Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"
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Can I reserve this one? I'm attempting to contribute a whole lot to the wiki. [[User:M15513c0mm4nd|M15513c0mm4nd]] ([[User talk:M15513c0mm4nd|talk]]) 15:13, 16 October 2014 (PDT) | Can I reserve this one? I'm attempting to contribute a whole lot to the wiki. [[User:M15513c0mm4nd|M15513c0mm4nd]] ([[User talk:M15513c0mm4nd|talk]]) 15:13, 16 October 2014 (PDT) |
Revision as of 19:10, 18 October 2014
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Needed
Rock, Paper, Scissors
- http://www.youtube.com/watch?v=m_t6XL8j18Y Karmacharger 1:10 AM 8/3/2014 (PDT)
- Demonstration is fine but it only demonstrates wins against the other team. Try to select clips where you win one (against blu or red) and lose one (against blu or red). That way it shows both winning and losing animation for all classes, and it shows the case where you explode which is currently not demonstrated. — Wind 16:54, 2 August 2014 (PDT)
- http://www.youtube.com/watch?v=m_t6XL8j18Y Karmacharger 1:10 AM 8/3/2014 (PDT)
Conga
- Not sure how to do this one but let me try something, any suggestion? Karmacharger 1:12 PM 7/17/2014 (PDT)
- Show each of the nine classes conga-ing in tr_target separately, for the full length that the conga music file lasts? Or here's another idea: Show one class conga-ing by himself, then show all nine classes in a row conga-ing? You'd need eight other human players connected to a server running the special tr_target map, though. Anyone got some other ideas? Oh! You could use the High Five! taunt demonstration as a guide... Dogman15 (talk) 01:24, 25 July 2014 (PDT)
- I think you should show you and a bot doing the conga first, then you have a hallway with alternate BLUs and REDs (to show that the taunt is universal with both teams) joining you with the Conga line.--Blarpbarp (talk) 14:34, 18 August 2014 (PDT)
- You should show also that the conga taunt disables people identification. You dont see any names from your teammates while doing the conga taunt. Magicalpony (talk) 04:21, 21 August 2014 (PDT)
- I think you should show you and a bot doing the conga first, then you have a hallway with alternate BLUs and REDs (to show that the taunt is universal with both teams) joining you with the Conga line.--Blarpbarp (talk) 14:34, 18 August 2014 (PDT)
- Show each of the nine classes conga-ing in tr_target separately, for the full length that the conga music file lasts? Or here's another idea: Show one class conga-ing by himself, then show all nine classes in a row conga-ing? You'd need eight other human players connected to a server running the special tr_target map, though. Anyone got some other ideas? Oh! You could use the High Five! taunt demonstration as a guide... Dogman15 (talk) 01:24, 25 July 2014 (PDT)
- Not sure how to do this one but let me try something, any suggestion? Karmacharger 1:12 PM 7/17/2014 (PDT)
Pumpkin bomb
Square Dance
This demonstration has been reserved: COOKEI MONSTR (talk) 16:05, 11 October 2014 (PDT)
Flippin' Awesome
This demonstration has been reserved: Obilisk 06:57, 8 October 2014 (PDT)
How's this? I've noticed that a few parts may be a bit glitchy / jittery... This is just Fraps being Fraps. Another small glitch that I've noticed is in the loadout preview the characters doing the flip taunt have very bad lip syncing issues, and glitchy animations on a few of the classes. Other than that, tell me what you think. Obilisk 07:00, 8 October 2014 (PDT)
- Re: bad lipsync, see if it's transient during the loadout view. If it is then keep trying until you get a good view. If not, then either try to select an angle where it's not too visible (but still from the front of the character) or select a subset of the clip that doesn't include voice (as long as it's longer than ~4s). The engineer one is particularly bad...
- Also, you forgot the loadout view for the spy.
