Team Fortress Wiki talk:Weapon Demonstration

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Needed

Battery Canteens Battery Canteens

I want to do this, but I think I'll screw up. Should I download the split-screen version of the recorder? Edit: Okay, I've watched the normal Power Canteen video, and I have a few questions. 1. On the Engineer critical canteen part, how would I be able to spawn a robot that doesn't shoot instantly? 2. On the Engineer über canteen part, how would I be able to place a robot that I can control with shooting? 3. On the Engineer Buildings Upgrade canteen part, how would I be able to start the wave and not have any robots come out? 4. On the Engineer Refill Ammo canteen part, on the level 3 Sentry, would I be able to use a Wrangler, shoot all its ammo, then return with a default loadout and show it? 5. On the Medic canteen part, how do I spawn a bot that I can control and name Friendly Scout? 6. On the Medic Refill Ammo part, how would I be able to get the first person view of the bot? 7. In the video, how would I be able to take away the chat box so it doesn't say "[player] used [canteen]!"? Thanks ahead of time. Punishment Fatal (talk) 20:29, 13 June 2013 (PDT)

For the bot stuff, you should look at this. For the chat stuff, you should use the setting hud_saytext_time 0. Darkid (talk|contribs) 20:36, 13 June 2013 (PDT)
Thanks for that. I have another question though. When I try to download WeGame, it comes up with an error saying that my browser (Google Chrome) can't find that page. What should I do? Edit: Okay, I found out that WeGame was sold to Tagged and is no longer working. Is there any other sources besides Fraps that could work? I don't want to pay for it, and also I don't think Source Recorder can record me actually showing off the item in the loadout screen. Punishment Fatal (talk) 23:04, 13 June 2013 (PDT)
Yes source recorder only record in-game [...]. But i'll recommended you to use "Mirillis Action!" [...] it's a recorder which is similar as fraps but trust me Mirillis Action is better. User Karmacharger Charger 2.png Karmacharger 4:01 , 6/14/2013 (PDT)
Sweet, thanks for helping! (P.S. In future reference, thanks for giving me a little layout for the Battery Canteens). Punishment Fatal (talk) 02:32, 14 June 2013 (PDT)
Edit: I don't think I can take this recording job anymore. When I try to upload a video, it says that it's in the wrong format so I can't do so. Also, whenever I record, I have a terrible framerate (around 15-20ish), and my HUD's messed up since I had a custom one before I reset it, and deleting most of the files did nothing. Punishment Fatal (talk) 11:37, 14 June 2013 (PDT)
Youtube only support (.MOV .MPEG4 .AVI .WMV .MPEGPS .FLV .3GPP .WebM) what kind of video format do you used? .AVI and .WMV is recommended also there is another location folder for the hud Here (Steam\steamapps\common\Team Fortress 2\tf\download). in mirillis action make sure the record option is .Avi file format , 60 fps , video size original if framerate are still terrible Try using Fraps to record. User Karmacharger Charger 2.png Karmacharger 8:38 , 6/15/2013 (PDT)
Punishment Fatal: Since this is your first demo (and it's a big one), you should try uploading a sample clip having the same video quality as the final demonstration, in order to check that it meets the quality requirements — Wind 13:10, 15 June 2013 (PDT)
Alright, but I do run into 2 problems. My first problem is that I can't find the sound file for the recordings and that I can't find the training_vid mp3 sound files anywhere. Where might I be able to find them? Edit: Sorry for the inconvenience, but I can't do this one anymore. My frames are really bugging me with any recording software and only if I put it at the lowest settings do I get decent ones.

The preceding unsigned comment was added by Punishment Fatal (talk) • (contribs)

You can use source recorder, which can render at any framerate and any quality, regardless of how fast or slow your computer is (it'll just take more time) — Wind 15:22, 23 June 2013 (PDT)
Karmacharger: Please do not link to pirated software, it is against the terms of use of the wiki. I will have to block you if you do it again :( — Wind 13:10, 15 June 2013 (PDT)
Sorry , didn't know that D: User Karmacharger Charger 2.png Karmacharger 3:02 , 6/16/2013 (PDT)
Should i do the same way as Power Up Canteen video? User Karmacharger Charger 2.png Karmacharger 10:43 PM 7/19/2013 (PDT)
Yes. The only difference between the two (as far as I'm aware) is that the Battery Canteen doesn't have different skins for different types of fill. — Armisael (T · C) 07:46, 19 July 2013 (PDT)

Golden Frying Pan Golden Frying Pan

Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 15:34, 7 January 2014 (PST)

I believe that this golden weapon (unlike all the other ones) deserves a demonstration, since it's equippable by more classes than the regular frying pan. — Armisael (T · C) 10:07, 24 November 2013 (PST)
https://www.youtube.com/watch?v=c0cGYnuR0I0 Yes, they're professional strange killstreak by default. No, the heavy doesn't have a taunt, and the engineer doesn't use the golden wrench lines. — Armisael (T · C) 21:43, 27 November 2013 (PST)
Noticeable mixing near 1:36, and another in the medic clip but I guess that's irrelevant because the music during the medic clip won't be the same once you fix the one from earlier in the video. Dat engineering loadout view is priceless. Look at the spy's golden corpse after tauntkilling him. — Wind 18:05, 7 December 2013 (PST)
http://youtu.be/eZ1VQIWRhB0 I've taken the liberty of uploading this directly to the wiki channel only because I'm leaving the continent for 3+ weeks tomorrow. If it's good enough, make it public, If not, delete it and remove my reservation. — Armisael (T · C) 14:27, 11 December 2013 (PST)
There are some weird blue reflections on the pan sometimes, but I'm guessing that's valve's fault. Is good, thanks~ — Wind 13:35, 27 December 2013 (PST)
That'd be the Team Shine sheen. Since they're all pro killstreak by default, can't really remove it. TheChrisD RantsEdits 14:13, 27 December 2013 (PST)

