Difference between revisions of "July 18, 2024 Patch/pt-br"

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{{trans}}
 
 
 
{{Update info|Summer 2024 Update}}
 
{{Update info|Summer 2024 Update}}
 
{{Patch layout
 
{{Patch layout
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| month        = july
 
| month        = july
 
| year        = 2024
 
| year        = 2024
| after        =  
+
| after        = {{Patch name|7|19|2024}}
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|18|07|2024}}
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|18|07|2024}}
 
| source      = https://store.steampowered.com/news/app/440/view/4156338670618090149
 
| source      = https://store.steampowered.com/news/app/440/view/4156338670618090149
| crowdin      = no
+
| crowdin      = yes
 
| notes        = === Atualização nº 1 ===
 
| notes        = === Atualização nº 1 ===
==== [[Summer 2024 Update/pt-br|Férias de 2024]]! ====
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==== [[Summer 2024 Update/pt-br|As férias chegaram!]]! ====
 
* Adição de 10 novos [[List of maps/pt-br#Mapas|mapas comunitários]]: {{map link|Embargo}}, {{map link|Odyssey}}, {{map link|Megaton}}, {{map link|Cachoeira}}, {{map link|Overgrown}}, {{map link|Hadal}}, {{map link|Applejack}}, {{map link|Atom Smash}}, {{map link|Canaveral}}, e {{map link|Burghausen}}
 
* Adição de 10 novos [[List of maps/pt-br#Mapas|mapas comunitários]]: {{map link|Embargo}}, {{map link|Odyssey}}, {{map link|Megaton}}, {{map link|Cachoeira}}, {{map link|Overgrown}}, {{map link|Hadal}}, {{map link|Applejack}}, {{map link|Atom Smash}}, {{map link|Canaveral}}, e {{map link|Burghausen}}
 
* Adição da {{item link|Summer 2024 Cosmetic Case}}
 
* Adição da {{item link|Summer 2024 Cosmetic Case}}
** Contém 23 itens<ref>{{item link|Commonwealth Commando}}, {{item link|Tanker's Top}}, {{item link|Control Patrol}}, {{item link|Justice Johns}}, {{item link|Pathfinder}}. {{item link|Fire Marshal}}, {{item link|Invisible Flame}}, {{item link|Scorched Earth Stompers}}, {{item link|Vaudeville Visor}}, {{item link|Brute's Braces}}, {{item link|Crook's Cap}}, {{item link|Big Star}}, {{item link|Daring Dell}}, {{item link|Desk Engineer}}, {{item link|Free Mann's Fashion}}, {{item link|Hazardous Environment Vest}}, {{item link|Tropical Brim}}, {{item link|Watchmann's Wetsuit}}. {{item link|Aimframe}}, {{item link|Sneaky Blinder}}, {{item link|Tuxedo Royale}}, {{item link|Botler 2000}} e {{item link|Brand Loyalist}}.</ref> novos [[Steam Workshop/pt-br|criados pela comunidade]]
+
** Contém 23 itens novos [[Steam Workshop/pt-br|criados pela comunidade]]<ref>{{item link|Commonwealth Commando}}, {{item link|Tanker's Top}}, {{item link|Control Patrol}}, {{item link|Justice Johns}}, {{item link|Pathfinder}}. {{item link|Fire Marshal}}, {{item link|Invisible Flame}}, {{item link|Scorched Earth Stompers}}, {{item link|Vaudeville Visor}}, {{item link|Brute's Braces}}, {{item link|Crook's Cap}}, {{item link|Big Star}}, {{item link|Daring Dell}}, {{item link|Desk Engineer}}, {{item link|Free Mann's Fashion}}, {{item link|Hazardous Environment Vest}}, {{item link|Tropical Brim}}, {{item link|Watchmann's Wetsuit}}. {{item link|Aimframe}}, {{item link|Sneaky Blinder}}, {{item link|Tuxedo Royale}}, {{item link|Botler 2000}} e {{item link|Brand Loyalist}}.</ref>
* Adição de 4 [[taunts/pt-br|provocações]] novas criadas pela comunidade à [[Mann Co. Store/pt-br|Loja Mann Co.]]
+
* Adição de 4 [[Taunts/pt-br|provocações]] novas criadas pela comunidade à [[Mann Co. Store/pt-br|Loja Mann Co.]]
 
** [[Can It!/pt-br|Provocação: {{item name|Can It!}}]]
 
** [[Can It!/pt-br|Provocação: {{item name|Can It!}}]]
 
** [[Cremators Condolences/pt-br|Provocação: {{item name|Cremators Condolences}}]]{{sic}}
 
** [[Cremators Condolences/pt-br|Provocação: {{item name|Cremators Condolences}}]]{{sic}}
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** 18 efeitos novos para chapéus Incomuns<ref>{{item name|Loyalist's Coronet}}, {{item name|Knight's Prideful Spirit}}, {{item name|Baron's Cherished Chaplet}}, {{item name|Lure of the Deep}}, {{item name|Violent Viridian}}, {{item name|Magenta Monstrum}}, {{item name|Rainbow Reverie}}, {{item name|Cuban Smoke}}, {{item name|Melting Mohawk}}, {{item name|Scorched Scalp}}, {{item name|Ignited Crest}}, {{item name|Rare Shine}}, {{item name|Distant Drift}}, {{item name|Warp Drive}}, {{item name|Overdrive}}, {{item name|Butterfly Season}}, {{item name|Psycho-delic}}, {{item name|Bewitching Bugs}}</ref>
 
** 18 efeitos novos para chapéus Incomuns<ref>{{item name|Loyalist's Coronet}}, {{item name|Knight's Prideful Spirit}}, {{item name|Baron's Cherished Chaplet}}, {{item name|Lure of the Deep}}, {{item name|Violent Viridian}}, {{item name|Magenta Monstrum}}, {{item name|Rainbow Reverie}}, {{item name|Cuban Smoke}}, {{item name|Melting Mohawk}}, {{item name|Scorched Scalp}}, {{item name|Ignited Crest}}, {{item name|Rare Shine}}, {{item name|Distant Drift}}, {{item name|Warp Drive}}, {{item name|Overdrive}}, {{item name|Butterfly Season}}, {{item name|Psycho-delic}}, {{item name|Bewitching Bugs}}</ref>
 
** 20 efeitos novos para provocações Incomuns<ref>{{item name|Dragonflies' Embrace}}, {{item name|Dragonflies' Nature}}, {{item name|Dragonflies' Lucent}}, {{item name|Electrocution}}, {{item name|Distress Signal}}, {{item name|Carioca's Call}}, {{item name|Fiesta Royale}}, {{item name|Grand Jubilee}}, {{item name|Elemental}}, {{item name|Godlike}}, {{item name|Teamwork Valorance}}, {{item name|Legacy Logo}}, {{item name|Desert Wind}}, {{item name|Monsoon Season}}, {{item name|Bountiful Riches}}, {{item name|Luxurious Lover}}, {{item name|Amatory}}, {{item name|Electrum}}, {{item name|Sakura Blessings}}, {{item name|Violent Violets}}</ref>
 
