Dzwon zmarłego

From Team Fortress Wiki
< Dead Ringer
Revision as of 14:23, 2 August 2011 by Lent (talk | contribs) (Updated and partially translated.)
Jump to: navigation, search

Warning: Display title "Dzwon zmarłego" overrides earlier display title "Dzwon Zmarłego".

By the time your adversary races towards your 'body' to frisk you for cash and pull gold fillings out of your mouth, you'll already be behind him, poised for the killing blow.
— Notka reklamowa Dzwonu Zmarłego

Dzwon Zmarłego jest odblokowywaną bronią PDA dla Szpiega. Jest to pozłacany zegarek kieszonkowy z wizerunkiem kolibra na jego pokrywie, oraz z okrągłą tarczą zegarową wewnątrz.

Główną właściwością tej broni jest uruchomienie niewidzialności u właściciela na 6.5 sekundy, w chwilę po otrzymaniu obrażeń, zostawiając fałszywe ciało Szpiega, aby odwrócić uwagę oraz zmylić wrogów. Jeżeli gracz przebierze się za jedną z przyjaznych klas, to po aktywacji zegarka zostanie upuszczony ragdoll klasy, za którą się przebrało. Aby użyć tego typu niewidzialności, Szpieg musi trzymać zegarek w ręku, poprzez naciśnięcie przycisku strzału drugorzędnego, zanim otrzyma on jakiekolwiek obrażenia. Niewidzialność zostanie natychmiastowo włączona, oraz w grze zostanie wygenerowana informacja, która oznajmi, że Szpieg nie żyje.

Dzwon Zmarłego zablokuje 90% obrażeń, które aktywowały niewidzialność, tak samo jak wszystkie obrażenia otrzymane przez pierwsze 6.5 sekundy od aktywacji udawania martwego. Pozwala to graczowi na przeżycie w pełni naładowanych strzałów w głowę Snajperów lub dźgnięć w plecy od wrogich Szpiegów, o ile użytkownik posiada wystarczającą ilość zdrowia, zanim atak został wykonany. Jako że dźgnięcia w plecy zadają obrażenia sześciokrotnie większe, niż obecny stan zdrowia ofiary, oraz wstępne obrażenia przy aktywacji Dzwonu Zmarłego zadadzą tylko 10% obrażeń, dźgnięcia w plecy zadadzą tylko 6/10 obecnego stanu zdrowia Szpiega. Dodatkowo, zegarek powstrzymuje błyskanie niewidzialności przy zderzeniu z wrogami lub po otrzymaniu obrażeń.

The Dead Ringer uncloaks with a very loud and distinct sound. The uncloak noise is quite loud up-close, but rapidly fades with distance. The Dead Ringer synergies extremely well with the Saharan Spy item set taking away the major drawback of the loud de-Cloak. Emerging from the Dead Ringer's Cloak before it is fully used will always drain a minimum of 60% of its meter. Like the standard Invisibility Watch, Resupply areas, Dispensers, picked up weapons, and ammo can also replenish the Cloak meter. A large ammo box and medium boxes will restore 35% and small boxes 25%. Dispensers in particular recharge a Cloaked Spy with this watch differently depending on the building's level. Level 1 will only slow down the time it takes to decloak. Level 3 Dispensers, however, will very slowly recharge the Cloak to full. If a Spy is cloaked for more than 6.5 seconds using the Dead Ringer, through collecting ammo or other sources, it will revert to a standard Cloak, losing the 90% damage reduction and flickering if the player collides with an enemy or gets shot.

Activating the Dead Ringer while already on fire extinguishes it. The player must take evasive action, however, as they can be lit on fire again during Cloak. The Dead Ringer Cloak will activate even if the Spy was previously covered by Jarate — though the increased damage will still be in effect — but will short out if he is hit by Jarate while the Cloak is active. The Tribalman's Shiv, Southern Hospitality, or Boston Basher can inflict bleed which will cause the Spy to drop blood even while cloaked, allowing him to be tracked by sharp-eyed opponents.

Dzwon Zmarłego zostanie przyznany graczom, którzy uzyskali 17 Osiągnięć Szpiega.

