Team Fortress Wiki talk:Weapon Demonstration
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Needed
Rock, Paper, Scissors
- http://www.youtube.com/watch?v=m_t6XL8j18Y Karmacharger 1:10 AM 8/3/2014 (PDT)
- Demonstration is fine but it only demonstrates wins against the other team. Try to select clips where you win one (against blu or red) and lose one (against blu or red). That way it shows both winning and losing animation for all classes, and it shows the case where you explode which is currently not demonstrated. — Wind 16:54, 2 August 2014 (PDT)
- http://www.youtube.com/watch?v=m_t6XL8j18Y Karmacharger 1:10 AM 8/3/2014 (PDT)
Conga
- Not sure how to do this one but let me try something, any suggestion? Karmacharger 1:12 PM 7/17/2014 (PDT)
- Show each of the nine classes conga-ing in tr_target separately, for the full length that the conga music file lasts? Or here's another idea: Show one class conga-ing by himself, then show all nine classes in a row conga-ing? You'd need eight other human players connected to a server running the special tr_target map, though. Anyone got some other ideas? Oh! You could use the High Five! taunt demonstration as a guide... Dogman15 (talk) 01:24, 25 July 2014 (PDT)
- I think you should show you and a bot doing the conga first, then you have a hallway with alternate BLUs and REDs (to show that the taunt is universal with both teams) joining you with the Conga line.--Blarpbarp (talk) 14:34, 18 August 2014 (PDT)
- You should show also that the conga taunt disables people identification. You dont see any names from your teammates while doing the conga taunt. Magicalpony (talk) 04:21, 21 August 2014 (PDT)
- I think you should show you and a bot doing the conga first, then you have a hallway with alternate BLUs and REDs (to show that the taunt is universal with both teams) joining you with the Conga line.--Blarpbarp (talk) 14:34, 18 August 2014 (PDT)
- Show each of the nine classes conga-ing in tr_target separately, for the full length that the conga music file lasts? Or here's another idea: Show one class conga-ing by himself, then show all nine classes in a row conga-ing? You'd need eight other human players connected to a server running the special tr_target map, though. Anyone got some other ideas? Oh! You could use the High Five! taunt demonstration as a guide... Dogman15 (talk) 01:24, 25 July 2014 (PDT)
- Not sure how to do this one but let me try something, any suggestion? Karmacharger 1:12 PM 7/17/2014 (PDT)
Mutated Milk
This demonstration has been reserved: Obilisk 05:33, 17 August 2014 (PDT)
- How's this? The minigun ends quite abruptly in the second clip, however this small issue is also evident on the mad milk demonstration, so I didn't try fix it. The pop up in the loadout screen as you can tell, covers the scout's face. Would you prefer me to have the cursor on the weapon first then show the scout or leave it as it is now? Obilisk 03:38, 20 August 2014 (PDT)
- Don't switch to the scattergun at 0:41. In thje 1:05 clip, move closer (but still keeping all enemies in view) so that it's easier to see who's milk'd and who isn't. It may be clear when seen in-game in fullscreen but it isn't when displayed in a tiny video player on a webpage, which is where it will end up in the end. Water clip: The bread is still wiggling around on the engineer's head, so it's not obvious that the effect is gone. Fire at the engineer to make it clear. Loadout view is fine, as is the minigun in the second clip. — Wind 17:15, 22 August 2014 (PDT)
- Alright, how's this? I couldn't fix the problem after the taunt in the first clip (The milk appears to be frozen) I think this is a bug on valve's end. Tell me what you think though. Obilisk 02:47, 26 August 2014 (PDT)
- Don't switch to the scattergun at 0:41. In thje 1:05 clip, move closer (but still keeping all enemies in view) so that it's easier to see who's milk'd and who isn't. It may be clear when seen in-game in fullscreen but it isn't when displayed in a tiny video player on a webpage, which is where it will end up in the end. Water clip: The bread is still wiggling around on the engineer's head, so it's not obvious that the effect is gone. Fire at the engineer to make it clear. Loadout view is fine, as is the minigun in the second clip. — Wind 17:15, 22 August 2014 (PDT)
Party Trick
I reserved before, but my edit didn't get saved, so I just recorded it straight away. Video! Download! Demos again failed on me (I should really try get it fixed).