Cosmetics

Reindoonicorn Reindoonicorn

Quality Test Video: http://www.youtube.com/watch?v=qtmRRRQZlH0&feature=youtu.be Scoot-teh-Destroyer (talk) 13:27, 1 June 2013 (PDT)
looks good enough User Karmacharger Charger 2.png Karmacharger 3:18 , 6/2/2013 (PDT)
Ok, also, just want to inform you that I might take a while, I have exams until Thursday.Scoot-teh-Destroyer (talk) 08:22, 4 June 2013 (PDT)
You forgot to install the HUD modification file for yellow damage numbers — Wind 14:18, 10 June 2013 (PDT)
Sorry I haven't finished it, I came back from a vacation just a day or two ago. Scoot-teh-Destroyer (talk) 19:18, 3 July 2013 (PDT)

Need to be redone

Amputator Amputator

Good gravy, I never thought that putting together the video would be this annoying. My biggest problem is kicking my friendly bots after I'm done with them.
(Yeah, probably should just changelevel, didn't think about that.)
Terryer (talk) 12:23, 15 December 2013 (PST)
Alright y'all, work is getting the better of me, so I'm dropping the reservation. If anyone wants to pick it back up, go on ahead.

Terryer (talk) 14:02, 8 January 2014 (PST)

Baby Face's Blaster Baby Face's Blaster

Pictogram wait.png This demonstration has been reserved: User:Achthenuts 07:55, 26 November 2013

Testing: http://youtu.be/oJDF8TxnQa8

The preceding unsigned comment was added by Achthenuts (talk) • (contribs) 07:55, 26 November 2013

  • Oh gawd, I can't read every attribute in 2 sec, give me 5 sec to read!
  • Where's the background music?
  • Why number is red?
  • Where about speed compare, jump lost boost, damage done by any weapon can fill boost?
User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 05:13, 26 November 2013 (PST)
Remember I just testing, now if I wish how to add backgorund music, splitscreen, etc.

The preceding unsigned comment was added by Achthenuts (talk) • (contribs) 08:43, 26 November 2013

Next time, sign your comment with ~~~~, also about splitscreen thing and much more are in the project page, please take some time to read before ask. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 05:47, 26 November 2013 (PST)

So is this fine a bit ?... https://www.youtube.com/watch?v=tW8SvBqbcZg Achthenuts (talk) 08:09, 29 November 2013 (PST)achthenuts

There are still some issue at your video , What i found is those.
  • No Demonstration background music , Link for the Demonstration Musics
  • Backpack clips should be 4-5 seconds longer.
  • Backpack loadout clips Shouldn't be recorded with the (Not usable in Crafting) Stats on your weapon.
  • Please show a 6-screens comparison with boost and without boost , Here's an Example
  • do things a bit quickly.
  • at 2:26 Spy are visible? if you don't need the spy for your demonstration please kick the spy through the console.
  • You need to show if the boost will reduced with falling and rocket jumps Here's an Example
  • in Vegas Pro , 0.15 seconds for your fade is enough.

That's all , Good Luck! User Karmacharger Charger 2.png Karmacharger 9:12 PM 11/30/2013 (PDT)

"0.15" in Vegas means "0 seconds + 15 frames", which is 0.5 seconds when you are working at 30 frames per second.
Anyway:
  • Small audio glitch at 0:21 (cuts out for a split second)
  • What Karmacharger said, except the backpack loadout screen one (current duration is fine)
  • At times, it feels like the scout is stuttering (especially when you start running just after getting some boost)

Wind 18:05, 7 December 2013 (PST)

[Part 1 can craft] [Part 2] [Part 4] Split screens & BGM will add later. Achthenuts (talk) 07:50, 17 December 2013 (PST)

First part: There's a little freeze when you fire the first shot at the pyro. The audio and the video lock up for a split second there
Second part: The double jumps are not visible enough. They may seem clear to you because you were the one playing the spacebar, but to the viewer it's not very obvious. Try to use the second jump right when you're starting on the downwards half of the first jump (but early enough that it's clear you're still in the air). This way, the camera movement will make it clear that you double-jumped. Right now you use the two jumps very close to one another, so it just looks like one big jump
The rest is good. Please make it into a single video~ — Wind 13:35, 27 December 2013 (PST)

Sorry I don't have Sony Vegas, but I send this to hope that someone can edit split screen: http://www.mediafire.com/download/uyj3oe51oj8j54a/BFBPart3.rar

The Part 1, Part 2 & Part 4: http://www.mediafire.com/download/4uxwb1m37ez28bw/BFBPt1Pt2Pt4.rar

Achthenuts (talk) 08:09, 4 January 2014 (PST)achthenuts

You should try and do the editing on your own, especially if you want to do other demonstrations in the future. It doesn't have to be with Vegas.
The offer is still opened though if anyone wants to help — Wind 15:35, 5 January 2014 (PST)

Bat Outta Hell Bat Outta Hell

Sorry guys I've been very busy. I should have this finished soon though. Obilisk (talk) 01:21, 18 December 2013 (PST)
I have removed my reservation due to the fact I am going away for a week. I am VERY close to finishing this demonstration... If Sony Vegas wouldn't keep dying on me. If no one has reserved this when I return I will finish it. Obilisk (talk) 02:27, 25 December 2013 (PST)
Pictogram wait.png This demonstration has been reserved: Obilisk 12:46 AM 1/3/14 (UTC)
I see no one has reserved this since my last post, so I will finish it.

