Difference between revisions of "Stun"

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[[File:Stun.PNG|175px|right|A Pyro stunned by the Sandman]]
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[[File:Stun.PNG|175px|right|A stunned Pyro]]
{{Quotation|'''The Scout'''|Oh dat's a skull fracture for sure!|sound=Scout_stunballhit02.wav}}
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{{Quotation|'''The Scout'''|Too slow!|sound=Scout_invinciblechgunderfire02.wav}}
Being '''stunned''' is the state of being incapacitated. While stunned, players are forced into the third-person humiliation stance and renders them unable to attack, with the exception of [[taunt kills]]. Stunned players also suffer from a 50% movement speed penalty, and cannot jump or crouch. Players can also be "fully" stunned, which renders the player completely immobile.
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Being '''stunned''' is the state of being incapacitated. While stunned, a player cannot attack and is either locked in place completely or is severely slowed.
  
 
== Sources ==
 
== Sources ==
=== The Sandman ===
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The [[Engineer]]'s [[Arm Blender]], the [[Medic]]'s [[Uberslice]], and the initial stab of the [[Sniper]]'s [[Arrow Stab]] fully stun a player if they connect. These attacks can stun an [[ÜberCharge]]d opponent. ÜberCharged enemies are often distracted or keeping their aim at a Sentry Gun, long enough to stab them with the taunt. Even without damage, it wastes precious seconds of ÜberCharge.
[[File:Stunned.png|right]]
 
{{main|Sandman}}
 
With the [[Sandman]] equipped, the [[Scout]] gains the ability to stun opponents with his trusty baseball. By pressing alternate fire with a baseball in hand, the Scout will bat it forward in an arc. If it connects with an opponent who is more than 256 Hammer units away (approximately 16 feet), they will become stunned. From extremely long range (approximately 112 feet or 1792 Hammer units), they will be [[Knock back|knocked back]] a short distance and the letters 'BONK' will float above their head, accompanied by [[Media:Pl_impact_stun_range.wav|this sound]]. This is coupled with a 'seeing stars' effect as they remain completely immobile for 7 seconds. Heavies spinning their mini-guns will continue to spin when stunned (whether primary or alternate fire is pressed). This ability has lead to the controversial nature of using the Sandman, especially in competitive scenes.
 
  
Getting hit by a ball will damage you for approximately 15 points or 45 on a [[Critical hit]].
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The [[Ghost]]s on Halloween maps can scare players, as well as the [[Horseless Headless Horsemann]]'s taunt on [[Mann Manor]]. This counts towards achievements as a stun.
  
The Scout can perform the stun ability once every fifteen seconds unless he manually retrieves the baseball just used, picks up the baseball of another Scout or visits a resupply cabinet. New baseballs cannot be retrieved from ammo packs or dropped weapons.  
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In [[Mann vs. Machine]], [[Sapper]]s can be placed on [[robots]] to disable them; but, unlike the "scared" effect, this is an ordinary full stun, and can even trigger [[Sandman]] voice lines if the [[Spy]] placing the Sapper is disguised as a [[Scout]]. Giant robots are immune to being stunned, but still receive [[slowdown]] from Sappers and the Sandman for the duration of the effect. All regular-sized robots on the map [[Mannhattan]] are automatically stunned for approximately 20 seconds whenever a point is captured. Additionally, an upgraded [[Thermal Thruster]] can stun robots within a certain radius upon landing.
  
The baseballs of enemy Scouts can be struck back at them and upon a successful return will stun them. Doing this results in the ''Beanball'' achievement.
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In [[Mannpower]], the Supernova ability grants the player the capability to fully stun nearby enemies upon activating the attack, which requires a full powerup meter to perform.
  
{{anchor|Alternative stun sources}}
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== Speed ==
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When partially stunned, a player's speed is decreased by 50%. The below table lists the exact values in [[Hammer unit]]s.
  
=== Other ===
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{{Stun speed}}
The initial stab of the [[Sniper]]'s [[Skewer]], the [[Medic]]'s [[Spinal Tap]] and the [[Engineer]]'s [[Organ Grinder]] will stun a player if it connects. These attacks can stun an [[ÜberCharge]]d opponent. ÜberCharged enemies are often distracted or keeping their aim at a Sentry Gun, long enough to stab them with the taunt. Even without damage, it will waste precious seconds of ÜberCharge.
 
 
 
The [[Ghost]] of [[Harvest]] can scare players, which counts towards achievements as a stun, as well as the [[Horseless Headless Horsemann]]'s taunt on [[Mann Manor]].
 
 
 
== Measurements ==
 
=== Distance ===
 
{| class="wikitable grid" style="text-align: center;"
 
|-
 
! class="header" | Distance<br /><small>(Hammer units / feet)</small>
 
! class="header" | Stun Time<br /><small>(seconds)</small>
 
|-
 
| 256 / 16 || 1
 
|-
 
| 512 / 32 || 2
 
|-
 
| 768 / 48 || 3
 
|-
 
| 1024 / 64 || 4
 
|-
 
| 1280 / 80 || 5
 
|-
 
| 1536 / 96 || 6
 
|-
 
| 1792 / 112 || 7
 
|}
 
<div style="margin-top:1em;">
 
'''Notes'''
 
#These tests were done with bots. Stun times may be subject to random variance.
 