- You shouldn't have the 3d HUD enabled, you can change this in the options to the complete stock hud. (You have a 3d pyro in the bottom left)
- After pressing your Taunt key you should show the menu for a bit longer that appears instead of instantly pressing "1" to do the taunt. Doing so let's viewers see whats going on.
Also don't worry about the demos with taunts, aparently the menu doesn't show up for all of us, using your recording software should be alright for now. Obilisk 05:31, 28 June 2014 (PDT)
- Nothing wrong with having the 3D hud if it works and is present on all clips in the demo. But yes, I agree with the rest — Wind 15:59, 28 June 2014 (PDT)
Any update on the Party Trick demonstration DoubleThinking? It's been a while since we last heard from you. Obilisk 19:12, 4 August 2014 (PDT)
Sorry Doublethinking, we received no answer from you, so I have done the demonstration. I only taunted once as there didn't seem to be any randomization of lines. Obilisk 02:53, 8 August 2014 (PDT)
- Is good, please upload~ — Wind 17:02, 10 August 2014 (PDT)
Snack Attack
I'd like to make a video, but my snack attack is Strange quality. Can I still make a video? [1] --Gaby5011 (talk) 13:25, 6 July 2014 (PDT)
- According to the Project Page: "Having the item you want to demonstrate in either Normal or Vintage quality" So I'm pretty sure Strange quality is excluded. Obilisk 06:07, 9 July 2014 (PDT)
- The project page is quite unclear at that line. First, it says "Having the item you want to demonstrate in either Normal or Vintage quality.", and later, it's just "Otherwise, use whichever one you have.". Klopapierrolle (talk) 11:47, 18 July 2014 (PDT)
- The whole sentence is "Having the item you want to demonstrate in either Normal or Vintage quality (no name tag, no description tag, no craft number, no gifted weapons, and no Community weapons); If you have both a Vintage and a Unique variant of the weapon, use the Unique variant. Otherwise, use whichever one you have". The "Otherwise" part is referring to the sentence just before it, "If you have both a Vintage and a Unique variant of the weapon, use the Unique variant". Thus, it means "If you don't have both a Vintage and a Unique variant of the weapon, use whichever one you have". I removed the third sentence entirely since it's already made clear by the first two sentences. — Wind 20:21, 19 July 2014 (PDT)
- The project page is quite unclear at that line. First, it says "Having the item you want to demonstrate in either Normal or Vintage quality.", and later, it's just "Otherwise, use whichever one you have.". Klopapierrolle (talk) 11:47, 18 July 2014 (PDT)
Sorry Wonda, I have removed your reservation due to no work being done on it after a month. Although I have finished the demonstration - During the second clip if you look closely you can see that the Scout is holding a sapper. After countless attempts to fix this I had no luck, it seems to do it after a undisguised spy saps and changes class. Does anyone have a solution? Otherwise this is all I can do. Obilisk 06:15, 13 August 2014 (PDT)
- In the second clip, your crosshair is closer to the spy than to the dispenser. It looks as if you're trying to hit the spy yet are hitting the dispenser by accident. Move the crosshair closer (but make sure to keep everything in view, as the current demo does). The scout's sapper is mostly hidden by the scattergun so it's alright, I don't think anyone's going to notice. — Wind 17:42, 17 August 2014 (PDT)
- Alright how's this? I changed the position slightly in the second clip, making the sapper a bit more noticable but still hidden. Obilisk 05:09, 19 August 2014 (PDT)
- The spy is too close to the dispenser, and this hides part of the sapper placement animation on most classes. There was nothing wrong with the placement in the last video, just needed to move the camera a bit more towards the dispenser so that it was clear you were hitting the dispenser rather than the spy. — Wind 17:15, 22 August 2014 (PDT)
- Hopefully it's all good now. Obilisk 04:30, 24 August 2014 (PDT)
- The spy is too close to the dispenser, and this hides part of the sapper placement animation on most classes. There was nothing wrong with the placement in the last video, just needed to move the camera a bit more towards the dispenser so that it was clear you were hitting the dispenser rather than the spy. — Wind 17:15, 22 August 2014 (PDT)
- Alright how's this? I changed the position slightly in the second clip, making the sapper a bit more noticable but still hidden. Obilisk 05:09, 19 August 2014 (PDT)
Deep Fried Desire
- This demonstration has been reserved: Karmacharger 5:19 AM 8/8/2014 (PDT)
- http://youtu.be/Temh-Glz2UI Karmacharger 7:13 AM 8/8/2014 (PDT)
- Is good, please upload~ — Wind 17:02, 10 August 2014 (PDT)
- Uploaded Karmacharger 1:55 PM 8/11/2014 (PDT)
- Is good, please upload~ — Wind 17:02, 10 August 2014 (PDT)
- http://youtu.be/Temh-Glz2UI Karmacharger 7:13 AM 8/8/2014 (PDT)
Square Dance
Skullcracker
This demonstration has been reserved: Klopapierrolle (talk) 15:13, 6 August 2014 (PDT)
- http://youtu.be/FKaaxbNBQc4 Sorry for me being so late, I've had some rendering problems. (: — Klopapierrolle (talk) 12:26, 7 September 2014 (PDT)
Flippin' Awesome
Tide Turner
This demonstration has been reserved: Obilisk 19:14, 4 August 2014 (PDT)
It's been too long since your last update on this demonstration sorry, That Martin Guy. Obilisk 19:14, 4 August 2014 (PDT)
- WatchThat Martin Guy (talk) 03:30, 27 June 2014 (PDT)
A few things that I spotted:
- The loadout clip needs to be much longer, give the viewers time to read the description for the weapon.