** 20 efeitos novos para provocações Incomuns<ref>{{item name|Dragonflies' Embrace}}, {{item name|Dragonflies' Nature}}, {{item name|Dragonflies' Lucent}}, {{item name|Electrocution}}, {{item name|Distress Signal}}, {{item name|Carioca's Call}}, {{item name|Fiesta Royale}}, {{item name|Grand Jubilee}}, {{item name|Elemental}}, {{item name|Godlike}}, {{item name|Teamwork Valorance}}, {{item name|Legacy Logo}}, {{item name|Desert Wind}}, {{item name|Monsoon Season}}, {{item name|Bountiful Riches}}, {{item name|Luxurious Lover}}, {{item name|Amatory}}, {{item name|Electrum}}, {{item name|Sakura Blessings}}, {{item name|Violent Violets}}</ref>
* Todos os cosméticos e provocações obtidos em caixas cosméticas irão conceder efeitos Incomuns das Férias de 2024 ao invés dos efeitos Incomuns regulares durante a atualização.
+
* Todos os itens Incomuns obtidos em caixas cosméticas e de provocações durante o evento terão um efeito Incomum das Férias de 2024 em vez de um dos efeitos Incomuns normais. Caixas de Suprimentos não fazem parte desta oferta.
* A atualização está prevista para acabar em 15 de setembro de 2024
+
* O evento de Férias vai até o dia 15 de setembro de 2024.
'''Gerais'''
+
'''Geral'''
* Aprimoramentos de segurança e estabilidade
+
* Aprimoramentos de segurança e estabilidade.
* Correção do exploit sv_cheats da Oficina
+
* Correção de brecha relacionada ao comando "{{code|sv_cheats}}" e à Oficina.
* Não permitir fazer [[Scripting/pt-br#alias|aliasing]] para qualquer convars existentes que não sejam comandos de movimento
+
*Agora, não é mais permitido usar o comando "{{code|[[Scripting/pt-br#alias|alias]]}}" para variáveis do console que não sejam de movimento.
* Adição de [[Localization files/pt-br|suporte de idioma]] para Espanhol - América Latina
+
* Adição de [[Localization files/pt-br|tradução]] no idioma "Espanhol (América Latina)". ''Hola!''
* Adição do [[vdc:ConVar|ConVar]] {{lang icon|en}} {{code|tf_hide_custom_decals}} para permitir os jogadores a desabilitar a visualização de [[Decal Tool/pt-br|decalques customizados]] em itens
+
* Adição da [[vdc:ConVar|variável de console]] {{lang icon|en}} "tf_hide_custom_decals", que desativa a exibição de decalques personalizados em itens no cliente.
** Adição da caixa de seleção "Hide Custom Decals" nas [[Multiplayer options/pt-br#Opções avançadas da aba "Multijogador"|Opções Avançadas]] na categoria Opções diversas
+
** Adição da opção "Ocultar decalques personalizados" às opções diversas da janela de [[Multiplayer options/pt-br#Opções avançadas da aba "Multijogador"|opções avançadas]]
* Adição de binárias 64 bits do Steam que estavam faltando para o servidor dedicado <!-- não sei ao certo como traduzir essa parte -->
+
* Adição dos binários de 64 bits do Steam para o servidor dedicado.
* Adição de versões 64 bits que estavam faltando do HLMV e HLFaceposer
+
* Adição das versões de 64 bits das ferramentas HLMV e HLFaceposer.
* Adição de um ''check'' para previnir o comando de cliente {{code|autoteam}} para modos de jogo alternativos como [[Versus Saxton Hale/pt-br|Versus Saxton Hale]] após o jogador já ter entrado em uma equipe
+
* Adição de verificação para impedir o uso do comando de cliente "{{code|autoteam}}" em modos de jogo personalizados (como [[Versus Saxton Hale/pt-br|Versus Saxton Hale]]) após o jogador entrar em uma equipe.
* Adição de imagens menu_photo de [[Powerhouse/pt-br|{{code|cp_powerhouse}}]] que estavam faltando
+
* Adição de imagens de menu ({{code|menu_photos}}) para o mapa "{{code|[[Powerhouse/pt-br|cp_powerhouse]]}}".
* Adição de uma string padrão do modo [[Player Destruction/pt-br|Destruição de Jogadores]] que estava faltando
+
* Adição de texto padrão ausente para o modo {{gamemode link|Player Destruction}}.
* Expansão de suporte para o [[VScript/pt-br|VScript]]
+
* Expansão do [[VScript/pt-br|''VScript'']]:
** Adição dos comandos {{code|mp_tournament_redteamname}}, {{code|mp_tournament_blueteamname}} e {{code|tf_mvm_max_connected_players}} para a lista branca de ConVars
+
** Adição das variáveis de console "{{code|mp_tournament_redteamname}}", "{{code|mp_tournament_blueteamname}}" e "{{code|tf_mvm_max_connected_players}}" à lista de variáveis permitidas.
** Correção do vscript_convar_allowlist.cfg sendo anulado ao ser compactado em um mapa
+
** Correção da substituição do arquivo "{{code|vscript_convar_allowlist.cfg}}" quando empacotado em um mapa.
** BaseEntity: AcceptInput, IsAlive
+
** Classe "{{code|BaseEntity}}": adição dos métodos "{{code|AcceptInput}}" e "{{code|IsAlive}}".
** EconEntity: GetAttribute
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** Classe "{{code|EconEntity}}": adição do método "{{code|GetAttribute}}".
** TFPlayer: GetCustomAttribute, StunPlayer
+
** Classe "{{code|TFPlayer}}": adição dos métodos "{{code|GetCustomAttribute}}" e "{{code|StunPlayer}}".
** TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint
+
** Classe "{{code|TFBot}}": adição dos métodos "{{code|GetAllBotTags}}", "{{code|SetMission}}", "{{code|SetPrevMission}}", "{{code|GetMission}}", "{{code|GetPrevMission}}", "{{code|HasMission}}", "{{code|IsOnAnyMission}}", "{{code|SetMissionTarget}}", "{{code|GetMissionTarget}}", "{{code|SetBehaviorFlag}}", "{{code|ClearBehaviorFlag}}", "{{code|IsBehaviorFlagSet}}", "{{code|SetActionPoint}}" e "{{code|GetActionPoint}}".
* Transferência de alguns [[Christmas map/pt-br|mapas festivos]] para a rotação normal <ref>{{map link|Frosty}}, {{map link|Haarp}}, {{map link|Snowtower}}, {{map link|Rumford}} e {{map link|Hacksaw}}</ref>
+
* Migração de alguns [[Christmas map/pt-br|mapas de Natal]] para o rodízio normal de mapas.<ref>{{map link|Frosty}}, {{map link|Haarp}}, {{map link|Snowtower}}, {{map link|Rumford}} e {{map link|Hacksaw}}</ref>
* Transferência de [[2Fort Invasion/pt-br|{{code|ctf_2fort_invasion}}]] da categoria Outros do menu de criação de partidas para Capture a Bandeira
+
* Migração do mapa "{{code|[[2Fort Invasion/pt-br|ctf_2fort_invasion]]}}" da categoria de criação de partidas "Outros" para a categoria "{{gamemode link|Capture the Flag}}".
* Transferência de [[Probed/pt-br|{{code|koth_probed}}]] da categoria Outros do menu de criação de partidas para Rei do Pedaço
+
* Migração do mapa "{{code|[[Probed/pt-br|koth_probed]]}}" da categoria de criação de partidas "Outros" para a categoria "{{gamemode link|King of the Hill}}".
* Correção do efeito do [[Killstreak Kit/pt-br|Kit de Combo]] do {{item name|Incinerator}} não possuir a dimensão correta ao visualizar de uma certa distância (correção comunitária de SirDapper e CheesyPuff)
+
* Correção do dimensionamento incorreto do efeito de [[Killstreak Kit/pt-br|combo]] "{{item name|Incinerator}}" quando visto de longe (correção comunitária por SirDapper e CheesyPuff).
* Correção da contagem de socos do {{item link|Gunslinger}} não possuir compensação de lag
+
* Correção da ausência de compensação de latência na sequência de socos do item "[[Gunslinger/pt-br|O {{item name|Gunslinger}}]]" (correção comunitária por Marxvee).
* Correção da velocidade da animação de recarregamento em terceira pessoa não corresponder a velocidade em primeira pessoa ao usar atributos customizados (correção comunitária de Marxvee)
+
* Correção da velocidade das animações de recarregamento em terceira pessoa, que não era igual às animações em primeira pessoa ao usar atributos personalizados (correção comunitária por Marxvee).
* Correção da [[Heads-up display/pt-br|interface]] de Capture a Bandeira estar visível na tela mesmo sem bandeiras presentes (correção comunitária de fellen)
+
* Correção da exibição da [[Heads-up display/pt-br|interface]] do modo {{gamemode name|Capture the Flag}} quando não há bandeiras presentes (correção comunitária por fellen).
* Correção de um [[vdc:Model|modelo]] {{lang icon|en}} LOD1 quebrado da mochila do {{item link|B.A.S.E. Jumper}} ao ser ativado (correção comunitária de Piogre)
+
* Correção do [[vdc:3D Model|modelo]] {{lang icon|en}} LOD1 ([[Level of detail/pt-br|nível de distância]]) quebrado da mochila do item "[[B.A.S.E. Jumper/pt-br|O {{item name|B.A.S.E. Jumper}}]]" quando ativo (correção comunitária por Piogre).
* Correção de [[cosmetic items/pt-br|itens cosméticos]] que usam ''bodygroups'' por classe não utilizarem o ''bodygroup'' correto no painel de Equipamento
+
* Correção do uso do grupo de corpo ([[Bodygroup/pt-br|bodygroup]]) na tela de equipamento para [[Cosmetic items/pt-br|itens cosméticos]] que usam grupos diferentes por classe.
* Correção de [[weapons/pt-br|armas]] largadas no chão com decalques customizados não mostrarem os decalques corretos
+
* Correção da exibição do decalque incorreto em [[Weapons/pt-br|armas]] largadas com decalques personalizados.
* Correção de alguns efeitos Incomuns usando a orientação errada para o {{item link|Head Hedge}}
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* Correção da orientação de alguns efeitos Incomuns no item "{{item link|Head Hedge}}".
* Correção de transmutações de Dia das Bruxas sendo completadas fora do [[Halloween event/pt-br|Evento de Dia das Bruxas]]
+
* Correção da realização de transmutações de Dia das Bruxas fora do [[Halloween event/pt-br|respectivo evento]].
* Correção de [[vdc:Material|material]] {{lang icon|en}} [[BLU/pt-br|BLU]] incorreto para a medalha de bronze CLTF2
+
* Correção do material da medalha de bronze da CLTF2 para a equipe [[BLU/pt-br|BLU]].
* Correção de áudio do [[Spy/pt-br|Spy]] que estava faltando ao usar a {{item link|Kazotsky Kick}}
+
* Correção de áudio ausente para o {{cl|Spy}} ao usar o item "[[Kazotsky Kick/pt-br|Provocação: {{item name|Kazotsky Kick}}]]".
* Correção de áudio que estava faltando do {{item link|Skating Scorcher}}
+
* Correção de som ausente para o item "[[Skating Scorcher/pt-br|Provocação: O {{item name|Skating Scorcher}}]]".
* Correção do {{item link|Neon Annihilator}} não causar dano crítico ao atingir jogadores [[Soaked/pt-br|encharcados]] de [[Gas Passer/pt-br|gasolina]]
+
* Correção da não aplicação de críticos garantidos ao golpear inimigos [[Soaked/pt-br|encharcados]] de [[Gas Passer/pt-br|gasolina]] com o item "[[Neon Annihilator/pt-br|O {{item name|Neon Annihilator}}]]".
* Correção de alguns problemas de clipping da {{item link|Mad Lad}} ao usar lod1 e lod2
+
* Correção de alguns problemas de colisão do item "{{item link|Mad Lad}}" com os modelos de nível de distância lod1 e lod2.
* Correção de polígonos do {{item link|Stunt Suit}} que estavam faltando ao usar o [[Styles/pt-br|estilo]] Operário
+
* Correção de polígonos ausentes do [[Styles/pt-br|estilo]] "{{style name|Roadworker}}" do item "{{item link|Stunt Suit}}".
* Correção do inventário Steam que mostrava a imagem errada para a medalha da Operation Firmware Frenzy Star of the Company 2023
+
* Correção da exibição da imagem incorreta no inventário Steam para a medalha "{{item name|Firmware Frenzy Star of the Company 2023}}".
* Correção de não ser possível equipar a {{item link|Master's Yellow Belt}} e o {{item link|Hillbilly Speed Bump}} ao mesmo tempo
+
* Correção da impossibilidade de equipar os itens "{{item link|Master's Yellow Belt}}" e "{{item link|Hillbilly Speed Bump}}" ao mesmo tempo.
* Correção de aviso do console sobre comando desconhecido 'eureka _teleport'
+
* Correção de aviso no console sobre o comando desconhecido "{{code|eureka_teleport}}".
* Correção do áudio de cura da {{item name|Vaccinator}} sendo reproduzido depois da morte do Medic
+
* Correção do som de cura do item "[[Vaccinator/pt-br|A {{item name|Vaccinator}}]]", que não era interrompido após a morte do Medic.
* Correção de um problema do {{item link|Tiny Timber}} não mostrar a pintura depois de ser pintado
+
* Correção da não exibição da tinta aplicada ao item "[[Tiny Timber//pt-br|O {{item name|Tiny Timber}}]]".
* Atualização do arquivo de mídia {{code|zi_intro.webm}}
+
* Atualização do arquivo de mídia "{{code|zi_intro.webm}}".
* Atualização da descrição do {{item link|Buffalo Steak Sandvich}} para mostrar o aumento de dano de vulnerabilidade enquanto ativo
+
* Atualização da descrição do item "[[Buffalo Steak Sandvich/pt-br|O {{item name|Buffalo Steak Sandvich}}]]" para indicar o aumento da vulnerabilidade a dano enquanto ativo.
* Atualização dos efeitos Incomuns de provocações Terror indescritível e Devorador das profundezas para corrigir localizações de renascimento incorretas
+
* Atualização dos efeitos Incomuns "{{item name|Eldritch Horror}}" e "{{item name|Deep-sea Devourer}}" para corrigir os pontos de origem.
* Atualização dos materiais da {{item link|Your Eternal Reward}} para corrigir iluminação incorreta sob certas condições (correção comunitária de Lindon)
+
* Atualização dos materiais do item "{{item link|Your Eternal Reward}}" para corrigir erros na iluminação sob determinadas condições (correção comunitária por Lindon).
* Atualização do material do {{item link|Buff Banner}} para adicionar phong mask e parâmetros de materiais que estavam faltando (correção comunitária de Lindon)
+
* Atualização do material do item "[[Buff Banner/pt-br|O {{item name|Buff Banner}}]]" para adicionar máscara de [[vdc:$phong|phong]] {{lang icon|en}} e parâmetros de material ausentes (correção comunitária por Lindon).
