Team Fortress Wiki talk:Weapon Demonstration
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Notice: Until further notice or until September 22nd 2013 (whichever comes first), Armisael will be in charge of approving demonstrations and redos from other people. Armisael's own videos must be approved by at least 2 other people in order to be used. |
Notice: While this notice is present, do not redo the item sets. We're going to wait on those until we get a handle on the weapons. Thanks. |
Needed
Battery Canteens
I want to do this, but I think I'll screw up. Should I download the split-screen version of the recorder? Edit: Okay, I've watched the normal Power Canteen video, and I have a few questions. 1. On the Engineer critical canteen part, how would I be able to spawn a robot that doesn't shoot instantly? 2. On the Engineer über canteen part, how would I be able to place a robot that I can control with shooting? 3. On the Engineer Buildings Upgrade canteen part, how would I be able to start the wave and not have any robots come out? 4. On the Engineer Refill Ammo canteen part, on the level 3 Sentry, would I be able to use a Wrangler, shoot all its ammo, then return with a default loadout and show it? 5. On the Medic canteen part, how do I spawn a bot that I can control and name Friendly Scout? 6. On the Medic Refill Ammo part, how would I be able to get the first person view of the bot? 7. In the video, how would I be able to take away the chat box so it doesn't say "[player] used [canteen]!"? Thanks ahead of time. Punishment Fatal (talk) 20:29, 13 June 2013 (PDT)
- For the bot stuff, you should look at this. For the chat stuff, you should use the setting
hud_saytext_time 0
. Darkid (|) 20:36, 13 June 2013 (PDT)- Thanks for that. I have another question though. When I try to download WeGame, it comes up with an error saying that my browser (Google Chrome) can't find that page. What should I do? Edit: Okay, I found out that WeGame was sold to Tagged and is no longer working. Is there any other sources besides Fraps that could work? I don't want to pay for it, and also I don't think Source Recorder can record me actually showing off the item in the loadout screen. Punishment Fatal (talk) 23:04, 13 June 2013 (PDT)
- Yes source recorder only record in-game [...]. But i'll recommended you to use "Mirillis Action!" [...] it's a recorder which is similar as fraps but trust me Mirillis Action is better. Karmacharger 4:01 , 6/14/2013 (PDT)
- Sweet, thanks for helping! (P.S. In future reference, thanks for giving me a little layout for the Battery Canteens). Punishment Fatal (talk) 02:32, 14 June 2013 (PDT)
- Edit: I don't think I can take this recording job anymore. When I try to upload a video, it says that it's in the wrong format so I can't do so. Also, whenever I record, I have a terrible framerate (around 15-20ish), and my HUD's messed up since I had a custom one before I reset it, and deleting most of the files did nothing. Punishment Fatal (talk) 11:37, 14 June 2013 (PDT)
- Youtube only support (.MOV .MPEG4 .AVI .WMV .MPEGPS .FLV .3GPP .WebM) what kind of video format do you used? .AVI and .WMV is recommended also there is another location folder for the hud Here (Steam\steamapps\common\Team Fortress 2\tf\download). in mirillis action make sure the record option is .Avi file format , 60 fps , video size original if framerate are still terrible Try using Fraps to record. Karmacharger 8:38 , 6/15/2013 (PDT)
- Punishment Fatal: Since this is your first demo (and it's a big one), you should try uploading a sample clip having the same video quality as the final demonstration, in order to check that it meets the quality requirements — Wind 13:10, 15 June 2013 (PDT)
- Alright, but I do run into 2 problems. My first problem is that I can't find the sound file for the recordings and that I can't find the training_vid mp3 sound files anywhere. Where might I be able to find them? Edit: Sorry for the inconvenience, but I can't do this one anymore. My frames are really bugging me with any recording software and only if I put it at the lowest settings do I get decent ones.
- Edit: I don't think I can take this recording job anymore. When I try to upload a video, it says that it's in the wrong format so I can't do so. Also, whenever I record, I have a terrible framerate (around 15-20ish), and my HUD's messed up since I had a custom one before I reset it, and deleting most of the files did nothing. Punishment Fatal (talk) 11:37, 14 June 2013 (PDT)
- Sweet, thanks for helping! (P.S. In future reference, thanks for giving me a little layout for the Battery Canteens). Punishment Fatal (talk) 02:32, 14 June 2013 (PDT)
- Yes source recorder only record in-game [...]. But i'll recommended you to use "Mirillis Action!" [...] it's a recorder which is similar as fraps but trust me Mirillis Action is better. Karmacharger 4:01 , 6/14/2013 (PDT)
- Thanks for that. I have another question though. When I try to download WeGame, it comes up with an error saying that my browser (Google Chrome) can't find that page. What should I do? Edit: Okay, I found out that WeGame was sold to Tagged and is no longer working. Is there any other sources besides Fraps that could work? I don't want to pay for it, and also I don't think Source Recorder can record me actually showing off the item in the loadout screen. Punishment Fatal (talk) 23:04, 13 June 2013 (PDT)
— The preceding unsigned comment was added by Punishment Fatal (talk) • (contribs)
- You can use source recorder, which can render at any framerate and any quality, regardless of how fast or slow your computer is (it'll just take more time) — Wind 15:22, 23 June 2013 (PDT)
- Karmacharger: Please do not link to pirated software, it is against the terms of use of the wiki. I will have to block you if you do it again :( — Wind 13:10, 15 June 2013 (PDT)
- Sorry , didn't know that D: Karmacharger 3:02 , 6/16/2013 (PDT)
- Should i do the same way as Power Up Canteen video? Karmacharger 10:43 PM 7/19/2013 (PDT)
Cosmetics
Boo Balloon
Pyroland assists
Dead Little Buddy
Pyroland assists I have this, the Unknown Monkeynaught, AND the Boo Balloon, so I can field for all of these but first, can I get a quick refresh on the requirements for a Demostration video, particularly a Pyrovision one? [UGS 2nd]Lancer @nti-tank Rocket 00:07, 28 February 2013 (GMT)
- here is example. Hinaomi (talk) • (contributions) 16:19, 27 February 2013 (PST)
- Aww. It also kind of sucks that Source games can't be played at a higher resolution than the monitor's resolution, even if the graphics card supports it — Wind 19:18, 28 February 2013 (PST)
Reindoonicorn
Pyroland assists
This demonstration has been reserved: Scoot-teh-Destroyer (talk) 19:54, 31 May 2013 (PDT)
- Quality Test Video: http://www.youtube.com/watch?v=qtmRRRQZlH0&feature=youtu.be Scoot-teh-Destroyer (talk) 13:27, 1 June 2013 (PDT)
- looks good enough Karmacharger 3:18 , 6/2/2013 (PDT)
- Ok, also, just want to inform you that I might take a while, I have exams until Thursday.Scoot-teh-Destroyer (talk) 08:22, 4 June 2013 (PDT)
- You forgot to install the HUD modification file for yellow damage numbers — Wind 14:18, 10 June 2013 (PDT)
- Sorry I haven't finished it, I came back from a vacation just a day or two ago. Scoot-teh-Destroyer (talk) 19:18, 3 July 2013 (PDT)
- looks good enough Karmacharger 3:18 , 6/2/2013 (PDT)
Unknown Monkeynaut
Pyroland assists
Hardy Laurel
Romevision
Need to be redone
Battalion's Backup
Why do all this have to be redo? Karmacharger 12:54 , 7/11/2013 (PDT)
Bazaar Bargain
This demonstration has been reserved: ThePsycho (talk) 04:59, 26 August 2013 (PDT)
- Ok, it seems that doing demo for this weapon is harder than I thought due to the weapon plagued with bugs:
- 1. If I do a headshot before and then do a scoped bodyshot, the head counter will still increase instead of decrease. This applies for all scoped bodyshot afterward, even if you missed scope shots plenty of time.