- Last but not least, let the taunt time out once in every clip before the first successful attempt, like the other partner taunt demonstrations. — Wind 18:10, 10 October 2014 (PDT)
Tools
Description Tag
How's this? Obilisk 03:17, 13 October 2014 (PDT)
Decal Tool
Gift Wrap
Backpack Expander
Upgrade to Premium Gift
- I'm not quite sure if this one is necessary Karmacharger 9:12 PM 8/24/2014 (PDT)
Cosmetics
Spycrab
This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 07:16, 24 August 2014 (PDT)
I just pre-ordered the item so I can take care of it when it arrives on November. --Akuago220, The Jungle Expeditioner (talk) 07:16, 24 August 2014 (PDT)
Do we have to wait until November to be able to do this one ? I have the item and I could do it, unless we have to wait for it to become tradable of course. Tenacious Taco 13:47, 17 September 2014 (PDT)
- You'd probably want to wait for it to be tradable, otherwise the demonstration may be misleading, stating it's "Untradable" Either way though, Akuago has reserved this demonstration, so you may want to do a different demonstration. Obilisk 17:14, 18 September 2014 (PDT)
Need to be redone
Black Box
Reloads rockets (instead of air) as of love/war update Uh hello,i'm new to the wiki... I've noticed this redo has veen reservated for a month already, so i decided to give it a try. As it is my first, please critic on what i should modify/arrange! So far,the only things i missed is the cursor showing in the loadout screen and the last pyro's screen share, to show that reflected rockets give health to the pyro too.If it's good ,please notify me of putting a download link of the .mp4 please. Cheers.Yahiamice (talk) 06:11, 4 August 2014 (PDT)
- You can reserve it now. Rikka Takanashi (talk) • (contributions) 13:13, 4 August 2014 (PDT)
Looks like a pretty solid attempt at your first demonstration Yahiamice. I've spotted a few things you may want to improve.
- As you said, yes the Loadout screen should have your cursor visible.
- I believe you are standing a bit close to the Pyro in the first clip. You should start recording from the position you spawn in. (In the center of the box)
- You should try have smoother and slower mouse movements. You movement is quite jittery and fast, resulting in viewers perhaps getting a bit distracted.
- After you kill the soldier in the first clip you should stare at his body for a bit longer and let the BLU soldier (You) Finish at least most of what he's saying before turning to the Medic.
- Try keep your cursor still in the video, especially with the medic. While you are reloading and staring at him your cursor moves around a bit.
- When taunting try rotate the camera far enough to show the front of the Soldier, not the side.
- Give a bit more time before you shoot the Pyro in the compression blast clip, as you shoot almost instantly after the transition. I'd also suggest standing in the middle of the box. (As I said earlier.)
- Not sure if it's just me but your video seems a bit dark. Do you perhaps have the brightness lowered?
- "[F5] Save this moment!" Appears after the Pyro kills you. It moves a bit glitchy, although you may be able to get away with that.
- And yes as you said, you should include the footage showing the Pyro receiving health from a reflected rocket at the end.
Overall, as I said it's still a good first try. I'd also suggest waiting for Wind's response, as these are just what I spotted. Obilisk 04:20, 6 August 2014 (PDT)
Okay then,i'll try making a better one. But i'd need help from an assistant AND a server hosting the training map... Plus i have no idea why my brightness is like that...Yahiamice (talk) 16:25, 7 August 2014 (PDT)
- What Obilisk said. Are you using a ball mouse or something? It feels like your mouse movements are in small intervals rather than a smooth movement. It might just be a consequence of the jittery framerate though (which you should fix as well). There appears to be some sort of color-"correction" or "enhancement" filter going on regarding brightness; this shows up not only the demonstration, but also on the loadout clip (the red attribute text is a lot redder than it actually is in-game, the brown-ish background is a lot darker, etc). Also, this demonstration is being redone so that the soldier doesn't reload air in the rocket launcher, but here it looks like it's still air. Did Valve not fix it? If so, this demonstration shouldn't be redone at all — Wind 17:02, 10 August 2014 (PDT)
- I tested reloading the Black Box and it appears that the update did change it so it shows the rocket, however it is very hard to see with the default (65) fov. Obilisk 22:15, 10 August 2014 (PDT)
Buffalo Steak Sandvich
- This demonstration has been reserved: Karmacharger 8:24 PM 10/13/2014 (PDT)
Incoming damage while being under the effects of the steak changed. (now +25% instead of Mini-Crits)
(That part of the description was also changed) — Klopapierrolle (talk) 10:43, 12 August 2014 (PDT)
Not only that, the current demo still shows a set bonus. Klopapierrolle (talk) 04:29, 13 September 2014 (PDT)
- http://youtu.be/rTrGiYvBSxg Karmacharger 3:48 PM 10/15/2014 (PDT)
Cloak and Dagger
Show water
- http://youtu.be/clBQtVWtonE The brightness somehow messed up a bit during rendering. I can re-render it, if neccessary. — Klopapierrolle 13:44, 19 June 2014 (PDT)
- Edit: Will be re-uploading the video tomorrow. Klopapierrolle (talk) 14:27, 19 June 2014 (PDT)
- http://youtu.be/xfmciC9qKxU Fixed the brightness. — Klopapierrolle (talk) 09:25, 20 June 2014 (PDT)
Bunch o' things:
- Video looks badly aliased :(
- No need for the "enemy's POV" text. (Also, when text does need to be used, it should have a TF2 font)
- Enemy POV doesn't match the video. It looks like a different demo...? You need to run two copies of TF2, have a friend help, or set up SourceTV and get a SourceTV demo for this kind of thing.
