Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"
m (i wanna rip some hair) |
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:::: Hi Wind, thanks for the feedback. I do have a few questions though: | :::: Hi Wind, thanks for the feedback. I do have a few questions though: | ||
:* AA is too low. | :* AA is too low. | ||
− | : Could this be because of the recording software (OBS) or the way I exported it? I made sure the settings were the same as the screenshot [https:// | + | : Could this be because of the recording software (OBS) or the way I exported it? I made sure the settings were the same as the screenshot [https://i.imgur.com/Idrkh8y.png I sent you on Steam]. It could be that it somehow reset to a lower setting too. |
::The screenshot link is a 404 and the steam chat log with you doesn't have a screenshot in it (anymore, at least)... But to answer the question anyway: it's possible; that depends on your video encoding settings. Sme settings do re-create an effect of blocky edges which would otherwise be caused by low AA settings. The way you can tell is whether the in-game graphics look like they have smoother edges compared to the video (in which case it's the video encoding settings that need changing), or if they look as blocky as the video (in which case it's the game graphics settings that need changing). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:09, 30 June 2019 (UTC) | ::The screenshot link is a 404 and the steam chat log with you doesn't have a screenshot in it (anymore, at least)... But to answer the question anyway: it's possible; that depends on your video encoding settings. Sme settings do re-create an effect of blocky edges which would otherwise be caused by low AA settings. The way you can tell is whether the in-game graphics look like they have smoother edges compared to the video (in which case it's the video encoding settings that need changing), or if they look as blocky as the video (in which case it's the game graphics settings that need changing). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:09, 30 June 2019 (UTC) | ||
:* Lack of fade-y transitions (most weapon demonstrations use 0.5s-long fades) <br> | :* Lack of fade-y transitions (most weapon demonstrations use 0.5s-long fades) <br> | ||
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: I did this using 2 keybinds, one fired the flamethrower weapon specifically and the other one stopped all bots from firing. Is there any way to do this more efficiently? If I used the regular bot fire it would fire every bot's weapon (Including that of the Heavy). Is this how the other demonstrations did it too? | : I did this using 2 keybinds, one fired the flamethrower weapon specifically and the other one stopped all bots from firing. Is there any way to do this more efficiently? If I used the regular bot fire it would fire every bot's weapon (Including that of the Heavy). Is this how the other demonstrations did it too? | ||
::I don't know how the other demonstrations did it, but I don't think the binds are the problem here. You only need to add more time between your own actions and the bots' actions so that there isn't these timing conflict where the bot is still getting flamethrower'd while you extinguish the fire. | ::I don't know how the other demonstrations did it, but I don't think the binds are the problem here. You only need to add more time between your own actions and the bots' actions so that there isn't these timing conflict where the bot is still getting flamethrower'd while you extinguish the fire. | ||
− | :* Rocket/grenade/sentry jumps [...] but the rocket one isn't <br | + | :* Rocket/grenade/sentry jumps [...] but the rocket one isn't <br> |
::: | ::: |
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Needed
Boiling Point
I have a copy of this item and can do a demonstration for this one if it is needed. Smissmas 2016 did not include any taunt demo vids. Scoottehbesht (talk) 21:07, 11 September 2017 (PDT)
- Yes please~ — Wind 14:39, 29 October 2017 (PDT)
- So, the Table Tantrum has a video now. What about this one? Dogman15 (talk) 10:08, 26 February 2019 (UTC)
- Very rare and expensive taunt, you need to buy a Joule sous-vide to obtaining one. - Thedop 14:04, 26 February 2019 (UTC+1)
Bucking Bronco
I will do this taunt demonstration. This demonstration has been reserved: Monkey Squirts (talk) 12:06, 23 July 2017 (PDT)
I finished the demonstration. I edited the video, added music, and applied the thumbnail to the video. If any of the staff just wants me to upload the raw footage instead or wants me to make any changes, then let me know. Then I'll take this version down and change it or I'll upload the raw footage back up here. https://www.youtube.com/watch?v=XiUs6xtrbg4&feature=youtu.be Monkey Squirts (talk) 22:31, 23 July 2017 (PDT)
- The video is fine, but the Engineer isn't saying any of the voice lines for some reason...? — Wind 09:24, 2 August 2017 (PDT)
I believe I accidentally made the music a little too loud. Should I edit it to make the engineer a little louder? (Sorry for late response) Monkey Squirts (talk) 00:42, 8 August 2017 (PDT)
- As long the music isn't louder than the in-game volume. Take this demonstration video for example: https://www.youtube.com/watch?v=8HJnW0GLDVE Karmacharger 10:02 AM 8/18/2017 (PDT)
- What matters is that neither of them clip, and that the relative volumes match the other videos. — Wind 14:39, 29 October 2017 (PDT)
Bunnyhopper
Didgeridrongo
Dueling Banjo
I'm pretty sure we need to add the Banjo, I haven't seen talk about it. I DID make a demonstration for it, but MrJohnson undid it saying it wasn't approved by Wind. (I apologize for that) Now that I clarified that, Can I have permission to publish the Banjo demo? Moodic (talk) 04:39, 5 August 2018 (UTC)
- Official Channel already did the demo, no need to do it. Rikka Takanashi (talk) • (contributions) 05:47, 5 August 2018 (UTC)
Wouldn't it be better to properly do it with Wiki demostration tho? or was this already done when MYM came around?