- 2. The weapon actually charges as fast as Sniper Rifle even at 0 head. The -20% base charge rate penalty does not apply at all.
- Seems the problem for 1. is because random critical hit was disabled. If I enable it again, the weapon will function as intended (head will decrease for scoped bodyshot again).
- I guess I'll need to experiment and update the main page before proceeding with this demonstration. --ThePsycho (talk) 05:11, 26 August 2013 (PDT)
- http://youtu.be/y3j_J7BrM2c Feedback is highly appreciated. --ThePsycho (talk) 11:56, 26 August 2013 (PDT)
- Switch the order you shoot the dispenser and kill the heavy in the second clip (ie, do all the scoped vs. noscoped, then get the kill). Other than that, it looks fine (assuming that the charge rates are accurate, since there's almost no different at 0 heads.) — Armisael (T · C) 19:59, 27 August 2013 (PDT)
- http://youtu.be/lfQntjx-EAM Is this ok now? --ThePsycho (talk) 11:19, 30 August 2013 (PDT)
- http://youtu.be/D-WYKTfO2ms --ThePsycho (talk) 11:00, 4 September 2013 (PDT)
- I just noticed that the sound isn't lined up in the first clip when you scope headshot the pyro. Otherwise it looks fine - if you can fix that, go ahead and upload the file (along with a youtube link). Hopefully you'll have to redo this one shortly when valve fixes the bazaar bargain so it isn't a straight upgrade. — Armisael (T · C) 08:07, 5 September 2013 (PDT)
- Youtube Link. Download Link.
- Fixed the out of sync sound for 1st clip (Source Recorder probably acting up at that part). Looking forward to redo this as well. Seems most players (and maybe Valve although I already reported this to them) do not even aware of Bazaar's current straight upgrade status despite the nerfed extra charge rate. --ThePsycho (talk) 09:26, 5 September 2013 (PDT)
- I just noticed that the sound isn't lined up in the first clip when you scope headshot the pyro. Otherwise it looks fine - if you can fix that, go ahead and upload the file (along with a youtube link). Hopefully you'll have to redo this one shortly when valve fixes the bazaar bargain so it isn't a straight upgrade. — Armisael (T · C) 08:07, 5 September 2013 (PDT)
- Switch the order you shoot the dispenser and kill the heavy in the second clip (ie, do all the scoped vs. noscoped, then get the kill). Other than that, it looks fine (assuming that the charge rates are accurate, since there's almost no different at 0 heads.) — Armisael (T · C) 19:59, 27 August 2013 (PDT)
Beggar's Bazooka
This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 07:22, 16 September 2013 (PDT)
Black Box
- This demonstration has been reserved: Karmacharger 5:03 PM 9/8/2013 (PDT)
- I need help on the Pyro reflecting the rocket back to the Soldier for the health and kill. Also, I can not make a server for us to be in. -WDZOrangeJuice (talk) 14:00, 23 July 2013 (PDT)
- You can use
bot_forceattack2 1
to force the pyro to airblast instead of spraying flame. If that doesn't work, you'll have to find someone willing to host a server to run that map for you - I'm not aware of any. — Armisael (T · C) 14:29, 23 July 2013 (PDT)- http://www.youtube.com/watch?v=fNP-00qnwsA&feature=youtu.be (won't work because of redo) -WDZOrangeJuice (talk) 20:36, 28 July 2013 (PDT)
- You've got some technical issues to correct here. You aren't recording at a 16:9 resolution, you're using custom fonts, and you seem to be having framerate issues in a couple places. There are also a few content problems, but you need to solve the technical ones first. — Armisael (T · C) 21:00, 28 July 2013 (PDT)
- The custom font was included with the demonstration.vpk, and my computer is a bit weak, so I think that is causing the frame rate issues. -WDZOrangeJuice (talk) 21:46, 28 July 2013 (PDT)
- Apologies - demostration.vpk had picked up some extra cruft, and one of the patches must've broken it. There's a fixed version available from on the main page now. Thank you for bringing this to my attention. — Armisael (T · C) 21:53, 28 July 2013 (PDT)
- I'm going to skip this one. My computer is too weak to make the demonstration. -WDZOrangeJuice (talk) 21:06, 2 August 2013 (PDT)
- Apologies - demostration.vpk had picked up some extra cruft, and one of the patches must've broken it. There's a fixed version available from on the main page now. Thank you for bringing this to my attention. — Armisael (T · C) 21:53, 28 July 2013 (PDT)
- The custom font was included with the demonstration.vpk, and my computer is a bit weak, so I think that is causing the frame rate issues. -WDZOrangeJuice (talk) 21:46, 28 July 2013 (PDT)
- You've got some technical issues to correct here. You aren't recording at a 16:9 resolution, you're using custom fonts, and you seem to be having framerate issues in a couple places. There are also a few content problems, but you need to solve the technical ones first. — Armisael (T · C) 21:00, 28 July 2013 (PDT)
- http://www.youtube.com/watch?v=fNP-00qnwsA&feature=youtu.be (won't work because of redo) -WDZOrangeJuice (talk) 20:36, 28 July 2013 (PDT)
- You can use
- http://youtu.be/PqT2q84AAhA The pyro airblast clip i just did a little mistake , i didn't refill the pyro's flamethrower clip (180). So is it acceptable? Karmacharger 3:21 PM 9/15/2013 (PDT)
Buff Banner
Should show you can hold the Banner and delay the minicrit boost if you hold down the mouse button. --Uknownada 00:53, 20 April 2013 (PDT)
- Useful if true (I didn't even know), but pretty hard to demonstrate on video. Should be redone if someone can think of a way to demonstrate this clearly — Wind 16:00, 25 April 2013 (PDT)
- Here's one possible way: Have a mini-video inset that shows someone's hand operating the mouse, and them clicking and releasing the button. It can be live-action or animated. Dogman15 00:17, 26 April 2013 (PDT)
- Let's not do a live-action one, but animated would work, as long as it doesn't include any text — Wind 19:56, 2 May 2013 (PDT)
