Difference between revisions of "July 18, 2024 Patch/es"

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** [[Unleashed Rage/es|Burla: {{item name|Unleashed Rage}}]]
 
** [[Unleashed Rage/es|Burla: {{item name|Unleashed Rage}}]]
 
* Se añadieron 38 nuevos [[Unusual/es#Efectos Inusuales|efectos inusuales]] [[Steam Workshop/es|creados por la comunidad]].
 
* Se añadieron 38 nuevos [[Unusual/es#Efectos Inusuales|efectos inusuales]] [[Steam Workshop/es|creados por la comunidad]].
** 18 nuevos efectos para sombreros inusuales.
+
** 18 nuevos efectos para sombreros inusuales.<ref>{{item name|Loyalist's Coronet}}, {{item name|Knight's Prideful Spirit}}, {{item name|Baron's Cherished Chaplet}}, {{item name|Lure of the Deep}}, {{item name|Violent Viridian}}, {{item name|Magenta Monstrum}}, {{item name|Rainbow Reverie}}, {{item name|Cuban Smoke}}, {{item name|Melting Mohawk}}, {{item name|Scorched Scalp}}, {{item name|Ignited Crest}}, {{item name|Rare Shine}}, {{item name|Distant Drift}}, {{item name|Warp Drive}}, {{item name|Overdrive}}, {{item name|Butterfly Season}}, {{item name|Psycho-delic}}, {{item name|Bewitching Bugs}}</ref>
** 20 nuevos efectos para burlas inusuales.
+
** 20 nuevos efectos para burlas inusuales.<ref>{{item name|Dragonflies' Embrace}}, {{item name|Dragonflies' Nature}}, {{item name|Dragonflies' Lucent}}, {{item name|Electrocution}}, {{item name|Distress Signal}}, {{item name|Carioca's Call}}, {{item name|Fiesta Royale}}, {{item name|Grand Jubilee}}, {{item name|Elemental}}, {{item name|Godlike}}, {{item name|Teamwork Valorance}}, {{item name|Legacy Logo}}, {{item name|Desert Wind}}, {{item name|Monsoon Season}}, {{item name|Bountiful Riches}}, {{item name|Luxurious Lover}}, {{item name|Amatory}}, {{item name|Electrum}}, {{item name|Sakura Blessings}}, {{item name|Violent Violets}}</ref>
 
* Durante el evento, todas las cajas de cosméticos y burlas otorgan efectos inusuales de Verano 2024 en lugar de los efectos inusuales normales. Esto no afecta al resto de cajas.
 
* Durante el evento, todas las cajas de cosméticos y burlas otorgan efectos inusuales de Verano 2024 en lugar de los efectos inusuales normales. Esto no afecta al resto de cajas.
 
* El evento termina el 15 de septiembre de 2024.
 
* El evento termina el 15 de septiembre de 2024.
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* El [[Heads-up display/es|HUD]] de CLB ya no es visible cuando no hay ninguna bandera (corrección de la comunidad de fellen).
 
* El [[Heads-up display/es|HUD]] de CLB ya no es visible cuando no hay ninguna bandera (corrección de la comunidad de fellen).
 
* Se corrigió un problema con el [[vdc:Model:es|modelo]] LOD1 de la mochila del {{item link|B.A.S.E. Jumper}} cuando está activado (corrección de la comunidad de Piogre).<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3259675417 <nowiki>[FIX]</nowiki> B.A.S.E. Jumper Open-Pack LOD]</ref>
 
* Se corrigió un problema con el [[vdc:Model:es|modelo]] LOD1 de la mochila del {{item link|B.A.S.E. Jumper}} cuando está activado (corrección de la comunidad de Piogre).<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3259675417 <nowiki>[FIX]</nowiki> B.A.S.E. Jumper Open-Pack LOD]</ref>
* Los [[cosmetic items/es|objetos cosméticos]] que utilizan secciones del cuerpo definidas por clase ya utilizan las secciones correctas en el panel de equipamiento.
+
* Los [[cosmetic items/es|artículos cosméticos]] que utilizan secciones del cuerpo definidas por clase ya utilizan las secciones correctas en el panel de equipamiento.
 
* Las [[Weapons/es|armas]] soltadas con adhesivos personalizados ya muestran los adhesivos correctos.
 
* Las [[Weapons/es|armas]] soltadas con adhesivos personalizados ya muestran los adhesivos correctos.
 
* Se corrigieron algunos efectos inusuales que utilizaban la orientación incorrecta para la {{item link|Head Hedge}}.
 
* Se corrigieron algunos efectos inusuales que utilizaban la orientación incorrecta para la {{item link|Head Hedge}}.
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* Se añadió un sonido que le faltaba a la burla El {{item link|Skating Scorcher}}.
 
* Se añadió un sonido que le faltaba a la burla El {{item link|Skating Scorcher}}.
 
* El {{item link|Neon Annihilator}} ya provoca daño crítico al atacar a jugadores [[Soaked/es|cubiertos]] de [[Gas Passer/es|gas]].
 
* El {{item link|Neon Annihilator}} ya provoca daño crítico al atacar a jugadores [[Soaked/es|cubiertos]] de [[Gas Passer/es|gas]].
* Se corrigieron algunos problemas de colisión en el objeto {{item link|Mad Lad}} al usar los niveles de detalle 1 y 2.
+
* Se corrigieron algunos problemas de colisión en el artículo {{item link|Mad Lad}} al usar los niveles de detalle 1 y 2.
 
* Se añadieron polígonos que le faltaban al {{item link|Stunt Suit}} al utilizar el [[Styles/es|estilo]] Trabajador vial.  
 
* Se añadieron polígonos que le faltaban al {{item link|Stunt Suit}} al utilizar el [[Styles/es|estilo]] Trabajador vial.  
 
* Se corrigió que en el inventario de Steam aparecía una imagen incorrecta para la medalla de la Estrella de la Empresa de la Operación Firmware Frenético 2023.
 
