Fire/pl
„ | I appear to have burst into flames.
Kliknij, by odtworzyć
— The Spy on the blatantly obvious
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Podpalenie jest to czasowy efekt zadany graczowi gdy zostanie trafiony wybraną bronią, najczęściej powszechnie używanych przez Pyro. Podpalenie jest pomocne w taktyce "Uderz i uciekaj", mającej na celu osłabienie lub wykończenie przeciwnika jeśli obrażenia zadane przez broń nie są wystarczające do zabicia go. Pozwala także atakującemu zyskać zabójstwo po swojej śmierci, gdy obrażenia od ognia wykończą rannego przeciwnika.
Po podpaleniu, postać gracza będzie automatycznie krzyczeć że jest podpalona, informując pobliskich Medyków i towarzyszy o swojej sytuacji. Podpalenie przeciwnika tworzy również dezorientacyjny efek na jego ekranie(płomnienie pokrywają brzegi ekranu oraz słychać dzwięk podpalenia). Może to być zazwyczaj przewagą dla zespołu jeśli Pyro jest zdolny do zastawienia pułapki na grupie atakujących wrogów. Podpalonym snajperom znacznie trudniej będzie oddać celny strzał, gdyż widok przez lunetę będzie drgał, za każdym razem gdy Snajper będzie odnosił obrażenia od ognia(efekt ten może być zniwelowany poprzez noszenie wygonickiego wczasowicza). Podczas wzywania Medyka, balon z etykietą medyka będzie stał w ogniu, informując Medyka o stanie garcza który go wzywał. To sugeruje podpalonych graczy jako główny priorytet podczas leczenia.
Ogień może być też użyty jako wykrywasz szpiegów. Mały wybuch płomnienia podpali wrogiego szpiega, nawet jeśli jest niewidzialny lub przebrany. Podpaleni gracze emitują dodatkowe efekty cząsteczkowe ujwniające ich prawdziwe przywiązanie; jest to przydatny efekt w rozróżnianiu przebranch Szpiegów.
The fire effect starts immediately upon damage from a weapon that causes it. Each fire effect will last for 10 seconds. Additional hits from these weapons will restart the duration of the fire back to ten seconds. Fire damages a player every half-second for 3 HP each tick (2 HP each tick for the Degreaser), totaling 60 damage over those ten seconds (40 damage for the Degreaser). Afterburn damage cannot crit; however, it can mini-crit if the target is under a mini-crit debuff, such as covered in Jarate, marked for death, or if the attacking Pyro is buffed by the Buff Banner.
Note that enemy Pyros cannot be set on fire. While Pyros still take contact damage from the Flamethrower, they will not take further damage over time. The Pyro does, however, count as on fire for a brief second while he appears with the charred graphical effect after taking damage from a fire-inducing weapon, and while he takes no additional damage, he can still suffer critical hits from the Axtinguisher, Postal Pummeler, Sun-on-a-Stick, Flare Gun, and mini-crits from the Detonator.
It is possible to allow gibs to catch fire (if a burning player is killed by an explosion) with the cl_burninggibs
1/0 command.
Spis treści
Weapons which inflict afterburn
Class | Weapon | Notes |
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Wyżymaczka krów 5000 |
Alt-fire: Fires a more powerful shot which will ignite enemies who it hits. It will also ignite the player if they are in range. | |
Miotacz ognia |
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Dupalacz |
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Odtłuszczacz |
Afterburn caused by this weapon deals 25% less damage compared to the default Flamethrower. | |
Flogistynator |
Fire damage builds Mmmph. | |
Tęczomiot |
Afterburn caused by this weapon also has a sparkling particle effect, only visible to players in Pyroland. | |
Pistolet sygnałowy |
Deals critical damage to any already burning players. | |
Detonator |
Alt-fire: Detonate flare. Will ignite enemies within a certain radius. Ignites the player who fired it if fired at the ground or detonated too close. Deals mini-crit damage to any already burning players if they are hit by the flare impact. | |
Człekoroztapiacz |
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Piekąca palba |
Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion. | |
Naostrzony fragment wulkanu |
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Wejście smoka |
Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it. | |
Łowca |
Arrows can be ignited by an allied Pyro firing their primary weapon, the Righteous Bison, or the Pomson 6000, as well as approaching the torches placed in DeGroot Keep. |
Surviving fire
The following will extinguish a player who is on fire:
- Picking up a Health pack, thrown lunchbox item, or a dropped lunchbox item from a dead Heavy.
- Touching a Resupply locker.
- Completely immersing one's self in a body of water. Puddles and low-level water (such as in the sewer tunnels in 2Fort) will not extinguish a burning player.
- Being healed by a Medic, Dispenser, or Payload cart for a full second will extinguish flames.
- Being splashed with Jarate by a friendly Sniper or Mad Milk from a friendly Scout. They can also extinguish themselves by throwing their respective containers at their feet.
- Being air blasted by a friendly Pyro.
- Activating the Dead Ringer as a Spy.
- Switching to the Spy-cicle, if it is not already the active weapon, as a Spy.
- Being the recipient of a regular ÜberCharge; a Kritzkrieg or Quick-Fix charge will not extinguish the flames faster than being normally healed.
- Being extinguished by the alternate fire of a friendly Pyro's Manmelter.
- Picking up ammo or weapons while using the Persian Persuader.
- Backstabbing someone while holding the Conniver's Kunai as a Spy.
The following methods do not extinguish the afterburn, but can help burning players survive by healing faster than the afterburn can deal damage or by mitigating afterburn's damage:
- Being healed by a Medic, a Dispenser, or the Payload cart for less than a full second.
- Drinking Bonk! Atomic Punch will stop any afterburn damage, although it may resume after the effects of Bonk! have worn off. Note that it does not protect against afterburn inflicted by the Flare Gun or Detonator[potrzebny cytat].
- Any form of weapon-based healing aside from the Conniver's Kunai, such as the Eyelander or Black Box.
- Being buffed by the Battalion's Backup.
- Damage resistance provided by the Chargin' Targe, Splendid Screen, or the Expert's Ordnance item set.
- The Medic's passive health regeneration, possibly in conjunction with the Medieval Medic item set.
- The Medic's Oktoberfest taunt.
- The Dead Ringer's 90% damage resistance.
Weapon specific
The following weapons provide additional resistance or vulnerability against fire-based attacks. Note that both contact damage (barring the melee damage from the Sharpened Volcano Fragment) and afterburn are modified.
Class | Weapon/Item set | Effect |
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Poręczny pistolet Pretty Boya |
50% fire damage vulnerability on wearer | |
Tarcza szarży |
50% fire damage resistance on wearer | |
Uzbrojenie eksperta |
10% fire damage resistance on wearer | |
Prześwietny puklerz |
20% fire damage resistance on wearer | |
Południowa gościnność |
20% fire damage vulnerability on wearer | |
Bandyta z buszu |
20% fire damage vulnerability on wearer | |
Zamrożony agent |
On Hit by Fire: Become fireproof for 2 seconds |
Related achievements
General
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Żołnierz
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Pyro
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Gruby
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Inżynier
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Medyk
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Snajper
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Szpieg
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Kill icons
- Killicon deflect flare.png?
Deflected flare
Unused Kill icons
Bugs
- Burning ragdolls will not be extinguished when submerged in water.
- A burning player will cease to take damage if the enemy who inflicted the afterburn changes teams, but will visually remain on fire for the default duration.
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