Efekty udawania martwego

Feign deaths have certain characteristics that affect the game. Some effects are replicated as if the Spy was killed for real, some effects are faked to aid in the deception, and other effects are not replicated or faked (which allows alert opponents to recognize the death was faked).

Mechanics replicated
Mechanics faked
Mechanics not replicated or faked

Czasy funkcjonowania

Czasy funkcjonowania
Efekt 90% mniejsze obrażenia
Maks. czas trwania niewidzialności 6.5 s
Czas włączania niewidzialności Natychmiastowo
Czas wyłączania niewidzialności
Player:
2.2 s
World:
1.8 s
Czas ładowania 16 s
Czas aktywacji Natychmiastowo
Wartości są przybliżone i ustalone poprzez testy społeczności

Wytwarzanie

Zobacz też: Crafting

Blueprint

Żeton klasy - Szpieg Żeton slotu - PDA2 Metal ze złomu Możliwe rezultaty
Item icon Class Token - Spy.png + Item icon Slot Token - PDA2.png + Item icon Scrap Metal.png =
Item icon Cloak and Dagger.png Item icon Dead Ringer.png Item icon Quackenbirdt.png

As a crafting ingredient

Dzwon zmarłego Łowca Plemienne ostrze
Item icon Dead Ringer.png + Item icon Huntsman.png = Item icon Tribalman's Shiv.png
Dzwon zmarłego Metal z odzysku L'Étranger
Item icon Dead Ringer.png + Item icon Reclaimed Metal.png = Item icon L'Etranger.png

Powiązane osiągniecia

Leaderboard class pyro.png Pyro

Samozapłon
Samozapłon
Podpal 10 ukrytych Szpiegów.

Leaderboard class demoman.png Demoman

Szpon Connery
Szpon Connery
Obetnij głowę ukrytemu Szpiegowi.

Leaderboard class heavy.png Gruby

Materializm szpiegolektyczny
Materializm szpiegolektyczny
Zabij lub pomóż w zabiciu 10 ukrytych Szpiegów.

Leaderboard class engineer.png Inżynier

Wyszukiwarka
Wyszukiwarka
Zabij 3 niewidzialnych Szpiegów swoim działkiem pod kontrolą Poskramiacza.

Leaderboard class sniper.png Snajper

Szpiegowykrywacz
Szpiegowykrywacz
Użyj Sikwonda, aby odkryć ukrytego Szpiega
Strzał w ciemno
Strzał w ciemno
Zabij jednym strzałem całkowicie niewidzialnego wrogiego Szpiega.

Leaderboard class spy.png Szpieg

Palący Problem
Palący Problem
Przeżyj 30 sekund po tym, jak zostaniesz podpalony będąc niewidzialnym.


Uśpiony Agent
Uśpiony Agent
Zabij przeciwnika, który w ciągu ostatnich 20 sekund aktywował Twoją umiejętność udawania martwego.
Szpiedzy Tacy, Jak My
Szpiedzy Tacy, Jak My
Będąc niewidzialnym, wpadnij na niewidzialnego Szpiega z przeciwnej drużyny.

Historia aktualizacji

May 21, 2009 Patch (Sniper vs. Spy Update)
  • The Dead Ringer was added to the game.

May 22, 2009 Patch

  • Fixed Spy feign death not being reflected in scoreboard.

May 26, 2009 Patch

  • This item now fully drains the Cloak meter, even if the Spy uncloaks early.

May 29, 2009 Patch

  • Fixed Spies not being telefragged when standing on an enemy teleporter exit with this item enabled.

June 8, 2009 Patch

  • This item can now be activated while carrying the flag.

June 23, 2009 Patch

  • This item's Cloak consume rate has been slightly reduced, giving about an extra second of Cloak time on a full meter.
  • Emerging from this item's Cloak now drains up to 40% of the Cloak meter instead of 100%. This drain only happens if the meter is at least 60% full.
  • This item's Cloak meter can now be regenerated from ammo sources.
  • This item's "extra" Cloak powers (damage reduction and no-flicker) are not extended by obtaining ammo.
  • Being attacked while taunting with this item out no longer triggers a Spy's Cloak, but instead keeps the damage reduction for the remaining duration of the taunt.

June 25, 2009 Patch

  • Fixed this item's damage reduction exploit involving Spy taunting.

