Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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  {{Reservation|[[User:WDZOrangeJuice|WDZOrangeJuice]] ([[User talk:WDZOrangeJuice|talk]]) 22:34, 22 December 2014 (PST)}}
 
  {{Reservation|[[User:WDZOrangeJuice|WDZOrangeJuice]] ([[User talk:WDZOrangeJuice|talk]]) 22:34, 22 December 2014 (PST)}}
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I have a question, for the Pyro airblast part how will I do that?
  
 
=={{icon item|Quickiebomb Launcher|16px}} [[Quickiebomb Launcher]]==
 
=={{icon item|Quickiebomb Launcher|16px}} [[Quickiebomb Launcher]]==

Revision as of 06:35, 23 December 2014


Needed

Iron Bomber Iron Bomber

Pictogram wait.png This demonstration has been reserved: WDZOrangeJuice (talk) 22:34, 22 December 2014 (PST)

I have a question, for the Pyro airblast part how will I do that?

Quickiebomb Launcher Quickiebomb Launcher

Panic Attack Panic Attack

Crossing Guard Crossing Guard

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 09:58, 9 December 2014 (PST)

That should hopefully do it, provided the placements for certain classes don't get patched up. Download it here. --Akuago220, The Jungle Expeditioner (talk) 13:53, 14 December 2014 (PST)

This is good, though it has some frame skips at times (the pyro taunt for example is especially bad). They aren't too bad so this demo is OK, but in the future please either fix them, or make them rare enough to not be noticeable, or render them from demo files. — Wind 21:13, 14 December 2014 (PST)

Necro Smasher Necro Smasher

Pictogram wait.png This demonstration has been reserved: SkullCake (talk) 05:11, 3 December 2014 (PST) How's This? This is my first video demonstration! Tell me if something is wrong in this video. SkullCake (talk) 11:35, 3 November 2014 (PST)

Hey there SkullCake, pretty solid attempt at your first demonstration, however there are a few things you may want to fix up.

  • During the scout clip, you missed the Medic with your second crit swing.
  • During the Scout clip you also switched to your primary after taunting. This bug happened after the Love and War update. To fix this I believe you just taunt once with your melee before recording and it should be fine.
  • During most of your clips there is blood, explosion marks and bullet holes present. I suggest either reloading the map before recording or typing "r_cleardecals" This will clean up this mess.
  • Not sure if it's just me, but the music seems to loop kinda badly. (I have had problems with the music doing this too!) An example of this is at 0:59.
  • When you kill the medic in the soldier clip try to look at his body. (You're standing on top of him.)
  • After most of your taunts it's obvious that you cut the video and pasted new footage of your character standing there idle. Is this because they kept switching to the primary weapon? Since I said above how to fix this you shouldn't have a problem with this now. :)
  • Not sure if it's just me also, but do you have your brightness turned up? The video looks a bit saturated.

These are things that I spotted, you will want to wait for Wind's response. Don't be put off dude, as this is your first demonstration. Also, just a minor note, when a new weapon is added it's a good idea to wait a week before demonstrating it. (It's been 5 days!) Although this seems like a minor rule, it's still there for a reason! :D User Obilisk Demo1.png Obilisk 04:00, 4 November 2014 (PST)

I cut the video because when I tried to taunt the character was making that halloween dance and it seemed to me the music loop is badly. I'll try to fix that! SkullCake (talk) 04:33, 4 November 2014 (PST)