* Atualização do material da {{item link|Law}} para corrigir um problema quando o chapéu for pintado
+
* Atualização do material do item "[[Law/pt-br|A {{item name|Law}}]]" para corrigir um problema quando pintado.
* Atualização da [[Equip region/pt-br|região de equipamento]] da {{item link|Cleaner's Cap}}
+
* Correção da [[Equip region/pt-br|região de equipamento]] do item "{{item link|Cleaner's Cap}}".
* Atualização/Adição de algumas [[Tournament Medal/pt-br|medalhas de torneio]]<ref>[[Tournament Medal - RGB LAN/pt-br|RGB LAN]] 6, [[Tournament Medal - Moscow LAN/pt-br|Moscow LAN]] Inverno de 2024, [[Tournament Medal - ozfortress Summer Cup/pt-br|ozfortress Fours Summer Cup]] 2024, [[Tournament Medal - CustomLander TF2/pt-br|CLTF2 4v4]] Temporada 4, [[Tournament Medal - FBTF Cup 6v6/pt-br|FBTF Cup 6v6]] Temporada 6, [[Tournament Medal - LBTF2 6v6/pt-br|LBTF2 6v6]] Temporada 6, [[Tournament Medal - Essentials.TF/pt-br|DreamHack Atlanta]] 2022 e DreamHack Community Clash Outono de 2022, [[Tournament Medal - RGL.gg/pt-br|RGL.gg]] Temporadas 12-16, [[Tournament Medal - ozfortress Sixes/pt-br|ozfortress Sixes]] Temporadas 38 e 39, [[Tournament Medal - ozfortress Highlander/pt-br|ozfortress Highlander]] Temporadas 5 e 6, [[Tournament Medal - ETF2L 6v6/pt-br|ETF2L 6v6]] Outono de 2022, Verão de 2023, Outono de 2023 e Inverno de 2023, [[Tournament Medal - ETF2L Highlander/pt-br|ETF2L Highlander]] Primavera de 2023, Outono de 2023, Inverno de 2023 e Inverno de 2024, [[Tournament Medal - ETF2L Fresh Meat Challenge/pt-br|ETF2L Fresh Meat Challenge]] Temporada 3, [[Tournament Medal - ETF2L Ultiduo/pt-br|ETF2L Ultiduo]] #7, [[Tournament Medal - AsiaFortress Invite/pt-br|AsiaFortress Liquid.tf Invites]] Primavera de 2024 e Verão de 2024, [[Tournament Medal - LAN Downunder/pt-br|LAN Downunder]] 2024</ref>
+
* Atualização e adição de algumas [[Tournament Medal/pt-br|medalhas de torneio]].<ref>[[Tournament Medal - RGB LAN/pt-br|RGB LAN]] 6, [[Tournament Medal - Moscow LAN/pt-br|Moscow LAN]] Inverno de 2024, [[Tournament Medal - ozfortress Summer Cup/pt-br|ozfortress Fours Summer Cup]] 2024, [[Tournament Medal - CustomLander TF2/pt-br|CLTF2 4v4]] Temporada 4, [[Tournament Medal - FBTF Cup 6v6/pt-br|FBTF Cup 6v6]] Temporada 6, [[Tournament Medal - LBTF2 6v6/pt-br|LBTF2 6v6]] Temporada 6, [[Tournament Medal - Essentials.TF/pt-br|DreamHack Atlanta]] 2022 e DreamHack Community Clash Outono de 2022, [[Tournament Medal - RGL.gg/pt-br|RGL.gg]] Temporadas 12-16, [[Tournament Medal - ozfortress Sixes/pt-br|ozfortress Sixes]] Temporadas 38 e 39, [[Tournament Medal - ozfortress Highlander/pt-br|ozfortress Highlander]] Temporadas 5 e 6, [[Tournament Medal - ETF2L 6v6/pt-br|ETF2L 6v6]] Outono de 2022, Verão de 2023, Outono de 2023 e Inverno de 2023, [[Tournament Medal - ETF2L Highlander/pt-br|ETF2L Highlander]] Primavera de 2023, Outono de 2023, Inverno de 2023 e Inverno de 2024, [[Tournament Medal - ETF2L Fresh Meat Challenge/pt-br|ETF2L Fresh Meat Challenge]] Temporada 3, [[Tournament Medal - ETF2L Ultiduo/pt-br|ETF2L Ultiduo]] #7, [[Tournament Medal - AsiaFortress Invite/pt-br|AsiaFortress Liquid.tf Invites]] Primavera de 2024 e Verão de 2024, [[Tournament Medal - LAN Downunder/pt-br|LAN Downunder]] 2024</ref>
* Atualização dos mapas [[Turbine Center/pt-br|{{code|ctf_turbine_winter}}]], [[Hacksaw/pt-br|{{code|plr_hacksaw}}]] e [[Phoenix/pt-br|{{code|pl_phoenix}}]] para corrigir problemas de localização
+
* Atualização dos mapas "{{code|[[Turbine Center/pt-br|ctf_turbine_winter]]}}", "{{code|[[Hacksaw/pt-br|plr_hacksaw]]}}" e "{{code|[[Phoenix/pt-br|pl_phoenix]]}}" para corrigir problemas de tradução.
* Atualização do mapa [[Double Cross/pt-br|{{code|ctf_doublecross}}]]
+
* Atualização do mapa "{{code|[[Double Cross/pt-br|ctf_doublecross]]}}":
** Correção de um material incorreto da cor da equipe na base da equipe [[BLU/pt-br|BLU]]
+
** Correção de material na base da equipe BLU que usava a cor da equipe errada.
* Atualização do mapa [[Brew/pt-br|{{code|cp_brew}}]]
+
* Atualização do mapa "{{code|[[Brew/pt-br|cp_brew]]}}"
** Correção de texturas do caminhão fora da base da equipe BLU
+
** Correção das texturas dos caminhões próximos à base da equipe BLU.
** Correção de alguns obstáculos na rua <!-- acredito que se refira a isso -->
+
** Conserto de algumas imperfeições na estrada.
* Atualização do mapa [[Selbyen/pt-br|{{code|pd_selbyen}}]]
+
* Atualização do mapa "{{code|[[Selbyen/pt-br|pd_selbyen]]}}":
** Correção de um exploit que permitia o Engineer prender outros jogadores usando um teletransportador atrás de uma porta
+
** Correção de brecha que permitia a um {{cl|Engineer}} prender jogadores com um [[Teleporters/pt-br|teletransportador]] posicionado atrás de uma porta.
** Pequenas mudanças de detalhamento
+
** Aprimoramentos pequenos de detalhes.
* Atualização do mapa [[Hoodoo/pt-br|{{code|pl_hoodoo_final}}]]
+
* Atualização do mapa "{{code|[[Hoodoo/pt-br|pl_hoodoo_final]]}}":
** Adição do {{code|func_noclip}} na base da equipe BLU no terceiro estágio
+
** Adição de {{code|func_noclip}} à base da equipe BLU no terceiro estágio do mapa.
* Atualização do mapa [[Corruption/pt-br|{{code|pl_corruption}}]]
+
* Atualização do mapa "{{code|[[Corruption/pt-br|pl_corruption]]}}":
** Correção de colisão do corrimão perto do último ponto
+
** Correção da colisão com o corrimão próximo ao último ponto.
** Correção de uma lâmpada perto da base da equipe BLU
+
** Correção do poste de luz próximo à base da equipe BLU.
** Correção de uma string do último ponto que estava faltando
+
** Correção de descrição ausente para o último ponto.
* Atualização do mapa [[Bonesaw (map)/pt-br|{{code|plr_hacksaw_event}}]]
+
* Atualização do mapa "{{code|[[Bonesaw (map)/pt-br|plr_hacksaw_event]]}}"
** Correção de portais quebrados
+
** Correção de ''areaportals'' não funcionais.
* Atualização do mapa [[Enclosure/pt-br|{{code|pl_enclosure_final}}]]
+
* Atualização do mapa "{{code|[[Enclosure/pt-br|pl_enclosure_final]]}}"
** [Estágio 1] - Transferência do ponto A dentro da construção do portão
+
** Primeiro estágio: reposicionamento do ponto A para dentro da estrutura.
** [Estágio 1] - Adição de escadas para acesso à sacada com vista para a área do ponto final
+
** Primeiro estágio: adição de escada de acesso à varanda com vista para a área do último ponto.
** [Estágio 1] - Adição de mais cobertura ao longo da área aviária inicial
+
** Primeiro estágio: adição de mais cobertura na área inicial do aviário.
** [Estágio 1] - Remoção da passarela conectando a torre de madeira com a porta de único sentido e a área da sacada
+
** Primeiro estágio: remoção da passarela que conectava a torre de madeira à porta unidirecional e a área da varanda.
** [Estágio 1] - Ajuste do layout da seção do túnel
+
** Primeiro estágio: ajuste da disposição da seção do túnel.
** [Estágio 1] - A torre de madeira agora se conecta com uma nova passarela dentro da construção do portão
+
** Primeiro estágio: agora, a torre de madeira está ligada a uma nova passarela na estrutura do portão.
** [Estágio 1] - Retrabalhada a base da equipe [[RED/pt-br|RED]] para que tenha duas saídas
+
** Primeiro estágio: reformulação da base da equipe [[RED/pt-br|RED]], que agora possui duas portas de saída.
** [Estágio 2] - A equipe RED agora possui uma segunda saída da base que leva para fora ao longo da água onde os aerobarcos estão estacionados
+
** Segundo estágio: adição de segunda saída à base da equipe RED, que leva à área externa próxima aos aerobarcos estacionados.
** [Estágio 2] - Os aerobarcos e sua doca agora são acessíveis
+
** Segundo estágio: agora, é possível acessar a doca e os aerobarcos.
** [Estágio 2] - Remoção da plataforma elevada que a equipe RED possuia dentro da construção, substituída com um pedaço grande de cobertura
+
** Segundo estágio: substituição da plataforma elevada da equipe RED na estrutura por uma cobertura alta.
** [Estágio 3] - Adição de uma parede e escadas extras do lado direito levando para cima para a sacada em volta da jaula do velociraptor
+
** Terceiro estágio: adição de parede e escadas adicionais à direita, que levam à passarela ao redor do cercado dos raptores.
** [Estágio 3] - Adição de um grande penhasco estreitando toda a área do lado esquerdo da jaula do velociraptor
+
** Terceiro estágio: adição de grande penhasco para limitar a área à esquerda do cercado dos raptores.
** [Estágio 3] - Adição de uma porta de entrada extra do lado esquerdo da construção do ponto final e uma parte descendente para o térreo
+
** Terceiro estágio: adição de nova entrada à esquerda da estrutura do último ponto e um buraco que leva ao térreo.
** [Estágio 3] - Adição de uma ventilação para classes saltadoras perto da área do ponto B para a área acima da construção do ponto final
+
** Terceiro estágio: adição de abertura de ventilação para classes saltadoras na área próxima ao ponto B que leva à área superior da estrutura do último ponto.
** [Todos os Estágios] - Permitido construir dentro de bases BLU iniciais
+
** Todos os estágios: agora, é permitido erguer construções nas bases iniciais da equipe BLU.
** [Todos os Estágios] - Aprimoramentos visuais em vários locais, alguns assets novos
+
** Todos os estágios: aprimoramentos visuais em muitos lugares e alguns novos objetos.
* Atualização do mapa [[Cashworks/pt-br|{{code|pl_cashworks}}]]
+
* Atualização do mapa "{{code|[[Cashworks/pt-br|pl_cashworks]]}}":
** Área 1 / Plataforma de Carga
+
** Primeira área (Plataforma de Carga):
*** Base BLU 1:
+
*** Primeira base da equipe BLU:
**** Resolvidos vários problemas de clipping em portas e escadas
+
**** Correção de vários problemas de colisão com portas e escadas.
**** Reduzido a linha de visão ao entrar na sala da base
+
**** Redução da linha de visão para a base.
**** Adição de uma saída alternativa da sala da base à direita
+
**** Adição de saída alternativa pela direita.
*** Base RED 1:
+
*** Primeira base da equipe RED:
**** Retrabalhada para possuir duas saídas
+
**** Reformulação para ter duas saídas.
*** Mudanças de Área:
+
*** Área comum:
**** Alteração do terreno em volta da ponte para manobrar com facilidade e para previnir de ficar preso
+
**** Alteração do terreno ao redor da ponte para facilitar a movimentação e evitar que os jogadores fiquem presos.
**** Alteração do pacote de munição da construção 01 para grande
+
**** Aumento do tamanho da caixa de munição na estrutura 01 para uma caixa grande.
**** Eliminados possíveis pontos debaixo da ponte para armadilhas de teletransportador
+
**** Eliminação de possíveis pontos de teletransportes-armadilha embaixo da ponte.
**** Embaralhadas algumas rochas gigantes para bloquear a via de Sniper
+
**** Reposicionamento de algumas rochas grandes para bloquear linhas de visão de Snipers.
**** Redução da via de Sniper da construção central, beco esquerdo visualmente bloqueado da plataforma de carga
+
**** Alteração na linha de visão de Snipers posicionados à esquerda da estrutura central, para que não vejam a área da plataforma de carga.
**** Redução da via de Sniper de cima da construção central, mais difícil de ter uma boa visão
+
**** Alteração na linha de visão de Snipers posicionados na parte superior da estrutura central, para dificultar uma boa visão.
**** Alteração da construção fora dos limites à esquerda da base da BLU, adição de uma serra giratória
+
**** Adição de uma serra giratória à estrutura fora de alcance à esquerda da base da equipe BLU.
**** Aberto uma terceira passagem para permitir uma opção adicional de flanqueamento para a BLU e RED
+
**** Abertura de terceira passagem para adicionar uma nova opção de flanqueamento para as equipes BLU e RED.
** Área 2 / Ponte Suspensa
+
** Segunda área (Caminho Sinuoso):
*** Base RED 2:
+
*** Segunda base da equipe RED:
**** Segunda base da equipe RED completamente retrabalhada
+
**** Reformulação completa.
**** Nova base possui duas saídas, após o ponto B ser capturado ela é bloqueada e todos os jogadores são teletransportados
+
**** A nova base conta com duas saídas e armários. Além disso, os jogadores que estão nela são movidos para a terceira base após a captura do ponto B.
*** Mudanças de Área:
+
*** Área comum:
**** Sacadas bloqueadas visualmente e fisicamente
+
**** Bloqueio visual e físico das varandas.
**** Bloqueador visual adicional no topo da ponte suspensa para permitir uma passagem mais segura
+
**** Adição de outro bloqueio físico ao topo do caminho sinuoso para permitir uma travessia mais segura.
**** Longo túnel levando pela construção RED para uma escadaria ao pé da colina
+
**** Adição de túnel longo pela estrutura da equipe RED que leva a uma escada na base da colina.
**** Adição de uma serra mortal que se move, com faíscas e fumaça
+
**** Adição de serra giratória mortal e móvel, com faíscas e fumaça, para dar um toque de perigo.
**** Fechada a sacada da BLU no final da colina
+
**** Adição de parede ao final da varanda da equipe BLU.
**** Alteração da plataforma elevada para ser acessível somente do lado da equipe RED
+
**** Alteração da plataforma elevada para que seja acessível apenas pelo lado da equipe RED.
 