* Se corrigió que en el inventario de Steam aparecía una imagen incorrecta para la medalla de la Estrella de la Empresa de la Operación Firmware Frenético 2023.
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* Se actualizó {{code|[[Double Cross/es|ctf_doublecross]]}}
 
* Se actualizó {{code|[[Double Cross/es|ctf_doublecross]]}}
 
** Se corrigió un material que mostraba el color del equipo incorrecto en la base BLU.
 
** Se corrigió un material que mostraba el color del equipo incorrecto en la base BLU.
* Updated {{code|[[Brew/es|cp_brew]]}}
+
* Se actualizó {{code|[[Brew/es|cp_brew]]}}
** Fixed truck textures outside of BLU spawn
+
** Se corrigieron las texturas de los camiones fuera de la base BLU.
** Fixed a few bumps in the road
+
** Se realizaron algunas correcciones en el camino.
* Updated {{code|[[Selbyen|pd_selbyen]]}}
+
* Se actualizó {{code|[[Selbyen/es|pd_selbyen]]}}
** Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
+
** Se corrigió un exploit que permitía a Engineer atrapar a otros jugadores utilizando un teletransportador detrás de una puerta.
** Minor detailing changes
+
** Se modificaron algunos detalles menores.
* Updated {{code|[[Hoodoo|pl_hoodoo_final]]}}
+
* Se actualizó {{code|[[Hoodoo/es|pl_hoodoo_final]]}}
** Added {{code|func_noclip}} to BLU spawn in the third stage
+
** Se añadió {{code|func_noclip}} a la base BLU en la tercera fase.
* Updated {{code|[[Corruption|pl_corruption]]}}
+
* Se actualizó {{code|[[Corruption/es|pl_corruption]]}}
** Fixed handrail collision near the last point
+
** Se corrigió la colisión de la barandilla cerca del último punto.
** Fixed lamp near BLU spawn
+
** Se corrigió una farola cerca de la base BLU.
** Fixed missing string for last point
+
** Se añadió una cadena que faltaba para el último punto.
* Updated {{code|[[Bonesaw (map)|plr_hacksaw_event]]}}
+
* Se actualizó {{code|[[Bonesaw (map)/es|plr_hacksaw_event]]}}
** Fixed broken areaportals
+
** Se corrigieron los «area portals» que no funcionaban correctamente.
* Updated {{code|[[Enclosure|pl_enclosure_final]]}}
+
* Se actualizó {{code|[[Enclosure/es|pl_enclosure_final]]}}
** [Stage 1] - Moved A point within the gate building
+
** [Fase 1] - Se movió el punto A al interior del edificio del aviario.
** [Stage 1] - Added stairs for access to the balcony overlooking the final point area
+
** [Fase 1] - Se añadieron unas escaleras para acceder al balcón que da a la zona del último punto.
** [Stage 1] - Added more cover along the initial aviary area
+
** [Fase 1] - Se añadió más cobertura a lo largo de la zona inicial del aviario.
** [Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
+
** [Fase 1] - Se eliminó la pasarela que comunicaba la torre de madera con la puerta de un solo sentido y la zona del balcón.
** [Stage 1] - Tweaked the layout of the tunnel section
+
** [Fase 1] - Se ajustó el diseño de la sección del túnel.
** [Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building
+
** [Fase 1] - Ahora, la torre de madera está conectada a una nueva pasarela dentro del aviario.
** [Stage 1] - Reworked [[RED]] spawn so it now has two exit doors
+
** [Fase 1] - Se modificó la base RED para que tenga dos salidas.
** [Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked
+
** [Fase 2] - Ahora, la base RED tiene una segunda salida que lleva a la zona de agua en la que están aparcados los hidrodeslizadores.
** [Stage 2] - Airboats and their dock are now accessible
+
** [Fase 2] - Ahora se puede acceder a los hidrodeslizadores y al muelle.
** [Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
+
** [Fase 2] - Se cambió la plataforma elevada que había dentro del edificio del equipo RED por una cobertura alta.
** [Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
+
** [Fase 3] - Se añadió un muro y unas escaleras adicionales en el lado derecho que lleva a la pasarela ubicada en torno al foso de los velocirraptores.
** [Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit
+
** [Fase 3] - Se añadió un acantilado de gran tamaño que hace más estrecha toda la zona a la izquierda del foso de los velocirraptores.
** [Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within
+
** [Fase 3] - Se añadió una entrada adicional al lado izquierdo del edificio del último punto y una bajada al nivel del suelo dentro del edificio.
** [Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building
+
** [Fase 3] - Se añadió un conducto de ventilación para las clases que más saltan que va de la zona del punto B a la zona de arriba del edificio del último punto.
** [All Stages] - Allowed building inside initial BLU spawns
+
** [Todas las fases] - Ahora se puede construir en las bases BLU.
** [All Stages] - Visual improvements to a lot of places, a few new assets
+
** [Todas las fases] - Se realizaron mejoras visuales en muchos lugares y se añadieron algunos recursos.
* Updated {{code|[[Cashworks|pl_cashworks]]}}
+
* Se actualizó {{code|[[Cashworks/es|pl_cashworks]]}}
** Area 1 / Loading Dock
+
** Zona 1 / Zona de carga
*** BLU Spawn 1:
+
*** Base BLU 1:
**** Solved several clipping issues at doors and stairs
+
**** Se corrigieron varias colisiones en las puertas y las escaleras.
**** Mitigated line of sight into spawn room
+
**** Se limitó la línea de visión hacia el interior de la base.
**** Added alternative exit from spawn room to the right
+
**** Se añadió una salida alternativa de la base a la derecha.
*** RED Spawn 1:
+
*** Base RED 1:
**** Reworked to have two exits
+
**** Se reconstruyó la base para que tenga dos salidas.
*** Area Changes:
+
*** Cambios en la zona:
**** Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
+
**** Se cambió el terreno alrededor del puente para que sea más fácil desplazarse y evitar atascarse.
**** Changed munition pack at building 01 to large
+
**** Se cambió la caja de munición en el edificio 01 a una caja de munición grande.
**** Possible spots beneath bridge for teleporter-traps eliminated
+
**** Se eliminaron unos huecos debajo del puente para evitar la creación de trampas de teletransportadores.
**** Shuffled some big rocks to block off Sniper lanes
+
**** Se cambiaron de sitio algunas rocas grandes para bloquear los carriles de Sniper.
**** Cut center building Sniper lane, left alley visually blocked off from dock area
+
**** Se bloqueó visualmente el carril izquierdo de Sniper del edificio central desde la zona de carga.
**** Cut center building top Sniper lane, less easy to get a good view
+
**** Se dificultó la visibilidad desde el carril superior de Sniper del edificio central.
**** Changed out of bounds building left of BLU spawn, added spinning sawblade
+
**** Se cambió un edificio fuera de los límites del mapa a la izquierda de la base BLU y se añadió una sierra giratoria.
**** Opened up a third passage to allow for an additional flanking option for BLU and RED
+
**** Se abrió un tercer pasaje para dar una opción adicional de flanqueo a los equipos BLU y RED.
** Area 2 / Serpentines
+
** Zona 2 / Vías Serpenteantes
*** RED Spawn 2:
+
*** Base RED 2:
**** Reworked 2nd RED spawn entirely
+
**** Se rediseñó por completo la segunda base del equipo RED.
**** New spawn has two exits, locks and teleports after B is capped
+
**** Esta nueva base tiene dos salidas, se bloquea y se teletransporta después de capturarse el punto B.
*** Area Changes:
+
*** Cambios en la zona:
**** Balconies blocked off visually and physically
+
**** Se bloquearon los balcones tanto visualmente como físicamente.
**** Additional visual blocker at the top of the serpentines to allow for a more secure crossing
+
**** Se añadió un bloqueo visual sobre las vías serpenteantes para permitir un cruce más seguro.
**** Long tunnel leading through the RED building to a staircase at the foot of the hill
+
**** Se añadió un túnel largo que atraviesa el edificio del equipo RED hasta unas escaleras al pie de la colina.
**** Added deadly and moving sawblade for spicy danger, with sparks and fumes
+
**** Se añadió una sierra giratoria mortal con chispas y humo para aumentar el riesgo.
**** Closed off BLU balcony at the end of the hill
+
**** Se cerró el balcón del equipo BLU al final de la colina.
**** Changed raised platform to be only accessible from RED side
+
**** Ahora, la plataforma elevada solo es accesible desde el lado del equipo RED.
*** Reroutes:
+
*** Rutas redirigidas:
**** Deleted BLU gates at flanking route after B is capped
+
**** Se eliminaron las puertas del equipo BLU en la ruta de flanqueo después de capturarse el punto B.
**** Flanking route has an additional exit towards C, leading through BLU building
+
**** Ahora, la ruta de flanqueo tiene una salida adicional hacia el punto C atravesando el edificio del equipo BLU.
**** BLU building interiors reworked and expanded
+
**** Se rediseñó y se amplió el interior del edificio del equipo BLU.
**** Balcony-drop doesn't injure the player any more
+
**** Caer desde el balcón ya no provoca daño a los jugadores.
** Area 3 / Construction Site
+
** Zona 3 / Central eléctrica
*** BLU Spawn 2:
+
*** Base BLU 2:
**** New stairway leading to balcony
+
**** Se añadió una escalera que lleva al balcón.
**** Wider exit from big building after CP3 capture
+
**** Se amplió la salida del edificio grande después de capturarse el tercer punto de control.
*** Area Changes:
+
*** Cambios en la zona:
**** Widened area at the generators and on the 2nd level
+
**** Se amplió la zona de los generadores y del segundo nivel.
**** Changed the direction of the drop-in to C, leading into the hydroelectric building
+
**** Se cambió la dirección de la entrada al punto C, que ahora lleva a la central hidroeléctrica.
**** Widened exit from BLU spawn into Area 3
+
**** Se amplió la salida de la base BLU a la zona 3.
** Area 4 / Vault
+
** Zona 4 / Bóveda
*** Area Changes:
+
*** Cambios en la zona:
**** Added gates opening at the gatehouse after CP3 is captured
+
**** Se añadieron unas puertas en la entrada, que se abren al capturarse el tercer punto de control.
**** Alternative passageway through gatehouse while gates are closed pre CP3
+
**** Se añadió un paso alternativo a través de la entrada mientras las puertas permanecen cerradas antes de la captura del tercer punto de control.
**** Rebuild bridge to be convex, obscuring a long Sniper lane
+
**** Se reconstruyó el puente para que sea convexo y oculte un carril largo de Sniper.
**** Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks
+
**** Ahora, el puente tambaleante ofrece un acceso bifurcado junto al edificio de la bóveda, lo que permite flanqueos del equipo BLU.
** Global Changes
+
** Cambios generales
*** Solved a ton of clipping
+
*** Se corrigieron muchísimas colisiones.
*** Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay
+
*** Se reconstruyó y se editó la malla de navegación, con posiciones definidas para centinelas y Snipers, y diferentes posibilidades de jugabilidad.
*** Adjusted func_doors at spawn to span to every solid
+
*** Se ajustaron las func_doors de las bases para cubrir todos los elementos sólidos.
*** Changed clipping on cart, now jumpable
+
*** Se cambiaron las colisiones en el carro y ahora se puede saltar.
*** Increased fog distance and lowered density
+
*** Se aumentó la distancia de la niebla y se redujo su densidad.
*** Exchanged glass-textures from the green to the clear version
+
*** Se cambiaron las texturas del vidrio de la versión verde a la transparente.
*** Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces
+
*** Ahora, las escaleras y el puente colgante bloquean los proyectiles para que reboten de manera más predecible.
  