Oh right, they would have been doing the Thriller taunt. try putting "tf_forced_holiday 0" into your console, it may work. Otherwise you may have to wait for the halloween event to end in a week. User Obilisk Demo1.png Obilisk 04:42, 4 November 2014 (PST)
This is probably the best first-time-attempt demo ever to date (and it's a pretty long demo too). Obilisk caught all that was needed. Some transitions are a bit fast in the engineer clips too. — Wind 16:48, 9 November 2014 (PST)
How's this? After each taunt it is easy to see that the camera cuts to first person, rather than zooming in from third, however this seems to happen with every weapon that you taunt with, Valve must have added it in the last patch. Either way, how is it? User Obilisk Demo1.png Obilisk 20:11, 22 November 2014 (PST)
Either way the recent update has made this weapon glow with crits. I'll update the video asap. User Obilisk Demo1.png Obilisk 23:27, 27 November 2014 (PST)
Cool, should be good now. Watch User Obilisk Demo1.png Obilisk 06:57, 29 November 2014 (PST)
There's no issue with this video, but I want to give more time for SkullCake to submit his updated version if any. Please upload by december 12 if SkullCake doesn't have a new version ready by then. — Wind 17:08, 30 November 2014 (PST)
                     How's this? I have a new version of my demonstration. I think I have some mistakes with the transitions. SkullCake (talk) 10:31, 1 December 2014 (PST)
Nice second attempt at your demonstration SkullCake, however there still are a few minor things you will want to fix.
  • In your scout and Pyro clips you should try swing full speed at the soldier. It seems you take a few (tiny) intervals between (at least most) of your swings.
  • In the Soldier clip, you may want to wait a tiny bit longer with crits on your weapon before swinging at the Medic.
  • After the Demoman taunts you appear to swing at nothing.
  • I'm not sure if it matters too much, but in the splitscreen at 3:25 your splitscreens seem swapped around. The whacking of the dispenser should be on the right side - although I think you may be able to get away with this?
  • During the Spy clip at 4:35 I would suggest having the spy on your left, otherwise your melee weapon blocks him. Although most of the time you do see him in your clip, so I'm not sure if this is crucial.
  • At the end of the entire demonstration you are missing the ending sound of the tape reel.
  • You may also want to give a tiny bit more time between the end of the clip and the transition to the next one. This is especially evident at 4:10 - Remember that there is no rush!
  • Not sure if it's just me, but the video does look saturated again, try decreasing the brightness just a tiny bit. This may just be me being picky again though and may not require any altering.
Overall SkullCake, this is still a very nice submission for your second attempt. Only a few minor details are bringing the video down a bit. And as I've said before, you may want to wait for Wind's response to see if he agrees/disagrees with what I have spotted. If you'd like no one else working on this demonstration too, I'd suggest reserving it. You can do this by typing {{Reservation|~~~~}} below the title "Necro Smasher" - Remember that the reservation lasts for two weeks! Good luck. User Obilisk Demo1.png Obilisk 06:04, 2 December 2014 (PST)
I disagree with Obilisk on points 1, 2, 3 (that swing-at-nothing is to cause the voice line to trigger, and we show it in every demoman melee that does that), and 8. So that leaves you with:
  • In the splitscreen at 3:25 your splitscreens seem swapped around. The whacking of the dispenser should be on the right side.
  • During the Spy clip at 4:35 I would suggest having the spy on your left, otherwise your melee weapon blocks him.
  • At the end of the entire demonstration you are missing the ending sound of the tape reel. (This isn't entirely true; it's there but youtube cuts it off. You need to add a half-second of full-black-screen full-silence video at the end to make it work)
  • You may also want to give a tiny bit more time between the end of the clip and the transition to the next one. This is especially evident at 4:10 - Remember that there is no rush! (I think your transition speed is mostly fine, except the one at 4:10. You should wait a second or two after the sentry upgrade animation finishes. The rest of the video is fine)

I'd also like to add this:

  • The audio volume proportion between the background music and the in-game sound is off. Try listening to your video and compare it with some already-uploaded demonstrations to compare. Your in-game volume should be louder than it currently is. It's not important that the videos all have the same volume, but it's important that the proportion between the in-game volume and the background music is mostly the same across videos. This isn't true in all clips though. I think for example the engineer clips seem to have a way higher in-game volume than the rest. Perhaps you mixed clips from multiple recording sessions with different volumes? In any case, need to be more consistent there — Wind 18:00, 7 December 2014 (PST)

Wind 18:00, 7 December 2014 (PST)

Rock, Paper, Scissors Rock, Paper, Scissors

http://www.youtube.com/watch?v=m_t6XL8j18Y User Karmacharger Charger 2.png Karmacharger 1:10 AM 8/3/2014 (PDT)
Demonstration is fine but it only demonstrates wins against the other team. Try to select clips where you win one (against blu or red) and lose one (against blu or red). That way it shows both winning and losing animation for all classes, and it shows the case where you explode which is currently not demonstrated. — Wind 16:54, 2 August 2014 (PDT)

Conga Conga

Not sure how to do this one but let me try something, any suggestion? User Karmacharger Charger 2.png Karmacharger 1:12 PM 7/17/2014 (PDT)
Show each of the nine classes conga-ing in tr_target separately, for the full length that the conga music file lasts? Or here's another idea: Show one class conga-ing by himself, then show all nine classes in a row conga-ing? You'd need eight other human players connected to a server running the special tr_target map, though. Anyone got some other ideas? Oh! You could use the High Five! taunt demonstration as a guide... Dogman15 (talk) 01:24, 25 July 2014 (PDT)
I think you should show you and a bot doing the conga first, then you have a hallway with alternate BLUs and REDs (to show that the taunt is universal with both teams) joining you with the Conga line.--Blarpbarp (talk) 14:34, 18 August 2014 (PDT)
You should show also that the conga taunt disables people identification. You dont see any names from your teammates while doing the conga taunt. Magicalpony (talk) 04:21, 21 August 2014 (PDT)

Pumpkinbomb.png Pumpkin bomb

does it really need a video? User Karmacharger Charger 2.png Karmacharger 4:52 AM 10/19/2014 (PDT)
Not really. That or the other mechanics would need videos too (ghosts, halloween bosses, spells, etc) — Wind 19:59, 27 October 2014 (PDT)