The preceding unsigned comment was added by Obilisk (talk) • (contribs)

Alright guys here is the finished product. Take a look, although I do believe I need to re do some clips, including the Scout and Pyro clip. But tell me what you think! http://www.youtube.com/watch?v=97gvIoy1p8M&feature=youtu.be

The preceding unsigned comment was added by Obilisk (talk) • (contribs)

Here's what I found:
  • No jigglebones, unlike the current demo :(
  • Post-taunt transitions are too early. The camera has to return to first-person perspective entirely before the transition begins.
  • The Demoman clip's video is missing (all black?)
  • There is an loud and odd sound at the beginning of the Heavy clip (bodies being dropped on the ground, I'm guessing)
  • The clip resets at 2:56 (right after the medic's taunt and before the sniper's loadout clip)
  • Not sure why you say you should redo the Scout and Pyro clips, they look fine to me

Wind 15:35, 5 January 2014 (PST)

Oh okay. It's just I believed that the transision after the Scout clip was very quick and early. And sure I will fix all of these problems ASAP. Thanks. Obilisk (talk) 17:22, 5 January 2014 (PST)
They are as I noted ("Post-taunt transitions are too early") but this applies to all clips (mostly). You don't need to re-record them though, just need to make the transition happen later — Wind 00:24, 7 January 2014 (PST)

Battalion's Backup Battalion's Backup

Why do all this have to be redo? User Karmacharger Charger 2.png Karmacharger 12:54 , 7/11/2013 (PDT)

There was a major balance patch released today. — Armisael (T · C) 21:57, 10 July 2013 (PDT)

Beggar's Bazooka Beggar's Bazooka

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 07:22, 16 September 2013 (PDT)

With the latest map structure, I chose to approach the ammo demonstration in a more unified manner. Download it here. --Akuago220, The Jungle Expeditioner (talk) 20:15, 18 September 2013 (PDT)

Switch the reflect clips and the ammo clip.
Unbind your screenshot key when rendering the reflect clips so you don't get the 'take a screenshot!' dropdown thing.
In the overload jump clip, do another one immediately after the first to show that you don't get enough height to chain jumps.
In the other rocket jump clips, try to do a high jump and a long jump with each load.
Nice work on the ammo clip - it's much better than before. — Armisael (T · C) 21:25, 19 September 2013 (PDT)
Hopefully this does it, then. Download it here. --Akuago220, The Jungle Expeditioner (talk) 16:12, 22 September 2013 (PDT)
You seem to have duplicate rocket jump clips. The rest of it looks okay to me, but I expect winbd to be back shortly, and he may have other opinions. — Armisael (T · C) 17:43, 22 September 2013 (PDT)
Odd... it seems to be fixed now. Download it here. --Akuago220, The Jungle Expeditioner (talk) 22:30, 22 September 2013 (PDT)
I just realized that you never actually kill yourself using overload in that. After you kill the pyro with the overload explosions, let the last rocket off and then fill up one last time to show that. Other than that, it's good. Sorry for the back and forth on this one. — Armisael (T · C) 20:17, 24 September 2013 (PDT)
It's fine, I just hope that with this, it covers ALL basis this time. Download it here. --Akuago220, The Jungle Expeditioner (talk) 18:51, 25 September 2013 (PDT)
Uploading. — Armisael (T · C) 22:43, 25 September 2013 (PDT)
Need to redo , now it use the same taunt as Direct Hit. User Karmacharger Charger 2.png Karmacharger 10:20 PM 12/28/2013 (PDT)

Black Box Black Box

I need help on the Pyro reflecting the rocket back to the Soldier for the health and kill. Also, I can not make a server for us to be in. -WDZOrangeJuice (talk) 14:00, 23 July 2013 (PDT)
You can use bot_forceattack2 1 to force the pyro to airblast instead of spraying flame. If that doesn't work, you'll have to find someone willing to host a server to run that map for you - I'm not aware of any. — Armisael (T · C) 14:29, 23 July 2013 (PDT)
http://www.youtube.com/watch?v=fNP-00qnwsA&feature=youtu.be (won't work because of redo) -WDZOrangeJuice (talk) 20:36, 28 July 2013 (PDT)
You've got some technical issues to correct here. You aren't recording at a 16:9 resolution, you're using custom fonts, and you seem to be having framerate issues in a couple places. There are also a few content problems, but you need to solve the technical ones first. — Armisael (T · C) 21:00, 28 July 2013 (PDT)
The custom font was included with the demonstration.vpk, and my computer is a bit weak, so I think that is causing the frame rate issues. -WDZOrangeJuice (talk) 21:46, 28 July 2013 (PDT)
Apologies - demostration.vpk had picked up some extra cruft, and one of the patches must've broken it. There's a fixed version available from on the main page now. Thank you for bringing this to my attention. — Armisael (T · C) 21:53, 28 July 2013 (PDT)
I'm going to skip this one. My computer is too weak to make the demonstration. -WDZOrangeJuice (talk) 21:06, 2 August 2013 (PDT)
http://youtu.be/PqT2q84AAhA The pyro airblast clip i just did a little mistake , i didn't refill the pyro's flamethrower clip (180). So is it acceptable? User Karmacharger Charger 2.png Karmacharger 3:21 PM 9/15/2013 (PDT)
You'll need to re-record the airblast clip so the pyro has 200 ammo. Other than that, it looks fine. — Armisael (T · C) 20:38, 15 September 2013 (PDT)
apologize , i feel so bad for taking it forever , i'm going to quit this one due to some random source recorder bugs. Which is making me can't process it. but anyway let me explain what happened , The last clip (Red black box soldier) when i play the new demo file. There is no explosive particle effect when i fire at the blu pyro and i've tried re-record like 5 times still unfortunately. Also vegas pro crash randomly without a reason or New errors and some more stuffs. just be honestly i don't really have a time to deal with all this. User Karmacharger Charger 2.png Karmacharger 8:09 PM 9/21/2013 (PDT)
It looks like you're having a lot of random crashes and other bugs lately :( Maybe Vegas is running out of RAM? — Wind 17:29, 29 September 2013 (PDT)

