:57, 4 September 2013 (PDT)
Hugely so. — Armisael (T · C) 08:07, 5 September 2013 (PDT)

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Move all the technical demonstraiton videos to our channel

Technical Channel This channel is almost dead as well and not many peoples know there is a channel showing how tool items works. just look at the video views and subs. Most people are searching through the youtube to find out how does the name tags or paint can works. and Grand-O-Rand is the only host of the technical project and channel. but he since doesn't care about it anymore whenever i try to talk to him , No response. So i would suggest to redo or move all the technical videos to our main channel. easy for everyone to find out , so what do you guys think? it would be helpful for newbie players. User Karmacharger Charger 2.png Karmacharger 9:52 PM 8/19/2013 (PDT)

This has sat for a long time, and it can sit for another week or two. I'm kicking this one off to wind. — Armisael (T · C) 10:21, 19 August 2013 (PDT)
Very well. Probably a good idea to redo those that are simple enough to redo and those that are outdated and those that are too low-quality for which a download-from-youtube-and-reupload-it copy would result in too low quality — Wind 17:29, 29 September 2013 (PDT)
Welcome back mate , glad you agreed with my suggestion. if we are going to redo all that what thumbnail should we use? This one or the technical demo one? heres Download link for the technical thumb photo (.psd) User Karmacharger Charger 2.png Karmacharger 1:56 AM 10/2/2013 (PDT)
PSD files have recently been allowed for upload on the wiki, so you should upload that PSD file here. I think it needs to be modified in order to work, because the "7 - Styles" on this image will not be readable when shrunk to youtube thumbnail resolution (120x90). Should also probably use a TF2 font — Wind 14:24, 6 October 2013 (PDT)
can't upload to wiki because my psd (3.4 mb) Max size file upload limit are 2 mbs , Here is my cheap edited thumbnail User Karmacharger Charger 2.png Karmacharger 5:11 AM 10/8/2013
That crosshair looks weird, please use the one from the logo. I know it will probably need to be upscaled to fit the large image, but it should still look good enough I guess. No need for such heavy drop shadow on it either — Wind 14:06, 13 October 2013 (PDT)
Newer one User Karmacharger Charger 2.png Karmacharger 4:18 PM 10/23/2013 (PDT)
Is good — Wind 16:42, 27 October 2013 (PDT)
Thanks , Should i upload to wiki or keep it for myself? User Karmacharger Charger 2.png Karmacharger 2:42 PM 10/28/2013 (PDT)
Download Link Uploaded to mediafire , just in case User Karmacharger Charger 2.png Karmacharger 8:35 PM 10/31/2013 (PDT)