July 14, 2009 Patch

  • [Nieudokumentowane] This item's recharge time was shortened from 18.5 seconds to 16.5 seconds.

January 6, 2010 Patch

  • This item now reduces Cloak to 40% when uncloaking early.
  • Made a 35% cap on the amount of Cloak it can gain from an ammo pack.
  • It now has a quieter de-Cloak sound.

January 13, 2010 Patch

  • Feigning death can now play custom death animations like a normal death (head loss, Sniper shot, backstab, etc).
  • Feigning death due to explosive damage now has a chance to gib, like a normal death.
  • Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should).
  • The weapons dropped by feign death corpses now have appropriate physics and collision for their type.
  • Fixed Spies that feign death while disguised as enemy Spies dropping fake ragdolls wearing a mask.
  • Fixed a couple of physics issues on ragdolls created by feign death.

May 20, 2010 Patch

September 30, 2010 Patch (Mann-Conomy Update)

  • [Nieudokumentowane] The Dead Ringer was added in the crafting blueprint for the L'Etranger.

Błędy

  • The Cloak meter displayed on the watch does not properly correspond to the actual amount of Cloak available.
  • If the Spy takes any damage — with the exception of taunt kills that stun the enemy like the Gunslinger — while taunting with the Dead Ringer activated, the Spy does not feign death and a fake watch is created. However, only the first hit will have reduced damage. Each hit after that takes full damage. The player can right click again to activate the actual Dead Ringer.
  • Spies that fake death upon being hit by a melee weapon will issue a normal death scream as opposed to a melee death scream.
  • On some community servers when an autobalance is about to be initiated, activating the Dead Ringer may result in being autobalanced. In some cases just activating the Dead Ringer results in an instant respawn.
  • The damage reduction from the Dead Ringer applies to drowning damage as well. However, the Spy will recover the full amount of health that would have been lost without the Dead Ringer, allowing players to heal themselves by intentionally drowning.
  • Pulling out the Dead Ringer while disguised as a Demoman with the Chargin' Targe will cause the Demoman's charging voice clip to play.
  • Activating the watch upon round start will sometimes cause the Spy not to hold up the watch. This can only be fixed by dying.
  • The Dead Ringer cannot be used to wash off Jarate, yet the tips provided on the loading screen state otherwise.
  • There is an occasional bug that occurs with the Dead Ringer where, once activated, the watch will report that the Spy's killer "got revenge" on him, even if they were not dominated or don't exist. When the Spy is killed by Environmental Hazards or fall damage, "ERRORNAME" will get revenge on the Spy. These messages are only broadcast to the other team, just like all faked mechanics of the Dead Ringer.
  • The Sleeper Agent achievement does not check if activation and kill are in the same round, so if the Dead Ringer is activated one round, the Spy could kill the activator in the next round if they manage to get them in twenty seconds since activation.
  • If vaporized by a Cow Mangler 5000 or Righteous Bison, feigning death will sometimes drop two corpses: one vaporized and the other a ragdoll/gibs.
  • If you use the default Revolver you can see three hands by reloading the Revolver whilst quickly activating the Dead Ringer.

Ciekawostki

  • Though it is possible to use the Dead Ringer to momentarily survive a train hit, the train will plow into the Spy again and kill them unless they move quickly out of its path. This is also true for any environmental kills, such as drowning.
  • When ping and network transmission are not an issue, a Spy can bring up the Dead Ringer and be protected in less than 1/100th of a second. In the average online match this margin is greater, but the times serve to show that the Dead Ringer was designed with no real activation delay.
  • Dead Ringer is a phrase used to describe something or someone looking nearly identical to something or someone else; for example, "He's a Dead Ringer for that BLU Spy we shot earlier!".
  • The ability to feign death was present in Team Fortress Classic, and the Dead Ringer's function was likely inspired by that ability. However, in Team Fortress Classic, feigning death was limited to being rendered immobile and having to hope that the enemy would pass by as opposed to turning invisible.
  • On the third day of the Sniper vs. Spy Update where the Razorback was introduced, the Dead Ringer can be seen in the 'dead' Spy's hand, despite the fact that it wouldn't be officially announced until the next day.[1]

Galeria

Zobacz też

Odniesienia