- Here's one possible way: Have a mini-video inset that shows someone's hand operating the mouse, and them clicking and releasing the button. It can be live-action or animated. Dogman15 00:17, 26 April 2013 (PDT)
It won't be that hard. I actually learned it from watching TF2 videos. Just hold down the mouse button, and the horn stays on your screen. An example is minute 5:25 in this video.--Uknownada 21:08, 26 April 2013 (PDT)
- I'm not sure if that's obvious enough, really. If you don't know what is going on, it feels like the buff banner is just being glitchy for a while — Wind 19:56, 2 May 2013 (PDT)
- Maybe there could be a splitscreen with text in the top of each screen (similar to this video at 0:12). One screen would show the normal activation of the Buff Banner with "clicking the mouse button" in the top, and the other would show the Soldier holding the horn and walking around with it with "holding down the mouse button" in the top. That's really the only way I can think of to clearly demonstrate it. - Uufje 07:42, 3 May 2013 (PDT)
- Let's go with that, but perhaps using icons like these except less phallic and more public domain. Could be used on both screens, staying there for both clips but with the button turning red when pressed on either screen. It's better to use icons than text when possible so that articles in other languages can use it as well — Wind 20:18, 6 May 2013 (PDT)
- Maybe there could be a splitscreen with text in the top of each screen (similar to this video at 0:12). One screen would show the normal activation of the Buff Banner with "clicking the mouse button" in the top, and the other would show the Soldier holding the horn and walking around with it with "holding down the mouse button" in the top. That's really the only way I can think of to clearly demonstrate it. - Uufje 07:42, 3 May 2013 (PDT)
I really don't think it's a glitch. The Banner has always been able to do that. The Battalion's Backup and Concheror do the same thing (I didn't request those because I wanted this to be approved first). I'm sure you can be able to know what's going on.--Uknownada 23:34, 3 May 2013 (PDT)
- I'm not saying it's a glitch, I'm saying it looks like a glitch to a viewer who doesn't know what is happening — Wind 20:18, 6 May 2013 (PDT)
- I see. Okay, then.--Uknownada 15:44, 7 May 2013 (PDT)
This needs to be redone anyway cause of the new "Mini Crit" on the Hud to show that you are buffed. InstantMan (talk) 03:45, 15 August 2013 (PDT)
Buffalo Steak Sandvich
Chargin' Targe
This demonstration has been reserved: - Uufje 02:06, 2 September 2013 (PDT)
This is my first demonstration I will ever do, now the map I have downloaded have some missing textures. Can someone tell me what I could do? -WDZOrangeJuice (talk) 22:46, 13 July 2013 (PDT)
- I've updated the main project page to have a link to the patch for the map, on the same line the map was on. My apologies - I had forgotten that it had been archived.
- Also, you seem to have the right idea, but since this is your first demonstration, I would recommend you upload a ~15 second clip of you on the map to make sure that you have the technical details right. Nothing is more annoying that having to redo every last one of your clips for something minor, like a custom crosshair. — Armisael (T · C) 07:13, 14 July 2013 (PDT)
- I looked at the previous Chargin' Targe Demonstration video, and it starts the demonstration with the player charging towards Soldier and hitting the Soldier with the Bottle after the shield bash. Next, the player just charges towards the Soldier, shield bashing but not attacking. Should I do that same? -WDZOrangeJuice (talk) 17:22, 14 July 2013 (PDT)
- No shield bash occurs on the first charge; it's just the bottle. You should do that as well. When in doubt, duplicate the previous demonstration. — Armisael (T · C) 17:25, 14 July 2013 (PDT)
- How do I spawn a RED Soldier (or any class) in front of me, and make it walk back? -WDZOrangeJuice (talk) 17:53, 14 July 2013 (PDT)
- You're going to want to take a look at Bots#Puppet_bots. Moving bots is usually done with
bot_teleport
(when is has to be done onscreen, it's usually clever usage ofbot_mimic
). — Armisael (T · C) 17:58, 14 July 2013 (PDT)- Whenever I start recording, a circle appears. Will you still accept the demonstration video or will it be rejected? -WDZOrangeJuice (talk) 12:47, 15 July 2013 (PDT)
- You're going to want to take a look at Bots#Puppet_bots. Moving bots is usually done with
- How do I spawn a RED Soldier (or any class) in front of me, and make it walk back? -WDZOrangeJuice (talk) 17:53, 14 July 2013 (PDT)
- No shield bash occurs on the first charge; it's just the bottle. You should do that as well. When in doubt, duplicate the previous demonstration. — Armisael (T · C) 17:25, 14 July 2013 (PDT)
- I looked at the previous Chargin' Targe Demonstration video, and it starts the demonstration with the player charging towards Soldier and hitting the Soldier with the Bottle after the shield bash. Next, the player just charges towards the Soldier, shield bashing but not attacking. Should I do that same? -WDZOrangeJuice (talk) 17:22, 14 July 2013 (PDT)
- Can you upload a screenshot on it? I've never heard of this before. — Armisael (T · C) 07:00, 16 July 2013 (PDT)
- I was going to take a screenshot of it today, but it didn't show up. I think it was my computer that time. -WDZOrangeJuice (talk) 19:34, 16 July 2013 (PDT)
- How do I make a Bot Pyro equip a Flare Gun like the previous Chargin' Targe demonstration video? The command bot_forcefireweapon example said that bot loadouts cannot be changed. -WDZOrangeJuice (talk) 00:07, 17 July 2013 (PDT)
- You need another player to be that pyro in that case, you can use you alternate account or simple ask for help at here. Rikka Takanashi (talk) • (contributions) 03:47, 17 July 2013 (PDT)