Backpack Square Dance.png Square Dance

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 5:15 PM 11/22/2014 (PDT)
http://youtu.be/o6TA5Ged1o8 User Karmacharger Charger 2.png Karmacharger 12:02 AM 11/23/2014 (PDT)
The video beginning sound overlaps with the scout's "Wanna dance" line, which makes it sound like the line is cut. Also, like all the other two-people taunts, please add a full wait attempt of the taunt before the taunting with the first partner of each class, not just the scout — Wind 15:26, 22 November 2014 (PST)
http://youtu.be/oEnGfjSR4po User Karmacharger Charger 2.png Karmacharger 5:15 PM 11/24/2014 (PDT)
Is good, please upload~ — Wind 17:08, 30 November 2014 (PST)

Backpack Flippin' Awesome.png Flippin' Awesome

Pictogram wait.png This demonstration has been reserved:User Obilisk Demo1.png Obilisk 06:57, 8 October 2014 (PDT)

How's this? I've noticed that a few parts may be a bit glitchy / jittery... This is just Fraps being Fraps. Another small glitch that I've noticed is in the loadout preview the characters doing the flip taunt have very bad lip syncing issues, and glitchy animations on a few of the classes. Other than that, tell me what you think. User Obilisk Demo1.png Obilisk 07:00, 8 October 2014 (PDT)

Re: bad lipsync, see if it's transient during the loadout view. If it is then keep trying until you get a good view. If not, then either try to select an angle where it's not too visible (but still from the front of the character) or select a subset of the clip that doesn't include voice (as long as it's longer than ~4s). The engineer one is particularly bad...
Also, you forgot the loadout view for the spy.
Last but not least, let the taunt time out once in every clip before the first successful attempt, like the other partner taunt demonstrations. — Wind 18:10, 10 October 2014 (PDT)
Should be better now. Watch User Obilisk Demo1.png Obilisk 02:58, 21 October 2014 (PDT)
Is good, please upload~ — Wind 19:59, 27 October 2014 (PDT)
Download I used fraps but still recorded and uploaded the .dem files. User Obilisk Demo1.png Obilisk 04:09, 28 October 2014 (PDT)

Backpack Pool Party.png Pool Party

Tools

Description Tag Description Tag

How's this? User Obilisk Demo1.png Obilisk 03:17, 13 October 2014 (PDT)

Is good, please upload~ — Wind 19:59, 27 October 2014 (PDT)
Download User Obilisk Demo1.png Obilisk 04:10, 28 October 2014 (PDT)

Decal Tool Decal Tool

Pictogram wait.png This demonstration has been reserved:User Obilisk Demo1.png Obilisk 06:18, 22 October 2014 (PDT)

How's this? During the dragging of the sliders in the gradient view my cursor appears to flicker... Is this a problem? I'm not sure how to overcome this, my computer won't stop doing this. Also I did not include the rotation of the sign in the preview, due to the fact it appears that valve has removed that function... Trying to drag it just does nothing. Will this be a problem? User Obilisk Demo1.png Obilisk 06:36, 22 October 2014 (PDT)

No problem regarding the cursor or the preview rotation. However, two other problems:
  • Music is not looping properly
  • In the loadout view at the end, the conscientious objector item slot is in the hovered state while you're rotating the pyro

Wind 19:59, 27 October 2014 (PDT)

Should be alright now. User Obilisk Demo1.png Obilisk 06:44, 29 October 2014 (PDT)
Music is still poorly looping (check 0:57 - 1:01, 1:47 - 1:51, 2:38 - 2:42) — Wind 14:35, 2 November 2014 (PST)
Wow, no idea what's wrong with the music files I have... Should be alright now. Watch User Obilisk Demo1.png Obilisk 04:33, 3 November 2014 (PST)
Is good, please upload~ — Wind 16:48, 9 November 2014 (PST)
Download User Obilisk Demo1.png Obilisk 01:06, 10 November 2014 (PST)

Gift Wrap Gift Wrap

Backpack Expander Backpack Expander

How's this? User Obilisk Demo1.png Obilisk 16:22, 26 October 2014 (PDT)

Is alright, please upload~ — Wind 19:59, 27 October 2014 (PDT)
Download User Obilisk Demo1.png Obilisk 04:09, 28 October 2014 (PDT)

Upgrade to Premium Gift Upgrade to Premium Gift

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Cosmetics

Spycrab Spycrab

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 07:16, 24 August 2014 (PDT)

I just pre-ordered the item so I can take care of it when it arrives on November. --Akuago220, The Jungle Expeditioner (talk) 07:16, 24 August 2014 (PDT)

Do we have to wait until November to be able to do this one ? I have the item and I could do it, unless we have to wait for it to become tradable of course. Tenacious TacoTenacious Taco 13:47, 17 September 2014 (PDT)

You'd probably want to wait for it to be tradable, otherwise the demonstration may be misleading, stating it's "Untradable" Either way though, Akuago has reserved this demonstration, so you may want to do a different demonstration. User Obilisk Demo1.png Obilisk 17:14, 18 September 2014 (PDT)

Sorry for the delay, but I wasn't aware of how fast they would send the code. I thought it would be packaged with the item itself. Anyway, here it finally is, in 60 fps. Download it here. --Akuago220, The Jungle Expeditioner (talk) 13:46, 23 November 2014 (PST)