- In the loadout clip there is also a white border around the popup, to fix this I think you can just re record the loadout screen.
- Personally I think that after each of your clips you should give a bit of time before the transition, although this could just be me.
- At 1:00 the footage is paused before it plays for a splitscreen. Also do you have the splitscreens the wrong way around? I'm pretty sure the left footage shows the "Full turning control" Which is for the Tide turner, not the Chargin' Targe.
- Not sure if it's just Youtube, but there appears to be black bars to the left and right of the video until 1:00.
- In all of your splitscreen clips the hud appears to be skewed to the right. Are you sure you're using the 2 way splitscreen HUD? I think you may be using the 3 way splitscreen HUD.
- Personally I think you should sync up the flamethrower shooting in the splitscreen clip (have both the flamethrowers shoot at the exact same time) , and have it maybe only shoot once. What I suggest to is have a Pyro shoot a flaregun instead of the flamethrower, doing so will be much easier to sync up and give you a much more accurate result of showing the fire resistance.
- Maybe give a bit more time at the end before it ends. It seems to basically instantly end as soon as the Soldier kills you.
- You should maybe show that you can shoot the Grenade launcher while charging, and show if it lets you charge again after a kill with it?
- The font you use during the splitscreen clips should the the TF2 Font. This can be found in the tf/resource. It's called "tf2secondary"
- Not sure if it's only a Chargin' Targe ability, but perhaps show if you can kill with a shield bash? Also you could maybe show that the more heads you have with the Eyelander the more damage your shield bash does?
These are just what I spotted. You may want to wait for Wind's response, he may disagree with some of the points I've made :) . Obilisk 05:46, 27 June 2014 (PDT)
- Agree with all Obilisk said. Also, your volume is weird; I think it's clipped quite a bit, and the ambient sound is also much louder in every clip after every transition until the moment something else happens like a charge or a shot. The splitscreen is also shrinked to fit rather than cropped — Wind 15:59, 28 June 2014 (PDT)
How's this the footage I recorded came out quite blurry on the impact charges, however the same blurry effect is evident on the splendid screen demonstration so I decided to leave it as it is. Also, should I change the Charge turn comparison? I was considering doing it like the current Bootlegger and Ali Wee Booties demonstration but did it differently, is it alright now or should I change it? Lastly, do you think it would be also necessary showing killing a enemy while charging with the Grenade Launcher lets you charge again? Or should I leave this out as it is assumed? Obilisk 06:14, 6 August 2014 (PDT)
- I think it's worth showing a kill with the grenade launcher at the end of the charge. The clip that shows the grenade launcher not critting at the end of the charge suggests that the grenade launcher isn't affected by the shield, so it's worth showing that this effect applies for the kill-at-the-end-of-charge attribute. Also, the ending sound is cut off. — Wind 17:02, 10 August 2014 (PDT)
- Hmph, upon another test it appears that killing with the primary does not refill the charge meter. Either way I altered the clip to show it. Which do you prefer? The old demonstration or this one? Obilisk 07:11, 11 August 2014 (PDT)
Tools
Mann Co. Supply Crate Key
Name Tag
Description Tag
Paint Can
- This demonstration has been reserved: Karmacharger 7:11 AM 9/8/2014 (PDT)
- is it going to be the same format as the old videos from technical wiki channel? Karmacharger 3:59 PM 8/25/2014 (PDT)
- It doesn't have to be. — Wind 15:28, 6 September 2014 (PDT)
- http://youtu.be/2F1cCuW1IfE Karmacharger 7:10 AM 9/8/2014 (PDT)
- It doesn't have to be. — Wind 15:28, 6 September 2014 (PDT)
Decal Tool
Gift Wrap