- I got all of the footage I need. What video editor should I use? -WDZOrangeJuice (talk) 19:26, 17 July 2013 (PDT)
- Any video editor you want. The popular choice around here seems to be sony vegas (or its consumer version, movie studio), but that has a non-trivial price tag attached. — Armisael (T · C) 06:35, 18 July 2013 (PDT)
- Where do I find the training_vid_*.mp3 file? -WDZOrangeJuice (talk) 20:26, 18 July 2013 (PDT)
- Any video editor you want. The popular choice around here seems to be sony vegas (or its consumer version, movie studio), but that has a non-trivial price tag attached. — Armisael (T · C) 06:35, 18 July 2013 (PDT)
- I got all of the footage I need. What video editor should I use? -WDZOrangeJuice (talk) 19:26, 17 July 2013 (PDT)
- You need another player to be that pyro in that case, you can use you alternate account or simple ask for help at here. Rikka Takanashi (talk) • (contributions) 03:47, 17 July 2013 (PDT)
- How do I make a Bot Pyro equip a Flare Gun like the previous Chargin' Targe demonstration video? The command bot_forcefireweapon example said that bot loadouts cannot be changed. -WDZOrangeJuice (talk) 00:07, 17 July 2013 (PDT)
- I was going to take a screenshot of it today, but it didn't show up. I think it was my computer that time. -WDZOrangeJuice (talk) 19:34, 16 July 2013 (PDT)
- Open up tf_sound_misc_dir.vpk with GCFScape, and extract them from the misc folder. — Armisael (T · C) 20:29, 18 July 2013 (PDT)
- Where do I find tf_sound_misc_dir.vpk? -WDZOrangeJuice (talk) 21:12, 18 July 2013 (PDT)
C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf
— Armisael (T · C) 21:12, 18 July 2013 (PDT)- Thanks. I thought it was in the sound folder. -WDZOrangeJuice (talk) 12:37, 19 July 2013 (PDT)
- I don't think I will be able to do this demonstration since my video files keeps on crashing. I think I will just move to something more simpler. Can I remove the reservation? -WDZOrangeJuice (talk) 13:21, 19 July 2013 (PDT)
- Thanks. I thought it was in the sound folder. -WDZOrangeJuice (talk) 12:37, 19 July 2013 (PDT)
- Where do I find tf_sound_misc_dir.vpk? -WDZOrangeJuice (talk) 21:12, 18 July 2013 (PDT)
http://youtu.be/gX78xBF9HjQ - Uufje 12:24, 9 September 2013 (PDT)
- This might be nitpick but at the charge impact damage comparison with Eyelander, the 3D HUD still shows you holding a bottle. You should load up the map with the correct equipment to reload the 3D HUD before rendering the demo (same goes for the resistance test where the 3D HUD doesn't show the Demoman with Chargin' Targe). And maybe reduce the size of the labeling text so it doesn't overlap with the kill feed in resistance test. The rest looks good enough. --ThePsycho (talk) 13:22, 9 September 2013 (PDT)
- The only content objection I have is the issue with the killfeed. Try to see if you can figure out a good way to avoid overlap - split it onto two lines, perhaps? Unfortunately, I'm going to have to ask you to rerecord all the clips, because the 3D HUD doesn't play nicely with srcdemo2. I apologize for this, since it really was my fault for not testing thoroughly enough. — Armisael (T · C) 23:03, 9 September 2013 (PDT)
- http://www.youtube.com/watch?v=Y5OSkC9z1EA - Uufje 12:05, 16 September 2013 (PDT)
- The only content objection I have is the issue with the killfeed. Try to see if you can figure out a good way to avoid overlap - split it onto two lines, perhaps? Unfortunately, I'm going to have to ask you to rerecord all the clips, because the 3D HUD doesn't play nicely with srcdemo2. I apologize for this, since it really was my fault for not testing thoroughly enough. — Armisael (T · C) 23:03, 9 September 2013 (PDT)
Combat Mini-Sentry Gun
I have a suggestion on showing the build speed difference between a mini that's freshly built vs one that's already built but being redeployed. Maybe the same can be done to the normal sentry, but level one only. -SwordM13X24
Concheror
Cozy Camper
This demonstration has been reserved: — Armisael (T · C) 15:32, 10 July 2013 (PDT)
- http://youtu.be/cKRLPgd-EvQ — Armisael (T · C) 21:55, 10 July 2013 (PDT)
- I feel like the regen clip should come before the comparison clips--I felt like I got confused about what weapon we were talking about by the end. Darkid (|) 21:27, 14 July 2013 (PDT)
- http://youtu.be/wkcYBqoNudg You think so? The regen clip is really long and boring, which is why I put it at the end. — Armisael (T · C) 12:33, 15 July 2013 (PDT)
- I think it's fine like it is; I think it's indeed better to put such a long clip at the end. - Uufje 10:45, 23 July 2013 (PDT)
- http://youtu.be/wkcYBqoNudg You think so? The regen clip is really long and boring, which is why I put it at the end. — Armisael (T · C) 12:33, 15 July 2013 (PDT)
- I feel like the regen clip should come before the comparison clips--I felt like I got confused about what weapon we were talking about by the end. Darkid (|) 21:27, 14 July 2013 (PDT)
Crusader's Crossbow
Darwin's Danger Shield
This demonstration has been reserved: ThePsycho (talk) 09:10, 25 August 2013 (PDT)
- I need help with the thirdperson view of the Darwin's Danger Shield. How do I change the angle and zoom of the camera like in the old demonstration video? --ThePsycho (talk) 09:10, 25 August 2013 (PDT)
- Solved the thirdperson problem. Here's the link: http://youtu.be/q_BMjzbE_fA --ThePsycho (talk) 11:17, 25 August 2013 (PDT)
- There are some problems, you should show regular damage (melee), the sniper must also be killed. But I like the survivable headshot idea! UltimentM (talk) 00:22, 26 August 2013 (PDT)
- Thanks for the feedback. So I should also show that you can also survive 2 direct melee hits with the Darwin right?
- I didn't have the Sniper killed in Soldier clip since I want the player see the extra amount of health lost when equipping the Darwin. But when I rethink about it, I should have just kill the Sniper outright.