# The closest the Sandman can stun is 256 Hammer units / 16 feet.
 
# The range the Sandman fully stuns an opponent is at 1792 Hammer units / 112 feet. A hit at this distance or further is required for the ''Moon Shot'' achievement.
 
# [[Critical hits]] add 2 seconds to the normal stun duration.
 
# [[Mini-Crit]]s do not affect stun duration.
 
# Stun time is calculated at time of impact. Firing the ball and moving closer could result in decreased times.
 
</div>
 
 
 
=== Speed ===
 
When a player is stunned by the Sandman their speed is decreased by 50%. The below table lists the exact values.
 
 
 
{| class="wikitable grid" style="text-align: center;"
 
|-
 
! class="header" | Class !! class="header" |  Stunned Speed !! class="header" |  Original Speed
 
|-
 
| style="text-align: left;" | {{Class link|Scout}}
 
| 200
 
| 400
 
|-
 
| style="text-align: left;" | {{Class link|Soldier}}
 
| 120
 
| 240
 
|-
 
| style="text-align: left;" | {{Class link|Pyro}}
 
| 150
 
| 300
 
|-
 
| style="text-align: left;" | {{Class link|Demoman}}
 
| 140
 
| 280
 
|-
 
| style="text-align: left;" | {{Class link|Heavy}}
 
| 115
 
| 230
 
|-
 
| style="text-align: left;" | {{Class link|Engineer}}
 
| 150
 
| 300
 
|-
 
| style="text-align: left;" | {{Class link|Medic}}
 
| 160
 
| 320
 
|-
 
| style="text-align: left;" | {{Class link|Sniper}}
 
| 150
 
| 300
 
|-
 
| style="text-align: left;" | {{Class link|Spy}}
 
| 150
 
| 300
 
|-
 
| style="text-align: left;" | {{Class link|Civilian}}
 
| 150
 
| 300
 
|}
 
 
 
{{Weapon Demonstration|weapon=Sandman|width=400}}
 
  
 
== Related achievements ==
 
== Related achievements ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Scout|Beanball}}
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| 1 = {{Show achievement|Scout|Beanball}}
{{Show achievement|Scout|Brushback}}
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      {{Show achievement|Scout|Brushback}}
{{Show achievement|Scout|Foul Territory}}
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      {{Show achievement|Scout|Foul Territory}}
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| 2 = {{Show achievement|Scout|Moon Shot}}
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      {{Show achievement|Scout|Strike Zone}}
 +
      {{Show achievement|Scout|The Big Hurt}}
 +
}}
  
| 2 = {{Show achievement|Scout|Moon Shot}}
 
{{Show achievement|Scout|Strike Zone}}
 
{{Show achievement|Scout|The Big Hurt}}
 
  
 +
=== {{class link|Soldier}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|The Longest Daze}}
 
}}
 
}}
  
=== {{class link|Soldier}} ===
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== Update history ==
{{Show achievement|Soldier|The Longest Daze|width = 50%}}
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'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
 +
* Added Stun mechanic.
 +
 
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground.
 +
 
 +
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 +
* Changed attribute on the Sandman:
 +
** Long-range ball impacts no longer remove the victim's ability to fire their weapon (but the victim is still slowed).
 +
* Changed on the Airblast:
 +
** Airblast now causes target player to have reduced footing and air control for a short period.
 +
*** No longer a flat stun.
 +
 
 +
== Bugs ==
 +
* Being stunned while [[Taunts|taunting]] allows a player to move at the reduced stun speed before the taunt's completion.
 +
* It is possible to taunt while stunned.
 +
* Being stunned while contesting a [[Control point (objective)|control point]] stops the player from contesting that point. This does not apply to Ghost scares.
 +
* It is possible to perform melee attacks while stunned with the [[Disciplinary Action]].
 +
* A [[Heavy]] can rev up his primary weapons while stunned.
 +
* It is possible to still keep reloading if the player reloads before getting stunned.
  