*** Redirecionamentos:
 
*** Redirecionamentos:
**** Remoção de portões BLU na rota de flanqueamento após o ponto B ser capturado
+
**** Remoção dos portões da equipe BLU na rota de flanqueamento após a captura do ponto B.
**** Rota de flanqueamento possui uma saída adicional em direção ao ponto C, levando pela construção BLU
+
**** Adição de nova saída à rota de flanqueamento pela estrutura da equipe BLU que leva ao ponto C.
**** Interiores das construções BLU foram retrabalhados e expandidos
+
**** Reformulação e expansão do interior da estrutura da equipe BLU.
**** Caída da sacada não machuca mais o jogador
+
**** Agora, cair da varanda não causa mais dano ao jogador.
** Área 3 / Área de Construção
+
** Terceira área (Central Elétrica):
*** Base BLU 2:
+
*** Segunda base da equipe BLU:
**** Nova escadaria que leva para a sacada
+
**** Nova escada que leva à varanda.
**** Saída mais larga da construção grande após capturar o ponto 3
+
**** Alargamento da saída da estrutura grande após a captura do ponto C.
*** Mudanças de Área:
+
*** Área comum:
**** Aumentada área nos geradores e no segundo nível
+
**** Alargamento da área nos geradores e no segundo andar.
**** Alteração da direção da caída para o ponto C, levando para a construção da hidreelétrica
+
**** Alteração da direção do buraco que leva ao ponto C, levando agora à estrutura da hidroelétrica.
**** Aumentada a saída da base BLU para a Área 3
+
**** Alargamento da saída da base da equipe BLU para a terceira área.
** Área 4 / Cofre
+
** Quarta área (Cofre):
*** Mudanças de Área:
+
*** Área comum:
**** Adição dos portões se abrindo na portaria após o ponto 3 ser capturado
+
**** Adição de portões antes do ponto D, que são abertos após a captura do ponto C.
**** Passagem alternativa pela portaria enquanto os portões estão fechados antes da captura do ponto 3
+
**** Adição de entrada alternativa pela guarita enquanto os portões estiverem fechados (antes da captura do ponto C).
**** Ponte reconstruída para ser convexa, ofuscando a via de Sniper longa
+
**** Agora, a ponte central é convexa, bloqueando uma longa linha de visão dos Snipers.
**** A ponte instável lhe recompensa com uma bifurcação de acesso próximo a construção do cofre, permitindo flanques da BLU
+
**** Agora, a ponte lateral leva a um acesso ramificado ao lado do prédio do cofre, permitindo flancos da equipe BLU.
** Mudanças Globais
+
** Alterações gerais:
*** Correção de clipping
+
*** Correção de vários problemas de colisão.
*** Navmesh reconstruído e editado, com posições de sentry e Sniper definidas e gameplay variado
+
*** Recompilação e edição da malha de navegação (navmesh), com posições definidas para Sentinelas e Snipers, bem como maior variação na jogabilidade.
*** Ajustado func_doors na base para cobrir todos os sólidos
+
*** Ajuste das {{code|func_doors}} nas bases para abranger todos os sólidos.
*** Alteração de clipping no carrinho, agora pulável
+
*** Alteração da colisão no carrinho, permitindo que os jogadores saltem sobre ele.
*** Aumento de neblina à distância e redução da densidade
+
*** Aumento da distância e redução da densidade da névoa.
*** Trocado as texturas de vidro da versão verde para transparente
+
*** Alteração das texturas dos vidros (verde → incolor).
*** Escadas e ponte suspensa agora bloqueiam disparos para ricochetes de projéteis mais previsíveis
+
*** Agora, as escadas e a ponte lateral do ponto D têm bloqueio de balas para que ricochetes de projéteis sejam mais previsíveis.
  
=== Alterações não documentadas ===
+
=== {{common string|Undocumented changes}} ===
 
* Adição de [[steamworksdoc:features/timeline|marcadores de linha do tempo]] para [https://store.steampowered.com/gamerecording Gravações de Jogos Steam]
 
* Adição de [[steamworksdoc:features/timeline|marcadores de linha do tempo]] para [https://store.steampowered.com/gamerecording Gravações de Jogos Steam]
 
* Adição de [[Community Medal/pt-br|medalhas comunitárias]] da [[Operation Magnetic Mayhem/pt-br|Operation Magnetic Mayhem]] e [[Operation Osmium Ordinance/pt-br|Operation Osmium Ordinance]]
 
* Adição de [[Community Medal/pt-br|medalhas comunitárias]] da [[Operation Magnetic Mayhem/pt-br|Operation Magnetic Mayhem]] e [[Operation Osmium Ordinance/pt-br|Operation Osmium Ordinance]]
* Atualização dos [[Localization files/pt-br|arquivos de tradução]] para português do Brasil, búlgaro, tcheco, dinamarquês, holandês, finlandês, francês, alemão, grego, húngaro, italiano, japonês, coreano, espanhol da América Latina, norueguês, norueguês, polonês, português de Portugal, romeno, russo, chinês simplificado, espanhol da Espanha, sueco, chinês tradicional, tailandês, turco, ucraniano e vietnamita.
+
* Atualização dos [[Localization files/pt-br|arquivos de tradução]] para português do Brasil, búlgaro, tcheco, dinamarquês, holandês, finlandês, francês, alemão, grego, húngaro, italiano, japonês, coreano, espanhol da América Latina, norueguês, polonês, português de Portugal, romeno, russo, chinês simplificado, espanhol da Espanha, sueco, chinês tradicional, tailandês, turco, ucraniano e vietnamita.
  