- Also found out that there's a small black border on the left during the headshot clip. Weird since I didn't see that in the original video preview and only appears after I rendered it. Will fix that as well. --ThePsycho (talk) 02:54, 26 August 2013 (PDT)
- Alright, here's the new one, let me know what you think. --ThePsycho (talk) 04:21, 26 August 2013 (PDT)
- Show a bullet damage resistance that isn't a headshot first, and don't kill the shield sniper. Reduce the size of the label text so it doesn't overlap the kill feed (personally, I use TF2 secondary as my labeling font). Other than that, it looks good. — Armisael (T · C) 19:59, 27 August 2013 (PDT)
- Alright. Also the patch released today has the option to turn on 3D Player Model Class HUD (the class HUD in the bottom left will be replaced with the 3rd person model that can also show the Darwin Danger's Shield on the back). Should I have that enabled for the video as well? Example Image --ThePsycho (talk) 03:30, 28 August 2013 (PDT)
- (EDIT) On a second thought, nvm. It seems the update to the HUD messed up the splitscreen HUD as it'll just simply show the RED Scout instead. Also for some reason there's always a ball spawning at the BLU spawn location everytime I start up the map. --ThePsycho (talk) 03:36, 28 August 2013 (PDT)
- Were this any other weapon being demonstrated, I'd tell you to ignore the new HUD icon. I'll have an updated version of the splitscreen HUDs uploaded by tomorrow (or tell you if I can't fix the issue). The beachball is there for TF2's birthday - it should go away shortly, if it isn' already. — Armisael (T · C) 07:15, 28 August 2013 (PDT)
- Show a bullet damage resistance that isn't a headshot first, and don't kill the shield sniper. Reduce the size of the label text so it doesn't overlap the kill feed (personally, I use TF2 secondary as my labeling font). Other than that, it looks good. — Armisael (T · C) 19:59, 27 August 2013 (PDT)
- Here's the latest one. Tell me what you guys think. --ThePsycho (talk) 06:08, 30 August 2013 (PDT)
- Sorry for the delay. http://youtu.be/muaBfIQKnOE --ThePsycho (talk) 12:32, 3 September 2013 (PDT)
Dead Ringer
At the old video's 2:50 timecode to show the damage resistance wears off after it's initial cloak without regenerating it's energy, I think it would be a lot more fair comparison if the Spy also got himself a health pack. -SwordM13X24
Escape Plan
This demonstration has been reserved: ThePsycho (talk) 12:10, 8 September 2013 (PDT)
- There's a bug where you can no longer see the Mark for Death particle overhead when you're in thirdperson (either by cheat or taunt). I think this is because of a patch which removed that particle for local player. Is there anyway for me to show the effect, other than recording under the perspective of another player? --ThePsycho (talk) 14:33, 7 September 2013 (PDT)
- Ok, problem solved. I never thought the method idlers used to get multiple instances of TF2 running would be so useful right now. --ThePsycho (talk) 12:10, 8 September 2013 (PDT)
- Idle accounts are invaluable in demonstrations. Every other enemy or ally you see with a non-stock weapon in a video is another account, since you can't do that with bots. Try to figure out how the razorback video was recorded if you want to really think. — Armisael (T · C) 13:02, 8 September 2013 (PDT)
- Ok, problem solved. I never thought the method idlers used to get multiple instances of TF2 running would be so useful right now. --ThePsycho (talk) 12:10, 8 September 2013 (PDT)
- http://youtu.be/yHZe__hT7aE
- I'm aware of transition fading issue after the mini-crit damage comparison clip so I'll fix that. Let me know if there's any other issues with this video.
- Oh, and I know that real accounts are being used for non-stock enemy/ally player. I just want to say that being able to run multiple TF2 at the same time means you don't need another computer or player to help you out. --ThePsycho (talk) 21:30, 8 September 2013 (PDT)
- The largest issue I see with this is the four-way speed comparison clip. Cropping the screens that way looks terrible (and yes, I know that that's what's in the current version) - a 2x2 grid shouldn't need any cropping at all. Unfortunately, I'm going to have to ask you to rerecord all the clips. I thought the 3D HUDs would be a good idea, but they aren't because they don't play nicely with srcdemo2. My apologies. — Armisael (T · C) 23:03, 9 September 2013 (PDT)
- Alright, so I don't need to use any spiltscreen HUD and crop the clip at all, just resize it to fit the 2x2 area? --ThePsycho (talk) 05:07, 10 September 2013 (PDT)
- That's the idea. I'm guessing at good formats here - it might not work, and there may be a better way. If you have an idea, feel free to toss it up. — Armisael (T · C) 21:06, 10 September 2013 (PDT)
- Made a test clip for it. Seems not working out well because of smaller HUD on the class. Anyone else have any idea on how should I proceed with this? --ThePsycho (talk) 04:20, 14 September 2013 (PDT)
- That's the idea. I'm guessing at good formats here - it might not work, and there may be a better way. If you have an idea, feel free to toss it up. — Armisael (T · C) 21:06, 10 September 2013 (PDT)
- Alright, so I don't need to use any spiltscreen HUD and crop the clip at all, just resize it to fit the 2x2 area? --ThePsycho (talk) 05:07, 10 September 2013 (PDT)
- The largest issue I see with this is the four-way speed comparison clip. Cropping the screens that way looks terrible (and yes, I know that that's what's in the current version) - a 2x2 grid shouldn't need any cropping at all. Unfortunately, I'm going to have to ask you to rerecord all the clips. I thought the 3D HUDs would be a good idea, but they aren't because they don't play nicely with srcdemo2. My apologies. — Armisael (T · C) 23:03, 9 September 2013 (PDT)
- http://youtu.be/WPOy623HdYY --ThePsycho (talk) 19:21, 15 September 2013 (PDT)
- In the 4-way clip, you should have full health and 1 health. Try the others at 130 and 60 maybe? — Armisael (T · C) 20:38, 15 September 2013 (PDT)
- The 4-way clip is to show the speed increase on 4 ranges (10%, 20%, 40% and 60% increased speed) detailed in the weapon's wiki page. As far as I know, there's no speed difference between 40hp and 1hp. I could record and add full health and 1hp clips though so it's a proper 6-way clip, if that's ok with you. --ThePsycho (talk) 20:48, 15 September 2013 (PDT)
- Please do. — Armisael (T · C) 20:50, 15 September 2013 (PDT)
- Great, it seems that the speed interval in the page is not entirely correct. Just found out that I run noticeably faster at 1 HP comparing to 40 HP so I tested it again to find out the real interval.
- The health range should be: 300-160 HP (0% increased speed/Soldier's base speed), 159-120 HP (10% increased speed), 119-80 HP (20% increased speed), 79-40 HP (40% increased speed), 39-1 HP (60% increased speed). Pretty much only 1 HP off from the original one shown in the table and graph.