UI glitch at 0:11: The third slot is showing in its "hovered" state despite not being hovered. Also while you're at it, no need to hover that slot during the first backpack view (but do need to show that it's empty by moving your mouse off from the other slot though). 60fps looks pretty great — Wind 17:08, 30 November 2014 (PST)
If that's all, then hopefully this should do it. Download it here. --Akuago220, The Jungle Expeditioner (talk) 20:53, 30 November 2014 (PST)
All good, thanks~ — Wind 18:00, 7 December 2014 (PST)

Need to be redone

Ali Baba's Wee Booties Ali Baba's Wee Booties

Pictogram comment.png Added +25% Demo Charge meter on charge kill

Black Box Black Box

Pictogram comment.png Reloads rockets (instead of air) as of love/war update Uh hello,i'm new to the wiki... I've noticed this redo has veen reservated for a month already, so i decided to give it a try. As it is my first, please critic on what i should modify/arrange! So far,the only things i missed is the cursor showing in the loadout screen and the last pyro's screen share, to show that reflected rockets give health to the pyro too.If it's good ,please notify me of putting a download link of the .mp4 please. Cheers.Yahiamice (talk) 06:11, 4 August 2014 (PDT)

You can reserve it now. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 13:13, 4 August 2014 (PDT)

Looks like a pretty solid attempt at your first demonstration Yahiamice. I've spotted a few things you may want to improve.

  • As you said, yes the Loadout screen should have your cursor visible.
  • I believe you are standing a bit close to the Pyro in the first clip. You should start recording from the position you spawn in. (In the center of the box)
  • You should try have smoother and slower mouse movements. You movement is quite jittery and fast, resulting in viewers perhaps getting a bit distracted.
  • After you kill the soldier in the first clip you should stare at his body for a bit longer and let the BLU soldier (You) Finish at least most of what he's saying before turning to the Medic.
  • Try keep your cursor still in the video, especially with the medic. While you are reloading and staring at him your cursor moves around a bit.
  • When taunting try rotate the camera far enough to show the front of the Soldier, not the side.
  • Give a bit more time before you shoot the Pyro in the compression blast clip, as you shoot almost instantly after the transition. I'd also suggest standing in the middle of the box. (As I said earlier.)
  • Not sure if it's just me but your video seems a bit dark. Do you perhaps have the brightness lowered?
  • "[F5] Save this moment!" Appears after the Pyro kills you. It moves a bit glitchy, although you may be able to get away with that.
  • And yes as you said, you should include the footage showing the Pyro receiving health from a reflected rocket at the end.

Overall, as I said it's still a good first try. I'd also suggest waiting for Wind's response, as these are just what I spotted. User Obilisk Demo1.png Obilisk 04:20, 6 August 2014 (PDT)

Okay then,i'll try making a better one. But i'd need help from an assistant AND a server hosting the training map... Plus i have no idea why my brightness is like that...Yahiamice (talk) 16:25, 7 August 2014 (PDT)

What Obilisk said. Are you using a ball mouse or something? It feels like your mouse movements are in small intervals rather than a smooth movement. It might just be a consequence of the jittery framerate though (which you should fix as well). There appears to be some sort of color-"correction" or "enhancement" filter going on regarding brightness; this shows up not only the demonstration, but also on the loadout clip (the red attribute text is a lot redder than it actually is in-game, the brown-ish background is a lot darker, etc). Also, this demonstration is being redone so that the soldier doesn't reload air in the rocket launcher, but here it looks like it's still air. Did Valve not fix it? If so, this demonstration shouldn't be redone at all — Wind 17:02, 10 August 2014 (PDT)
I tested reloading the Black Box and it appears that the update did change it so it shows the rocket, however it is very hard to see with the default (65) fov. User Obilisk Demo1.png Obilisk 22:15, 10 August 2014 (PDT)

Bootlegger Bootlegger

Pictogram comment.png Added +25% Demo Charge meter on charge kill

Buffalo Steak Sandvich Buffalo Steak Sandvich

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 8:24 PM 10/13/2014 (PDT)

Pictogram comment.png Incoming damage while being under the effects of the steak changed. (now +25% instead of Mini-Crits)
(That part of the description was also changed) — Klopapierrolle (talk) 10:43, 12 August 2014 (PDT)
Not only that, the current demo still shows a set bonus. Klopapierrolle (talk) 04:29, 13 September 2014 (PDT)

http://youtu.be/rTrGiYvBSxg User Karmacharger Charger 2.png Karmacharger 3:48 PM 10/15/2014 (PDT)
i've noticed in the first clip there's a small medkit spinning in the back obviously visible while eating and i know i forget to reload in the last clip... i hope that wasn't a problem. here's the second version User Karmacharger Charger 2.png Karmacharger 4:13 AM 10/19/2014 (PDT)
Yes, need to reload for both the last and second-to-last clips. I didn't notice the medkit in the first clip before you pointed it out though. I don't think it's a big deal but feel free to fix it too while you're at it — Wind 19:59, 27 October 2014 (PDT)
http://youtu.be/YIpMQQKyzTU User Karmacharger Charger 2.png Karmacharger 3:10 AM 11/2/2014 (PDT)
Is good, please upload~ — Wind 14:35, 2 November 2014 (PST)