MrJohnson (talk) 14:29, 5 August 2018 (UTC)
- Nah, official taunt demonstration video takes precedence. — Wind 01:56, 6 August 2018 (UTC)
Did anyone change their mind about this item not needing a demonstration? It's still on the needed part of the page. GrampaSwood (talk) 13:18, 24 May 2019 (UTC)
- Wind already said that it's not needed. Feel free to remove that from the page. Rikka Takanashi (talk) • (contributions) 14:18, 24 May 2019 (UTC)
- Should I go over every single taunt to see if they have an existing official demonstration or just delete this one for now? Mannrobics has one too, for example GrampaSwood (talk) 14:22, 24 May 2019 (UTC)
- You can go over all of them if you have the inclination and the time :) — Wind 04:06, 27 May 2019 (UTC)
- I have the time for everything, I could build a satellite out of matchsticks if you wanted me to. (Please don't ask me to make a satellite out of matchsticks) GrampaSwood (talk) 06:44, 27 May 2019 (UTC)
- Let's see you say that in a decade from now :) — Wind 03:39, 3 June 2019 (UTC)
- I have the time for everything, I could build a satellite out of matchsticks if you wanted me to. (Please don't ask me to make a satellite out of matchsticks) GrampaSwood (talk) 06:44, 27 May 2019 (UTC)
- You can go over all of them if you have the inclination and the time :) — Wind 04:06, 27 May 2019 (UTC)
- Should I go over every single taunt to see if they have an existing official demonstration or just delete this one for now? Mannrobics has one too, for example GrampaSwood (talk) 14:22, 24 May 2019 (UTC)
Headcase
Jumping Jack
Mannrobics
Whoever does this one, it would be really cool if you could get all nine classes to do the Mouse1 dance at the same time, in sync. Dogman15 (talk) 01:09, 14 July 2016 (PDT)
- It's gonna takes forever just to get 9 players to do that, no for this. Since Valve officially made a video for this taunt, i don't think it's necessary for us to do so. Karmacharger 6:57 PM 8/26/2016 (PDT)
- Alright — Wind 18:40, 4 September 2016 (PDT)
Runner's Rhythm
Russian Arms Race
Skating Scorcher
Victory Lap
This demonstration has been reserved: VasyaTheWizard (talk)
I have the video for this done, just waiting for someone to make the thumbnail so I can upload the video.
Got WikiPan to do the thumbnail, video is here: https://www.youtube.com/watch?v=RgqAbH6mErw& VasyaTheWizard (talk) 17:59, 6 June 2018 (UTC)
- Same comment on bitrate. Video is fine but gets very blocky when the screen moves quickly, for example when characters move in/out of the bumper cart. — Wind 01:56, 6 August 2018 (UTC)
- Same as what I said on the Luxury Lounge, will re-do when I get time. VasyaTheWizard 19:04, 30 August 2018 (UTC)
Did Wiki Pan ever upload it to the Project Page? if not, i got another victory lap thumbnail prepared. MrJohnson (talk) 05:36, 2 August 2018 (UTC)
- Thanks~ — Wind 01:56, 6 August 2018 (UTC)
Yeti Smash
Zoomin' Broom
Tools
Unusualifier
I found one of these in a crate so I thought I might as well do it if it's needed o: 02:52, 30 November 2017 (PST)
- Can someone tell me how this looks? https://www.youtube.com/watch?v=uuDYBYtSIj4
- Thanks :3 02:03, 2 December 2017 (PST)
- You've got black bars all around your video :( If you've still got the raw footage you might be able to edit it to get rid of those bars without losing too much quality.