- The 6-way clip still work out fine though. http://youtu.be/sCMGhH72rBg --ThePsycho (talk) 22:12, 15 September 2013 (PDT)
- Please do. — Armisael (T · C) 20:50, 15 September 2013 (PDT)
- The 4-way clip is to show the speed increase on 4 ranges (10%, 20%, 40% and 60% increased speed) detailed in the weapon's wiki page. As far as I know, there's no speed difference between 40hp and 1hp. I could record and add full health and 1hp clips though so it's a proper 6-way clip, if that's ok with you. --ThePsycho (talk) 20:48, 15 September 2013 (PDT)
- In the 4-way clip, you should have full health and 1 health. Try the others at 130 and 60 maybe? — Armisael (T · C) 20:38, 15 September 2013 (PDT)
- Don't change the aspect ratio of clips. I've altered the eyelander HUD a little bit to make it work nicely with this - go pull a fresh copy of the splitscreen huds and use that. — Armisael (T · C) 21:05, 16 September 2013 (PDT)
Family Business
New animations
- This demonstration has been reserved: Karmacharger 11:23 PM 9/3/2013 (PDT)
- http://youtu.be/TJjUB8sJdlQ Karmacharger 5:32 PM 9/4/2013 (PDT)
- There appears to be a bug causing the sandvich meter to show up even if you don't have it equipped. Please add this file to your tf/custom folder and re-render (you shouldn't need to rerecord). Then remove the file. Go ahead and push the file alongside the video when you do, because everything else looks fine. — Armisael (T · C) 08:07, 5 September 2013 (PDT)
- Been looking for something like that thank you http://youtu.be/XtgmuYoVpHU Download Link Karmacharger 1:46 PM 9/6/2013 (PDT)
- Uploading. Also, can you download the new version of weaponref.cfg from the main page? You don't seem to have the most recent one. Thanks. — Armisael (T · C) 12:09, 6 September 2013 (PDT)
- Thanks and yes i will download the new version of the weaponref also can i remove these finished demonstration section? for more space Karmacharger 4:53 PM 9/8/2013 (PDT)
- Uploading. Also, can you download the new version of weaponref.cfg from the main page? You don't seem to have the most recent one. Thanks. — Armisael (T · C) 12:09, 6 September 2013 (PDT)
- Been looking for something like that thank you http://youtu.be/XtgmuYoVpHU Download Link Karmacharger 1:46 PM 9/6/2013 (PDT)
- There appears to be a bug causing the sandvich meter to show up even if you don't have it equipped. Please add this file to your tf/custom folder and re-render (you shouldn't need to rerecord). Then remove the file. Go ahead and push the file alongside the video when you do, because everything else looks fine. — Armisael (T · C) 08:07, 5 September 2013 (PDT)
- http://youtu.be/TJjUB8sJdlQ Karmacharger 5:32 PM 9/4/2013 (PDT)
Gloves of Running Urgently
The Marked as Death is now listed as a negative attribute
Also the last clip should be shown in 3-split screen where one has fists equiped, one with GRU equiped and one with GRU with the 3 seconds of mark after switching away. InstantMan (talk) 05:28, 6 September 2013 (PDT)
Gunslinger
My first proper video. Hope it's okay! http://youtu.be/AMpd0sdksis UltimentM (talk) 02:40, 3 August 2013 (PDT)
- All motion in the video looks rather blurry. What recorder and video editor are you using?
- You should show that you can refill the minisentry, but that you can't repair it.
- The right side of the splitscreen fades in before the left at 1:24. The two sides should also be switched. — Armisael (T · C) 07:08, 3 August 2013 (PDT)
L'etranger
Another unedited weapon demonstration video. This time, its a definite improvement. http://youtu.be/NEKiv-xzYA4 UltimentM (talk) 23:25, 19 July 2013 (PDT)
- I think you shouldn't cloak before you shoot the Soldier, I think you should have some footage of you using up the cloak time and shooting a target instead of demonstrating it for the first demonstration. I think you should also use split screens to compare the cloak duration with and without the L'etranger. -WDZOrangeJuice (talk) 23:34, 19 July 2013 (PDT)
What do you mean by all three watches? The Cloak and Dagger as well as the Dead Ringer too? UltimentM (talk) 18:07, 26 July 2013 (PDT)
- Yes. — Armisael (T · C) 20:36, 26 July 2013 (PDT)
- Here ya go. http://youtu.be/X8fWhP7I37o UltimentM (talk) 03:42, 8 August 2013 (PDT)
- The L'etranger doesn't extend the damage reduced time of the Dead Ringer, just the regular cloak time. You should show that.
- Don't show bots reloading on screen if you can avoid it (the revolver clip in the DR splitscreen).
- Since you're going to be rerecording the DR splitscreen anyways, use
bot_teleport soldier 0 -950 0 0 90 0
to move the soldier so he's centered (For that splitscreen). - On the fades between clips, one side fades in before the other. You should figure out how to fix that. — Armisael (T · C) 19:56, 8 August 2013 (PDT)
- Here ya go. http://youtu.be/X8fWhP7I37o UltimentM (talk) 03:42, 8 August 2013 (PDT)
Loch-n-Load
Powerjack
http://youtu.be/CV0fKTnAFv4 — Armisael (T · C) 13:27, 11 July 2013 (PDT)
- What's the purpose of the sniper in the first clip? Just more health regen? Also, I'd take the damage before killing the pyro, so it shows healing, then overhealing. Darkid (|) 21:32, 14 July 2013 (PDT)
- I don't want to do anything before killing the pyro, because it might make viewers think that that action is required. Thus, the sniper is present to show that the powerjack can't take beyond the 260 health overheal ceiling. The previous powerjack demonstration had an almost identical first clip, for the record. — Armisael (T · C) 12:33, 15 July 2013 (PDT)
- Is it me or are there lighting issues in the last clip? It looks brighter than the other clips. The rest looks good to me though. - Uufje 10:45, 23 July 2013 (PDT)
- http://youtu.be/WLosXlC4ExM This look better? — Armisael (T · C) 14:29, 23 July 2013 (PDT)
- I'm still seeing a difference between the first clip and the last clip. - Uufje 10:23, 24 July 2013 (PDT)
- http://youtu.be/UwQfFL3dDCg I think I've caught it this time - it was farther back in my render pipeline than I expected. — Armisael (T · C) 11:48, 24 July 2013 (PDT)
- Yeah, it looks fine now. - Uufje 01:29, 26 July 2013 (PDT)
- http://youtu.be/UwQfFL3dDCg I think I've caught it this time - it was farther back in my render pipeline than I expected. — Armisael (T · C) 11:48, 24 July 2013 (PDT)
- I'm still seeing a difference between the first clip and the last clip. - Uufje 10:23, 24 July 2013 (PDT)
- http://youtu.be/WLosXlC4ExM This look better? — Armisael (T · C) 14:29, 23 July 2013 (PDT)
- Is it me or are there lighting issues in the last clip? It looks brighter than the other clips. The rest looks good to me though. - Uufje 10:45, 23 July 2013 (PDT)
- I don't want to do anything before killing the pyro, because it might make viewers think that that action is required. Thus, the sniper is present to show that the powerjack can't take beyond the 260 health overheal ceiling. The previous powerjack demonstration had an almost identical first clip, for the record. — Armisael (T · C) 12:33, 15 July 2013 (PDT)
Quick-Fix
Red-Tape Recorder
Fixed death notice and sapped dispenser not stop healing players
- If I'm not wrong, Karma talked to me that he'll take a break from doing demo (Last time he said this demo he rendered more than 20 times to got 1 successful video.) Rikka Takanashi (talk) • (contributions) 22:32, 3 April 2013 (PDT)
- Yes sorry about that wind , i'll be back soon. Karmacharger 6:28 , 4/4/2013 (PDT)
- Alright >: — Wind 16:29, 6 April 2013 (PDT)
- Just take this demonstration if anyone want to. Because i got a job in real life so might not have that much time to do videos for a while. Karmacharger 1:34 , 4/8/2013 (PDT)
- Alright, and congratulations on the job :3 — Wind 21:55, 11 April 2013 (PDT)
- Just take this demonstration if anyone want to. Because i got a job in real life so might not have that much time to do videos for a while. Karmacharger 1:34 , 4/8/2013 (PDT)
- Alright >: — Wind 16:29, 6 April 2013 (PDT)
- Yes sorry about that wind , i'll be back soon. Karmacharger 6:28 , 4/4/2013 (PDT)
- I hope I'm allowed to do this then. Third time lucky... TFHK 11:37, 14 May 2013 (PDT)
- I'm currently working on this demonstration. However, I've noticed a few differences between my trials and in the video that's currently in use, namely the first part:
- The teleporter that's shot (i.e. the one with lower health) doesn't make a sound when returning to toolbox state, and, strangely, neither does the other one.