Claidheamh Mor Claidheamh Mor

Pictogram comment.png Added +25% Demo Charge meter on charge kill

Cloak and Dagger Cloak and Dagger

Pictogram comment.png Show water

Pictogram wait.png This demonstration has been reserved:User Obilisk Demo1.png Obilisk 03:34, 5 November 2014 (PST)

http://youtu.be/clBQtVWtonE The brightness somehow messed up a bit during rendering. I can re-render it, if neccessary. — Klopapierrolle 13:44, 19 June 2014 (PDT)
Edit: Will be re-uploading the video tomorrow. Klopapierrolle (talk) 14:27, 19 June 2014 (PDT)
http://youtu.be/xfmciC9qKxU Fixed the brightness. — Klopapierrolle (talk) 09:25, 20 June 2014 (PDT)

Bunch o' things:

  • Video looks badly aliased :(
  • No need for the "enemy's POV" text. (Also, when text does need to be used, it should have a TF2 font)
  • Enemy POV doesn't match the video. It looks like a different demo...? You need to run two copies of TF2, have a friend help, or set up SourceTV and get a SourceTV demo for this kind of thing.
  • Music volume is too loud relative to in-game volume
  • Transitions are too abrupt (see existing demos; always leave a few seconds before and after each clip) and a bit too slow (shouldn't be more than half a second of fade)
  • No need for "cloak and dagger" and "invisibility watch" labels
  • Why the clip at 2:46?

Wind 15:56, 21 June 2014 (PDT)


Sorry for the massive delay. I've been very busy with exams and such. Either way, here's the demonstration. Please tell me what you think. User Obilisk Demo1.png Obilisk 04:37, 16 November 2014 (PST)
  • As the comment above says, no need for "cloak and dagger" and "invisibility watch" labels since the watches are visible.
  • Look at the dispenser while you're using it at 3:24. It's hidden behind a pillar and for some reason the heal beam sound isn't playing so it's not obvious that you're being healed by a dispenser.
  • There's no need for a "fall from a high place" clip. That's only useful for the dead ringer.

Wind 19:42, 17 November 2014 (PST)

Ah okay, I was just following the current demonstration, hah. How is it now? User Obilisk Demo1.png Obilisk 06:04, 19 November 2014 (PST)
Is good, please upload~ — Wind 15:26, 22 November 2014 (PST)
Cool. Download User Obilisk Demo1.png Obilisk 18:05, 22 November 2014 (PST)

Dead Ringer Dead Ringer

Pictogram comment.png Show that sentries does not target while cloaked

Pictogram wait.png This demonstration has been reserved:User Obilisk Demo1.png Obilisk 23:02, 2 December 2014 (PST)

Sorry for the massive delay, now is a busy time of year. Please tell me what you think.Take note, that during the splitscreen of the Minigun the miniguns make a cut off sound of the spin down sound, however I can't find a way around this. User Obilisk Demo1.png Obilisk 02:54, 14 December 2014 (PST)

At 1:02, why did the disguise kit UI not change team color? Also, the stuff in the buildings clip after 6:07 is redundant. You've already shown that the cloak makes the sentry not see you, and losing your disguise while uncloaked has no bearing on this. — Wind 21:13, 14 December 2014 (PST)
Alright it should all be good now. Turns out .dem files don't seem to playback the team swapping in the disguise menu. This required some texturing and sneaky editing to be done, haha. Tell me what you think now. User Obilisk Demo1.png Obilisk 06:39, 16 December 2014 (PST)
Is good, please upload~ — Wind 17:00, 20 December 2014 (PST)
Download User Obilisk Demo1.png Obilisk 18:33, 20 December 2014 (PST)

Direct Hit Direct Hit

Pictogram comment.png Reloads rockets (instead of air) as of love/war update

As far as I was aware, the Direct Hit should be capable of mini-critting explosive jumping people, but I was unable to with the sticky jumping Demoman. In case it got changed and it's supposed to be that way, here's the video: https://www.youtube.com/watch?v=Zq5kBvKhNH8 - Uufje 08:37, 16 July 2014 (PDT)

This demonstration is done but it hasn't been reviewed yet. Is it good or does it have to be adjusted? - Uufje 09:20, 29 October 2014 (PDT)
ummm... wind is it going to be reviewed or something? User Karmacharger Charger 2.png Karmacharger 6:28 PM 11/10/2014 (PDT)
Sorry, somehow I missed this twice... Please feel free to aggressively poke me if I don't answer on an open review in a weekly review edits. I usually do a diff against my last edit and open all youtube links from that, but sometimes I miss some.
Sound mix is a bit fudgy at 0:57 but it's not too bad. Is good, please upload~ — Wind 19:42, 17 November 2014 (PST) — Wind 19:42, 17 November 2014 (PST)
I won't be doing any videos in the near future, but I'll keep that in mind. https://docs.google.com/uc?id=0B4-2Xsrp3Z86MWV1NkNGVXpiekE&export=download - Uufje 08:34, 18 November 2014 (PST)