Black box demonstration update? http://www.youtube.com/watch?v=RcXgh9ACWDY&feature=youtu.be -Puzzlemaster (talk) 20:33, 2 December 2013 (PDT)

Okay, you have a lot to do here:
  • Don't use DirectX 8 mode
  • No background music
  • No HD
  • Framerate is much lower than 30fps
  • Not sure if there's antialiasing, can't tell at that resolution
  • Need a transition between the clips (and more waiting time before and after the transition)
  • Enemy rocket launcher sounds wrong
  • Taunt should be in the first clip
  • Missing/wrong clips; check the current version of the demonstration — Wind 18:05, 7 December 2013 (PST)

Buff Banner Buff Banner

Pictogram comment.png New HUD Mini-crit icon --Uknownada 00:53, 20 April 2013 (PDT)

Useful if true (I didn't even know), but pretty hard to demonstrate on video. Should be redone if someone can think of a way to demonstrate this clearly — Wind 16:00, 25 April 2013 (PDT)
Here's one possible way: Have a mini-video inset that shows someone's hand operating the mouse, and them clicking and releasing the button. It can be live-action or animated. Dogman15 00:17, 26 April 2013 (PDT)
Let's not do a live-action one, but animated would work, as long as it doesn't include any text — Wind 19:56, 2 May 2013 (PDT)

It won't be that hard. I actually learned it from watching TF2 videos. Just hold down the mouse button, and the horn stays on your screen. An example is minute 5:25 in this video.--Uknownada 21:08, 26 April 2013 (PDT)

I'm not sure if that's obvious enough, really. If you don't know what is going on, it feels like the buff banner is just being glitchy for a while — Wind 19:56, 2 May 2013 (PDT)
Maybe there could be a splitscreen with text in the top of each screen (similar to this video at 0:12). One screen would show the normal activation of the Buff Banner with "clicking the mouse button" in the top, and the other would show the Soldier holding the horn and walking around with it with "holding down the mouse button" in the top. That's really the only way I can think of to clearly demonstrate it. - Uufje 07:42, 3 May 2013 (PDT)
Let's go with that, but perhaps using icons like these except less phallic and more public domain. Could be used on both screens, staying there for both clips but with the button turning red when pressed on either screen. It's better to use icons than text when possible so that articles in other languages can use it as well — Wind 20:18, 6 May 2013 (PDT)

I really don't think it's a glitch. The Banner has always been able to do that. The Battalion's Backup and Concheror do the same thing (I didn't request those because I wanted this to be approved first). I'm sure you can be able to know what's going on.--Uknownada 23:34, 3 May 2013 (PDT)

I'm not saying it's a glitch, I'm saying it looks like a glitch to a viewer who doesn't know what is happening — Wind 20:18, 6 May 2013 (PDT)
I see. Okay, then.--Uknownada 15:44, 7 May 2013 (PDT)

This needs to be redone anyway cause of the new "Mini Crit" on the Hud to show that you are buffed. InstantMan (talk) 03:45, 15 August 2013 (PDT)

Buffalo Steak Sandvich Buffalo Steak Sandvich

I think the attribute of Buffalo Steak Sandvich and the Crit-a-Cola's 25% gain in damage taken does not apply to critical hits. I could be wrong, but would that be something noteworthy to show? -SwordM13X24 10/29/2013

It'd probably require redoing too many things, and it's also pretty hard to demonstrate (need to stage 2 critical hits side by side, which requires an extra human for kritzkrieg or some big stroke of luck). — Wind 20:27, 3 November 2013 (PST)
Though the extra damage attribute is very similar to say the Cozy Camper, Buffalo Steak Sandvich and the Crit-a-Cola are the only ones that calculates damage a little different for one reason for another. Can't you just use a headshot for a critical? -SwordM13X24 11/7/2013
It's not immediately obvious that you got headshot when you're on the receiving side of it. I'm not sure bots can headshots either since I'm not sure they can be made to scope in... — Wind 20:17, 10 November 2013 (PST)

Red Mini Sentry.png Combat Mini-Sentry Gun

I have a suggestion on showing the build speed difference between a mini that's freshly built vs one that's already built but being redeployed. Maybe the same can be done to the normal sentry, but level one only. -SwordM13X24

I suppose it makes sense but for the mini-sentry only, as it has the property that its building speed is not increased by hitting it with the Gunslinger. The other buildings behave all the same so there's no need to show it for them — Wind 17:29, 29 September 2013 (PDT)

Concheror Concheror

Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 06:17, 4 November 2013 (PST)

http://youtu.be/Dy-5J612GIUArmisael (T · C) 20:56, 5 November 2013 (PST)
Don't re-equip the concheror after use when showing its effects on teammates, it makes it look like you need to hold it for it to be effective — Wind 20:17, 10 November 2013 (PST)
http://youtu.be/i5mKxkYf9rEArmisael (T · C) 16:47, 11 November 2013 (PST)
Is good, please upload~ — Wind 12:57, 23 November 2013 (PST)