- The dispenser doesn't give a "used" red-tape upon being destroyed and returned to toolbox state.
- Is there any reason for this? There's practically no difference between my set-up and the one in the current video, apart from the fact that an engineer is standing next to the dispenser (to show that the sapper stops supplying metal/healing after being sapped) TFHK 10:30, 15 May 2013 (PDT)
- If this happens consistently, then leave it like this — Wind 14:10, 23 May 2013 (PDT)
- I'm currently working on this demonstration. However, I've noticed a few differences between my trials and in the video that's currently in use, namely the first part:
Rescue Ranger
Reserve Shooter
Model fixed on pyro
- The changes only applied to the third person model and they aren't visible in the backpack screen. No need to redo. — Armisael (T · C) 18:11, 12 July 2013 (PDT)
- It can be see clearly in backpack screen, I see floating shell and some floating grip of the Reserve Shooter. Rikka Takanashi (talk) • (contributions) 08:01, 15 July 2013 (PDT)
- Does it mean it's gonna be redone. InstantMan (talk) 02:32, 2 August 2013 (PDT)
Sticky Jumper
Recent Patch: Limited sticky limit to 2.
Winger
http://youtu.be/xvbpLKuTokg — Armisael (T · C) 13:27, 11 July 2013 (PDT)
Wouldn't it be better to show in a splitscreen. InstantMan (talk) 18:28, 12 July 2013 (PDT)
- I think it wouldn't work very well in a splitscreen. You have to jump at different times with and without the winger to maximize your height/distance, so a splitscreen would either be disingenuous or hard to follow. I can post a quick version if you'd like, though. — Armisael (T · C) 09:16, 13 July 2013 (PDT)
- Agree about the splitscreen. However, you didn't shoot the target, and last time you did this demo you ended it with 2 ammo, not 1. That would save you ammo, and would mean you could put the jumps in a separate clip (a visual break for the viewer?) Darkid (|) 21:35, 14 July 2013 (PDT)
- http://youtu.be/o46NpltJLzA Is this better?
- Agree about the splitscreen. However, you didn't shoot the target, and last time you did this demo you ended it with 2 ammo, not 1. That would save you ammo, and would mean you could put the jumps in a separate clip (a visual break for the viewer?) Darkid (|) 21:35, 14 July 2013 (PDT)
- I've uploaded another Winger video, but I think it needs a little work though. It hasn't been edited. http://youtu.be/gtcpvWl_iyU UltimentMUltimentM (talk) 01:44, 15 July 2013 (PDT)
- First, technical flaws (in order of appearance): you have a custom font, your mouse isn't visible in the backpack screen, and you need to download the new map patch from the main page.
- As for content, you should use the escape key to close the backpack menu, use
r_cleardecals
to clean up enormous blood stains (like in the jump clip), a scout without the winger can make the jump you show by crouch-jumping, and you should show a long distance jump as well. Also, do you have bullet spread disabled? You had fantastic accuracy in the opening clip. - I apologize if this is a little terse - I didn't want to make you hunt through a wall of text for these points. This is really good for a first demo. — Armisael (T · C) 12:33, 15 July 2013 (PDT)
- Wait, do we not disable bullet spread? I thought that we did, to help with those long-range shots. Darkid (|) 12:35, 15 July 2013 (PDT)
- Unlike damage spread and random pellet spread, bullet spread is definitely left enabled. Disabling the random spread results in wildly different results than what actually happens in game. With spread, the winger only manages to kill all the bots and hit the target before running out of bullets about 40% of the time. Without spread, it does it with a full mag left. — Armisael (T · C) 12:39, 15 July 2013 (PDT)
- Thanks, I appreciate all of your feedback and responses. It is hard to make a demonstration video. UltimentM (talk) 23:06, 15 July 2013 (PDT)
- Good luck! @Armisael, wait, what's the difference between pellet spread and bullet spread? I was just thinking of the command
tf_use_fixed_weaponspreads
. Darkid (|) 06:38, 16 July 2013 (PDT)- Using a fixed pellet spread gives you a particular pattern to the pellets as they come out - a grid, in our case. Disabling bullet spread results in all bullets going exactly down the crosshair, even on a minigun. It's not very representative of actual gameplay, unles you're hacking. — Armisael (T · C) 07:00, 16 July 2013 (PDT)
- Good luck! @Armisael, wait, what's the difference between pellet spread and bullet spread? I was just thinking of the command
- Wait, do we not disable bullet spread? I thought that we did, to help with those long-range shots. Darkid (|) 12:35, 15 July 2013 (PDT)
Wrangler
- This demonstration has been reserved: Karmacharger 7:55 PM 8/4/2013 (PDT)
- http://youtu.be/u4xge1WwDvQ Karmacharger 2:18 AM 8/7/2013 (PDT)
- The first clips no longer show that range has no effect on damage.
- The level 3 damage clip should show just bullets on one bot, just rockets on another, and both on the third.
- Don't change position during the damage clips.
- If you're going to taunt in the damage clips, do it after the level 3 damage clip.
- If the disarmed period is shorter when you kill the engineer, show it in a splitscreen. If not, don't show it at all.
- Graphical artifacting at 1:52
- You dropped the clip showing that it can be faster to let your sentry autotarget - why? — Armisael (T · C) 18:28, 7 August 2013 (PDT)
- http://youtu.be/u4xge1WwDvQ Karmacharger 2:18 AM 8/7/2013 (PDT)
- So do i need to do the same like the old wrangler demo?
- Alright will do that.
- had to change position at the lvl 3 sentry clip because the lvl 3 sentry is too tall it's totally blocking the pyro i can't see him.
- About the taunt it was suppose to be the first clip isn't it? if you want. i'll taunt after killed everyone with the lvl 3 sentry.