Disguise_Kit Disguise Kit

Pictogram comment.png Disguise kit menu appearance has been updated. Pictogram wait.png This demonstration has been reserved: JamesCatty (talk) 18:19, 30 October 2014 (PDT) Is this still needed? I didn't notice any significant changes from before(If any) JamesCatty (talk) 12:10, 30 October 2014 (PDT)

Yes, I believe so. "Modified the Disguise Kit menu. It now has a Spy Mask icon in the upper-left corner and a white line above the class portraits." - Quoted from the June 11th patch. User Obilisk Demo1.png Obilisk 18:01, 30 October 2014 (PDT)
Alrighty, I guess I will go ahead and do it when I get time (a few hours) JamesCatty (talk) 18:15, 30 October 2014 (PDT)

Enthusiast's Timepiece Enthusiast's Timepiece

Pictogram comment.png Show water

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 10:49 PM 10/17/2014 (PDT)
http://www.youtube.com/watch?v=OA2FZd75d18 User Karmacharger Charger 2.png Karmacharger 1:54 AM 10/19/2014 (PDT)
Is good, please upload~ — Wind 19:59, 27 October 2014 (PDT)

Eureka Effect Eureka Effect

I suggest showing that teammates with other wrenches will still upgrade and repair your buildings at normal rates. If this is wrong, pardon me, but please do include that in the Weapon Demonstration regardless. Green5 (talk) 04:54, 2 December 2014 (PST)

Equivalently, with the Eureka Effect you upgrade other Engineers' buildings at the slower rate. I think it's pretty clear from the item description that the lower upgrade rate is a property of the weapon itself, rather than a property of the buildings that the Engineers equipping it can build. If someone thinks that's not clear though, then this demonstration is OK to redo. — Wind 18:00, 7 December 2014 (PST)

Grenade Launcher Grenade Launcher

Pictogram comment.png Direct hit grenades now deal full damage to target regardless of where it struck the enemy.

Pictogram comment.png Damage variance on grenades reduced from +/- 10% damage to +/-2%

Pictogram comment.png Grenades now have the same base blast radius as rockets. Changed to 146 from 159.

Backpack High Five!.png High Five!

Pictogram comment.png Updated backpack icon Not only that, but the mechanics of the High Five taunt have slightly changed. Dogman15 (talk) 01:35, 25 July 2014 (PDT)

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 9:02 PM 11/24/2014 (PDT)
http://youtu.be/g8SNY2qz2jE User Karmacharger Charger 2.png Karmacharger 3:27 PM 11/25/2014 (PDT)
Is good, please upload~ — Wind 17:08, 30 November 2014 (PST)

Huo-Long Heater Huo-Long Heater

Pictogram comment.png Now has damage and accuracy ramp-up

Pictogram comment.png Show movement speed comparison of shooting, spinning and walking.

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 2:59 AM 11/2/2014 (PDT)

https://www.youtube.com/watch?v=8U61h-qjhO0 - Uufje 13:10, 20 July 2014 (PDT)

Don't cut the Spy's voice line at 1:57. Needs walking speed demonstration (see minigun section). Also, can you use the 3-way split-screen HUD so that the ammo count shows up in the last clip? — Wind 16:37, 28 July 2014 (PDT)
http://youtu.be/BDJ_InDm-DQ User Karmacharger Charger 2.png Karmacharger 3:10 AM 11/2/2014 (PDT)
Is good, please upload~ — Wind 16:48, 9 November 2014 (PST)

Kritzkrieg Kritzkrieg

Pictogram comment.png New model as of love/war update

Pictogram wait.png This demonstration has been reserved: User Obilisk Demo1.png Obilisk 01:09, 18 December 2014 (PST)

Am I permitted to do this one? I would love to contribute to the video project. M15513c0mm4nd (talk) 15:02, 16 October 2014 (PDT)

Anyone is free to reserve a demonstration. You don't need to ask for permission. User Obilisk Demo1.png Obilisk 19:20, 16 October 2014 (PDT)


Watch How's this? In the loadout screen the medigun appears to be stuck to only one of the Medic's hands. There's no way around this. Also, just a FYI, I'll be on holiday after Christmas till the 4th of January. User Obilisk Demo1.png Obilisk 20:41, 22 December 2014 (PST)

Loch-n-Load Loch-n-Load

Pictogram comment.png Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit.

Pictogram comment.png Removed +25% self-damage penalty

Pictogram comment.png Added -25% radius penalty

Pictogram comment.png Changed clipsize penalty to -25% (3 grenades per clip)

Pictogram comment.png Loch-n-load grenades no longer visually tumble when fired

Loose Cannon Loose Cannon

Pictogram comment.png Double donk explosive damage now deal full radius damage to victims.

Pictogram comment.png Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.