Cozy Camper Cozy Camper

http://youtu.be/cKRLPgd-EvQArmisael (T · C) 21:55, 10 July 2013 (PDT)
I feel like the regen clip should come before the comparison clips--I felt like I got confused about what weapon we were talking about by the end. Darkid (Talk|Contribs) 21:27, 14 July 2013 (PDT)
http://youtu.be/wkcYBqoNudg You think so? The regen clip is really long and boring, which is why I put it at the end. — Armisael (T · C) 12:33, 15 July 2013 (PDT)
I think it's fine like it is; I think it's indeed better to put such a long clip at the end. - Uufje 10:45, 23 July 2013 (PDT)
It needs to redone again due October 29th Patch changed from 2 hp per 2 seconds to 1 hp per second for real. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 22:10, 31 December 2013 (PST)

Crit-a-Cola Crit-a-Cola

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 3:07 PM 1/8/2014 (PDT)

Dead Ringer Dead Ringer

At the old video's 2:50 timecode to show the damage resistance wears off after it's initial cloak without regenerating it's energy, I think it would be a lot more fair comparison if the Spy also got himself a health pack. -SwordM13X24

I reserve this as im just about to do it Theattackcorgi (talk) 13:54, 24 October 2013 (PDT) -Corgi

Diamondback Diamondback

Escape Plan Escape Plan

There's a bug where you can no longer see the Mark for Death particle overhead when you're in thirdperson (either by cheat or taunt). I think this is because of a patch which removed that particle for local player. Is there anyway for me to show the effect, other than recording under the perspective of another player? --ThePsycho (talk) 14:33, 7 September 2013 (PDT)
Ok, problem solved. I never thought the method idlers used to get multiple instances of TF2 running would be so useful right now. --ThePsycho (talk) 12:10, 8 September 2013 (PDT)
Idle accounts are invaluable in demonstrations. Every other enemy or ally you see with a non-stock weapon in a video is another account, since you can't do that with bots. Try to figure out how the razorback video was recorded if you want to really think. — Armisael (T · C) 13:02, 8 September 2013 (PDT)
http://youtu.be/yHZe__hT7aE
I'm aware of transition fading issue after the mini-crit damage comparison clip so I'll fix that. Let me know if there's any other issues with this video.
Oh, and I know that real accounts are being used for non-stock enemy/ally player. I just want to say that being able to run multiple TF2 at the same time means you don't need another computer or player to help you out. --ThePsycho (talk) 21:30, 8 September 2013 (PDT)
The largest issue I see with this is the four-way speed comparison clip. Cropping the screens that way looks terrible (and yes, I know that that's what's in the current version) - a 2x2 grid shouldn't need any cropping at all. Unfortunately, I'm going to have to ask you to rerecord all the clips. I thought the 3D HUDs would be a good idea, but they aren't because they don't play nicely with srcdemo2. My apologies. — Armisael (T · C) 23:03, 9 September 2013 (PDT)
Alright, so I don't need to use any spiltscreen HUD and crop the clip at all, just resize it to fit the 2x2 area? --ThePsycho (talk) 05:07, 10 September 2013 (PDT)
That's the idea. I'm guessing at good formats here - it might not work, and there may be a better way. If you have an idea, feel free to toss it up. — Armisael (T · C) 21:06, 10 September 2013 (PDT)
Made a test clip for it. Seems not working out well because of smaller HUD on the class. Anyone else have any idea on how should I proceed with this? --ThePsycho (talk) 04:20, 14 September 2013 (PDT)
Try using this HUD for that clip. I've enlarged that class icon and health - hopefully it'll show up better. — Armisael (T · C) 09:48, 14 September 2013 (PDT)
http://youtu.be/WPOy623HdYY --ThePsycho (talk) 19:21, 15 September 2013 (PDT)
In the 4-way clip, you should have full health and 1 health. Try the others at 130 and 60 maybe? — Armisael (T · C) 20:38, 15 September 2013 (PDT)
The 4-way clip is to show the speed increase on 4 ranges (10%, 20%, 40% and 60% increased speed) detailed in the weapon's wiki page. As far as I know, there's no speed difference between 40hp and 1hp. I could record and add full health and 1hp clips though so it's a proper 6-way clip, if that's ok with you. --ThePsycho (talk) 20:48, 15 September 2013 (PDT)
Please do. — Armisael (T · C) 20:50, 15 September 2013 (PDT)
Great, it seems that the speed interval in the page is not entirely correct. Just found out that I run noticeably faster at 1 HP comparing to 40 HP so I tested it again to find out the real interval.
The health range should be: 300-160 HP (0% increased speed/Soldier's base speed), 159-120 HP (10% increased speed), 119-80 HP (20% increased speed), 79-40 HP (40% increased speed), 39-1 HP (60% increased speed). Pretty much only 1 HP off from the original one shown in the table and graph.
The 6-way clip still work out fine though. http://youtu.be/sCMGhH72rBg --ThePsycho (talk) 22:12, 15 September 2013 (PDT)
Don't change the aspect ratio of clips. I've altered the eyelander HUD a little bit to make it work nicely with this - go pull a fresh copy of the splitscreen huds and use that. — Armisael (T · C) 21:05, 16 September 2013 (PDT)

Eyelander Eyelander

Golden Wrench Golden Wrench

Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 15:34, 7 January 2014 (PST)

Does this get updated? User Karmacharger Charger 2.png Karmacharger 6:40 AM 1/8/2014 (PDT)
Yes. The corpse textures were changed. Saxxy clips from before december 20th will need to be rerendered as well. — Armisael (T · C) 15:34, 7 January 2014 (PST)

Gunslinger Gunslinger

My first proper video. Hope it's okay! http://youtu.be/AMpd0sdksis UltimentM (talk) 02:40, 3 August 2013 (PDT)