 
=== Atualização nº 2 ===
 
=== Atualização nº 2 ===
* Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash
+
* Correção dos efeitos Incomuns "{{item name|Distress Signal}}" e "{{item name|Carioca's Call}}" para que não travem o jogo.
* Moved {{code|[[Haarp/pt-br|ctf_haarp]]}} out of the CTF matchmaking category and into {{gamemode link|Attack/Defend}}
+
* Migração do mapa "{{code|[[Haarp/pt-br|ctf_haarp]]}}" da categoria de criação de partidas "{{gamemode name|Capture the Flag}}" para a categoria "{{gamemode name|Attack/Defend}}".
* Updated the Treasure Trove Unusual taunt effect
+
* Atualização do novo efeito Incomum de provocações "Riqueza abundante"<!--Treasure Trove-->:
** Renamed to Bountiful Riches to fix a naming conflict
+
** Alteração do nome em inglês (''Treasure Trove'' &rarr; ''Bountiful Riches'') por já existir outro efeito com o mesmo nome.
** Updated the materials to fix a problem with the coins
+
** Atualização dos materiais para corrigir um problema com as moedas.
* Updated {{code|pd_atom_smash}}
+
* Atualização do mapa "{{code|pd_atom_smash}}":
** Fixed missing UI elements for the capture zone
+
** Correção de elementos da interface da zona de captura ausentes.
** Increased rarity of The Scientist's idle chatter between capture zone availability
+
** Redução da frequência da conversa fiada do cientista quando a zona de captura não está disponível.
* Updated {{code|koth_megaton}}
+
* Atualização do mapa "{{code|koth_megaton}}":
** Fixed a missing material on the sandbags
+
** Adição de material ausente nos sacos de areia.
** Fixed clipping on an open crate
+
** Correção da colisão em uma caixa aberta.
  
=== Alterações não documentadas ===
+
=== {{common string|Undocumented changes}} ===
 
* Atualização do arquivo de tradução para inglês.
 
* Atualização do arquivo de tradução para inglês.
  
 
== {{common string|References}} ==
 
== {{common string|References}} ==
 
<references/>
 
<references/>
 
 
}}
 
}}

Latest revision as of 22:44, 13 October 2024

Este artigo refere-se especificamente às notas da atualização. Para informação sobre a atualização, veja Atualização das Férias de 2024.

Detalhes da atualização

Atualização nº 1

As férias chegaram!!

Geral

  • Aprimoramentos de segurança e estabilidade.
  • Correção de brecha relacionada ao comando "sv_cheats" e à Oficina.
  • Agora, não é mais permitido usar o comando "alias" para variáveis do console que não sejam de movimento.
  • Adição de tradução no idioma "Espanhol (América Latina)". Hola!
  • Adição da variável de console (em inglês) "tf_hide_custom_decals", que desativa a exibição de decalques personalizados em itens no cliente.
    • Adição da opção "Ocultar decalques personalizados" às opções diversas da janela de opções avançadas
  • Adição dos binários de 64 bits do Steam para o servidor dedicado.
  • Adição das versões de 64 bits das ferramentas HLMV e HLFaceposer.
  • Adição de verificação para impedir o uso do comando de cliente "autoteam" em modos de jogo personalizados (como Versus Saxton Hale) após o jogador entrar em uma equipe.
  • Adição de imagens de menu (menu_photos) para o mapa "cp_powerhouse".
  • Adição de texto padrão ausente para o modo Destruição de Jogadores.
  • Expansão do VScript:
    • Adição das variáveis de console "mp_tournament_redteamname", "mp_tournament_blueteamname" e "tf_mvm_max_connected_players" à lista de variáveis permitidas.
    • Correção da substituição do arquivo "vscript_convar_allowlist.cfg" quando empacotado em um mapa.
    • Classe "BaseEntity": adição dos métodos "AcceptInput" e "IsAlive".
    • Classe "EconEntity": adição do método "GetAttribute".
    • Classe "TFPlayer": adição dos métodos "GetCustomAttribute" e "StunPlayer".
    • Classe "TFBot": adição dos métodos "GetAllBotTags", "SetMission", "SetPrevMission", "GetMission", "GetPrevMission", "HasMission", "IsOnAnyMission", "SetMissionTarget", "GetMissionTarget", "SetBehaviorFlag", "ClearBehaviorFlag", "IsBehaviorFlagSet", "SetActionPoint" e "GetActionPoint".
  • Migração de alguns mapas de Natal para o rodízio normal de mapas.[4]
  • Migração do mapa "ctf_2fort_invasion" da categoria de criação de partidas "Outros" para a categoria "Capture a Bandeira".
  • Migração do mapa "koth_probed" da categoria de criação de partidas "Outros" para a categoria "Rei do Pedaço".
  • Correção do dimensionamento incorreto do efeito de combo "Incinerador" quando visto de longe (correção comunitária por SirDapper e CheesyPuff).
  • Correção da ausência de compensação de latência na sequência de socos do item "O Pistoleiro" (correção comunitária por Marxvee).
  • Correção da velocidade das animações de recarregamento em terceira pessoa, que não era igual às animações em primeira pessoa ao usar atributos personalizados (correção comunitária por Marxvee).
  • Correção da exibição da interface do modo Capture a Bandeira quando não há bandeiras presentes (correção comunitária por fellen).
  • Correção do modelo (em inglês) LOD1 (nível de distância) quebrado da mochila do item "O Saltador de B.A.S.E." quando ativo (correção comunitária por Piogre).
  • Correção do uso do grupo de corpo (bodygroup) na tela de equipamento para itens cosméticos que usam grupos diferentes por classe.
  • Correção da exibição do decalque incorreto em armas largadas com decalques personalizados.
  • Correção da orientação de alguns efeitos Incomuns no item "Arbusto Astuto".
  • Correção da realização de transmutações de Dia das Bruxas fora do respectivo evento.
  • Correção do material da medalha de bronze da CLTF2 para a equipe BLU.
  • Correção de áudio ausente para o Spy ao usar o item "Provocação: Dança dos Cossacos".
  • Correção de som ausente para o item "Provocação: O Patinador Incendiário".
  • Correção da não aplicação de críticos garantidos ao golpear inimigos encharcados de gasolina com o item "O Aniquilador Neônico".
  • Correção de alguns problemas de colisão do item "Farda da Estrada" com os modelos de nível de distância lod1 e lod2.
  • Correção de polígonos ausentes do estilo "Operário" do item "Traje do Acrobata".
  • Correção da exibição da imagem incorreta no inventário Steam para a medalha "Firmware Frenzy Star of the Company 2023".
  • Correção da impossibilidade de equipar os itens "Faixa Amarela do Mestre" e "Tatu do Ben" ao mesmo tempo.
  • Correção de aviso no console sobre o comando desconhecido "eureka_teleport".
  • Correção do som de cura do item "A Vacinadora", que não era interrompido após a morte do Medic.
  • Correção da não exibição da tinta aplicada ao item "O Rei de Paus".
  • Atualização do arquivo de mídia "zi_intro.webm".
  • Atualização da descrição do item "O Sandviche de Bife de Búfalo" para indicar o aumento da vulnerabilidade a dano enquanto ativo.
  • Atualização dos efeitos Incomuns "Terror indescritível" e "Devorador das profundezas" para corrigir os pontos de origem.
  • Atualização dos materiais do item "Sua Eterna Recompensa" para corrigir erros na iluminação sob determinadas condições (correção comunitária por Lindon).
  • Atualização do material do item "O Estandarte de Encorajamento" para adicionar máscara de phong (em inglês) e parâmetros de material ausentes (correção comunitária por Lindon).
  • Atualização do material do item "A Lei" para corrigir um problema quando pintado.
  • Correção da região de equipamento do item "Touca do Assassino".
  • Atualização e adição de algumas medalhas de torneio.[5]
  • Atualização dos mapas "ctf_turbine_winter", "plr_hacksaw" e "pl_phoenix" para corrigir problemas de tradução.
  • Atualização do mapa "ctf_doublecross":
    • Correção de material na base da equipe BLU que usava a cor da equipe errada.
  • Atualização do mapa "cp_brew"
    • Correção das texturas dos caminhões próximos à base da equipe BLU.
    • Conserto de algumas imperfeições na estrada.
  • Atualização do mapa "pd_selbyen":
    • Correção de brecha que permitia a um Engineer prender jogadores com um teletransportador posicionado atrás de uma porta.
    • Aprimoramentos pequenos de detalhes.
  • Atualização do mapa "pl_hoodoo_final":
    • Adição de func_noclip à base da equipe BLU no terceiro estágio do mapa.
  • Atualização do mapa "pl_corruption":
    • Correção da colisão com o corrimão próximo ao último ponto.
    • Correção do poste de luz próximo à base da equipe BLU.
    • Correção de descrição ausente para o último ponto.
  • Atualização do mapa "plr_hacksaw_event"
    • Correção de areaportals não funcionais.
  • Atualização do mapa "pl_enclosure_final"
    • Primeiro estágio: reposicionamento do ponto A para dentro da estrutura.
    • Primeiro estágio: adição de escada de acesso à varanda com vista para a área do último ponto.
    • Primeiro estágio: adição de mais cobertura na área inicial do aviário.
    • Primeiro estágio: remoção da passarela que conectava a torre de madeira à porta unidirecional e a área da varanda.
    • Primeiro estágio: ajuste da disposição da seção do túnel.
    • Primeiro estágio: agora, a torre de madeira está ligada a uma nova passarela na estrutura do portão.
    • Primeiro estágio: reformulação da base da equipe RED, que agora possui duas portas de saída.
    • Segundo estágio: adição de segunda saída à base da equipe RED, que leva à área externa próxima aos aerobarcos estacionados.
    • Segundo estágio: agora, é possível acessar a doca e os aerobarcos.
    • Segundo estágio: substituição da plataforma elevada da equipe RED na estrutura por uma cobertura alta.
    • Terceiro estágio: adição de parede e escadas adicionais à direita, que levam à passarela ao redor do cercado dos raptores.
    • Terceiro estágio: adição de grande penhasco para limitar a área à esquerda do cercado dos raptores.
    • Terceiro estágio: adição de nova entrada à esquerda da estrutura do último ponto e um buraco que leva ao térreo.
    • Terceiro estágio: adição de abertura de ventilação para classes saltadoras na área próxima ao ponto B que leva à área superior da estrutura do último ponto.
    • Todos os estágios: agora, é permitido erguer construções nas bases iniciais da equipe BLU.
    • Todos os estágios: aprimoramentos visuais em muitos lugares e alguns novos objetos.
  • Atualização do mapa "pl_cashworks":
    • Primeira área (Plataforma de Carga):
      • Primeira base da equipe BLU:
        • Correção de vários problemas de colisão com portas e escadas.
        • Redução da linha de visão para a base.
        • Adição de saída alternativa pela direita.
      • Primeira base da equipe RED:
        • Reformulação para ter duas saídas.
      • Área comum:
        • Alteração do terreno ao redor da ponte para facilitar a movimentação e evitar que os jogadores fiquem presos.
        • Aumento do tamanho da caixa de munição na estrutura 01 para uma caixa grande.
        • Eliminação de possíveis pontos de teletransportes-armadilha embaixo da ponte.
        • Reposicionamento de algumas rochas grandes para bloquear linhas de visão de Snipers.
        • Alteração na linha de visão de Snipers posicionados à esquerda da estrutura central, para que não vejam a área da plataforma de carga.
        • Alteração na linha de visão de Snipers posicionados na parte superior da estrutura central, para dificultar uma boa visão.
        • Adição de uma serra giratória à estrutura fora de alcance à esquerda da base da equipe BLU.
        • Abertura de terceira passagem para adicionar uma nova opção de flanqueamento para as equipes BLU e RED.
    • Segunda área (Caminho Sinuoso):
      • Segunda base da equipe RED:
        • Reformulação completa.
        • A nova base conta com duas saídas e armários. Além disso, os jogadores que estão nela são movidos para a terceira base após a captura do ponto B.
      • Área comum:
        • Bloqueio visual e físico das varandas.
        • Adição de outro bloqueio físico ao topo do caminho sinuoso para permitir uma travessia mais segura.
        • Adição de túnel longo pela estrutura da equipe RED que leva a uma escada na base da colina.
        • Adição de serra giratória mortal e móvel, com faíscas e fumaça, para dar um toque de perigo.
        • Adição de parede ao final da varanda da equipe BLU.
        • Alteração da plataforma elevada para que seja acessível apenas pelo lado da equipe RED.
      • Redirecionamentos:
        • Remoção dos portões da equipe BLU na rota de flanqueamento após a captura do ponto B.
        • Adição de nova saída à rota de flanqueamento pela estrutura da equipe BLU que leva ao ponto C.
        • Reformulação e expansão do interior da estrutura da equipe BLU.
        • Agora, cair da varanda não causa mais dano ao jogador.
    • Terceira área (Central Elétrica):
      • Segunda base da equipe BLU:
        • Nova escada que leva à varanda.
        • Alargamento da saída da estrutura grande após a captura do ponto C.
      • Área comum:
        • Alargamento da área nos geradores e no segundo andar.
        • Alteração da direção do buraco que leva ao ponto C, levando agora à estrutura da hidroelétrica.
        • Alargamento da saída da base da equipe BLU para a terceira área.
    • Quarta área (Cofre):
      • Área comum:
        • Adição de portões antes do ponto D, que são abertos após a captura do ponto C.
        • Adição de entrada alternativa pela guarita enquanto os portões estiverem fechados (antes da captura do ponto C).
        • Agora, a ponte central é convexa, bloqueando uma longa linha de visão dos Snipers.
        • Agora, a ponte lateral leva a um acesso ramificado ao lado do prédio do cofre, permitindo flancos da equipe BLU.
    • Alterações gerais:
      • Correção de vários problemas de colisão.
      • Recompilação e edição da malha de navegação (navmesh), com posições definidas para Sentinelas e Snipers, bem como maior variação na jogabilidade.
      • Ajuste das func_doors nas bases para abranger todos os sólidos.
      • Alteração da colisão no carrinho, permitindo que os jogadores saltem sobre ele.
      • Aumento da distância e redução da densidade da névoa.
      • Alteração das texturas dos vidros (verde → incolor).
      • Agora, as escadas e a ponte lateral do ponto D têm bloqueio de balas para que ricochetes de projéteis sejam mais previsíveis.