Medi Gun Medi Gun

Pictogram comment.png New model as of love/war update Im afraid due to some technical problems, I will not be able to complete this. Sorry about the letdown. - (talk)

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 2:45 PM 11/25/2014 (PDT)
http://youtu.be/1S-lfGJeGpY srcdemo2 takes too long to render but i'll do that in the final version, recorded with fraps in case there are issue in the video User Karmacharger Charger 2.png Karmacharger 7:20 PM 12/1/2014 (PDT)
Is good. Please upload the srcdemo2 version on your channel though. — Wind 18:00, 7 December 2014 (PST)
http://youtu.be/jQQFjb1uEok User Karmacharger Charger 2.png Karmacharger 11:21 PM 12/11/2014 (PDT)
Desynchronized healing in the 2:15 clip (this issue wasn't present in the non-srcdemo2 version) — Wind 21:13, 14 December 2014 (PST)
sorry, i should have watch the video before i upload. https://www.youtube.com/watch?v=lAC2UxDuyJM User Karmacharger Charger 2.png Karmacharger 12:09 AM 12/18/2014 (PDT)
At 2:29 during the transition, the three heavies teleport backwards. I think it's the clips looping on themselves or something — Wind 17:00, 20 December 2014 (PST)
https://www.youtube.com/watch?v=Tyaf1TC2470 User Karmacharger Charger 2.png Karmacharger 11:01 PM 12/22/2014 (PDT)

Natascha Natascha

Pictogram comment.png Now has damage and accuracy ramp-up

Pictogram comment.png Show movement speed comparison of shooting, spinning and walking.

Pictogram wait.png This demonstration has been reserved: m15513c0mm4nd (talk) 15:09, December 2, 2014 (PDT)


Can I reserve this one? I'm attempting to contribute a whole lot to the wiki. M15513c0mm4nd (talk) 15:13, 16 October 2014 (PDT)

Here's a link to my demonstration. http://youtu.be/bS6vu7KurNQ M15513c0mm4nd (talk) 18:27, 16 October 2014 (PDT)
As I said on the Kritzkrieg demonstration, anyone is able to reserve a demonstration. Nice attempt for your first video dude, there's a few minor problems you may want to fix.
  • You appear to have quite jittery/rapid movement of your crosshair, mainly evident at 0:29.
  • You don't need to spin up / down the barrel between targets. However, if you do, let the spin down animation finish before spinning it up again.
  • When you first shoot the Pyro, try to only shoot him once then wait. Repeat this until (s)he is dead.
  • You don't need to shoot all the targets with burst fire. After killing the Pyro, kill the soldier and medic with full auto fire.
  • Try to only shoot the back target with one small burst, not two.
  • When you taunt, try to move the camera with one single motion. (You appear to move, stop then move again)
  • You do not need the clip at 0:59. Instead, I'd recommend watching the current Natascha demonstration, and mimicking the clips there, as it meets the criteria. (https://wiki.teamfortress.com/wiki/Natascha)
  • From watching the current Natascha demonstration you'll also notice that you're missing the split screen clip, and the move comparison clip.
  • The reason this demonstration needs to be redone is because we need to "Show movement speed comparison of shooting, spinning and walking." To do this you'll need to use a 3 way splitscreen. I still have a good exemplar in my Minigun demonstration at 0:47. (https://www.youtube.com/watch?v=BwLsk6ICvQ0&)
  • I believe your fade in and fade out are a bit quick, try increase the duration to I think it's about half a second?
These are the things that I spotted, however you will want to wait for Wind's response, as he is in charge of the weapon demonstration project. It is hard starting out demonstrating weapons - My suggestion would be to constantly refer to the current demonstration of the weapon to get an idea of how to demonstrate the item. Don't be put off, as this is your first demonstration! :) User Obilisk Demo1.png Obilisk 19:48, 16 October 2014 (PDT)
What Obilisk said, and also:

Generally though, follow the existing Natachsa demo as closely as possible for the existing clips as reference. Good luck~ — Wind 19:59, 27 October 2014 (PDT)

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does Toomai Glittershine 10:04, 26 June 2014 (PDT)

Rainblower Rainblower

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 2:48 PM 11/25/2014 (PDT)

What needs to be redone? Boynedmaster (talk) 18:27, 18 June 2014 (PDT)

The whole demonstration needs to be redone and also show that it cannot be used underwater. User Obilisk Demo1.png Obilisk 00:44, 19 June 2014 (PDT)
https://www.youtube.com/watch?v=jUgVlvFa1B0 The weapon is floating in the air while taunting, i can't find a way to get rid of it... User Karmacharger Charger 2.png Karmacharger 12:10 AM 12/18/2014 (PDT)
I didn't really notice the weapon until you pointed it out... But it's true that it's pretty big. Could be worse though. Please upload~ — Wind 17:00, 20 December 2014 (PST)

Schadenfreude Schadenfreude

Pictogram comment.png New taunt menu

That's not enough of a reason to redo this — Wind 15:00, 13 September 2014 (PDT)

Scorch Shot Scorch Shot

Pictogram comment.png Taunt can now fire a projectile instead of dropping it

Pictogram wait.png This demonstration has been reserved:User Obilisk Demo1.png Obilisk 21:27, 24 November 2014 (PST)

How's this? And yes, again the wierd third to first person transistion is there. Hopefully Valve will change this in the future :( User Obilisk Demo1.png Obilisk 00:52, 26 November 2014 (PST)

Is good, please upload~ — Wind 17:08, 30 November 2014 (PST)
Download User Obilisk Demo1.png Obilisk 22:56, 30 November 2014 (PST)

Scottish Resistance Scottish Resistance

Pictogram comment.png It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.