- Also, ideally it'd be nice to show the taunt in-game as well. — Wind 20:13, 5 December 2017 (PST)
I had one lying around and since it hasnt been done yet here it is https://www.youtube.com/watch?v=45FF8JP5ZCA&feature=youtu.be quality will be better no worries but this is the rough thing Wynran (talk) 19:40, 2 March 2019 (UTC)
- Is good content-wise, but needs background music. — Wind 02:16, 25 March 2019 (UTC)
Gift Wrap
- Does this still need to be done? I can do it. ~Hi5TBone 4:45 PM 6/12/2015 (CST)
- No one seems to have touched it, so go ahead. Obilisk 05:11, 13 June 2015 (PDT)
Upgrade to Premium Gift
- I'm not quite sure if this one is necessary Karmacharger 9:12 PM 8/24/2014 (PDT)
- Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)
Strange Count Transfer Tool
This demonstration has been reserved: Thedop (talk) 22:30, 25 June 2019 (UTC +1)
With the release of the Tough Break Update, it would be a good idea to get this done ASAP. -- Dr. Scaphandre 11:17, 23 December 2015 (PST)
I'm down. Was thinking doing it once between a normal strange wep and a strange skin, and then doing the process again but in reverse. Scoot-teh-Destroyer (talk) 06:28, 12 January 2016 (PST)
- OK. — Wind 18:11, 18 January 2016 (PST)
- Would be a lot clearer if the clip where the strange counter is at 00000 is played before the whole transfer happens :P — Wind 23:09, 30 June 2019 (UTC)
War Paint
Cosmetics
Boston Boom-Bringer
Demonstration of how the sound effect works
Pardon me if I'm putting in the wrong place, but I noticed that Infernal Orchestrina includes the demonstration. I know that was for a pyroland item, but what if the Boston Boom-Bringer had a demonstration video where it shows the sound effect that is played when taunting? Just like the Orchestrina had (albeit the Pyroland thing). There is several sound effects, though, so all of them has to be played. ▪ - 21:32, 26 March 2015 (PDT)
- Infernal Orchestrina was demonstrated because it turns pyroland vision on by itself, not because of the sound effect it adds. This item has no such dramatic change, so no need to demonstrate — Wind 15:08, 29 March 2015 (PDT)
Catastrophic Companions
Show assists in Pyroland
Catcher's Companion
Show assists in Pyroland
Croaking Hazard
Show assists in Pyroland
Pocket Santa
Show assists in Pyroland
Pocket Saxton
Show assists in Pyroland
Pocket Villains
Show assists in Pyroland
Pocket Yeti
Show assists in Pyroland
Quoth
I'm not sure if this calls for a redo, but the current video only demonstrates the Soldier, when this is an all-class cosmetic. Ben10508 (talk) 19:42, 11 September 2018 (UTC)
- I don't think that's a good enough reason on its own to warrant a redo for something this minor. — Wind 23:38, 16 September 2018 (UTC)
Sledder's Sidekick
Show assists in Pyroland
Slithering Scarf
Show assists in Pyroland
Space Hamster Hammy
Show assists in Pyroland
Need to be redone
Axtinguisher
Is this good? Let me know if you like it and i'll do it again for the postal pumeller. Upload link is here. Naleksuh (talk) 19:48, 15 April 2019 (UTC)
- The framerate is very low, maybe try to reduce your video settings. - Thedop 17:27, 22 April 2019 (UTC+1)
- It's 30fps, how is that "very low"? windpower was okay with 30fps before. Naleksuh (talk) 23:37, 22 April 2019 (UTC)
- Well, maybe it's just me. - Thedop 08:40, 23 April 2019 (UTC+1)
- I agree with Thedop. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least Zeklyn (talk) 06:59, 23 April 2019 (UTC)
- i dont know if i have the raw video files anymore but i might try exporting in a higher fps Naleksuh (talk) 15:49, 23 April 2019 (UTC)
- A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.
- This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs the current video and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.
- Also, the fade in/out of the 3-way split-screen has overlapping clips, i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.
- Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — Wind 00:37, 20 May 2019 (UTC)
- i dont know if i have the raw video files anymore but i might try exporting in a higher fps Naleksuh (talk) 15:49, 23 April 2019 (UTC)
- I agree with Thedop. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least Zeklyn (talk) 06:59, 23 April 2019 (UTC)
- Well, maybe it's just me. - Thedop 08:40, 23 April 2019 (UTC+1)
- It's 30fps, how is that "very low"? windpower was okay with 30fps before. Naleksuh (talk) 23:37, 22 April 2019 (UTC)
Base Jumper
Reduced amount of air control while deployed by 50%.
Removed the ability to re-deploy the parachute once retracted until the player lands on the ground again.
Bombinomicon
This demonstration has been reserved: Thedop (talk) 22:30, 25 June 2019 (UTC +1)
Current video does not show the purple explosion variant (that is caused when being played on Full Moon or Halloween).
The June 26, 2014 Patch updated the effects for the explosion.
Video. - Thedop 22:30, 25 June 2019 (UTC +1)
- The ordering of the clip is a bit weird but it does play well with the background music changing for the Halloween variant. Please upload~ — Wind 23:09, 30 June 2019 (UTC)
Crusader's Crossbow
Dalokohs Bar
The model now included the bite mark, the plate model added
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - Thedop 19:11, 20 Obtober 2018 (UTC+1)
Dead Ringer
This demonstration has been reserved: Thedop (talk) - 27 April 2019 (UTC +1)
Ammo kits and Dispensers no longer refill the Spy's cloak meter.
It seems ShadowPlay didn't record correctly the Well's clip between 7:05 and 7:21, i will redo this but i would like to know if the whole video is good. Demonstration - Thedop 27 April 2019 (UTC +1)
- The 3:35 clip isn't really showing damage resistance, since the cloak-using spy dies. I understand it's because the first part of the cloak provides stronger protection but that's not obvious from the clip. I think doing the same thing as the other clips did (having one side not use the cloak at all), while the other is using the cloak while at full health) is a lot simpler to understand.
- The Well clip is definitely glitchy, but it's also difficult to see the Spy. I think a picture-in-picture, with the Spy point of view in the corner, would be nice.
