Difference between revisions of "Helltower/pl"
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== Locations == | == Locations == | ||
− | *''' | + | *'''Wieże''' |
− | *''' | + | *'''Centralna wieża''': Zawiera długi tunel, taki jak na [[Ghost Fort/pl|Ghost Fort]]. |
− | *''' | + | *'''Rampa''': W przeciwieństwie do [[Hightower/pl|Hightower]], wózki nie osuwają się w dół. |
− | *''' | + | *'''Dom na klifie''': Brakuje tylnej ściany. |
− | *''' | + | *'''Balkony''' |
*'''Tower Corridors''': Some changes have been made here, including small puddle rooms on each side that players can drop down into, and small *inaccessible tunnels, which can be used to teleport to the opposite tunnel when you are affected by the shrinking spell. | *'''Tower Corridors''': Some changes have been made here, including small puddle rooms on each side that players can drop down into, and small *inaccessible tunnels, which can be used to teleport to the opposite tunnel when you are affected by the shrinking spell. | ||
− | *''' | + | *'''Most''': Pozwala graczowi na dotarcie do wieży z zegarem. Pojawia się podczas Witching Hour. |
− | *'''Hell''': | + | *'''Hell''': Gdy jeden z wózków dotrze do końca, obie drużyny są przenoszone do piekła. |
<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> | ||
− | File:Plr hightower event hightowers.jpg| | + | File:Plr hightower event hightowers.jpg|Wieże |
− | File:Plr hightower event centertower.jpg| | + | File:Plr hightower event centertower.jpg|Centralna wieża |
− | File:Plr hightower event pit.jpg| | + | File:Plr hightower event pit.jpg|Tunel w wieży |
− | File:Plr hightower event redRampBalcony.jpg|RED | + | File:Plr hightower event redRampBalcony.jpg|Balkon nad rampą RED |
− | File:Plr hightower event redRamp.jpg|RED | + | File:Plr hightower event redRamp.jpg|Rampa RED |
− | File:Plr hightower event blueRamp.jpg|BLU | + | File:Plr hightower event blueRamp.jpg|Balkon nad rampą BLU |
− | File:Plr hightower event cliffhouse.jpg|BLU | + | File:Plr hightower event cliffhouse.jpg|Rampa BLU |
− | File:Plr hightower event redSniperBalconyRoom.jpg|RED | + | File:Plr hightower event redSniperBalconyRoom.jpg|Pokój przed balkonem snajperskim RED |
− | File:Plr hightower event redSniperBalcony.jpg|RED | + | File:Plr hightower event redSniperBalcony.jpg|Balkon snajperski RED |
− | File:Plr hightower event redlowerbalcony.jpg|RED | + | File:Plr hightower event redlowerbalcony.jpg|Balkon RED |
− | File:Plr hightower event redSpawnNewDoor.jpg|RED | + | File:Plr hightower event redSpawnNewDoor.jpg|Korytarze RED i ich spawn |
− | File:Plr hightower event redSpawnHallway2.jpg|RED | + | File:Plr hightower event redSpawnHallway2.jpg|Korytarze RED |
− | File:Plr hightower event redSpawn.jpg|RED | + | File:Plr hightower event redSpawn.jpg|Spawn RED |
File:Plr hightower event blueDropdown.jpg|BLU puddle room | File:Plr hightower event blueDropdown.jpg|BLU puddle room | ||
File:Plr hightower event blueSpawnHallway.jpg|BLU Tower Corridors | File:Plr hightower event blueSpawnHallway.jpg|BLU Tower Corridors |
Revision as of 21:22, 23 December 2013
Ta strona jest w trakcie tłumaczenia na język polski. Jeśli mówisz po polsku, napisz na stronie dyskusji lub porozmawiaj z użytkownikami, którzy wnieśli wkład do strony (sprawdź jej historię). |
Helltower | |
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Podstawowe informacje | |
Warianty: | Hightower i Snowtower |
Autor(zy): | Nieznany |
Informacje o mapie | |
Środowisko: | Pustynny |
Sceneria: | Noc, pochmurnie |
Zagrożenia: | Wpadnięcie w tunel, Bomby dyniowe, Szkielety, Lawa |
Zdjęcia mapy | |
Widok mapy | |
„ | Push a corpse-filled cart through a magic-blasted, skeleton-infested terrorscape to reach the infernal maw of a gaping Hellmouth in this Halloween-themed Payload Race of utter pants-filling terror! Just to be clear: You will poop your pants.
— Helltower publicity blurb
|
” |
Helltower to mapa typu Wyścig Ładunków, dodana podczas Scream Fortress 2013. Jest to halloweenowa wersja mapy Hightower.