 
==== Cambios sin documentar ====
 
==== Cambios sin documentar ====
* Se añadió los [[steamworksdoc:features/timeline|marcadores de línea de tiempo]] para [https://store.steampowered.com/gamerecording Steam Game Recording].
+
* Se añadieron [[steamworksdoc:features/timeline|marcadores de línea de tiempo]] para la [https://store.steampowered.com/gamerecording Grabación de Partidas de Steam].
 
* Se añadieron las [[Community Medal/es|medallas de la comunidad]] de las Operaciones [[Operation Magnetic Mayhem/es|Magnetic Mayhem]] y [[Operation Osmium Ordinance/es|Osmium Ordinance]].
 
* Se añadieron las [[Community Medal/es|medallas de la comunidad]] de las Operaciones [[Operation Magnetic Mayhem/es|Magnetic Mayhem]] y [[Operation Osmium Ordinance/es|Osmium Ordinance]].
* Se actualizaron los [[localization files/es|archivos de localización]] de portugués de Brasil, búlgaro, checo, danés, holandés, finlandés, francés, alemán, griego, húngaro, italiano, japonés, coreano, español de Latinoamérica, noruego, polaco, portugués, rumano, ruso, chino simplificado, español, sueco, chino tradicional, Tailandés, turco, ucraniano y vietnamita.
+
* Se actualizaron los [[Localization files/es|archivos de localización]] de portugués de Brasil, búlgaro, checo, danés, holandés, finlandés, francés, alemán, griego, húngaro, italiano, japonés, coreano, español de Latinoamérica, noruego, polaco, portugués, rumano, ruso, chino simplificado, español, sueco, chino tradicional, tailandés, turco, ucraniano y vietnamita.
  
 
=== Parche 2 ===
 
=== Parche 2 ===

Latest revision as of 06:37, 28 July 2024

Este artículo es específico al parche publicado. Para más información sobre esta actualización, véase Actualización de Verano 2024.

Notas del parche

Patch 1

¡Verano 2024!