Backpack Expander
Upgrade to Premium Gift
- I'm not quite sure if this one is necessary Karmacharger 9:12 PM 8/24/2014 (PDT)
Cosmetics
Spycrab
This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 07:16, 24 August 2014 (PDT)
I just pre-ordered the item so I can take care of it when it arrives on November. --Akuago220, The Jungle Expeditioner (talk) 07:16, 24 August 2014 (PDT)
Need to be redone
Black Box
Reloads rockets (instead of air) as of love/war update
This demonstration has been reserved: — Yahiamice (T · C) 20:51, 05 August 2014 (PDT)
Uh hello,i'm new to the wiki... I've noticed this redo has veen reservated for a month already, so i decided to give it a try. As it is my first, please critic on what i should modify/arrange! So far,the only things i missed is the cursor showing in the loadout screen and the last pyro's screen share, to show that reflected rockets give health to the pyro too.If it's good ,please notify me of putting a download link of the .mp4 please. Cheers.Yahiamice (talk) 06:11, 4 August 2014 (PDT)
- You can reserve it now. Rikka Takanashi (talk) • (contributions) 13:13, 4 August 2014 (PDT)
Looks like a pretty solid attempt at your first demonstration Yahiamice. I've spotted a few things you may want to improve.
- As you said, yes the Loadout screen should have your cursor visible.
- I believe you are standing a bit close to the Pyro in the first clip. You should start recording from the position you spawn in. (In the center of the box)
- You should try have smoother and slower mouse movements. You movement is quite jittery and fast, resulting in viewers perhaps getting a bit distracted.
- After you kill the soldier in the first clip you should stare at his body for a bit longer and let the BLU soldier (You) Finish at least most of what he's saying before turning to the Medic.
- Try keep your cursor still in the video, especially with the medic. While you are reloading and staring at him your cursor moves around a bit.
- When taunting try rotate the camera far enough to show the front of the Soldier, not the side.
- Give a bit more time before you shoot the Pyro in the compression blast clip, as you shoot almost instantly after the transition. I'd also suggest standing in the middle of the box. (As I said earlier.)
- Not sure if it's just me but your video seems a bit dark. Do you perhaps have the brightness lowered?
- "[F5] Save this moment!" Appears after the Pyro kills you. It moves a bit glitchy, although you may be able to get away with that.
- And yes as you said, you should include the footage showing the Pyro receiving health from a reflected rocket at the end.
Overall, as I said it's still a good first try. I'd also suggest waiting for Wind's response, as these are just what I spotted. Obilisk 04:20, 6 August 2014 (PDT)
Okay then,i'll try making a better one. But i'd need help from an assistant AND a server hosting the training map... Plus i have no idea why my brightness is like that...Yahiamice (talk) 16:25, 7 August 2014 (PDT)
- What Obilisk said. Are you using a ball mouse or something? It feels like your mouse movements are in small intervals rather than a smooth movement. It might just be a consequence of the jittery framerate though (which you should fix as well). There appears to be some sort of color-"correction" or "enhancement" filter going on regarding brightness; this shows up not only the demonstration, but also on the loadout clip (the red attribute text is a lot redder than it actually is in-game, the brown-ish background is a lot darker, etc). Also, this demonstration is being redone so that the soldier doesn't reload air in the rocket launcher, but here it looks like it's still air. Did Valve not fix it? If so, this demonstration shouldn't be redone at all — Wind 17:02, 10 August 2014 (PDT)
- I tested reloading the Black Box and it appears that the update did change it so it shows the rocket, however it is very hard to see with the default (65) fov. Obilisk 22:15, 10 August 2014 (PDT)