Celem jest pchanie wózka z ziemią zawierającego zwłoki przywódcy drużyny przeciwnej (Blutarch dla RED, Redmond dla BLU) do windy na wieży, zanim zrobi to drużyna przeciwna. Kiedy wózek zostanie dopchany do końca, wszyscy gracze zostaną wysłani do demonicznej jaskini znanej jaki Piekło.
W Piekle, drużyny są ustawione naprzeciw siebie, wszyscy gracze muszą spróbować dostać się na czaszkową wyspę. Każdy gracz zabity w piekle stanie się Duchem i będzie mógł obserwować pozostałych graczy, duchy nie mogą powodować, ani otrzymywać żadnych obrażeń. Wciśnięcie przycisku ataku jako duch spowoduje wykrzyknięcie "BUU", które może zostać użyte do denerwowania innych graczy, i nie służy żadnemu innemu celowi. Gracze, którzy przeżyją i dotrą do książki otrzymają Unfilled Fancy Spellbook, if they do not already possess one in their backpack, which can be filled with pages found from the Haunted Halloween Gift. Only those that are alive and have reached Skull Island can receive the Unfilled Fancy Spellbook.
During the witching hour Green Skeletons will spawn along with the bridge linking to the clocktower appearing. Occasionally, the Haunted Halloween Gift will spawn for randomly selected players on the server.
Spis treści
Mann Brothers
The Mann Brothers, Redmond and Blutarch, are the Halloween-themed Payload carts unique to Helltower. After being slain by their long-lost brother Gray Mann, the ghosts of the Mann Brothers endeavour to have their respective mercenaries send the other brother to Hell so that one may claim their father's inheritance as described in Grave Matters. Thus each team must push the corpse of the other team's boss to Hell while the ghosts of their respective employers bicker, report progress, and give instruction in place of the Administrator.
Hell
While the initial push to the end works like a regular Payload race on Hightower, once a team has pushed their corpse to the end, the screen will flash white as all players are transported to what is believed to be Hell.
On first arrival, all players will arrive on separate sides of a small area surrounded by lava (along with a short dance-off.) The team that has successfully pushed their cart to the end will gain a noticeable health buff as both teams are to fight over winning a prize upon Skull Island; an Unfilled Fancy Spellbook.
At this point, the game turns into a short Arena match, with no respawns. Instead, killed players will turn into ghosts. Whichever team manages to make it to the end and lower the gate around the book wins the match, even if they lost the Payload race. However, the team that wins the Payload match receives over-healing, giving them a slight advantage over the losing team in the race for the book.
Locations
- Wieże
- Centralna wieża: Zawiera długi tunel, taki jak na Ghost Fort.
- Rampa: W przeciwieństwie do Hightower, wózki nie osuwają się w dół.
- Dom na klifie: Brakuje tylnej ściany.
- Balkony
- Tower Corridors: Some changes have been made here, including small puddle rooms on each side that players can drop down into, and small *inaccessible tunnels, which can be used to teleport to the opposite tunnel when you are affected by the shrinking spell.
- Most: Pozwala graczowi na dotarcie do wieży z zegarem. Pojawia się podczas Witching Hour.
- Hell: Gdy jeden z wózków dotrze do końca, obie drużyny są przenoszone do piekła.
Postal Pummeler at the Clocktower.
The Bombinomicon in Hell
Regular Magic spell
Strategy
Related achievements
Scarechievements
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Ghostchievements
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Bereavements
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Update history
Aktualizacja z 29 października 2013 (Scream Fortress 2013)
- Added Helltower to the game.
Aktualizacja z 30 października 2013
- Updated the round restart event to remove spells after playing in hell.
- Updated
plr_hightower_event
to improve server stability.
Aktualizacja z 31 października 2013
- Fixed players keeping their spells if they were rolling for them while leaving hell.
Aktualizacja z 1 listopada 2013
- Fixed a dedicated server crash related to players becoming ghosts in hell.
Aktualizacja z 6 listopada 2013
- Fixed being able to instantly respawn by changing teams while a ghost.
- Fixed being able to get into the enemy spawn with the teleport spell in Helltower.
Aktualizacja z 11 listopada 2013
- Fixed an exploit caused by attempting to change teams while in hell
Bugs
- The carts will not destroy any buildings when passing over them.
- It is possible to go outside the map in certain spots.
- When the speed boost from exiting the clock tower runs out, any speed boost from a Disciplinary Action will also be removed.
- Players do not drop ammo upon death in Hell.
- It's possible for pumpkin bombs and Skeletons to spawn directly on the exit gates of a teams base, preventing them from opening.
Trivia
- Both the Mann brothers have a knife sticking out of their back, a reference to when Gray Mann stabbed them at the end of the Blood Brothers comic.
- The Ghost of Zepheniah Mann can be spotted on the Clocktower's walkway when the bridge is not active, presumably watching the fighting.
- A fridge can be seen on the Clocktower, a reference to when Soldier had buried Merasmus's fridge in the Doom-Mates comic.
See also
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