General

  • Mejoras de seguridad y estabilidad.
  • Se corrigió un exploit relacionado con el Workshop y «sv_cheats».
  • Ya no se permite usar alias en variables de consola que no sean comandos de movimiento.
  • Se añadió el idioma español de Latinoamérica.
  • Se añadió la variable de consola (Inglés) «tf_hide_custom_decals» , que permite a los clientes desactivar la visualización de adhesivos personalizados en los artículos.
    • Se añadió la casilla de verificación «Ocultar adhesivos personalizados» al cuadro de diálogo de opciones avanzadas en la categoría «Opciones misceláneas».
  • Se añadieron binarios de Steam de 64 bits que faltaban para el servidor dedicado.
  • Se añadieron las versiones de 64 bits de HLMV y HLFaceposer que faltaban.
  • Se añadió una comprobación para evitar que se use el comando del cliente autoteam cuando el jugador ya se haya unido a un equipo en modos de juego personalizados como VSH.
  • Se añadieron imágenes de «menu_photos» que faltaban para cp_powerhouse.
  • Se añadió una cadena predeterminada que faltaba para el modo Aniquilación.
  • Se amplió la compatibilidad de VScript:
    • Se añadieron «mp_tournament_redteamname», «mp_tournament_blueteamname» y «tf_mvm_max_connected_players» a la lista de variables de consola permitidas.
    • Se corrigió el error por el que el archivo vscript_convar_allowlist.cfg se sobrescribía al empaquetarlo en un mapa.
    • BaseEntity: AcceptInput, IsAlive
    • EconEntity: GetAttribute
    • TFPlayer: GetCustomAttribute, StunPlayer
    • TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint
  • Se movieron algunos mapas navideños a la rotación normal.[4]
  • Se trasladó el mapa ctf_2fort_invasion de la categoría de matchmaking Miscelánea al modo CLB
  • Se trasladó el mapa koth_probed de la categoría de matchmaking Miscelánea al modo Rey de la Colina
  • Se corrigió la escala del efecto de Cuentarrachas, que no era la correcta al verse a distancia (corrección de la comunidad de SirDapper y CheesyPuff).[5]
  • La secuencia de puñetazos del Forajido ya tiene compensación de retardo (corrección de la comunidad de Marxvee)[6]
  • Se corrigió la velocidad de las animaciones de recarga en tercera persona, que no coincidían con la velocidad en primera persona al utilizar atributos personalizados (corrección de la comunidad de Marxvee).
  • El HUD de CLB ya no es visible cuando no hay ninguna bandera (corrección de la comunidad de fellen).
  • Se corrigió un problema con el modelo LOD1 de la mochila del Saltador B.A.S.E. cuando está activado (corrección de la comunidad de Piogre).[7]
  • Los artículos cosméticos que utilizan secciones del cuerpo definidas por clase ya utilizan las secciones correctas en el panel de equipamiento.
  • Las armas soltadas con adhesivos personalizados ya muestran los adhesivos correctos.
  • Se corrigieron algunos efectos inusuales que utilizaban la orientación incorrecta para la Cobertura Capilar.
  • Se corrigió que las transmutaciones de Halloween se completaran fuera del evento de Halloween.
  • Se corrigió un material incorrecto en la versión BLU de la medalla de bronce de CLTF2.
  • Se añadió el audio de Spy que faltaba al utilizar la burla La Coz Kazotsky.
  • Se añadió un sonido que le faltaba a la burla El Patinaje Sofocante.
  • El Aniquilador de Neón ya provoca daño crítico al atacar a jugadores cubiertos de gas.
  • Se corrigieron algunos problemas de colisión en el artículo Loco de Remate al usar los niveles de detalle 1 y 2.
  • Se añadieron polígonos que le faltaban al Traje de Acrobacias al utilizar el estilo Trabajador vial.
  • Se corrigió que en el inventario de Steam aparecía una imagen incorrecta para la medalla de la Estrella de la Empresa de la Operación Firmware Frenético 2023.
  • Se eliminó la incapacidad de equipar el Cinturón Amarillo de Maestro y el Badén Rústico a la vez.
  • Se corrigió un aviso de consola sobre el comando desconocido «eureka_teleport».
  • Se corrigió un error por el que el sonido del Vacunador continuaba después de que Medic muriera.
  • Se corrigió un problema por el que, si se pintaba la Estufa de Otrora, la pintura no aparecía.
  • Se actualizó el archivo multimedia zi_intro.webm.
  • Se actualizó la descripción del Focata de Filete de Búfalo para que muestre el aumento de vulnerabilidad al daño mientras está activo.
  • Se actualizaron los efectos de burla inusuales Terror sobrenatural y Devorador marino para corregir ubicaciones de aparición incorrectas.
  • Se actualizaron los materiales de Tu Eterna Recompensa para corregir problemas de iluminación que se daban bajo determinadas circunstancias (corrección de la comunidad de Lindon).
  • Se actualizaron los materiales del Estandarte de Ánimo para añadir la máscara Phong y parámetros de materiales que faltaban (corrección de la comunidad de Lindon).[8]
  • Se actualizó el material de la Ley para corregir un problema que ocurría al pintar el sombrero.
  • Se actualizó la equip_region de la Gorra del Limpiador.
  • Se actualizaron o añadieron algunas medallas de torneo.[9]
  • Se actualizaron ctf_turbine_winter, plr_hacksaw y pl_phoenix para corregir problemas de localización.
  • Se actualizó ctf_doublecross
    • Se corrigió un material que mostraba el color del equipo incorrecto en la base BLU.
  • Se actualizó cp_brew
    • Se corrigieron las texturas de los camiones fuera de la base BLU.
    • Se realizaron algunas correcciones en el camino.
  • Se actualizó pd_selbyen
    • Se corrigió un exploit que permitía a Engineer atrapar a otros jugadores utilizando un teletransportador detrás de una puerta.
    • Se modificaron algunos detalles menores.
  • Se actualizó pl_hoodoo_final
    • Se añadió func_noclip a la base BLU en la tercera fase.
  • Se actualizó pl_corruption
    • Se corrigió la colisión de la barandilla cerca del último punto.
    • Se corrigió una farola cerca de la base BLU.
    • Se añadió una cadena que faltaba para el último punto.