All motion in the video looks rather blurry. What recorder and video editor are you using?
You should show that you can refill the minisentry, but that you can't repair it.
The right side of the splitscreen fades in before the left at 1:24. The two sides should also be switched. — Armisael (T · C) 07:08, 3 August 2013 (PDT)

Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker

Liberty Launcher Liberty Launcher

Pictogram wait.png This demonstration has been reserved: Chickenman456 (talk) 13:41, 29 November 2013 (PST)

http://youtu.be/5LcNs2TyzcgChickenman456 (talk) 22:07, 29 November 2013 (PST)
Video is private... Can't really see the quality. Secondly, don't think WindPower or Armisael approved it so yeah. Ashes (talk) 22:35, 29 November 2013 (PST)
Yeah, i think i'm going to remake this tommorow and i'll hopefully find a way to make the quality better. (and get rid of those black lines)--Chickenman456 (talk) 13:13, 1 December 2013 (PST)

New version http://youtu.be/S6I30sXpif4 --Chickenman456 (talk) 14:43, 2 December 2013 (PST)

You need to change the video from private to unlisted. No one else can see it when it's private. — Armisael (T · C) 06:34, 3 December 2013 (PST)

Oh, my bad. Here's a fixed link: http://youtu.be/RttuUTzLF2c --Chickenman456 (talk) 12:01, 3 December 2013 (PST)

Not sure if I can throw my thoughts into this but I'll do it anyways.
  • Loadout screen is way to long.
  • A little slow transition from the Pyro to the Soldier. Same with Soldier to Medic.
  • Health comparison and Jumps, Right screen is cut off.

Ashes (talk) 13:16, 3 December 2013 (PST)

What Ashes said. Also:
  • Damage numbers should be yellow (Make sure you have installed the custom HUD files)
  • There is a small audio bug at 0:34 (audio cuts for a split second)
  • Split-screen clip is off-center (both halves)
  • Please don't use blur in transitions, it may look cool but it's inconsistent with the other demonstration videos. A basic fade is fine, and it shouldn't last longer than 0.5 seconds.

Thanks~ — Wind 18:05, 7 December 2013 (PST)

Loch-n-Load Loch-n-Load

Loose Cannon Loose Cannon

Pictogram comment.png Needs to show Double Donk

That's shown when the Pyro gets hit at the beginning (far away, though), the Soldier upon his death for a closer look, myself as the Demoman when he gets hit by it due to the Pyro reflecting the bomb and finally when that same Pyro gets hits by it once he reflects a bomb that explodes in front of him. --Akuago220, The Jungle Expeditioner (talk) 12:17, 19 December 2013 (PST)

Memory Maker Memory Maker

Nessie's Nine Iron Nessie's Nine Iron

Pictogram comment.png New backpack stats

Persian Persuader Persian Persuader

Pictogram comment.png This weapon uses Saxxy animation, it got update too.

Quick-Fix Quick-Fix

Red-Tape Recorder Red-Tape Recorder

Pictogram comment.png Fixed death notice and sapped dispenser not stop healing players

If I'm not wrong, Karma talked to me that he'll take a break from doing demo (Last time he said this demo he rendered more than 20 times to got 1 successful video.) User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 22:32, 3 April 2013 (PDT)
Yes sorry about that wind , i'll be back soon. User Karmacharger Charger 2.png Karmacharger 6:28 , 4/4/2013 (PDT)
Alright >: — Wind 16:29, 6 April 2013 (PDT)
Just take this demonstration if anyone want to. Because i got a job in real life so might not have that much time to do videos for a while. User Karmacharger Charger 2.png Karmacharger 1:34 , 4/8/2013 (PDT)
Alright, and congratulations on the job :3 — Wind 21:55, 11 April 2013 (PDT)
I hope I'm allowed to do this then. Third time lucky... TFHK 11:37, 14 May 2013 (PDT)
I'm currently working on this demonstration. However, I've noticed a few differences between my trials and in the video that's currently in use, namely the first part:
  • The teleporter that's shot (i.e. the one with lower health) doesn't make a sound when returning to toolbox state, and, strangely, neither does the other one.
  • The dispenser doesn't give a "used" red-tape upon being destroyed and returned to toolbox state.
Is there any reason for this? There's practically no difference between my set-up and the one in the current video, apart from the fact that an engineer is standing next to the dispenser (to show that the sapper stops supplying metal/healing after being sapped) TFHK 10:30, 15 May 2013 (PDT)
If this happens consistently, then leave it like this — Wind 14:10, 23 May 2013 (PDT)

Rescue Ranger Rescue Ranger

Pictogram wait.png This demonstration has been reserved: MichaelWd (talk) 00:37, 8 October 2013 (PDT)

http://www.youtube.com/watch?v=sLOpSjWEXRs Just a heads up beforehand: there was an odd glitch when I was recording the split screen footage where every time I would move the health.vpk into my custom folder, the font would change on my HUD. I recorded that footage twice, and that glitch happened both times. I don't know what to do about it. I hope it's not too much of an issue, and I hope the rest of the video is to everyone's liking as well. MichaelWd (talk) 13:51, 13 October 2013 (PDT)

Good demonstration, but you need more intro time on some clips. To the viewer seeing this setup for the first time, it's not obvious what buildings you have and where enemies are, etc. Take a moment at the beginning of the non-obvious clips to look around and point at things, especially the second clip and the clip with the friendly engineer's buildings. (Also don't wrench buildings when unpacking them or at least not during the upgrade cycles when it goes "ding")

The doesn't-resupply-ammo thing can be shown better by:

  • Make a level 1 sentry (level 1 preferably because the fire rate is slower so it kills more slowly and it's more obvious when it resumes firing)
  • Start recording
  • Use the wrangler to put it almost out of ammo (you won't need the secondary weapon during the whole clip so it's OK to have it equipped since it won't be shown on video)
  • Spawn a soldier in range (while still holding the sentry's fire away from it with the wrangler) using a key bound to bot and bot_teleport
  • Change your aim such that the sentry is facing 180 degrees away from the soldier (to give you the most leeway when editing later)
  • Switch to primary and change your aim to a good camera angle before the sentry finishes rotating towards the soldier
  • The sentry will rotate and then run out of ammo before killing the soldier
  • Try to to resupply it with the shotgun, sentry doesn't get refilled
  • Hit it with the wrench, sentry gets refilled
  • Show the soldier dying
  • End recording
  • In post, cut the beginning until the "Switch to primary" step (the clip should start with the shotgun equipped and having already completed equip animation, and the wrangler shield should have disappeared, but the sentry may not have rotated fully yet which gives some "intro time" before the soldier gets shot at)

The font issue is pretty odd. Did you do hud_reloadscheme before recording? Try various hud_ or ui_ commands and see if you can find something that works. Also try installing the TF2 fonts as system-wide fonts, I have no idea whether or not that can help or if it has anything to do with this but it can't hurt (and you get cool fonts to use in photoshop or whatever). You should also make the soldier not run out of ammo during the split-screen clip (leftmost soldier can be seen reloading). Hope this helps~ — Wind 14:31, 13 October 2013 (PDT)

Thank you. I'm glad you liked most of it. I actually did exactly what you said for the second clip, but I cut out most of the "pointing out" stuff because I thought the video was running kind of long and I guess I just assumed that people would understand that I was healing my own buildings. But you're right, I should take people completely unfamiliar with the set-up into consideration. You're also right about the sentry ammo part, and I think I know how I'm gonna go about it differently. I'll do what I can about the HUD, and thanks for the suggestions. :) MichaelWd (talk) 15:11, 13 October 2013 (PDT)
The font issue is actually my fault - when I put together the splitscreen files, I forgot to remove the .ttf files that TF2 automatically adds to those folders. I've uploaded a fixed version (downloaded in the same place). Apologies — Armisael (T · C) 15:40, 13 October 2013 (PDT)
http://www.youtube.com/watch?v=JDLyeVFnM24 Alright, I went ahead and re-edited the video. I hope I addressed your points satisfactorily. MichaelWd (talk) 21:36, 13 October 2013 (PDT)
^Is this good guys? MichaelWd (talk) 16:33, 14 October 2013 (PDT)
Yo guys, do I upload or not? MichaelWd (talk) 13:25, 16 October 2013 (PDT)
Ok, you rushed much. I'll say what I see...
  • You didn't show that the Mark for death also apply to normal pickup until the 3 ways-splitscreen (And yes, you show only for Wrench. Maybe pistol too if necessary).
  • Soldier locations are really weird, why don't you put them on the ground? Also about range repair part, I don't think it's necessary to use 2 soldiers. Only 1 is enough, just use command to face the bot to another building.
  • The Teleporters part, why don't you put in nearby? So we can check that the both side will not repair after shot at one side? Also, no need to repair another side of teleporters, we just need to show about how it repairs.
  • The ammo restore part, I suggest to pick the sentry already then deploy it, not carry it with its ability.
  • Seem to be little lag at 3:13
Also, first world problem. Custom crosschair...
User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 17:08, 16 October 2013 (PDT)
You can ignore what Hinaomi said about mark for death (That's what the 3-way splitscreen is for. No need to demonstrate it earlier.). Soldier locations are weird but it's not a huge deal. Using 2 soldiers is alright as well. No significant lag at 3:13 for me, the rocket seems to pause in mid-air for a bit but it's barely noticeable so it's alright. Custom crosshair needs to be fixed though, you can probably fix it by just re-rendering your .dem files with fixed crosshair settings so that you don't have to redo everything — Wind 16:42, 27 October 2013 (PDT)
If I don't have to re-record anything that's good. How exactly do I fix the crosshair settings without re-recording though? MichaelWd (talk) 19:31, 27 October 2013 (PDT)
Just change your crosshair options back to default and re-render your .dem files. They don't store HUD settings so I guess the new render will have the default crosshair on it — Wind 22:18, 27 October 2013 (PDT)
Got it. I should have the whole thing re-edited by pretty late tonight. MichaelWd (talk) 21:43, 27 October 2013 (PDT)

http://www.youtube.com/watch?v=LxVtFoYEVhI Okay, here's re-edit #3. When I was putting back to the default crosshair, I wasn't sure of the exact size and color balance, so I just did my best guess. I hope this is good enough. MichaelWd (talk) 00:42, 28 October 2013 (PDT)

For one, you aren't using the default crosshair for the rescue ranger. I'm not sure why you're having trouble with this - weaponref.cfg should reset your crosshair to be totally default. Anyways, default settings are all colors all the way up (producing white) and cl_crosshair_scale 32. — Armisael (T · C) 12:59, 1 November 2013 (PDT)
Also, you have an achievement displayed on the top left of the HUD. Please hide it. The demo is all good minus those two small HUD details — Wind 20:27, 3 November 2013 (PST)
Got it. Sorry I'm only now getting back to this; life, and all that. So, do I set the crosshair to default by typing "exec weaponref" into the console? MichaelWd (talk) 17:44, 8 November 2013 (PST)
It should work, but you should type that all the time regardless — Wind 20:17, 10 November 2013 (PST)