Alterações não documentadas

Atualização nº 2

  • Correção dos efeitos Incomuns "Sinal de socorro" e "Chamado do carioca" para que não travem o jogo.
  • Migração do mapa "ctf_haarp" da categoria de criação de partidas "Capture a Bandeira" para a categoria "Ataque/Defesa".
  • Atualização do novo efeito Incomum de provocações "Riqueza abundante":
    • Alteração do nome em inglês (Treasure TroveBountiful Riches) por já existir outro efeito com o mesmo nome.
    • Atualização dos materiais para corrigir um problema com as moedas.
  • Atualização do mapa "pd_atom_smash":
    • Correção de elementos da interface da zona de captura ausentes.
    • Redução da frequência da conversa fiada do cientista quando a zona de captura não está disponível.
  • Atualização do mapa "koth_megaton":
    • Adição de material ausente nos sacos de areia.
    • Correção da colisão em uma caixa aberta.

Alterações não documentadas

  • Atualização do arquivo de tradução para inglês.

Referências

  1. Comandante da Comunidade, Casaco do Combatente, Patrulha do Controle, Justiça Justa, Patrulha das Trilhas. Marechal do Fogo, Chama Camuflada, Calças Cargo Queimadas, Viseira Vaudeville, Suspensórios Soviéticos, Boina do Brigão, Engenheiro Espetacular, Dell Destemido, Engenheiro de Escritório, Face do Físico, Traje para Condições Biológicas Adversas, Aba Tropical, Macacão de Mergulho do Médico. Equipamento de Precisão, Sangue, Sabotadas e Facadas, Assassino Royale, Mordomobô 2000 e Freguês Fiel.
  2. Coroa do legalista, Espírito orgulhoso do cavaleiro, Diadema digno do barão, Atração das profundezas, Violência verde, Monstro magenta, Devaneio multicolorido, Fumaça cubana, Moicano ardente, Cabeça chamuscada, Crista crepitante, Brilho raro, Deriva distante, Dobra espacial, Sobrecarga, Temporada de borboletas, Psico-délico, Belas borboletas
  3. Abraço das libélulas, Habitat das libélulas, Luminosidade das libélulas, Choque elétrico, Sinal de socorro, Chamado do carioca, Festa real, Grande jubileu, Elemental, Divino, Valor do trabalho em equipe, Logotipo clássico, Vento do deserto, Estação da monção, Riqueza abundante, Louco por luxo, Amatório, Electrum, Bênçãos de sakura, Violência violeta
  4. Frosty, Haarp, Snowtower, Rumford e Hacksaw
  5. RGB LAN 6, Moscow LAN Inverno de 2024, ozfortress Fours Summer Cup 2024, CLTF2 4v4 Temporada 4, FBTF Cup 6v6 Temporada 6, LBTF2 6v6 Temporada 6, DreamHack Atlanta 2022 e DreamHack Community Clash Outono de 2022, RGL.gg Temporadas 12-16, ozfortress Sixes Temporadas 38 e 39, ozfortress Highlander Temporadas 5 e 6, ETF2L 6v6 Outono de 2022, Verão de 2023, Outono de 2023 e Inverno de 2023, ETF2L Highlander Primavera de 2023, Outono de 2023, Inverno de 2023 e Inverno de 2024, ETF2L Fresh Meat Challenge Temporada 3, ETF2L Ultiduo #7, AsiaFortress Liquid.tf Invites Primavera de 2024 e Verão de 2024, LAN Downunder 2024

Arquivos modificados

Observação: o registro de alterações abaixo é gerado pela diferença entre duas versões do jogo. Estes dados podem ser incompletos ou inconsistentes. Boa parte deste registro foi gerada automaticamente com base nos dados do projeto GameTracking (em inglês) do site SteamDB (em inglês).
Alterações da revisão