- For the disarmed period. im not sure what are you talking about , tell me what do i need to do.
- For graphical artifacting , it don't see that in the original video file. Youtube just messed it up.
- The reason i dropped the clip because the map no longer let me build the sentry in spawn zone.
But Armisael , sometime it's hard for me to understand what are you saying. can you not to use such a difficulty words and grammar to explain? Sorry. Karmacharger 2:49 AM 8/9/2013 (PDT)
- Yes
- Can you see over the level three sentry if you stand on something behind it?
- Taunt after getting the kills with the level 3 sentry
- Add the clip you dropped back in - just move the sentry forward a bit out of the spawn zone.
- When you switch away from the wrangler or die, your sentry is deactivated and shielded for some time. Is that length of time the same when you switch weapons and when you die? If it isn't, show that in a splitscreen. — Armisael (T · C) 19:56, 8 August 2013 (PDT)
- i don't understand why , the video are suppose to be 1080p but youtube changed it to 720p or something. http://youtu.be/WB9Re23M76k Karmacharger 9:50 PM 8/14/2013 (PDT)
- Don't teleport the bots in for the clip at 1:25 - it looks really sloppy and it doesn't give any warning. Pick the sentry up or something. — Armisael (T · C) 23:29, 15 August 2013 (PDT)
- I will also add that you should show rocket jumping with sentries normally (maybe heal with some health packs or something), using bullets to get over something, and maybe a clip with the mini-sentry. UltimentM (talk) 23:35, 15 August 2013 (PDT)
- impossible to do that http://youtu.be/UhXX2XoNstE a video would be easy to explain why. Karmacharger 6:58 PM 8/17/2013 (PDT)
- if i take the sentry to the spawn zone it will explode itself , it does the same if i pick up on the spawn zone (where i'm standing). So Armisael i am waiting for your order. Karmacharger 10:09 PM 8/19/2013 (PDT)
- Then stand in front of the spawn zone (and move the bots back if you have to). The bullet jumping is also a good idea, for at least one of the sentry levels. — Armisael (T · C) 10:21, 19 August 2013 (PDT)
- http://youtu.be/SlLvVN0JQJM it takes too longer to render the full clip Karmacharger 3:41 AM 8/22/2013 (PDT)
- Then stand in front of the spawn zone (and move the bots back if you have to). The bullet jumping is also a good idea, for at least one of the sentry levels. — Armisael (T · C) 10:21, 19 August 2013 (PDT)
- if i take the sentry to the spawn zone it will explode itself , it does the same if i pick up on the spawn zone (where i'm standing). So Armisael i am waiting for your order. Karmacharger 10:09 PM 8/19/2013 (PDT)
- In the first clip, the bots should be at different distances so that autotarget doesn't spin between all three at once. Also, the wrangled clip should be on the right. Don't use a clip where the unwrangled sentry shoots before it hits level 3.
- Second clip is good. Could you also do a horizontal jump? — Armisael (T · C) 11:51, 25 August 2013 (PDT)
- How about a clip showing wrangled sentry and normal sentry against a running scout? UltimentM (talk) 00:20, 26 August 2013 (PDT)
- Nah unnecessary. Karmacharger 7:56 AM 8/26/2013 (PDT)
- http://youtu.be/ZBdhvAsO69k at 0:09 i honestly can't get rid of that sentry shoots the pyro 2 times during the lvl 2 upgrade and i tried like 7 times the sentry still shoot the pyro Karmacharger 9:54 PM 8/27/2013 (PDT)
- Armisael , does it acceptable or what? Karmacharger 12:14 AM 9/1/2013 (PDT)
- http://youtu.be/ZBdhvAsO69k at 0:09 i honestly can't get rid of that sentry shoots the pyro 2 times during the lvl 2 upgrade and i tried like 7 times the sentry still shoot the pyro Karmacharger 9:54 PM 8/27/2013 (PDT)
- Nah unnecessary. Karmacharger 7:56 AM 8/26/2013 (PDT)
- How about a clip showing wrangled sentry and normal sentry against a running scout? UltimentM (talk) 00:20, 26 August 2013 (PDT)
- Sorry, I thought I had responded to this. If you can't get a clean setdown (ie, doesn't fire until level 3), then just cut the clip. — Armisael (T · C) 21:35, 31 August 2013 (PDT)
- http://youtu.be/hBCAknNytR0 i tried different position but still unfortunately Karmacharger 7:56 AM 9/2/2013 (PDT)
- Please upload. — Armisael (T · C) 21:52, 1 September 2013 (PDT)
- Download Link Karmacharger 7:40 PM 9/2/2013 (PDT)
- Please upload. — Armisael (T · C) 21:52, 1 September 2013 (PDT)
- http://youtu.be/hBCAknNytR0 i tried different position but still unfortunately Karmacharger 7:56 AM 9/2/2013 (PDT)
Questions and Proposals
Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.
Move all the technical demonstraiton videos to our channel
Technical Channel This channel is almost dead as well and not many peoples know there is a channel showing how tool items works. just look at the video views and subs. Most people are searching through the youtube to find out how does the name tags or paint can works. and Grand-O-Rand is the only host of the technical project and channel. but he since doesn't care about it anymore whenever i try to talk to him , No response. So i would suggest to redo or move all the technical videos to our main channel. easy for everyone to find out , so what do you guys think? it would be helpful for newbie players. Karmacharger 9:52 PM 8/19/2013 (PDT)
- This has sat for a long time, and it can sit for another week or two. I'm kicking this one off to wind. — Armisael (T · C) 10:21, 19 August 2013 (PDT)
Config and HUD changes
Valve has made several changes to the HUD over the last few months. To account for that, weaponref.cfg
has been changed. The main changes are alterations to how damage text shows up (shows healing, critical hits, and batches), and the inclusion of the new 3D class icons. Since some weapons are glitched in the class icons, you can use no3d
and go3d
in console to turn the 3d icons on and off, respectively. Be consistent in a particular video.
Additionally, the splitscreen HUDs have been updated to account for changes valve made while adding the 3D icons. If you're using the 2D icons in a splitscreen, be aware that the locations of the some elements have changed by a small amount - don't mix old footage and new footage. — Armisael (T · C) 12:47, 29 August 2013 (PDT)
- So. In retrospect, the 3D HUDs are a bad idea. They don't play nicely with srcdemo2, causing them to animate at varying speeds in a single clip (though universally faster than they should). I apologize for this - I should've tested further. I've altered
weaponref.cfg
to automatically disable them. It's a single character change, but an important one. Thank you for your understanding. — Armisael (T · C) 23:03, 9 September 2013 (PDT)
Sticky Jumper
Guys want me to do the new video? --LouisatTF2 (talk) 08:42, 17 September 2013 (PDT)