Stun
“ | Too slow!
Click to listen
— The Scout
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Being stunned is the state of being incapacitated. While stunned, a player cannot attack and is either locked in place completely or is severely slowed.
Contents
Sources
The Engineer's Arm Blender, the Medic's Uberslice, and the initial stab of the Sniper's Arrow Stab, will fully stun a player if it connects. These attacks can stun an ÜberCharged opponent. ÜberCharged enemies are often distracted or keeping their aim at a Sentry Gun, long enough to stab them with the taunt. Even without damage, it will waste precious seconds of ÜberCharge.
The Ghosts on Halloween maps can scare players, as well as the Horseless Headless Horsemann's taunt on Mann Manor. This counts towards achievements as a stun.
In Mann vs. Machine, Sappers can be placed on robots to disable them. But unlike the 'scared' effect, this is an ordinary full stun, and can even trigger Sandman voice lines if the Spy placing the Sapper is disguised as a Scout. Giant robots are immune to being stunned, but will still receive slowdown from Sappers and the Sandman for the duration of the effect. All regular-sized robots on the map Mannhattan will automatically be stunned for approximately 20 seconds whenever a point is captured. Additionally, an upgraded Thermal Thruster can stun robots within a certain radius upon landing.
In Mannpower, the Supernova ability grants the player the capability to fully stun nearby enemies upon activating the attack, which requires a full powerup meter to perform.
Speed
When partially stunned, a player's speed is decreased by 50%. The below table lists the exact values.
Class | Stunned Speed | Original Speed |
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Scout | 200v | 400v |
Soldier | 120v | 240v |
Pyro | 150v | 300v |
Demoman | 140v | 280v |
Heavy | 115v | 230v |
Engineer | 150v | 300v |
Medic | 160v | 320v |
Sniper | 150v | 300v |
Spy | 160v | 320v |
Civilian | 150v | 300v |
Related achievements
Scout
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Soldier
The Longest Daze Kill 5 stunned or slowed players. |
Update history
February 24, 2009 Patch (Scout Update)
- Added Stun mechanic.
December 17, 2015 Patch (Tough Break Update)
- Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground.
October 20, 2017 Patch (Jungle Inferno Update)
- Changed attribute on the Sandman:
- Long-range ball impacts no longer remove the victim's ability to fire their weapon (but the victim is still slowed).
- Changed on the Airblast:
- Airblast now causes target player to have reduced footing and air control for a short period.
- No longer a flat stun.
- Airblast now causes target player to have reduced footing and air control for a short period.
Bugs
- Being stunned while taunting allows a player to move at the reduced stun speed before the taunt's completion.
- It is possible to taunt while stunned.
- Being stunned while contesting a control point will stop the player from contesting that point. This doesn't apply to Ghost scares.
- It is possible to perform melee attacks while stunned with the Disciplinary Action.
- A Heavy can rev up his primary weapons while stunned.
- It is possible to still keep reloading if the player reloads before getting stunned.
Trivia
- Should a Sniper with an arrow drawn, or a Soldier charging a Cow Mangler 5000 or reloading a Beggar's Bazooka be stunned, their shot will be released as if normally fired and may injure or kill opponents.
Class Gallery
See also
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