1ª atualização

Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/linux64/GameUI.so
Modified: bin/linux64/ServerBrowser.so
Modified: bin/linux64/bsppack.so
Modified: bin/linux64/bugreporter_filequeue.so
Modified: bin/linux64/bugreporter_public.so
Modified: bin/linux64/datacache.so
Modified: bin/linux64/engine.so
Modified: bin/linux64/filesystem_stdio.so
Modified: bin/linux64/inputsystem.so
Modified: bin/linux64/launcher.so
Modified: bin/linux64/libtogl.so
Modified: bin/linux64/materialsystem.so
Modified: bin/linux64/replay.so
Modified: bin/linux64/scenefilecache.so
Modified: bin/linux64/shaderapidx9.so
Modified: bin/linux64/shaderapiempty.so
Modified: bin/linux64/shaderapivk.so
Modified: bin/linux64/soundemittersystem.so
Modified: bin/linux64/stdshader_dx9.so
Modified: bin/linux64/studiorender.so
Modified: bin/linux64/tier0.so
Modified: bin/linux64/vaudio_minimp3.so
Modified: bin/linux64/vgui2.so
Modified: bin/linux64/vguimatsurface.so
Modified: bin/linux64/video_services.so
Modified: bin/linux64/video_source2wrapper.so
Modified: bin/linux64/vphysics.so
Modified: bin/linux64/vscript.so
Modified: bin/linux64/vstdlib.so
Modified: bin/linux64/vtex_dll.so
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shaderapivk.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/tools/x64/actbusy.dll
Modified: bin/tools/x64/commedit.dll
Modified: bin/tools/x64/gameevents.dll
Modified: bin/tools/x64/pet.dll
Modified: bin/tools/x64/sampletool.dll
Modified: bin/tools/x64/vcdblock.dll
Modified: bin/tools/x64/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_celt.dll
Modified: bin/vaudio_minimp3.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vscript.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: bin/x64/FileSystemOpenDialog.dll
Modified: bin/x64/GameUI.dll
Modified: bin/x64/MakeScenesImage.exe
Modified: bin/x64/ServerBrowser.dll
Modified: bin/x64/bsppack.dll
Modified: bin/x64/bspzip.exe
Modified: bin/x64/bugreporter_filequeue.dll
Modified: bin/x64/bugreporter_public.dll
Modified: bin/x64/captioncompiler.exe
Modified: bin/x64/datacache.dll
Modified: bin/x64/dedicated.dll
Modified: bin/x64/dmxconvert.exe
Modified: bin/x64/dmxedit.exe
Modified: bin/x64/elementviewer.exe
Modified: bin/x64/engine.dll
Modified: bin/x64/filesystem_stdio.dll
Modified: bin/x64/glview.exe
Modified: bin/x64/hammer.exe
Modified: bin/x64/hammer_dll.dll
Modified: bin/x64/height2normal.exe
Modified: bin/x64/height2ssbump.exe
Modified: bin/x64/hlfaceposer.exe
Modified: bin/x64/hlmv.exe
Modified: bin/x64/inputsystem.dll
Modified: bin/x64/launcher.dll
Modified: bin/x64/materialsystem.dll
Modified: bin/x64/mksheet.exe
Modified: bin/x64/motionmapper.exe
Modified: bin/x64/networksystem.dll
Modified: bin/x64/normal2ssbump.exe
Modified: bin/x64/p4lib.dll
Modified: bin/x64/pfm2tgas.exe
Modified: bin/x64/qc_eyes.exe
Modified: bin/x64/replay.dll
Modified: bin/x64/scenefilecache.dll
Modified: bin/x64/shaderapidx9.dll
Modified: bin/x64/shaderapiempty.dll
Modified: bin/x64/shaderapivk.dll
Modified: bin/x64/simdtest.exe
Modified: bin/x64/soundemittersystem.dll
Modified: bin/x64/soundsystem.dll
Modified: bin/x64/splitskybox.exe
Modified: bin/x64/stdshader_dbg.dll
Modified: bin/x64/stdshader_dx6.dll
Modified: bin/x64/stdshader_dx7.dll
Modified: bin/x64/stdshader_dx8.dll
Modified: bin/x64/stdshader_dx9.dll
Modified: bin/x64/studiomdl.exe
Modified: bin/x64/studiorender.dll
Modified: bin/x64/tier0.dll
Modified: bin/x64/unicode.dll
Modified: bin/x64/unitlib.dll
Modified: bin/x64/vaudio_minimp3.dll
Modified: bin/x64/vbsp.exe
Modified: bin/x64/vbspinfo.exe
Modified: bin/x64/vgui2.dll
Modified: bin/x64/vguimatsurface.dll
Modified: bin/x64/video_services.dll
Modified: bin/x64/vphysics.dll
Modified: bin/x64/vpk.exe
Modified: bin/x64/vrad.exe
Modified: bin/x64/vrad_dll.dll
Modified: bin/x64/vscript.dll
Modified: bin/x64/vstdlib.dll
Modified: bin/x64/vtex.exe
Modified: bin/x64/vtex_dll.dll
Modified: bin/x64/vtf2tga.exe
Modified: bin/x64/vvis.exe
Modified: bin/x64/vvis_dll.dll
Modified: hl2/hl2_misc_000.vpk
Modified: hl2/hl2_misc_dir.vpk
Modified: hl2/hl2_misc_dir.vpk/resource/gameevents.res
Modified: tf/bin/client.dll
Modified: tf/bin/linux64/client.so
Modified: tf/bin/linux64/server.so
Modified: tf/bin/server.dll
Modified: tf/bin/x64/client.dll
Modified: tf/bin/x64/server.dll
Modified: tf/maps/cp_brew.bsp
Added: tf/maps/cp_burghausen.bsp
Added: tf/maps/cp_canaveral_5cp.bsp
Added: tf/maps/cp_hadal.bsp
Added: tf/maps/cp_overgrown.bsp
Added: tf/maps/ctf_applejack.bsp
Modified: tf/maps/ctf_doublecross.bsp
Modified: tf/maps/ctf_turbine_winter.bsp
Added: tf/maps/koth_cachoeira.bsp
Added: tf/maps/koth_megaton.bsp
Added: tf/maps/pd_atom_smash.bsp
Modified: tf/maps/pd_selbyen.bsp
Modified: tf/maps/pl_cashworks.bsp
Modified: tf/maps/pl_corruption.bsp
Added: tf/maps/pl_embargo.bsp
Modified: tf/maps/pl_enclosure_final.bsp
Modified: tf/maps/pl_hoodoo_final.bsp
Added: tf/maps/pl_odyssey.bsp
Modified: tf/maps/pl_phoenix.bsp
Modified: tf/maps/plr_hacksaw.bsp
Modified: tf/maps/plr_hacksaw_event.bsp
Modified: tf/media/zi_intro.webm
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_001.vpk
Modified: tf/tf2_misc_002.vpk
Modified: tf/tf2_misc_003.vpk
Modified: tf/tf2_misc_004.vpk
Modified: tf/tf2_misc_005.vpk
Modified: tf/tf2_misc_007.vpk
Modified: tf/tf2_misc_008.vpk
Modified: tf/tf2_misc_009.vpk
Modified: tf/tf2_misc_010.vpk
Modified: tf/tf2_misc_011.vpk
Modified: tf/tf2_misc_013.vpk
Modified: tf/tf2_misc_014.vpk
Modified: tf/tf2_misc_015.vpk
Modified: tf/tf2_misc_016.vpk
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_018.vpk
Modified: tf/tf2_misc_019.vpk
Modified: tf/tf2_misc_020.vpk
Modified: tf/tf2_misc_021.vpk
Modified: tf/tf2_misc_022.vpk
Modified: tf/tf2_misc_023.vpk
Modified: tf/tf2_misc_024.vpk
Modified: tf/tf2_misc_025.vpk
Added: tf/tf2_misc_026.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/cfg/user_default.scr
Modified: tf/tf2_misc_dir.vpk/maps/pl_hoodoo_final.nav
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/community_cosmetic_key_summer2024.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/community_cosmetic_key_summer2024_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_applejack.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_applejack_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_applejack_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_atom_smash.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_atom_smash_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_atom_smash_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_burghausen.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_burghausen_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_burghausen_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_cachoeira.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_cachoeira_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_cachoeira_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_canaveral.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_canaveral_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_canaveral_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_embargo.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_embargo_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_embargo_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hadal.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hadal_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hadal_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megaton.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megaton_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megaton_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_odyssey.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_odyssey_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_odyssey_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_overgrown.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_overgrown_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_overgrown_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_applejack.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_applejack_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_applejack_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_atom_smash.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_atom_smash_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_atom_smash_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_burghausen.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_burghausen_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_burghausen_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_cachoeira.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_canaveral.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_canaveral_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_embargo.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_embargo_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_hadal.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_hadal_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_hadal_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_megaton.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_megaton_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_megaton_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_summer2024_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_liquid_bronze.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_liquid_bronze_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_liquid_gold.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_liquid_gold_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_mashup_large.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star.vmt
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Deleted: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/magnetic_mayhem/treasured_tourmaline_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_bohrium_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_platinum_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_pyrite_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/taunt_unleashed_rage/taunt_unleashed_rage_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/sum24_big_star/sum24_big_star.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1.vmt
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Added: tf/tf2_misc_dir.vpk/materials/effects/particle_glow_05_killstreak.vmt
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Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/animatedbutterfly/butterfly1.vmt
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Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/animatedbutterfly/butterfly3.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/base_trail.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/bubbles.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/butter/butterfly.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/butter/smoke56.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/corrodedknight/fire_core.vmt
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Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/desert_wind_sprites/desert_wind_cactus.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/desert_wind_sprites/desert_wind_dirt.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/desert_wind_sprites/desert_wind_skull.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/desert_wind_sprites/desert_wind_tumbleweed.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/dragonfly/animated_dragonfly.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/dragonfly/grass_glow.vmt
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Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/glow_lowalpha2.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/godlikefx/beam1.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/godlikefx/beam2.vmt
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Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/godlikefx/star1.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/hippie_flowers.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/largesmoke_noblend.vmt
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Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/rainbow_main.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/rainbow_rays.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/rainbow_refract.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/rainbow_shine.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/sakura/pedals.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/sakura/sakuraflower.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/sakura/violetflower.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/small_lightning.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/smoke_rope1.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/sparkle_hwn.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/star_glowing_sprite.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/testp/nebula2.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/tp_sparkle2_add_ob5_noblend.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/funny_coins2.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/gems1.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/gems2.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/gems3.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/smoke1_uge.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/player/items/crafting/community_cosmetic_case_dark_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/weapons/c_items/c_bugle.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/demo/sum24_vaudeville_visor/sum24_vaudeville_visor.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/sum24_crooks_cap/sum24_crooks_cap.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/sum24_crooks_cap/sum24_crooks_cap_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style2/sum24_free_fashion_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style2/sum24_free_fashion_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style3/sum24_free_fashion_style3.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style3/sum24_free_fashion_style3_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style2/sum24_tropical_brim_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style2/sum24_tropical_brim_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style1/sum24_watchmanns_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style1/sum24_watchmanns_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style2/sum24_watchmanns_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style2/sum24_watchmanns_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style3/sum24_watchmanns_style3.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style3/sum24_watchmanns_style3_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/tauntcan_it/tauntcan_it.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/weapons/c_models/c_eternal_reward/c_eternal_reward_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/weapons/c_models/c_eternal_reward/c_eternal_reward_red.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_cp_burghausen.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_cp_canaveral_5cp.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_cp_hadal.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_cp_overgrown.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_cp_powerhouse.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_ctf_applejack.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_koth_cachoeira.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_koth_megaton.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_pd_atom_smash.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_pl_embargo.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_pl_odyssey.vmt
Modified: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_plr_hacksaw_event.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_cp_burghausen.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_cp_canaveral_5cp.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_cp_hadal.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_cp_overgrown.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_ctf_applejack.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_koth_cachoeira.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_koth_megaton.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_pd_atom_smash.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_pl_embargo.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_pl_odyssey.vmt
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/demo_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/engineer_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/heavy_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/medic_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/pyro_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/scout_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/sniper_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/soldier_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/spy_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_sniper.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_soldier.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_scout.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_sniper.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_sniper.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_spy.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_spy.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad/hwn2023_mad_lad.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad/hwn2023_mad_lad.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad/hwn2023_mad_lad.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad/hwn2023_mad_lad.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad/hwn2023_mad_lad.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad_style1/hwn2023_mad_lad_style1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad_style1/hwn2023_mad_lad_style1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad_style1/hwn2023_mad_lad_style1.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad_style1/hwn2023_mad_lad_style1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad_style1/hwn2023_mad_lad_style1.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_stunt_suit_style2/hwn2023_stunt_suit_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_stunt_suit_style2/hwn2023_stunt_suit_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_stunt_suit_style2/hwn2023_stunt_suit_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_stunt_suit_style2/hwn2023_stunt_suit_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_stunt_suit_style2/hwn2023_stunt_suit_style2.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/sum24_vaudeville_visor/sum24_vaudeville_visor.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/sum24_vaudeville_visor/sum24_vaudeville_visor.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/sum24_vaudeville_visor/sum24_vaudeville_visor.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/sum24_vaudeville_visor/sum24_vaudeville_visor.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/sum24_vaudeville_visor/sum24_vaudeville_visor.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/sum24_crooks_cap/sum24_crooks_cap.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/sum24_crooks_cap/sum24_crooks_cap.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/sum24_crooks_cap/sum24_crooks_cap.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/sum24_crooks_cap/sum24_crooks_cap.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/sum24_crooks_cap/sum24_crooks_cap.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style2/sum24_free_fashion_style2.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style2/sum24_free_fashion_style2.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style2/sum24_free_fashion_style2.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style2/sum24_free_fashion_style2.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style2/sum24_free_fashion_style2.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style3/sum24_free_fashion_style3.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style3/sum24_free_fashion_style3.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style3/sum24_free_fashion_style3.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style3/sum24_free_fashion_style3.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style3/sum24_free_fashion_style3.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_tropical_brim_style2/sum24_tropical_brim_style2.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_tropical_brim_style2/sum24_tropical_brim_style2.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_watchmanns_style1/sum24_watchmanns_style1.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_watchmanns_style3/sum24_watchmanns_style3.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_watchmanns_style3/sum24_watchmanns_style3.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/tauntcan_it/tauntcan_it.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/tauntcan_it/tauntcan_it.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/tauntcan_it/tauntcan_it.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder.mdl
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_pack_open.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_pack_open.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_pack_open.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_pack_open.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_pack_open.vvd
Modified: tf/tf2_misc_dir.vpk/particles/class_fx.pcf
Added: tf/tf2_misc_dir.vpk/particles/empty.pcf
Modified: tf/tf2_misc_dir.vpk/particles/halloween2023_unusuals.pcf
Modified: tf/tf2_misc_dir.vpk/particles/particles_manifest.txt
Modified: tf/tf2_misc_dir.vpk/particles/summer2022_unusuals.pcf
Added: tf/tf2_misc_dir.vpk/particles/summer2024_unusuals.pcf
Modified: tf/tf2_misc_dir.vpk/resource/modevents.res
Modified: tf/tf2_misc_dir.vpk/resource/ui/hudobjectiveflagpanel.res
Modified: tf/tf2_misc_dir.vpk/resource/ui/mainmenuoverride.res
Modified: tf/tf2_misc_dir.vpk/scenes/scenes.image
Modified: tf/tf2_misc_dir.vpk/scripts/game_sounds_taunt_workshop.txt
Modified: tf/tf2_misc_dir.vpk/scripts/game_sounds_vo_taunts.txt
Modified: tf/tf2_misc_dir.vpk/scripts/mod_textures.txt
Modified: tf/tf2_textures_000.vpk
Modified: tf/tf2_textures_001.vpk
Modified: tf/tf2_textures_009.vpk
Modified: tf/tf2_textures_010.vpk
Modified: tf/tf2_textures_012.vpk
Modified: tf/tf2_textures_014.vpk
Modified: tf/tf2_textures_015.vpk
Modified: tf/tf2_textures_018.vpk
Modified: tf/tf2_textures_020.vpk
Modified: tf/tf2_textures_022.vpk
Modified: tf/tf2_textures_026.vpk
Modified: tf/tf2_textures_027.vpk
Modified: tf/tf2_textures_028.vpk
Modified: tf/tf2_textures_035.vpk
Modified: tf/tf2_textures_037.vpk
Modified: tf/tf2_textures_039.vpk
Modified: tf/tf2_textures_041.vpk
Modified: tf/tf2_textures_053.vpk
Modified: tf/tf2_textures_054.vpk
Modified: tf/tf2_textures_060.vpk
Modified: tf/tf2_textures_061.vpk
Modified: tf/tf2_textures_062.vpk
Modified: tf/tf2_textures_063.vpk
Modified: tf/tf2_textures_067.vpk
Modified: tf/tf2_textures_069.vpk
Modified: tf/tf2_textures_070.vpk
Modified: tf/tf2_textures_071.vpk
Modified: tf/tf2_textures_072.vpk
Modified: tf/tf2_textures_080.vpk
Modified: tf/tf2_textures_082.vpk
Modified: tf/tf2_textures_083.vpk
Modified: tf/tf2_textures_084.vpk
Modified: tf/tf2_textures_086.vpk
Modified: tf/tf2_textures_088.vpk
Modified: tf/tf2_textures_090.vpk
Modified: tf/tf2_textures_092.vpk
Modified: tf/tf2_textures_095.vpk
Modified: tf/tf2_textures_096.vpk
Added: tf/tf2_textures_097.vpk
Modified: tf/tf2_textures_dir.vpk
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/community_cosmetic_key_summer2024.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/community_cosmetic_key_summer2024_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_applejack.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_applejack_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_atom_smash.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_atom_smash_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_burghausen.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_burghausen_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_cachoeira.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_cachoeira_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_canaveral.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_canaveral_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_embargo.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_embargo_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_hadal.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_hadal_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_megaton.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_megaton_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_odyssey.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_odyssey_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_overgrown.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_overgrown_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_applejack.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_applejack_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_applejack_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_atom_smash.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_atom_smash_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_atom_smash_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_burghausen.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_burghausen_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_burghausen_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_cachoeira.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_cachoeira_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_cachoeira_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_canaveral.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_canaveral_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_canaveral_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_embargo.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_embargo_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_embargo_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_hadal.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_hadal_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_hadal_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_megaton.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_megaton_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_megaton_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_odyssey.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_odyssey_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_odyssey_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_overgrown.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_overgrown_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_overgrown_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_summer2024.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_summer2024_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_liquid_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_liquid_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_liquid_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_liquid_gold_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_mashup_large.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star_company.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star_company_large.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/magnetic_mayhem/barely_benign_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/magnetic_mayhem/megalomaniacal_mastodon_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/magnetic_mayhem/treasured_tourmaline_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_bohrium_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_cobalt.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_cobalt_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_platinum_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_pyrite.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_pyrite_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_tungsten.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_tungsten_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/taunt_unleashed_rage/taunt_unleashed_rage.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/taunt_unleashed_rage/taunt_unleashed_rage_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/sum24_vaudeville_visor/sum24_vaudeville_visor.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/sum24_vaudeville_visor/sum24_vaudeville_visor_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/sum24_big_star/sum24_big_star.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/sum24_big_star/sum24_big_star_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/sum24_crooks_cap/sum24_crooks_cap.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/sum24_crooks_cap/sum24_crooks_cap_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/sum24_watchmanns_style1/sum24_watchmanns_style1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/sum24_watchmanns_style1/sum24_watchmanns_style1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/aestheticlogo/aestheticlogo_logo.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/animatedbutterfly/butterfly1.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/animatedbutterfly/butterfly2.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/animatedbutterfly/butterfly3.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/base_trail.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/bubbles.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/butter/butterfly.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/butter/smoke56.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/corrodedknight/fire_core.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/corrodedknight/fire_core_blank.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/corrodedknight/fire_left.vtf
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Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/desert_wind_sprites/desert_wind_cactus.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/desert_wind_sprites/desert_wind_dirt.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/desert_wind_sprites/desert_wind_skull.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/desert_wind_sprites/desert_wind_tumbleweed.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/dragonfly/animated_dragonfly.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/dragonfly/grass_glow.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/dragonfly/particle_glow_05_mod.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/glow_05_vertical.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/glow_lowalpha2.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/beam1.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/beam2.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/beam3.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/beamglow.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/circle1.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/circle1_of.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/circle2.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/circle3.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/crack1.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/crack1_noof.vtf
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Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/crack3.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/flame1.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/rainbow1.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/rainbow2.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/spec1.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/godlikefx/star1.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/hippie_flowers.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/mohawk_flame_blue.vtf
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Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/poseidon_fin_right_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/poseidon_lefthead_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/poseidon_lefthead_green.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/poseidon_lefthead_purple.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/poseidon_lefthead_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/poseidon_light_left_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/poseidon_light_left_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/poseidon_light_right_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/poseidon_light_right_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/poseidon_particle_glow_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/poseidon_righthead_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/poseidon_righthead_green.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/poseidon_righthead_purple.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/poseidon_righthead_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/rainbow_main.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/rainbow_rays.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/rainbow_refract.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/rainbow_shine.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/sakura/pedals.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/sakura/sakuraflower.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/sakura/violetflower.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/small_lightning.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/smoke_rope1.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/sparkle_hwn.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/star_glowing_sprite.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/testp/nebula2.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/utaunt_treasure/funny_coins2.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/utaunt_treasure/gems1.vtf
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Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/utaunt_treasure/gems3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/d_images_v3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/dneg_images_v3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bugle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/cltf2_bronze/cltf2_bronze_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/tauntcan_it/tauntcan_it_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/tauntcan_it/tauntcan_it_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/tauntcan_it/tauntcan_it_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_burghausen.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_canaveral_5cp.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_hadal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_overgrown.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_powerhouse.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_applejack.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_cachoeira.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_megaton.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pd_atom_smash.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_embargo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_odyssey.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_burghausen.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_canaveral_5cp.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_hadal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_overgrown.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_ctf_applejack.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_cachoeira.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_megaton.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pd_atom_smash.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_embargo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_odyssey.vtf