Brass Beast
Now has damage and accuracy ramp-up This demonstration has been reserved: — Klopapierrolle (talk) 15:03, 19 June 2014 (PDT)
- http://youtu.be/J5bgN9aY-3I — Klopapierrolle (talk) 04:07, 20 June 2014 (PDT)
- A few things:
- Backpack view shows "You have pending alerts! Go to the Main Menu to view them"
- Demo ends abruptly (heavy on the right doesn't have time to full spin down)
- Video looks very aliased
- Music is a bit too loud compared to the game audio
— Wind 15:56, 21 June 2014 (PDT)
- http://youtu.be/mHb2rD-mhMs — Klopapierrolle (talk) 12:44, 25 June 2014 (PDT)
- Video quality actually looks pretty good in this one. Don't know if you used different settings than the other videos. There's still some aliasing visible on the pillars a little bit, low anisotropic filtering, and the Pyro's flamethrower looks low-polygon-y (try increasing model quality in the settings), but overall this is good. There's still some things to fix in the music (there are some split-second audio cuts at 0:38, 0:46, 0:59), and there's a weird black cursor thing next to the soldier in the left clip at 0:56. — Wind 15:59, 28 June 2014 (PDT)
- http://youtu.be/FYw7NDr3xsA Thanks to Karma Charger, helping me with the FPS and the sound. :) — Klopapierrolle (talk) 17:36, 4 August 2014 (PDT)
- I guess this one already shows speed in that last clip. All good, please upload video and .dem files — Wind 17:02, 10 August 2014 (PDT)
- Download I still have to upload the .dem files of both the Bat- and BrassBeast demonstration, but I've sent you a mail about that. :) — Klopapierrolle (talk) 03:53, 14 August 2014 (PDT)
- I uploaded it again since it seemed like the file was bugged, thanks to KarmaCharger for telling me that. (: Download — Klopapierrolle (talk) 09:37, 18 August 2014 (PDT)
- Since the file was very big (222 MB), Karma helped me again rendering in .wav. (: Download Klopapierrolle (talk) 06:29, 10 September 2014 (PDT)
- Download I still have to upload the .dem files of both the Bat- and BrassBeast demonstration, but I've sent you a mail about that. :) — Klopapierrolle (talk) 03:53, 14 August 2014 (PDT)
- I guess this one already shows speed in that last clip. All good, please upload video and .dem files — Wind 17:02, 10 August 2014 (PDT)
- http://youtu.be/FYw7NDr3xsA Thanks to Karma Charger, helping me with the FPS and the sound. :) — Klopapierrolle (talk) 17:36, 4 August 2014 (PDT)
- Video quality actually looks pretty good in this one. Don't know if you used different settings than the other videos. There's still some aliasing visible on the pillars a little bit, low anisotropic filtering, and the Pyro's flamethrower looks low-polygon-y (try increasing model quality in the settings), but overall this is good. There's still some things to fix in the music (there are some split-second audio cuts at 0:38, 0:46, 0:59), and there's a weird black cursor thing next to the soldier in the left clip at 0:56. — Wind 15:59, 28 June 2014 (PDT)
- http://youtu.be/mHb2rD-mhMs — Klopapierrolle (talk) 12:44, 25 June 2014 (PDT)
Buffalo Steak Sandvich
Incoming damage while being under the effects of the steak changed. (now +25% instead of Mini-Crits)
(That part of the description was also changed) — Klopapierrolle (talk) 10:43, 12 August 2014 (PDT)
Cloak and Dagger
Show water
- http://youtu.be/clBQtVWtonE The brightness somehow messed up a bit during rendering. I can re-render it, if neccessary. — Klopapierrolle 13:44, 19 June 2014 (PDT)
- Edit: Will be re-uploading the video tomorrow. Klopapierrolle (talk) 14:27, 19 June 2014 (PDT)
- http://youtu.be/xfmciC9qKxU Fixed the brightness. — Klopapierrolle (talk) 09:25, 20 June 2014 (PDT)
Bunch o' things:
- Video looks badly aliased :(
- No need for the "enemy's POV" text. (Also, when text does need to be used, it should have a TF2 font)
- Enemy POV doesn't match the video. It looks like a different demo...? You need to run two copies of TF2, have a friend help, or set up SourceTV and get a SourceTV demo for this kind of thing.