- Music volume is too loud relative to in-game volume
- Transitions are too abrupt (see existing demos; always leave a few seconds before and after each clip) and a bit too slow (shouldn't be more than half a second of fade)
- No need for "cloak and digger" and "invisibility watch" labels
- Why the clip at 2:46?
— Wind 15:56, 21 June 2014 (PDT)
Dead Ringer
Show that sentries does not target while cloaked
Direct Hit
Reloads rockets (instead of air) as of love/war update
As far as I was aware, the Direct Hit should be capable of mini-critting explosive jumping people, but I was unable to with the sticky jumping Demoman. In case it got changed and it's supposed to be that way, here's the video: https://www.youtube.com/watch?v=Zq5kBvKhNH8 - Uufje 08:37, 16 July 2014 (PDT)
Disguise Kit
Disguise kit menu appearance has been updated.
- This demonstration has been reserved: Karmacharger 11:00 PM 10/17/2014 (PDT)
Enthusiast's Timepiece
Show water
- This demonstration has been reserved: Karmacharger 10:49 PM 10/17/2014 (PDT)
- http://www.youtube.com/watch?v=OA2FZd75d18 Karmacharger 1:54 AM 10/19/2014 (PDT)
High Five!
Updated backpack icon Not only that, but the mechanics of the High Five taunt have slightly changed. Dogman15 (talk) 01:35, 25 July 2014 (PDT)
Huo-Long Heater
Now has damage and accuracy ramp-up
Show movement speed comparison of shooting, spinning and walking.
This demonstration has been reserved: - Uufje 11:41, 6 July 2014 (PDT)
https://www.youtube.com/watch?v=8U61h-qjhO0 - Uufje 13:10, 20 July 2014 (PDT)
- Don't cut the Spy's voice line at 1:57. Needs walking speed demonstration (see minigun section). Also, can you use the 3-way split-screen HUD so that the ammo count shows up in the last clip? — Wind 16:37, 28 July 2014 (PDT)
Kritzkrieg
New model as of love/war update
Am I permitted to do this one? I would love to contribute to the video project. M15513c0mm4nd (talk) 15:02, 16 October 2014 (PDT)
- Anyone is free to reserve a demonstration. You don't need to ask for permission. Obilisk 19:20, 16 October 2014 (PDT)
Loose Cannon
Explosion sound modified
This demonstration has been reserved: Obilisk 03:36, 17 October 2014 (PDT)
Been trying to do a demo for this weapon but TF2 always refuses to load the training map. I have no idea why it keeps refusing to load up, as I've checked the site guide carefully and for some reason it always gives an error message. CModelLoader::Map_IsValid: 'maps/tr_target_weaponref_hdr.bsp' is not a valid BSP file map load failed: tr_target_weaponref_hdr not found or invalid. I'm not sure what's going on. Could anyone help? KevinWongyWongy (talk) 06:28, 10 July 2014 (PDT)
- Are you sure you put it in the tf/maps folder? If yes, have you extracted the map file from the .7z file? - Uufje 08:11, 10 July 2014 (PDT)
Medi Gun
New model as of love/war update Im afraid due to some technical problems, I will not be able to complete this. Sorry about the letdown. - (talk)
Natascha
Now has damage and accuracy ramp-up
Show movement speed comparison of shooting, spinning and walking.
This demonstration has been reserved: m15513c0mm4nd (talk) 15:09, October 18, 2014 (PDT)
Can I reserve this one? I'm attempting to contribute a whole lot to the wiki. M15513c0mm4nd (talk) 15:13, 16 October 2014 (PDT)
- Here's a link to my demonstration. http://youtu.be/bS6vu7KurNQ M15513c0mm4nd (talk) 18:27, 16 October 2014 (PDT)
- As I said on the Kritzkrieg demonstration, anyone is able to reserve a demonstration. Nice attempt for your first video dude, there's a few minor problems you may want to fix.
- You appear to have quite jittery/rapid movement of your crosshair, mainly evident at 0:29.
- You don't need to spin up / down the barrel between targets. However, if you do, let the spin down animation finish before spinning it up again.
- When you first shoot the Pyro, try to only shoot him once then wait. Repeat this until (s)he is dead.