- Rest is good~ — Wind 00:37, 20 May 2019 (UTC)
- Here we go. - Thedop 25 June 2019 (UTC +1)
Enforcer
Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)
Fishcake
The model now included the bite mark, the plate model added
See Dalokohs Bar. - Thedop 10:39, 12 October 2018 (UTC+1)
Jarate
Extinguish an ally reduces the cooldown by 20% is in blue attribute
- Not sure it's worth redo or not. Rikka Takanashi (talk) • (contributions) 03:07, 18 September 2018 (UTC)
- No, not really. — Wind 01:13, 1 October 2018 (UTC)
Mad Milk
This demonstration has been reserved: Thedop (talk) - 27 April 2019 (UTC +1)
Updated description. (Also handy for putting out a fire)
Extinguish an ally reduces the cooldown by 20%)
- The "Extinguish an ally reduces the cooldown by 20%" does nothing... i'm not sure why. i've reported it to Valve Karmacharger 5:45 PM 1/7/2016 (PDT)
- This fixed for years. Rikka Takanashi (talk) • (contributions) 03:07, 18 September 2018 (UTC)
- Thedop, as I'm the close friend to Karma Charger, he stopped doing demonstration, feel free to reserve this. Rikka Takanashi (talk) • (contributions) 13:32, 27 April 2019 (UTC)
- This fixed for years. Rikka Takanashi (talk) • (contributions) 03:07, 18 September 2018 (UTC)
Postal Pummeler
Updated attribute (removed Sketchek references)
Power Up Canteen
Doesn't show Canteen Specialist upgrades like Battery Canteens demo does
Robo-Sandvich
The model now included the bite mark
- As far as I know since I still have the Robo-Sandvich, Valve didn't update the description to include the note about its attributes like Sandvich. No need to be redone (for now). Rikka Takanashi (talk) • (contributions) 16:33, 10 July 2015 (PDT)
- Took them years to update it. Feel free to ask me if you need the Robo-Sandvich for doing demo. Rikka Takanashi (talk) • (contributions) 02:30, 3 September 2018 (UTC)
Short Circuit
If someone redoes this, please make the first clip show an alt-fire without consuming a rocket, otherwise it's not clear whether it's the energy ball by itself doing the damage, or if it's the rocket being consumed by the ball and then thrown back at the soldier doing damage that way. (It's only clear from the clip with the dispenser later on in this video.) — Wind 01:56, 6 August 2018 (UTC)
Self-Aware Beauty Mark
This demonstration has been reserved: Thedop (talk) - 12:33, 4 October 2018 (UTC +1)
Updated description. (Also handy for putting out a fire)
Extinguish an ally reduces the cooldown by 20%)
A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)
Miniguns
Note: They all get changed from Jungle Inferno update.
The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
Huo-Long Heater
I know this weapon just got a redo recently but it doesn't show the Jungle Inferno Update attributes. Ben10508 (talk) 04:39, 16 October 2018 (UTC)
Natascha
Video So, I've attempted my own take at the slowing attribute on this weapon. The current demonstration seems a bit unclear to me, but I'm not sure if mine would be any better. Also, my video editing software doesn't even have a way to move text around on a video so I couldn't put "Minigun" and "Natascha" on the split-screen clips. Ben10508 (talk) 04:58, 23 November 2018 (UTC)
- I don't think it's better... At first I looked at those two clips and I was expecting one of them to have the first-person Heavy on the left to have the standard minigun and the other to have Natascha. (They're not super different). Then one of the heavies looks to the right and sees another Heavy; it's also not obvious that that Heavy is using Natascha (because, again, they're not super different).
- One thing you could do to make it clearer is to use another class as first-person player so that it's more obvious that the Natascha-wearing Heavy is the one on the side. All other classes are prety squishy so perhaps by doing this from further away you can survive long enough to see the difference.
- Or you can do what the existing demonstration did... It's not super clear either, but I don't think this clip is an improvement in clarity as currently demonstrated.
- Rest of the video is good — Wind 04:37, 3 December 2018 (UTC)
Questions and Proposals
Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.
So it appears that the weapon switch speed for every class has increased from 0.67 to 0.5 seconds. Are we going to have to redo all the demonstrations where weapon switching is present? Obilisk 23:00, 25 December 2015 (PST)
- No, that's probably too much. — Wind 14:29, 27 December 2015 (PST)
Is there any particular reason we don't allow Collector's quality items to be used in demonstrations? Hail Fellow Well Met (talk) 23:38, 11 January 2016 (PST)
- My assumption would be that Collector's quality is rather rare, and as such unrecognizable for most players, since Unique and Vintage have been around for ages all players by now should be able to recognize those. Although as far as I know we haven't talked about including Collector's quality in the suitable list for the Loadout screen, maybe now, being a year and a bit after the Collector's quality has been added, Wind may allow it. Let's see what he says. In my opinion the colour hurts my eyes haha. Obilisk 05:09, 12 January 2016 (PST)
- It's definitely not the quality most people watching the video would have the item in. And if they do, then they would already know there's no difference between Collector and non-Collector. The reverse is not as likely.
- I also don't think disallowing Collector's quality items prevents people from contributing to these videos. Surely if you manage to get a Collector's item you can also manage to get a non-Collector version of it.