- Music volume is too loud relative to in-game volume
- Transitions are too abrupt (see existing demos; always leave a few seconds before and after each clip) and a bit too slow (shouldn't be more than half a second of fade)
- No need for "cloak and digger" and "invisibility watch" labels
- Why the clip at 2:46?
— Wind 15:56, 21 June 2014 (PDT)
Dalokohs Bar
New materials
This demonstration has been reserved: Obilisk 02:34, 22 August 2014 (PDT)
Had the files ready for a while, but the birthday event delayed the recording. How's this Obilisk 06:49, 25 August 2014 (PDT)
- Shouldnt we also show that the buff goes away after 30seconds? I know it is not in the video before. Magicalpony (talk) 06:58, 25 August 2014 (PDT)
- The first clip of the demonstration shows the buff disappearing. - Specifically at 0:45. Obilisk 02:29, 26 August 2014 (PDT)
- Right it seems the materials have been updated again, have they gone back to the old materials or are they new ones? To me the materials look almost identical to the old materials. Obilisk 16:12, 27 August 2014 (PDT)
- The first clip of the demonstration shows the buff disappearing. - Specifically at 0:45. Obilisk 02:29, 26 August 2014 (PDT)
Dead Ringer
Show that sentries does not target while cloaked
Diamondback
Audio out of sync during first clip
This demonstration has been reserved: Obilisk 05:15, 8 September 2014 (PDT)
Watch Also as a side note, do you think it would be worth showing that backstabbing a scout under the influence of Bonk! Or backstabbing a sniper with the razorback gives a guaranteed crit? I know they aren't stock weapons, but it still seems like it could be worth showing, at least the Razorback clip, otherwise, tell me what you think. Obilisk 07:24, 10 September 2014 (PDT)
Direct Hit
Reloads rockets (instead of air) as of love/war update
This demonstration has been reserved: - Uufje 11:41, 6 July 2014 (PDT)
As far as I was aware, the Direct Hit should be capable of mini-critting explosive jumping people, but I was unable to with the sticky jumping Demoman. In case it got changed and it's supposed to be that way, here's the video: https://www.youtube.com/watch?v=Zq5kBvKhNH8 - Uufje 08:37, 16 July 2014 (PDT)
Disguise Kit
Disguise kit menu appearance has been updated.
Enthusiast's Timepiece
Show water
High Five!
Updated backpack icon Not only that, but the mechanics of the High Five taunt have slightly changed. Dogman15 (talk) 01:35, 25 July 2014 (PDT)
Hitman's Heatmaker
Pressing reload activates the focus when it's full Ugh, my computer is too laggy, I can't do it anymore D3rp C4nn0n (talk) 22:31, 29 August 2014 (PDT)
This demonstration has been reserved: Obilisk 02:57, 2 September 2014 (PDT)
How's this? Obilisk 22:50, 4 September 2014 (PDT)
- Is good, please upload~ — Wind 15:28, 6 September 2014 (PDT)
Holiday Punch
Show if laugh taunt activates when other heavy does not have gloves active
This demonstration has been reserved: Obilisk 04:15, 11 September 2014 (PDT)
- http://youtu.be/rmQvKK6y0GI — Armisael (T · C) 21:31, 14 June 2014 (PDT)
- You seem to have a canteen equipped? Shows during the taunt and in the last clip. — Wind 15:56, 21 June 2014 (PDT)
Huo-Long Heater
Now has damage and accuracy ramp-up
Show movement speed comparison of shooting, spinning and walking.
This demonstration has been reserved: - Uufje 11:41, 6 July 2014 (PDT)
https://www.youtube.com/watch?v=8U61h-qjhO0 - Uufje 13:10, 20 July 2014 (PDT)
- Don't cut the Spy's voice line at 1:57. Needs walking speed demonstration (see minigun section). Also, can you use the 3-way split-screen HUD so that the ammo count shows up in the last clip? — Wind 16:37, 28 July 2014 (PDT)
Kritzkrieg
New model as of love/war update
Liberty Launcher
Reloads rockets (instead of air) as of love/war update
- This demonstration has been reserved: Karmacharger 8:23 PM 8/29/2014 (PDT)
- http://www.youtube.com/watch?v=1k0loLqIXxw Karmacharger 1:16 PM 8/30/2014 (PDT)
- Transitions are a bit too fast (not enough waiting time before/after each clip) but it's good enough. Please upload~ — Wind 15:28, 6 September 2014 (PDT)
Loose Cannon
Explosion sound modified
Been trying to do a demo for this weapon but TF2 always refuses to load the training map. I have no idea why it keeps refusing to load up, as I've checked the site guide carefully and for some reason it always gives an error message. CModelLoader::Map_IsValid: 'maps/tr_target_weaponref_hdr.bsp' is not a valid BSP file map load failed: tr_target_weaponref_hdr not found or invalid. I'm not sure what's going on. Could anyone help? KevinWongyWongy (talk) 06:28, 10 July 2014 (PDT)
- Are you sure you put it in the tf/maps folder? If yes, have you extracted the map file from the .7z file? - Uufje 08:11, 10 July 2014 (PDT)
Medi Gun
New model as of love/war update This demonstration has been reserved: Zenip19 (talk) 14:42, 11 August 2014 (PDT) Im afraid due to some technical problems, I will not be able to complete this. Sorry about the letdown.