- You don't need to shoot all the targets with burst fire. After killing the Pyro, kill the soldier and medic with full auto fire.
- Try to only shoot the back target with one small burst, not two.
- When you taunt, try to move the camera with one single motion. (You appear to move, stop then move again)
- You do not need the clip at 0:59. Instead, I'd recommend watching the current Natascha demonstration, and mimicking the clips there, as it meets the criteria. (https://wiki.teamfortress.com/wiki/Natascha)
- From watching the current Natascha demonstration you'll also notice that you're missing the split screen clip, and the move comparison clip.
- The reason this demonstration needs to be redone is because we need to "Show movement speed comparison of shooting, spinning and walking." To do this you'll need to use a 3 way splitscreen. I still have a good exemplar in my Minigun demonstration at 0:47. (https://www.youtube.com/watch?v=BwLsk6ICvQ0&)
- I believe your fade in and fade out are a bit quick, try increase the duration to I think it's about half a second?
- These are the things that I spotted, however you will want to wait for Wind's response, as he is in charge of the weapon demonstration project. It is hard starting out demonstrating weapons - My suggestion would be to constantly refer to the current demonstration of the weapon to get an idea of how to demonstrate the item. Don't be put off, as this is your first demonstration! :) Obilisk 19:48, 16 October 2014 (PDT)
Power Up Canteen
Doesn't show Canteen Specialist upgrades like Battery Canteens demo does Toomai Glittershine 10:04, 26 June 2014 (PDT)
Rainblower
What needs to be redone? Boynedmaster (talk) 18:27, 18 June 2014 (PDT)
- The whole demonstration needs to be redone and also show that it cannot be used underwater. Obilisk 00:44, 19 June 2014 (PDT)
Schadenfreude
New taunt menu
- That's not enough of a reason to redo this — Wind 15:00, 13 September 2014 (PDT)
Scorch Shot
Taunt can now fire a projectile instead of dropping it
Shred Alert
New taunt menu
- That's not enough of a reason to redo this — Wind 15:00, 13 September 2014 (PDT)
Questions and Proposals
Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.
Backscatter
I would like to make a demonstration for the backscatter, I feel like there should be some love & war weapon demonstrations out by now anyways. I would love to make one. Zenip19 (talk) 14:37, 11 August 2014 (PDT)
- Backscatter demonstraiton is done already, it's in the Archive 48. Karmacharger 6:33 AM 8/12/2014 (PDT)
- Yeah, we should push soon. Not this weekend though because I just pushed soundtracks. — Wind 17:42, 17 August 2014 (PDT)
Item sets
I would like to remove all item sets +effect videos from youtube which makes people still think that you get set bonus from wearing these items. Alternate idea: Change the youtube description? ; Also item set possibilities like reskins should be explained or shown somehow(?). Maybe a 2 screen version:
<left> | <right>
<left> = normal set
<right> = reskin = counts as set also. Magicalpony (talk) 11:13, 16 August 2014 (PDT)
- If there's any video where the backpack view still shows item set effects (the gameplay-affecting ones), then yes those videos need to be redone. I thought we redid them all though? If you see any left, please report them.
- As for your second suggestion, item sets are already demonstrated. Showing all skin possibilities would be a lot of work for little benefit though. — Wind 17:42, 17 August 2014 (PDT)
- More as in the description it is stated. Set Demonstration: The Expert's Ordnance desc: Effects: +10% fire damage resistance on wearer ; i only saw this because of looking for the ullapool caber video which was/is private. Magicalpony (talk) 20:17, 17 August 2014 (PDT)
- Oh, derp. Made is unlisted and added the Ullapool Caber to be to-redo list. It still shows the +10% set effect, but it seems like we forgot to redo it — Wind 17:15, 22 August 2014 (PDT)
- More as in the description it is stated. Set Demonstration: The Expert's Ordnance desc: Effects: +10% fire damage resistance on wearer ; i only saw this because of looking for the ullapool caber video which was/is private. Magicalpony (talk) 20:17, 17 August 2014 (PDT)
Backpack UI
In regards to the item demonstrations, it seems that the backpack UI has slightly changed. When hovering your cursor over empty inventory spaces in your backpack it no longer shows the white border around the slot, but rather just makes a clicking noise. I'm not sure if this is a permanent addition to the backpack UI, but should we still make the item demonstrations or wait and see if Valve change it? Obilisk 07:02, 8 October 2014 (PDT)
- Even if it's permanent, it's too small of a change to justify redoing everything — Wind 18:10, 10 October 2014 (PDT)