- More generally, the allowed qualities the "common" ones such that they are recognizable by most people and don't put up a barrier for contribution. It also prevents the temptation people may have to show off their rare item when they have a non-rare version of it. And having a small restricted set keeps videos consistent. — Wind 18:11, 18 January 2016 (PST)
I'm thinking of doing one of the weapons here, but my graphics card is confused as to whether or not it can record video. Could I record the demos and upload the demos for recording? weatherman115 08:11, 2 February 2016 (PST)
- That's not the hard part of the work (the demo rendering/cutting/adding backpack view/music mixing/transitions/muxing/uploading to youtube/etc process is significant) and the review process would be pretty awkward if the responsibility is shared between two people, so I don't think that kind of system would work very well. — Wind 14:46, 6 February 2016 (PST)
- I knew there was going to be a problem. I'll see if I can get my card to record video, although I'm afraid that it will break the card. But frankly, it's worked before, so it shouldn't be a problem.
- ...I would put my graphic card name here, but I'm away from my computer and I can't check from anywhere other than there. I do remember that it's an AMD. weatherman115 07:36, 8 February 2016 (PST)
- Found it. It's a Radeon HD 5900 Series. weatherman115 15:09, 8 February 2016 (PST)
- Can you find the precise number? 5900 is a wide series. I'm pretty sure they're all good enough to use Source Recorder at 7250p or higher though so I don't think you should have problem rendering as long as you have the correct drivers. — Wind 15:36, 27 February 2016 (PST)
- I was actually thinking of using OBS, but that sounds good. Where can I download it?
- Also, can I have a non-7zip file of the demonstration map? I don't want to download any more software, and I'm pretty sure Windows 10 can't unzip .7z files. weatherman115 06:28, 2 March 2016 (PST)
- Here's the extracted map file: http://weaponref.wiki.tf/tr_target_weaponref_hdr.bsp — Wind 18:08, 13 March 2016 (PDT)
- Been way too long since I last checked my account, completely forgot about this. I'm on mobile right now, plus I've got life stuff to do, so I'll get to it as soon as I can. Thanks! weatherman115 13:17, 17 March 2016 (PDT)
- For the demonstration config, how do I reset my settings after recording? I'm a very competitive player, so being able to restore my settings would be great. weatherman115 14:45, 17 March 2016 (PDT)
- The Source engine configuration file language is very limited. It doesn't have any kind of state-keeping, so there is no way for a config file to be able to undo itself. The only way to have an easy "undo" is rather to have a config file that sets the options you want. Then you can alternate between the two config files in order to switch between one or the other. There's no way for the demonstration-specific config file to figure out what your previous configuration was, so it can't provide a way to undo itself either. Sorry :( — Wind 18:39, 20 March 2016 (PDT)
- Here's the extracted map file: http://weaponref.wiki.tf/tr_target_weaponref_hdr.bsp — Wind 18:08, 13 March 2016 (PDT)
- Can you find the precise number? 5900 is a wide series. I'm pretty sure they're all good enough to use Source Recorder at 7250p or higher though so I don't think you should have problem rendering as long as you have the correct drivers. — Wind 15:36, 27 February 2016 (PST)
New Map and Musics For Demonstration
Glad you like the tr_karma map, it has everything, a swimming pool, a pit hole, trees, and birds. I assume you've played the map to see how it looks like. For new musics, i mixed the projector music with the official TF2 soundtrack, two examples: https://www.youtube.com/watch?v=sYIblqJNSDM and https://www.youtube.com/watch?v=xdC7L2o_1Y0 I think we definitely should use them too, the current ones are getting old and boring. If you like, i'll upload them here. Also for the config and bots spawning, do you still want the starting bots to be Pyro, Soldier, Medic, and Spy? in my videos, the bots are Demoman, Heavy, Sniper, and Scout. if you want the same setup for the bots, i'll change them, then upload the config file here. Oh yeah last thing, a halloween themed version for the tr_karma will be released soon, since Scream Fortress will be here soon, if there's any new weapons released, can i use that halloween tr_karma to demonstrate? Karmacharger 12:11 AM 10/5/2016 (PDT)
- https://www.dropbox.com/s/lwfowqne4qsld0x/Tr_karma%20and%20night%20%28with%20config%29.rar?dl=0 tr_karma and tr_karma_night, also included config for bots, new bots setup and the old one. Karmacharger 4:02 PM 10/8/2016 (PDT)
- Thanks for the maps. I'm getting some skybox issues with the night version.
- Yes, the bots should be the same and spaced the same way such that videos using either maps stay comparable in terms of distance falloff and time-to-kill-each-bot.
- For halloween: Yes, as long as it also has a halloween background music as well to complement it. I think this would mark a nice point to transition to the regular tr_karma for demos after that point too (meaning that we keep doing tr_target_weaponref_hdr demos until halloween, then make tr_karma_halloween demos, then make tr_karma demos). — Wind 23:54, 9 October 2016 (PDT)
Question about innacurate demonstration videos.