Minigun
Now has damage and accuracy ramp-up
Show movement speed comparison of shooting, spinning and walking.
This demonstration has been reserved: Obilisk 01:04, 30 June 2014 (PDT)
- Watch I ended up having to record the footage in Fraps, due to the fact srcdemo2 having a problem showing the correct spin down animations, however I do still have the .dem file. Tell me what you think! Obilisk 08:14, 2 July 2014 (PDT)
- Would I need to redo this again due to the recent update? "Winding up via secondary attack now counts toward reducing the one-second accuracy penalty" Obilisk 06:10, 9 July 2014 (PDT)
- Either way I have redone it. Watch Is this version better than my previous? Also have they changed the spin up animation? It seems to be much slower to spin up. I'm not sure if this is just my computer being weird though. Obilisk 05:23, 26 July 2014 (PDT)
- It looks fine to me. However, and this is silly because the original demo doesn't show it either, but this doesn't demonstrate the fact that you walk slower when this is spinning. Welp. That's sort of a basic fact about the weapon that needs to be demonstrated. Please add a 3-way split-screen walking speed comparison (minigun normal, minigun with right-click held down, minigun firing). Probably going to need to redo all the other minigun demos because of this. — Wind 16:37, 28 July 2014 (PDT)
- Alright how's this? Sorry again for the delay, I've been a bit busy with Uni recently. Watch Obilisk 20:04, 1 August 2014 (PDT)
- The three clips aren't very well synced. Check Akuago's Iron Curtain demo — Wind 16:54, 2 August 2014 (PDT)
- Alright how's this? Sorry again for the delay, I've been a bit busy with Uni recently. Watch Obilisk 20:04, 1 August 2014 (PDT)
- It looks fine to me. However, and this is silly because the original demo doesn't show it either, but this doesn't demonstrate the fact that you walk slower when this is spinning. Welp. That's sort of a basic fact about the weapon that needs to be demonstrated. Please add a 3-way split-screen walking speed comparison (minigun normal, minigun with right-click held down, minigun firing). Probably going to need to redo all the other minigun demos because of this. — Wind 16:37, 28 July 2014 (PDT)
- Either way I have redone it. Watch Is this version better than my previous? Also have they changed the spin up animation? It seems to be much slower to spin up. I'm not sure if this is just my computer being weird though. Obilisk 05:23, 26 July 2014 (PDT)
- Would I need to redo this again due to the recent update? "Winding up via secondary attack now counts toward reducing the one-second accuracy penalty" Obilisk 06:10, 9 July 2014 (PDT)
Natascha
Now has damage and accuracy ramp-up
Show movement speed comparison of shooting, spinning and walking.
Power Up Canteen
Doesn't show Canteen Specialist upgrades like Battery Canteens demo does Toomai Glittershine 10:04, 26 June 2014 (PDT)
Rainblower
What needs to be redone? Boynedmaster (talk) 18:27, 18 June 2014 (PDT)
- The whole demonstration needs to be redone and also show that it cannot be used underwater. Obilisk 00:44, 19 June 2014 (PDT)
Schadenfreude
New taunt menu
Shred Alert
New taunt menu
Tomislav
Now has damage and accuracy ramp-up
Show movement speed comparison of shooting, spinning and walking.
- http://youtu.be/7qxj_b4UmOQ — Klopapierrolle (talk) 04:54, 26 June 2014 (PDT)
There are a few things you may want to fix.
- at 0:26 the steam overlay is very visible.