  • Se actualizó plr_hacksaw_event
    • Se corrigieron los «area portals» que no funcionaban correctamente.
  • Se actualizó pl_enclosure_final
    • [Fase 1] - Se movió el punto A al interior del edificio del aviario.
    • [Fase 1] - Se añadieron unas escaleras para acceder al balcón que da a la zona del último punto.
    • [Fase 1] - Se añadió más cobertura a lo largo de la zona inicial del aviario.
    • [Fase 1] - Se eliminó la pasarela que comunicaba la torre de madera con la puerta de un solo sentido y la zona del balcón.
    • [Fase 1] - Se ajustó el diseño de la sección del túnel.
    • [Fase 1] - Ahora, la torre de madera está conectada a una nueva pasarela dentro del aviario.
    • [Fase 1] - Se modificó la base RED para que tenga dos salidas.
    • [Fase 2] - Ahora, la base RED tiene una segunda salida que lleva a la zona de agua en la que están aparcados los hidrodeslizadores.
    • [Fase 2] - Ahora se puede acceder a los hidrodeslizadores y al muelle.
    • [Fase 2] - Se cambió la plataforma elevada que había dentro del edificio del equipo RED por una cobertura alta.
    • [Fase 3] - Se añadió un muro y unas escaleras adicionales en el lado derecho que lleva a la pasarela ubicada en torno al foso de los velocirraptores.
    • [Fase 3] - Se añadió un acantilado de gran tamaño que hace más estrecha toda la zona a la izquierda del foso de los velocirraptores.
    • [Fase 3] - Se añadió una entrada adicional al lado izquierdo del edificio del último punto y una bajada al nivel del suelo dentro del edificio.
    • [Fase 3] - Se añadió un conducto de ventilación para las clases que más saltan que va de la zona del punto B a la zona de arriba del edificio del último punto.
    • [Todas las fases] - Ahora se puede construir en las bases BLU.
    • [Todas las fases] - Se realizaron mejoras visuales en muchos lugares y se añadieron algunos recursos.
  • Se actualizó pl_cashworks
    • Zona 1 / Zona de carga
      • Base BLU 1:
        • Se corrigieron varias colisiones en las puertas y las escaleras.
        • Se limitó la línea de visión hacia el interior de la base.
        • Se añadió una salida alternativa de la base a la derecha.
      • Base RED 1:
        • Se reconstruyó la base para que tenga dos salidas.
      • Cambios en la zona:
        • Se cambió el terreno alrededor del puente para que sea más fácil desplazarse y evitar atascarse.
        • Se cambió la caja de munición en el edificio 01 a una caja de munición grande.
        • Se eliminaron unos huecos debajo del puente para evitar la creación de trampas de teletransportadores.
        • Se cambiaron de sitio algunas rocas grandes para bloquear los carriles de Sniper.
        • Se bloqueó visualmente el carril izquierdo de Sniper del edificio central desde la zona de carga.
        • Se dificultó la visibilidad desde el carril superior de Sniper del edificio central.
        • Se cambió un edificio fuera de los límites del mapa a la izquierda de la base BLU y se añadió una sierra giratoria.
        • Se abrió un tercer pasaje para dar una opción adicional de flanqueo a los equipos BLU y RED.
    • Zona 2 / Vías Serpenteantes
      • Base RED 2:
        • Se rediseñó por completo la segunda base del equipo RED.
        • Esta nueva base tiene dos salidas, se bloquea y se teletransporta después de capturarse el punto B.
      • Cambios en la zona:
        • Se bloquearon los balcones tanto visualmente como físicamente.
        • Se añadió un bloqueo visual sobre las vías serpenteantes para permitir un cruce más seguro.
        • Se añadió un túnel largo que atraviesa el edificio del equipo RED hasta unas escaleras al pie de la colina.
        • Se añadió una sierra giratoria mortal con chispas y humo para aumentar el riesgo.
        • Se cerró el balcón del equipo BLU al final de la colina.
        • Ahora, la plataforma elevada solo es accesible desde el lado del equipo RED.
      • Rutas redirigidas:
        • Se eliminaron las puertas del equipo BLU en la ruta de flanqueo después de capturarse el punto B.
        • Ahora, la ruta de flanqueo tiene una salida adicional hacia el punto C atravesando el edificio del equipo BLU.
        • Se rediseñó y se amplió el interior del edificio del equipo BLU.
        • Caer desde el balcón ya no provoca daño a los jugadores.
    • Zona 3 / Central eléctrica
      • Base BLU 2:
        • Se añadió una escalera que lleva al balcón.
        • Se amplió la salida del edificio grande después de capturarse el tercer punto de control.
      • Cambios en la zona:
        • Se amplió la zona de los generadores y del segundo nivel.
        • Se cambió la dirección de la entrada al punto C, que ahora lleva a la central hidroeléctrica.
        • Se amplió la salida de la base BLU a la zona 3.
    • Zona 4 / Bóveda
      • Cambios en la zona:
        • Se añadieron unas puertas en la entrada, que se abren al capturarse el tercer punto de control.
        • Se añadió un paso alternativo a través de la entrada mientras las puertas permanecen cerradas antes de la captura del tercer punto de control.
        • Se reconstruyó el puente para que sea convexo y oculte un carril largo de Sniper.
        • Ahora, el puente tambaleante ofrece un acceso bifurcado junto al edificio de la bóveda, lo que permite flanqueos del equipo BLU.
    • Cambios generales
      • Se corrigieron muchísimas colisiones.
      • Se reconstruyó y se editó la malla de navegación, con posiciones definidas para centinelas y Snipers, y diferentes posibilidades de jugabilidad.
      • Se ajustaron las func_doors de las bases para cubrir todos los elementos sólidos.
      • Se cambiaron las colisiones en el carro y ahora se puede saltar.
      • Se aumentó la distancia de la niebla y se redujo su densidad.
      • Se cambiaron las texturas del vidrio de la versión verde a la transparente.
      • Ahora, las escaleras y el puente colgante bloquean los proyectiles para que reboten de manera más predecible.