When the a demo video isn't accurate due to patch changes and such, should it still be displayed on the Item page? or should it be commented out until it is updated? Graysocks (talk) 23:06, 26 October 2017 (PDT)
- It should be updated instantly, as I am trying to do above. But windpower is inactive and I can't get em uploaded. Naleksuh (talk) 16:08, 27 October 2017 (PDT)
- Ideally it would be updated instantly, but like you said you can't upload them. In addition there are also other ones that are innacurate now, and making the videos will take some more time. So that's why I'm wondering what should be done while the videos are inaccurate. Graysocks (talk) 23:06, 27 October 2017 (PDT)
- I'm not really sure. I was considering just replacing the links with my own videos, but I'm not sure how much windpower would like that. Am still waiting on a reply back from him. For now I guess, just leave it how it is. Better to have a partial demonstration than nothing--stats are shown at begin so they can tell if it's old or not. Naleksuh (talk) 10:11, 29 October 2017 (PDT)
- Ideally it would be updated instantly, but like you said you can't upload them. In addition there are also other ones that are innacurate now, and making the videos will take some more time. So that's why I'm wondering what should be done while the videos are inaccurate. Graysocks (talk) 23:06, 27 October 2017 (PDT)
- Oh hi. I'm here and I try to check this page every weekend or so (sometimes I skip weeks but yeah...). When a video is inaccurate, typically the weapon still retains most of its previous behaviour, and also its appearance (3D model in the game), so the old video still has some value. The
{{Weapon Demonstration}}
template actually supports an "out of date" mode where it will display a disclaimer for outdated videos (see the last line of{{Weapon Demonstration}}
, where it says "scattergun-outdate"). That will display an autotranslated "out-of-date" disclaimer on all pages including this video. — Wind 14:39, 29 October 2017 (PDT)- So I guess I will add that "out-of-date" disclaimed to the out of date videos that I find. Graysocks (talk) 00:50, 7 December 2017 (PST)
IRC
- Is everyone here emotionally attatched to IRC? because I lose all my messages upon restart and if wind wouldn't mind, I wish weapon demos could be discussed on alternative chat sites (Discord, slac, etc).
- however, I am still relatively new here so I understand if the answer is "deal with it". Naleksuh (talk) 21:13, 9 November 2017 (PST)
- The IRC channel dates back to 2010 or so. People are used to it being there. I would also not want to move it to a proprietary chat service like Slack or Discord.
- You can use Riot.im to join channel
#freenode_#tfwiki:matrix.org
and it will join the #tfwiki Freenode IRC channel through matrix.org, which will keep your messages and will stay connected if you leave. - In the future I plan to set up a proper Matrix version of #tfwiki, which can then automatically bridge users from IRC, Slack, Discord, XMPP, and other protocols together into one virtual channel. I've already started setting it up for #pwiki (the Portal Wiki's IRC channel). — Wind 22:31, 9 November 2017 (PST)
- Also, there is a web log of past messages in the channel at https://irc.biringa.com/channel/tfwiki (older logs are available using the top right button on that page). — Wind 22:35, 9 November 2017 (PST)
- Yeah, that was kinda what I was expecting for #tfwiki, hence the preemptive "deal with it". however, that stuff cant log pms tho, and my concern is every time I get disconnected I have no idea what you said to me and lost all our record. is there an app for that too xdd — The preceding unsigned comment was added by Naleksuh (talk) • (contribs)
- riot.im will log PMs if you create an account. — Wind 00:20, 10 November 2017 (PST)
Call for YouTube channel management
Oh hi, video demonstrators. I've been lazy on doing reviews and on keeping the YouTube channel up-to-date with the approved demonstrations, and to fix this I'd like to quicken on the first part (quality-checking videos) and recruit people to do the latter part. If you've proven yourself by getting 5 or more videos approved for upload in the past (that means you, Thedop), please reply here to apply. Your responsibilities would be to upload approved videos (not just your own) to the YouTube channel, tagged properly, with the correct thumbnail, and updating the Wiki pages (the weapon page, the dictionary, and the Weapon Demonstration project page's list of demos to do) accordingly. In exchange, I will review your videos on-demand if messaged on IRC, or every weekend otherwise. I'm not pretending this is a fair trade of responsibilities, I just think it's the best thing to do for weapon demonstrations on the wiki as a whole in order to get quality videos out faster given my lack of time. Let me know what you think~ — Wind 01:56, 6 August 2018 (UTC)
- Hello Wind, i'm all in to help with the wiki management, but i have some concerns about the upload part because my upload rate is quite "slow" (about 2H for a 6min video for example). I don't mean it is impossible but it would take load of time to uploading most of the current approved videos. I've also some additional questions :
- 1) What part of the dictionary needs to be updated?
- 2) All the approved videos must be uploaded at the same time and remain hidden until the last one is uploaded?
- 3) It is necessary then to upload on Mediafire the approved videos i worked on?
- But apart for that, i can provide any help. - Thedop (talk) 19:48, 06 August 2018 (UTC+1)
- There's also no rush in uploading past approved videos. Some of them have been pending for weeks before publication, so a few days extra isn't a big deal.
- Re: #1: this dictionary:
{{Dictionary/demonstrations}}
- Additionally, pages which didn't have weapon demonstrations (in all languages) must be edited to add the
{{Weapon Demonstration}}
template so that they show up on the page. - Re: #2: No, there is no strict schedule. Historically they were released in batches but that's just because that's how I went over their descriptions and tags to make sure they're correct, and YouTube had no "publish this video at this time in the future" functionality before. Now it's possible to upload them hidden, make sure the description and tags etc. are all hidden, and then publish them slowly over time (like 1 a day). But that's not a requirement.