- Maybe move back when you taunt, so the Tomislav doesn't clip with the small wall on front of the Heavy.
- Not sure if it's just me, but your crosshair seems to be very hard to see.
- If you look closely at 0:40, you can see that you have the Power up Canteen equipped.
- Maybe give a tiny bit more time on the loadout clip, personally I think it's just a tad too short.
- Not sure if it needs to be shown but the reason the demonstration needed a redo is because now there's a damage and accuracy ramp-up. I think you may need to show this?
I'm not sure how you would show the damage and accuracy ramp up, maybe have a splitscreen of the Tomislav 'deployed' and shooting an enemy, as well as the other screen showing you spinning up and shooting. (If that makes sense, although I'm still not sure if this needs to be shown properly.)
You may want to wait for Wind's response. Good luck Obilisk 06:09, 26 June 2014 (PDT)
- What Obilisk said except the ramp up thing. Since this applies to all miniguns, there's no need to demonstrate it here, and I'm also not sure how to demonstrate it anyway. This vide looks good quality-wise except maybe the low-poly Pyro and the lack of anisotropic filter on the floor marks again, but other than that it's pretty crisp — Wind 15:59, 28 June 2014 (PDT)
I removed the demonstration due to nothing new being posted about it in over a month. I did it here though, tell me what you think. Watch Ignore the sudden flash of black (if it happens to you) It is just youtube being annoying. Obilisk 01:44, 27 July 2014 (PDT)
- Is good, but need to show the walking speed thing (See minigun section). — Wind 16:37, 28 July 2014 (PDT)
Ullapool Caber
No longer has set effect (current video is very old)
- This demonstration has been reserved: Karmacharger 2:31 PM 8/24/2014 (PDT)
- http://youtu.be/q-Ur8-BhoLI Karmacharger 3:58 PM 8/25/2014 (PDT)
- Is good, please upload~ — Wind 15:28, 6 September 2014 (PDT)
- http://youtu.be/q-Ur8-BhoLI Karmacharger 3:58 PM 8/25/2014 (PDT)
Wrench
New model as of love/war update
This demonstration has been reserved: Obilisk 03:28, 8 August 2014 (PDT)
Should be all good. Tell me what you think! Obilisk 06:07, 10 August 2014 (PDT)
- Is good, please upload~ — Wind 17:02, 10 August 2014 (PDT)
Questions and Proposals
Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.
Backscatter
I would like to make a demonstration for the backscatter, I feel like there should be some love & war weapon demonstrations out by now anyways. I would love to make one. Zenip19 (talk) 14:37, 11 August 2014 (PDT)
- Backscatter demonstraiton is done already, it's in the Archive 48. Karmacharger 6:33 AM 8/12/2014 (PDT)
- Yeah, we should push soon. Not this weekend though because I just pushed soundtracks. — Wind 17:42, 17 August 2014 (PDT)
Item sets
I would like to remove all item sets +effect videos from youtube which makes people still think that you get set bonus from wearing these items. Alternate idea: Change the youtube description? ; Also item set possibilities like reskins should be explained or shown somehow(?). Maybe a 2 screen version:
<left> | <right>
<left> = normal set
<right> = reskin = counts as set also. Magicalpony (talk) 11:13, 16 August 2014 (PDT)
- If there's any video where the backpack view still shows item set effects (the gameplay-affecting ones), then yes those videos need to be redone. I thought we redid them all though? If you see any left, please report them.
- As for your second suggestion, item sets are already demonstrated. Showing all skin possibilities would be a lot of work for little benefit though. — Wind 17:42, 17 August 2014 (PDT)
- More as in the description it is stated. Set Demonstration: The Expert's Ordnance desc: Effects: +10% fire damage resistance on wearer ; i only saw this because of looking for the ullapool caber video which was/is private. Magicalpony (talk) 20:17, 17 August 2014 (PDT)
- Oh, derp. Made is unlisted and added the Ullapool Caber to be to-redo list. It still shows the +10% set effect, but it seems like we forgot to redo it — Wind 17:15, 22 August 2014 (PDT)
- More as in the description it is stated. Set Demonstration: The Expert's Ordnance desc: Effects: +10% fire damage resistance on wearer ; i only saw this because of looking for the ullapool caber video which was/is private. Magicalpony (talk) 20:17, 17 August 2014 (PDT)