Sorry it's taking a while guys. I ran into some technical problems that have caused me to have to rerecord all of my clips. I'll try to have the whole thing redone by no later than Thursday. And again, sorry for the delay. :( MichaelWd (talk) 16:43, 12 November 2013 (PST)

Reserve Shooter Reserve Shooter

Pictogram comment.png Model fixed on pyro

The changes only applied to the third person model and they aren't visible in the backpack screen. No need to redo. — Armisael (T · C) 18:11, 12 July 2013 (PDT)
It can be see clearly in backpack screen, I see floating shell and some floating grip of the Reserve Shooter. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 08:01, 15 July 2013 (PDT)
How did I miss that? — Armisael (T · C) 12:33, 15 July 2013 (PDT)
Does it mean it's gonna be redone. InstantMan (talk) 02:32, 2 August 2013 (PDT)
Eventually, yes. — Armisael (T · C) 07:08, 3 August 2013 (PDT)

The Saharan Spy The Saharan Spy

Pictogram wait.png This demonstration has been reserved: Obilisk 12:51 AM 1/9/2014 (GMT)

Short Circuit Short Circuit

Pictogram wait.png This demonstration has been reserved: ReselPlays (talk) 01:11, 29 December 2013 (PST)

The weapon has been severely changed as of the December 20th Update and it needs a new demonstration to represent its full capabilities.

Soda Popper Soda Popper

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 09:47, 29 December 2013 (PST)

Saxxy Saxxy

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 10:49 PM 11/15/2013 (PDT)
i would like to try this one out but can anyone explain how do i have a fake one on my backpack loadout? User Karmacharger Charger 2.png Karmacharger 10:50 PM 11/15/2013 (PDT)
Never mind , i figured out how to do the backpack loadout clips User Karmacharger Charger 2.png Karmacharger 12:51 AM 11/25/2013 (PDT)
Since it is my first time doing such thing like this and i'm not too sure if my srcdemo2 settings are the best for this (30 fps 30 motion blur) so heres the scout test clip http://youtu.be/8RtRSWIGfkk User Karmacharger Charger 2.png Karmacharger 10:28 PM 11/25/2013 (PDT)
Sorry wind but whats taking so longer to response? User Karmacharger Charger 2.png Karmacharger 6:46 PM 12/1/2013 (PDT)
Work is keeping me busy. I have doubled the reservation limits to avoid people being blocked too much because of this. That clip is looking real good (you didn't forget the equip animations too), besides the lack of music after the initial saxxy one but I'm sure you know that. However, please use a clip where the scout isn't mute during the taunt (I know it happens, but re-record the clip until he says something. This isn't a requirement in most demos, but in this one it is). Keep going for the other classes. For the final render, you will have to use 100 blendrate on this one, so it will take some time. It is OK to use lower blendrate if you just want to show clips for review, just remember to use 100 when doing the final render. Also, I used to require losslessness on the upload (which gave like a 20GB file or so), I think I'll relax that requirement for now but you should probably render it with x264 using qmin=4 qmax=6 or so. It will be huge (so much so that it's probably not playable on a regular computer because the disk can't read one second's worth of video data in less than one second), but youtube will convert it down fine. I advise trying to render right now with these settings on the scout clip only ,and to upload that to youtube, just to see if it all works. Good luck :3 — Wind 18:05, 7 December 2013 (PST)
Welcome back wind , is there any way to have the motion blurs without using srcdemo2? because if i play the demo file then the golden dead bodys will fall on different position on every time i play it , if i had to use srcdemo2 i need to be lucky enough to get them on the right position. sometime it will not fall it just standing still. just everythings will be different from playing the demo file than while recording , is there any fix or something? User Karmacharger Charger 2.png Karmacharger 6:39 PM 12/9/2013 (PDT)
You can get the motion blur without srcdemo2 by just not using srcdemo2. Render at very high framerate with source recorder and do the blending manually. You'll need a lot more diskspace, but you'll get exactly the same result. However, if the problem here is source recorder vs regular demo playback, then doing that won't help. What you can do to approximate motion blur without source recorder is to playing the demo at low speed, recording your screen with fraps or whatever, and then speeding up the footage. For example, to get 20 blendrate, you should set demo_timescale 0.05 (1/20 = 0.05), then speed up the footage by 20x in your video editor. Record the audio separately (at normal speed), because you don't want to try speeding up the 0.05x audio down to normal speed... Better just use regular audio. — Wind 13:35, 27 December 2013 (PST)
http://youtu.be/yxdMwPjhh88 (i know the engineer loadout part) is there a way to have the engineer hold the saxxy correctly? User Karmacharger Charger 2.png Karmacharger 7:20 PM 1/4/2014 (PDT)
This is The Way Valve Intended it to be, so there's nothing wrong with the engineer loadout (well, there is, but it's not your fault). Two things:
  • You should walk through a standing sniper statue to show that you can walk through them, like the current demo
  • The Engineer clip should have all the 4 unique voice lines, also like the current demo. This is very hard to get through chance, so it's easier to override the engineer voice files with empty sounds, then clearing the game's audio cache, and then mixing in the real voice lines manually in the video editor (adjusted to have the same volume as normal voice lines, and with some added reverb effect to simulate the environment so that they sound like real voice lines). If you use this method, then you don't need to re-record anything, because you can just re-render your existing .dem with the voice lines blanked and use that directly.

Wind 15:35, 5 January 2014 (PST)

http://youtu.be/7aUYO4sdFl0 User Karmacharger Charger 2.png Karmacharger 11:52 PM 1/7/2014 (PDT)

The Special Delivery Special Delivery

The Tank Buster Tank Buster

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.