Cambios sin documentar

Parche 2

  • Se corrigieron los efectos inusuales «Señal de socorro» y «Llamada del carioca», que a veces provocaban que el juego se bloqueara.
  • Se trasladó el mapa ctf_haarp de la categoria de matchmaking «Captura la bandera» al modo «Ataque/Defensa».
  • Se corrigió el efecto de burla inusual «Tesoro escondido»:
    • Ahora pasa a llamarse «Riquezas abundantes» para solucionar un conflicto de nombres.
    • Se actualizaron los materiales para solucionar un problema con las monedas.
  • Se actualizó pd_atom_smash
    • Se corrigieron los elementos de interfaz de usuario que faltaban en la zona de captura.
    • Se aumentó la rareza de las conversaciones del científico cuando la zona de captura no está disponible.
  • Se actualizó koth_megaton
    • Se corrigió un material que faltaba en los sacos de arena.
    • Se corrigieron colisiones en una caja abierta.

Cambios sin documentar

  • Se actualizaron los archivos de localización de inglés.

Referencias

  1. Comando de la Manncomunidad, Cazadora del Combatiente, Patrulla de Control, Rodillas Justicieras, Explorador Militar. Jefe de Incendiarios, Llama Invisible, Cargo de Tierra Quemada, Visor del Vodevil, Tirantes del Bruto, Gorra de Ladrón, Gran Estrella, Dell el Intrépido, Ingeniero de Escritorio, Look de Freemann, Hábito para Entornos Virulentos, Sombra Tropical, Traje del Salvavidas. Mejora de Puntería, Sneaky Blinder, Agente Británico, Botordomo 2000 y Consumidor Leal.
  2. Diadema del lealista, Espíritu orgulloso del caballero, Corona preciada del barón, Señuelo de las profundidades, Viridián violento, Magenta monstruoso, Ensueño multicolor, Humo cubano, Mohicano derretido, Cuero chamuscado, Cresta prendida, Resplandor raro, Deriva distante, Viaje en el tiempo, Exceso de velocidad, Temporada de mariposas, Psico-délico, Insectos hechizantes
  3. Abrazo de libélulas, Naturaleza de libélulas, Luminosidad de libélulas, Electrocución, Señal de socorro, Llamada del carioca, Fiesta real, Gran jubileo, Elemental, Como un dios, Valor del trabajo en equipo, Logotipo heredado, Viento del desierto, Temporada de monzones, Riquezas abundantes, Amante del lujo, Amatorio, Electro, Bendiciones de Sakura, Violetas violentas
  4. Frosty, Haarp, Snowtower, Rumford y Hacksaw
  5. [FIX] Incinerator Distance Scaling
  6. [TF2] Gunslinger punch combo isn't lag compensated. (Bug)
  7. [FIX] B.A.S.E. Jumper Open-Pack LOD
  8. Buff Banner Bugle Material Fix
  9. RGB LAN 6, Moscow LAN Invierno 2024, ozfortress Fours Summer Cup 2024, CLTF2 4v4 Temporada 4, FBTF Cup 6v6 Temporada 6, LBTF2 6v6 Temporada 6, DreamHack Atlanta 2022 y DreamHack Community Clash Otoño 2022, RGL.gg Temporadas 12 a 16, ozfortress Sixes Temporadas 38 y 39, ozfortress Highlander Temporadas 5 y 6, ETF2L 6v6 Otoño 2022, Verano 2023, Otoño 2023 e Invierno 2023, ETF2L Highlander Primavera 2023, Otoño 2023, Primavera 2023 e Invierno 2024, ETF2L Fresh Meat Challenge Temporada 3, ETF2L Ultiduo #7, AsiaFortress Liquid.tf Invites Primavera 2024 y Verano 2024, LAN Downunder 2024

Archivos modificados

Nota: El registro de cambios se genera desde un diff de dos revisiones del juego. Una parte significativa de este registro de cambios ha sido generada automáticamente con información de GameTracking (Inglés), cortesía de SteamDB (Inglés).
Cambios de la revisión