 
== Trivia ==
 
== Trivia ==
* Originally any stun effects inflicted would result in the current maximum stun pose but their duration would be subject to the range (as it is now, though the minimum ranges have been tweaked also). This was changed through many permutations of the Sandman in the name of balance.
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* Should a [[Sniper]] with an arrow drawn or a [[Soldier]] charging a [[Cow Mangler 5000]] or reloading a [[Beggar's Bazooka]] be stunned, their shot is released as if normally fired and may injure or kill opponents.
* While stunned it is possible to taunt, which can be used as a last ditch attack if you have a taunt-killing weapon equipped and your enemy is close enough.
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* Should a [[Sniper]] with an arrow drawn, or a [[Soldier]] charging a [[Cow Mangler 5000]] be stunned, their shot will be released as if normally fired and may injure or kill opponents.
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== Gallery ==
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<gallery perrow=3>
 +
File:ScoutStun.png|{{cl|Scout}}
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File:SollyStun.png|{{cl|Soldier}}
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File:PyroStun.png|{{cl|Pyro}}
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File:DemoStun.png|{{cl|Demoman}}
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File:HeavyStun.png|{{cl|Heavy}}
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File:EngyStun.png|{{cl|Engineer}}
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File:MedicStun.png|{{cl|Medic}}
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File:SniperStun.png|{{cl|Sniper}}
 +
File:SpyStun.png|{{cl|Spy}}
 +
</gallery>
  
 
== See also ==
 
== See also ==
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{{Medic Nav|coluncolstate = collapsed}}
 
{{Medic Nav|coluncolstate = collapsed}}
 
{{Sniper Nav|coluncolstate = collapsed}}
 
{{Sniper Nav|coluncolstate = collapsed}}
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[[Category:Strategy]]
 
[[Category:Strategy]]

Latest revision as of 23:26, 25 November 2023

A stunned Pyro
Too slow!
The Scout

Being stunned is the state of being incapacitated. While stunned, a player cannot attack and is either locked in place completely or is severely slowed.

Sources

The Engineer's Arm Blender, the Medic's Uberslice, and the initial stab of the Sniper's Arrow Stab fully stun a player if they connect. These attacks can stun an ÜberCharged opponent. ÜberCharged enemies are often distracted or keeping their aim at a Sentry Gun, long enough to stab them with the taunt. Even without damage, it wastes precious seconds of ÜberCharge.

The Ghosts on Halloween maps can scare players, as well as the Horseless Headless Horsemann's taunt on Mann Manor. This counts towards achievements as a stun.

In Mann vs. Machine, Sappers can be placed on robots to disable them; but, unlike the "scared" effect, this is an ordinary full stun, and can even trigger Sandman voice lines if the Spy placing the Sapper is disguised as a Scout. Giant robots are immune to being stunned, but still receive slowdown from Sappers and the Sandman for the duration of the effect. All regular-sized robots on the map Mannhattan are automatically stunned for approximately 20 seconds whenever a point is captured. Additionally, an upgraded Thermal Thruster can stun robots within a certain radius upon landing.

In Mannpower, the Supernova ability grants the player the capability to fully stun nearby enemies upon activating the attack, which requires a full powerup meter to perform.

Speed

When partially stunned, a player's speed is decreased by 50%. The below table lists the exact values in Hammer units.

Class Stunned speed Original speed
Leaderboard class scout.png Scout 200 Hu/s 400 Hu/s
Leaderboard class soldier.png Soldier 120 Hu/s 240 Hu/s
Leaderboard class pyro.png Pyro 150 Hu/s 300 Hu/s
Leaderboard class demoman.png Demoman 140 Hu/s 280 Hu/s
Leaderboard class heavy.png Heavy 115 Hu/s 230 Hu/s
Leaderboard class engineer.png Engineer 150 Hu/s 300 Hu/s
Leaderboard class medic.png Medic 160 Hu/s 320 Hu/s
Leaderboard class sniper.png Sniper 150 Hu/s 300 Hu/s
Leaderboard class spy.png Spy 160 Hu/s 320 Hu/s

Related achievements

Leaderboard class scout.png Scout

Beanball
Beanball
Stun a Scout with their own ball.


Brushback
Brushback
Stun 50 enemies while they are capturing a point or pushing the cart.


Foul Territory
Foul Territory
Cause an environmental death by stunning or slowing an enemy.
Moon Shot
Moon Shot
Stun an enemy for the maximum possible duration by hitting them with a long-range ball.


Strike Zone
Strike Zone
Kill or assist kill 50 enemies while they are stunned or slowed.


The Big Hurt
The Big Hurt
Stun 2 Medics that are ready to deploy an ÜberCharge.


Leaderboard class soldier.png Soldier

The Longest Daze
The Longest Daze
Kill 5 stunned or slowed players.

Update history

February 24, 2009 Patch (Scout Update)

  • Added Stun mechanic.

December 17, 2015 Patch (Tough Break Update)

  • Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attribute on the Sandman:
    • Long-range ball impacts no longer remove the victim's ability to fire their weapon (but the victim is still slowed).
  • Changed on the Airblast:
    • Airblast now causes target player to have reduced footing and air control for a short period.
      • No longer a flat stun.

Bugs

  • Being stunned while taunting allows a player to move at the reduced stun speed before the taunt's completion.
  • It is possible to taunt while stunned.
  • Being stunned while contesting a control point stops the player from contesting that point. This does not apply to Ghost scares.
  • It is possible to perform melee attacks while stunned with the Disciplinary Action.
  • A Heavy can rev up his primary weapons while stunned.
  • It is possible to still keep reloading if the player reloads before getting stunned.

Trivia

Gallery

See also