Scotsman's Skullcutter Scotman's Skullcutter

Pictogram comment.png Movement speed penalty now only applies when weapon is active

Shred Alert Shred Alert

Pictogram comment.png New taunt menu

That's not enough of a reason to redo this — Wind 15:00, 13 September 2014 (PDT)

Stickybomb Launcher Stickybomb Launcher

Pictogram comment.png Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.

Pictogram comment.png Stickybombs now have a more visible trail while traveling through the air

Pictogram comment.png Stickybombs arm particle is slightly more visible

Pictogram comment.png Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.

Tide Turner Tide Turner

Pictogram comment.png Taking damage while shield charging reduces remaining charging time Pictogram comment.png Kills while charging now only add 75% meter on charge kills instead of 100%

Pictogram comment.png Damage variance on stickybombs reduced from +/- 10% damage to +/-2%.

Wrench Wrench

Pictogram comment.png Now has a description for the item.

How's this? I basically just changed the loadout screen. I'm assuming that's all that needs to be done, although I could redo the first clip, as after the taunt the Engineer switches to his primary. Your call. User Obilisk Demo1.png Obilisk 03:32, 9 December 2014 (PST)

This is fine. Please upload~ — Wind 21:13, 14 December 2014 (PST)
Download User Obilisk Demo1.png Obilisk 01:20, 15 December 2014 (PST)

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Backscatter

I would like to make a demonstration for the backscatter, I feel like there should be some love & war weapon demonstrations out by now anyways. I would love to make one. Zenip19 (talk) 14:37, 11 August 2014 (PDT)

Backscatter demonstraiton is done already, it's in the Archive 48. User Karmacharger Charger 2.png Karmacharger 6:33 AM 8/12/2014 (PDT)
Yeah, we should push soon. Not this weekend though because I just pushed soundtracks. — Wind 17:42, 17 August 2014 (PDT)

Item sets

I would like to remove all item sets +effect videos from youtube which makes people still think that you get set bonus from wearing these items. Alternate idea: Change the youtube description?  ; Also item set possibilities like reskins should be explained or shown somehow(?). Maybe a 2 screen version:
<left> | <right>
<left> = normal set
<right> = reskin = counts as set also. Magicalpony (talk) 11:13, 16 August 2014 (PDT)

If there's any video where the backpack view still shows item set effects (the gameplay-affecting ones), then yes those videos need to be redone. I thought we redid them all though? If you see any left, please report them.
As for your second suggestion, item sets are already demonstrated. Showing all skin possibilities would be a lot of work for little benefit though. — Wind 17:42, 17 August 2014 (PDT)
More as in the description it is stated. Set Demonstration: The Expert's Ordnance desc: Effects: +10% fire damage resistance on wearer ; i only saw this because of looking for the ullapool caber video which was/is private. Magicalpony (talk) 20:17, 17 August 2014 (PDT)
Oh, derp. Made is unlisted and added the Ullapool Caber to be to-redo list. It still shows the +10% set effect, but it seems like we forgot to redo it — Wind 17:15, 22 August 2014 (PDT)

Backpack UI

In regards to the item demonstrations, it seems that the backpack UI has slightly changed. When hovering your cursor over empty inventory spaces in your backpack it no longer shows the white border around the slot, but rather just makes a clicking noise. I'm not sure if this is a permanent addition to the backpack UI, but should we still make the item demonstrations or wait and see if Valve change it? User Obilisk Demo1.png Obilisk 07:02, 8 October 2014 (PDT)

Even if it's permanent, it's too small of a change to justify redoing everything — Wind 18:10, 10 October 2014 (PDT)


Halloween Spells

We need some demonstrations for the Halloween Spell cosmetics dropped from gifts on Ghost Fort. They've been out for three Halloween Events now and it's still very hard to find out how they look. They didn't even have accurate descriptions until today. I tried to post some temporary demonstration videos to encourage official ones to be made, but they were removed immediately. The temporary videos were: Paints, Footprints, Weapon Effects Zoshi (talk) 15:02, 26 October 2014 (PDT)

The problem is that if these get made, then suddenly someone's going to use it as justification for making demonstration videos of unusual hats and whatnot. These are purely cosmetic effects (gameplay not affected) and they're pretty numerous (i.e. long to make and possibly high-maintenance). I don't think it's worth doing. A screenshot would be pretty good though. It's easy to create and, for such items, is just as good as a video. — Wind 19:59, 27 October 2014 (PDT)