Parche 1

Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/linux64/GameUI.so
Modified: bin/linux64/ServerBrowser.so
Modified: bin/linux64/bsppack.so
Modified: bin/linux64/bugreporter_filequeue.so
Modified: bin/linux64/bugreporter_public.so
Modified: bin/linux64/datacache.so
Modified: bin/linux64/engine.so
Modified: bin/linux64/filesystem_stdio.so
Modified: bin/linux64/inputsystem.so
Modified: bin/linux64/launcher.so
Modified: bin/linux64/libtogl.so
Modified: bin/linux64/materialsystem.so
Modified: bin/linux64/replay.so
Modified: bin/linux64/scenefilecache.so
Modified: bin/linux64/shaderapidx9.so
Modified: bin/linux64/shaderapiempty.so
Modified: bin/linux64/shaderapivk.so
Modified: bin/linux64/soundemittersystem.so
Modified: bin/linux64/stdshader_dx9.so
Modified: bin/linux64/studiorender.so
Modified: bin/linux64/tier0.so
Modified: bin/linux64/vaudio_minimp3.so
Modified: bin/linux64/vgui2.so
Modified: bin/linux64/vguimatsurface.so
Modified: bin/linux64/video_services.so
Modified: bin/linux64/video_source2wrapper.so
Modified: bin/linux64/vphysics.so
Modified: bin/linux64/vscript.so
Modified: bin/linux64/vstdlib.so
Modified: bin/linux64/vtex_dll.so
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shaderapivk.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/tools/x64/actbusy.dll
Modified: bin/tools/x64/commedit.dll
Modified: bin/tools/x64/gameevents.dll
Modified: bin/tools/x64/pet.dll
Modified: bin/tools/x64/sampletool.dll
Modified: bin/tools/x64/vcdblock.dll
Modified: bin/tools/x64/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_celt.dll
Modified: bin/vaudio_minimp3.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vscript.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: bin/x64/FileSystemOpenDialog.dll
Modified: bin/x64/GameUI.dll
Modified: bin/x64/MakeScenesImage.exe
Modified: bin/x64/ServerBrowser.dll
Modified: bin/x64/bsppack.dll
Modified: bin/x64/bspzip.exe
Modified: bin/x64/bugreporter_filequeue.dll
Modified: bin/x64/bugreporter_public.dll
Modified: bin/x64/captioncompiler.exe
Modified: bin/x64/datacache.dll
Modified: bin/x64/dedicated.dll
Modified: bin/x64/dmxconvert.exe
Modified: bin/x64/dmxedit.exe
Modified: bin/x64/elementviewer.exe
Modified: bin/x64/engine.dll
Modified: bin/x64/filesystem_stdio.dll
Modified: bin/x64/glview.exe
Modified: bin/x64/hammer.exe
Modified: bin/x64/hammer_dll.dll
Modified: bin/x64/height2normal.exe
Modified: bin/x64/height2ssbump.exe
Modified: bin/x64/hlfaceposer.exe
Modified: bin/x64/hlmv.exe
Modified: bin/x64/inputsystem.dll
Modified: bin/x64/launcher.dll
Modified: bin/x64/materialsystem.dll
Modified: bin/x64/mksheet.exe
Modified: bin/x64/motionmapper.exe
Modified: bin/x64/networksystem.dll
Modified: bin/x64/normal2ssbump.exe
Modified: bin/x64/p4lib.dll
Modified: bin/x64/pfm2tgas.exe
Modified: bin/x64/qc_eyes.exe
Modified: bin/x64/replay.dll
Modified: bin/x64/scenefilecache.dll
Modified: bin/x64/shaderapidx9.dll
Modified: bin/x64/shaderapiempty.dll
Modified: bin/x64/shaderapivk.dll
Modified: bin/x64/simdtest.exe
Modified: bin/x64/soundemittersystem.dll
Modified: bin/x64/soundsystem.dll
Modified: bin/x64/splitskybox.exe
Modified: bin/x64/stdshader_dbg.dll
Modified: bin/x64/stdshader_dx6.dll
Modified: bin/x64/stdshader_dx7.dll
Modified: bin/x64/stdshader_dx8.dll
Modified: bin/x64/stdshader_dx9.dll
Modified: bin/x64/studiomdl.exe
Modified: bin/x64/studiorender.dll
Modified: bin/x64/tier0.dll
Modified: bin/x64/unicode.dll
Modified: bin/x64/unitlib.dll
Modified: bin/x64/vaudio_minimp3.dll
Modified: bin/x64/vbsp.exe
Modified: bin/x64/vbspinfo.exe
Modified: bin/x64/vgui2.dll
Modified: bin/x64/vguimatsurface.dll
Modified: bin/x64/video_services.dll
Modified: bin/x64/vphysics.dll
Modified: bin/x64/vpk.exe
Modified: bin/x64/vrad.exe
Modified: bin/x64/vrad_dll.dll
Modified: bin/x64/vscript.dll
Modified: bin/x64/vstdlib.dll
Modified: bin/x64/vtex.exe
Modified: bin/x64/vtex_dll.dll
Modified: bin/x64/vtf2tga.exe
Modified: bin/x64/vvis.exe
Modified: bin/x64/vvis_dll.dll
Modified: hl2/hl2_misc_000.vpk
Modified: hl2/hl2_misc_dir.vpk
Modified: hl2/hl2_misc_dir.vpk/resource/gameevents.res
Modified: tf/bin/client.dll
Modified: tf/bin/linux64/client.so
Modified: tf/bin/linux64/server.so
Modified: tf/bin/server.dll
Modified: tf/bin/x64/client.dll
Modified: tf/bin/x64/server.dll
Modified: tf/maps/cp_brew.bsp
Added: tf/maps/cp_burghausen.bsp
Added: tf/maps/cp_canaveral_5cp.bsp
Added: tf/maps/cp_hadal.bsp
Added: tf/maps/cp_overgrown.bsp
Added: tf/maps/ctf_applejack.bsp
Modified: tf/maps/ctf_doublecross.bsp
Modified: tf/maps/ctf_turbine_winter.bsp
Added: tf/maps/koth_cachoeira.bsp
Added: tf/maps/koth_megaton.bsp
Added: tf/maps/pd_atom_smash.bsp
Modified: tf/maps/pd_selbyen.bsp
Modified: tf/maps/pl_cashworks.bsp
Modified: tf/maps/pl_corruption.bsp
Added: tf/maps/pl_embargo.bsp
Modified: tf/maps/pl_enclosure_final.bsp
Modified: tf/maps/pl_hoodoo_final.bsp
Added: tf/maps/pl_odyssey.bsp
Modified: tf/maps/pl_phoenix.bsp
Modified: tf/maps/plr_hacksaw.bsp
Modified: tf/maps/plr_hacksaw_event.bsp
Modified: tf/media/zi_intro.webm
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_001.vpk
Modified: tf/tf2_misc_002.vpk
Modified: tf/tf2_misc_003.vpk
Modified: tf/tf2_misc_004.vpk
Modified: tf/tf2_misc_005.vpk
Modified: tf/tf2_misc_007.vpk
Modified: tf/tf2_misc_008.vpk
Modified: tf/tf2_misc_009.vpk
Modified: tf/tf2_misc_010.vpk
Modified: tf/tf2_misc_011.vpk
Modified: tf/tf2_misc_013.vpk
Modified: tf/tf2_misc_014.vpk
Modified: tf/tf2_misc_015.vpk
Modified: tf/tf2_misc_016.vpk
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_018.vpk
Modified: tf/tf2_misc_019.vpk
Modified: tf/tf2_misc_020.vpk
Modified: tf/tf2_misc_021.vpk
Modified: tf/tf2_misc_022.vpk
Modified: tf/tf2_misc_023.vpk
Modified: tf/tf2_misc_024.vpk
Modified: tf/tf2_misc_025.vpk
Added: tf/tf2_misc_026.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/cfg/user_default.scr
Modified: tf/tf2_misc_dir.vpk/maps/pl_hoodoo_final.nav
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/community_cosmetic_key_summer2024.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/community_cosmetic_key_summer2024_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_applejack.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_applejack_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_applejack_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_atom_smash.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_atom_smash_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_atom_smash_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_burghausen.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_burghausen_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_burghausen_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_cachoeira.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_cachoeira_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_cachoeira_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_canaveral.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_canaveral_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_canaveral_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_embargo.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_embargo_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_embargo_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hadal.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hadal_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hadal_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megaton.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megaton_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megaton_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_odyssey.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_odyssey_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_odyssey_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_overgrown.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_overgrown_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_overgrown_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_applejack_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_atom_smash.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_atom_smash_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_atom_smash_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_burghausen.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_burghausen_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_burghausen_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_cachoeira.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_cachoeira_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_cachoeira_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_canaveral.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_canaveral_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_hadal.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_hadal_detail.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_megaton_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_megaton_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_odyssey.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/community_cosmetic_case_summer2024_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_liquid_bronze.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_liquid_bronze_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_liquid_gold.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_liquid_gold_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_mashup_large.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star_company_large.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/magnetic_mayhem/barely_benign_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/magnetic_mayhem/treasured_tourmaline_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_bohrium.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_bohrium_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_cobalt.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_cobalt_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_platinum.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_platinum_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_pyrite.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/osmium_ordinance/osmium_pyrite_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/taunt_unleashed_rage/taunt_unleashed_rage_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/demo/sum24_vaudeville_visor/sum24_vaudeville_visor_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences_large.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vmt
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Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1.vmt
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Added: tf/tf2_misc_dir.vpk/materials/effects/particle_glow_05_killstreak.vmt
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Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/animatedbutterfly/butterfly1.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/animatedbutterfly/butterfly2.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/animatedbutterfly/butterfly3.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/base_trail.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/bubbles.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/butter/butterfly.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/butter/smoke56.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/corrodedknight/fire_core.vmt
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Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/desert_wind_sprites/desert_wind_skull.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/desert_wind_sprites/desert_wind_tumbleweed.vmt