- Re: #3: You would upload your own videos to your own channel for review, and once approved you can upload to the wiki channel directly. No MediaFire. — Wind 22:03, 12 August 2018 (UTC)
- Understood. - Thedop (talk) 13:27, 13 August 2018 (UTC+1)
- Alright. So, do you want to manage the YouTube account? If so, please send me a message on IRC or Steam so that I can give you the password. — Wind 00:35, 20 August 2018 (UTC)
- Thedop, next time you are going to nullify me staying up until 4am making videos, can you tell me? <signature> 00:32, 25 <september> 2018 (UTC)
- Alright. So, do you want to manage the YouTube account? If so, please send me a message on IRC or Steam so that I can give you the password. — Wind 00:35, 20 August 2018 (UTC)
- Understood. - Thedop (talk) 13:27, 13 August 2018 (UTC+1)
- Re: #3: You would upload your own videos to your own channel for review, and once approved you can upload to the wiki channel directly. No MediaFire. — Wind 22:03, 12 August 2018 (UTC)
Split screen HUD
- So I need to change my HUD layout for a demonstration video for 2 screen split-screen. I've downloaded the file that was on the project page called "HUDv2" and extracted it. After that, what do I do with the files? Please help, thanks! Ben10508 (talk) 01:30, 10 September 2018 (UTC)
- The split-screen HUDs haven't been updated for the recent updates, personally i would recommend to stick with the
demonstration.vpk
file from weaponref.7z and changing your resolution directly from the game launch option with-width 960 -height 1080 -window
to make your game run in a window at 960x1080 resolution. - Thedop (talk) 10:50, 10 September 2018 (UTC+1)
- The split-screen HUDs haven't been updated for the recent updates, personally i would recommend to stick with the
Third Degree Demostration
the Third Degree Demostration doesn't show if the Amputator Taunt links also. Shouldn't it be shown? MrJohnson (talk) 08:34, 13 September 2018 (UTC)
- No, on the account that it's a) likely a bug, and b) we generally don't demonstrate interactions with non-stock weapons, unless they're explicitly-coded and important gameplay features (e.g. lighting huntsman arrows on fire) or they're about general properties of non-stock weapons rather than about specific non-stock weapons (e.g. damage bonus against burning players can come from non-flamethrower fire weapons). — Wind 23:38, 16 September 2018 (UTC)
Halloween Souls
Since it's time for Scream Fortress, for every bot I kill, I suck in their soul or whatever it is. Is there a way I could disable this for demonstration videos that I'm currently working on? Ben10508 (talk) 20:34, 20 October 2018 (UTC)
- Try disconnecting from the internet and restarting game. If that doesn't work, I guess just wait until Scream fortress ends. Naleksuh (talk) 04:38, 21 October 2018 (UTC)
WD Content Broken...again
A few days ago Valve removed the thing at the top of the screen that shows players classes and respawn time. But it's still in the WD and it breaks the HUD. File:Broken_wd.jpg I will try to see if I can fix it myself, maybe whoever made it originally can have a go as well. Naleksuh (talk) 20:34, 2 December 2018 (UTC)
- Fix : Just type hud_reloadscheme into the console and it will fix :) Naleksuh (talk) 20:48, 2 December 2018 (UTC)
map consistency
I'm been think about redo axtinguisher/postal pumeller demonstrations, but I still dont like how there are 2 different maps for weapon demonstrations. Heck, even the axtinguisher and postal pumeller videos are recorded on different maps. I dont care which map is used, but i'd like if we could all just pick one map and stick with it. Also, i'm make axtinguisher and postal pumeller video once this map thing is settled. Naleksuh (talk) 08:34, 8 April 2019 (UTC)
- Both maps are still acceptable. If you're not sure, pick
tr_karma
. I edited the main page to indicate the preference. — Wind 01:58, 15 April 2019 (UTC)
does anyone know how to edit the item_game.txt in tf2.
does anyone know how to edit the item_game.txt in tf2. i followed the instructions in the Weapon Demonstration and it still wont let me edit the file. Justyn (talk) 21:17, 11 April 2019 (UTC)
- why do you want to edit it? there's usually no reason to do that, and probably a better workaround. i'm can tell you how Naleksuh (talk) 21:51, 11 April 2019 (UTC)
- I want to experiment the "attach_to_hands" command in the item_game.txt and probably suggest valve on how to fix the viewmodel animations for unique weapons because every weapon uses "attach_to_hands" "1" and some weapons should have updated animations instead of using the stock weapons animations. Justyn (talk) 01:39, 12 April 2019 (UTC)
Airblast demonstration
On the Airblast page is mentions needing a demonstration demonstrating the various possible effects. I have 2 questions:
1. Should this be put on the project page under "needed"?
2. I could possibly do this one, I can run TF2 at the required settings and record it too. I just need to know what exactly needs to be demonstrated (Which projectiles do I showcase).
I'm not entirely sure if this is supposed to go here, feel free to move it isn't appropriate. GrampaSwood (talk) 20:49, 25 May 2019 (UTC)
- This shouldn't be part of the "weapon demonstration project" proper, but it's totally OK to make it in the same style, i.e. same music, same settings, same map, etc. I'm also willing to review it if you want (especially if you'd like to have it uploaded to the wiki channel).