2ª atualização

Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapivk.dll
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/video_services.dll
Modified: bin/vtex_dll.dll
Modified: bin/x64/MakeScenesImage.exe
Modified: bin/x64/filesystem_stdio.dll
Modified: bin/x64/shaderapidx9.dll
Modified: bin/x64/shaderapivk.dll
Modified: bin/x64/stdshader_dbg.dll
Modified: bin/x64/stdshader_dx6.dll
Modified: bin/x64/stdshader_dx7.dll
Modified: bin/x64/stdshader_dx8.dll
Modified: bin/x64/stdshader_dx9.dll
Modified: bin/x64/video_services.dll
Modified: bin/x64/vtex_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/linux64/client.so
Modified: tf/bin/linux64/server.so
Modified: tf/bin/server.dll
Modified: tf/bin/x64/client.dll
Modified: tf/bin/x64/server.dll
Modified: tf/maps/koth_megaton.bsp
Modified: tf/maps/pd_atom_smash.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_010.vpk
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/funny_coins2.vmt
Modified: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/gems1.vmt
Modified: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/gems2.vmt
Modified: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/gems3.vmt
Modified: tf/tf2_misc_dir.vpk/particles/summer2024_unusuals.pcf
Modified: tf/tf2_textures_039.vpk
Modified: tf/tf2_textures_dir.vpk
Modified: tf/tf2_textures_dir.vpk/materials/effects/workshop/utaunt_treasure/funny_coins2.vtf