- As for what to demonstrate: this is new video territory, you're free to make your own rules. My suggestion would be to stick with only demonstrating stock reflectable items (don't forget sentry rocket reflect), and then clips for showing what you can do with players (extinguishing, pushing people off the map), and with oneself (rocket jumping). — Wind 04:06, 27 May 2019 (UTC)
- This is what I have now, I hope it's a good quality and it has all the stuff it needs to have. I expect that stuff needs to be redone GrampaSwood (talk) 18:11, 28 May 2019 (UTC)
- Content-wise this is pretty good. Presentation-wise, this isn't very consistent with most demonstrations. It doesn't have to, since this isn't a weapon demonstration, but if it were. here's what I would comment on:
- This is what I have now, I hope it's a good quality and it has all the stuff it needs to have. I expect that stuff needs to be redone GrampaSwood (talk) 18:11, 28 May 2019 (UTC)
- Anti-aliasing is too low.
- Some frame skips here and there (e.g. 1:09)
- Some audio glitches here and there (e.g. 1:07)
- Lack of fade-y transitions (most weapon demonstrations use 0.5s-long fades)
- Clips start too early and with no time for the viewer to understand the context. The most obvious example is the one at 1:10, where suddenly it's a different map and you're looking up and there's a soldier there for more reason and then you airblast him and then... death? It's only clear to someone who knows the map this was recorded on that this is an out-of-bounds area.
- Fire extinguishing clip has weird times where the fire isn't extinguished. Would be better if there was less ambiguity as to when the fire catches and when it's extinguished. (Longer pause between flame puffs and airblasts)
- Rocket/grenade/sentry jumps should demonstrate jumps that are otherwise impossible to achieve using normal means. The grenade and sentry jump are kind obvious like that but the rocket one isn't
— Wind 03:39, 3 June 2019 (UTC)
- Hi Wind, thanks for the feedback. I do have a few questions though:
- AA is too low.
- Could this be because of the recording software (OBS) or the way I exported it? I made sure the settings were the same as the screenshot I sent you on Steam. It could be that it somehow reset to a lower setting too.
- The screenshot link is a 404 and the steam chat log with you doesn't have a screenshot in it (anymore, at least)... But to answer the question anyway: it's possible; that depends on your video encoding settings. Sme settings do re-create an effect of blocky edges which would otherwise be caused by low AA settings. The way you can tell is whether the in-game graphics look like they have smoother edges compared to the video (in which case it's the video encoding settings that need changing), or if they look as blocky as the video (in which case it's the game graphics settings that need changing). — Wind 23:09, 30 June 2019 (UTC)
- Lack of fade-y transitions (most weapon demonstrations use 0.5s-long fades)
- Are these between clips? And should it fade into the video and out of the video?
- Yes, between clips. It should fade from clip to clip, no black phase in-between. Look at published video demonstrations as reference.
- Clips start too early [...] that this is an out-of-bounds area
- Do you have a suggestion on how I can make this transition better or if there are any other hazards that make it obvious it's the same map?
- Generally, make sure you don't move the mouse cursor or WASD for at least [video fade transition time] + 0.5 seconds at the beginning of each clip. Then, if you're on the weapon demonstration map, you can go ahead and do whatever you want, but if you're on another map, either look around slowly at the surroundings to make it clear where you are, or start somewhere recognizable on the map and then move to the place you actually want to do something on. For this particular case at 1:10, I would recommend starting somewhere other than on the wood log (with the RED soldier already in place on the log), then look around at the surroundings, then approach and get on the wood log, and airblast the soldier. Now you may not be able to get "under" the soldier in the same way that you did in the video linked above, but that's actually a good thing, because it's not a realistic situation to find oneself "under" someone else while standing on that narrow log in this map.
- Fire extinguishing clip [...] extinguished
- I did this using 2 keybinds, one fired the flamethrower weapon specifically and the other one stopped all bots from firing. Is there any way to do this more efficiently? If I used the regular bot fire it would fire every bot's weapon (Including that of the Heavy). Is this how the other demonstrations did it too?
- I don't know how the other demonstrations did it, but I don't think the binds are the problem here. You only need to add more time between your own actions and the bots' actions so that there isn't these timing conflict where the bot is still getting flamethrower'd while you extinguish the fire.
- Rocket/grenade/sentry jumps [...] but the rocket one isn't
- Not sure what you mean by this, do you mean that they should demonstrate jumps that you can't make (for example, jump on 3 boxes that you can't make with a normal jump)?
GrampaSwood (talk) 07:30, 3 June 2019 (UTC)
- Yes. — Wind 23:09, 30 June 2019 (UTC)
Grandpa, if you want to you can make it so that if you HOLD a button it'll fire. Use my config:
bind shift +flame
alias +flame bot_forcefireweapon tf_weapon_flamethrower
alias +flame bot_forcefireweapon unsub_from_tseries
If this doesnt answer what youre looking for let me know. Naleksuh (talk) 07:41, 1 July 2019 (UTC)