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Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/glow_lowalpha2.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/godlikefx/beam1.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/godlikefx/beam2.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/godlikefx/beam3.vmt
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Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/godlikefx/crack3.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/godlikefx/flame1.vmt
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Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/godlikefx/spec1.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/godlikefx/star1.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/hippie_flowers.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/largesmoke_noblend.vmt
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Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/poseidon_lefthead_green.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/poseidon_lefthead_purple.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/poseidon_lefthead_red.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/poseidon_light_left_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/poseidon_light_left_red.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/poseidon_light_right_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/poseidon_light_right_red.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/poseidon_particle_glow_08.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/poseidon_righthead_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/poseidon_righthead_green.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/poseidon_righthead_purple.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/poseidon_righthead_red.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/rainbow_main.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/rainbow_rays.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/rainbow_refract.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/rainbow_shine.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/sakura/pedals.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/sakura/sakuraflower.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/sakura/violetflower.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/small_lightning.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/smoke_rope1.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/sparkle_hwn.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/star_glowing_sprite.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/testp/nebula2.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/tp_sparkle2_add_ob5_noblend.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/funny_coins2.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/gems1.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/gems2.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/gems3.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/smoke1_uge.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/player/items/crafting/community_cosmetic_case_dark_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/weapons/c_items/c_bugle.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/demo/sum24_vaudeville_visor/sum24_vaudeville_visor.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/sum24_crooks_cap/sum24_crooks_cap.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/sum24_crooks_cap/sum24_crooks_cap_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style2/sum24_free_fashion_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style2/sum24_free_fashion_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style3/sum24_free_fashion_style3.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style3/sum24_free_fashion_style3_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style2/sum24_tropical_brim_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style2/sum24_tropical_brim_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style1/sum24_watchmanns_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style1/sum24_watchmanns_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style2/sum24_watchmanns_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style2/sum24_watchmanns_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style3/sum24_watchmanns_style3.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style3/sum24_watchmanns_style3_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/tauntcan_it/tauntcan_it.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/weapons/c_models/c_eternal_reward/c_eternal_reward_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/weapons/c_models/c_eternal_reward/c_eternal_reward_red.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_cp_burghausen.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_cp_canaveral_5cp.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_cp_hadal.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_cp_overgrown.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_cp_powerhouse.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_ctf_applejack.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_koth_cachoeira.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_koth_megaton.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_pd_atom_smash.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_pl_embargo.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_pl_odyssey.vmt
Modified: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_plr_hacksaw_event.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_cp_burghausen.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_cp_canaveral_5cp.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_cp_hadal.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_cp_overgrown.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_ctf_applejack.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_koth_cachoeira.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_koth_megaton.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_pd_atom_smash.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_pl_embargo.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_pl_odyssey.vmt
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/community_cosmetic_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/demo_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/engineer_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/heavy_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/medic_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/pyro_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/scout_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/sniper_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/soldier_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/spy_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_sniper.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_soldier.phy
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/spr18_head_hedge/spr18_head_hedge_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_heavy.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_medic.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_pyro.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_sniper.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_soldier.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_spy.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad/hwn2023_mad_lad.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad/hwn2023_mad_lad.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad/hwn2023_mad_lad.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad/hwn2023_mad_lad.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad/hwn2023_mad_lad.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad_style1/hwn2023_mad_lad_style1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad_style1/hwn2023_mad_lad_style1.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad_style1/hwn2023_mad_lad_style1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_mad_lad_style1/hwn2023_mad_lad_style1.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_stunt_suit_style2/hwn2023_stunt_suit_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_stunt_suit_style2/hwn2023_stunt_suit_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_stunt_suit_style2/hwn2023_stunt_suit_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_stunt_suit_style2/hwn2023_stunt_suit_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/hwn2023_stunt_suit_style2/hwn2023_stunt_suit_style2.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/sum24_vaudeville_visor/sum24_vaudeville_visor.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/tauntcan_it/tauntcan_it.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_pack_open.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_pack_open.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_pack_open.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_pack_open.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_pack_open.vvd
Modified: tf/tf2_misc_dir.vpk/particles/class_fx.pcf
Added: tf/tf2_misc_dir.vpk/particles/empty.pcf
Modified: tf/tf2_misc_dir.vpk/particles/halloween2023_unusuals.pcf
Modified: tf/tf2_misc_dir.vpk/particles/particles_manifest.txt
Modified: tf/tf2_misc_dir.vpk/particles/summer2022_unusuals.pcf
Added: tf/tf2_misc_dir.vpk/particles/summer2024_unusuals.pcf
Modified: tf/tf2_misc_dir.vpk/resource/modevents.res
Modified: tf/tf2_misc_dir.vpk/resource/ui/hudobjectiveflagpanel.res
Modified: tf/tf2_misc_dir.vpk/resource/ui/mainmenuoverride.res
Modified: tf/tf2_misc_dir.vpk/scenes/scenes.image
Modified: tf/tf2_misc_dir.vpk/scripts/game_sounds_taunt_workshop.txt
Modified: tf/tf2_misc_dir.vpk/scripts/game_sounds_vo_taunts.txt
Modified: tf/tf2_misc_dir.vpk/scripts/mod_textures.txt
Modified: tf/tf2_textures_000.vpk
Modified: tf/tf2_textures_001.vpk
Modified: tf/tf2_textures_009.vpk
Modified: tf/tf2_textures_010.vpk
Modified: tf/tf2_textures_012.vpk
Modified: tf/tf2_textures_014.vpk
Modified: tf/tf2_textures_015.vpk
Modified: tf/tf2_textures_018.vpk
Modified: tf/tf2_textures_020.vpk
Modified: tf/tf2_textures_022.vpk
Modified: tf/tf2_textures_026.vpk
Modified: tf/tf2_textures_027.vpk
Modified: tf/tf2_textures_028.vpk
Modified: tf/tf2_textures_035.vpk
Modified: tf/tf2_textures_037.vpk
Modified: tf/tf2_textures_039.vpk
Modified: tf/tf2_textures_041.vpk
Modified: tf/tf2_textures_053.vpk
Modified: tf/tf2_textures_054.vpk
Modified: tf/tf2_textures_060.vpk
Modified: tf/tf2_textures_061.vpk
Modified: tf/tf2_textures_062.vpk
Modified: tf/tf2_textures_063.vpk
Modified: tf/tf2_textures_067.vpk
Modified: tf/tf2_textures_069.vpk
Modified: tf/tf2_textures_070.vpk
Modified: tf/tf2_textures_071.vpk
Modified: tf/tf2_textures_072.vpk
Modified: tf/tf2_textures_080.vpk
Modified: tf/tf2_textures_082.vpk
Modified: tf/tf2_textures_083.vpk
Modified: tf/tf2_textures_084.vpk
Modified: tf/tf2_textures_086.vpk
Modified: tf/tf2_textures_088.vpk
Modified: tf/tf2_textures_090.vpk
Modified: tf/tf2_textures_092.vpk
Modified: tf/tf2_textures_095.vpk
Modified: tf/tf2_textures_096.vpk
Added: tf/tf2_textures_097.vpk
Modified: tf/tf2_textures_dir.vpk
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/community_cosmetic_key_summer2024.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/community_cosmetic_key_summer2024_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_applejack.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_applejack_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_atom_smash.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_atom_smash_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_burghausen.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_burghausen_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_cachoeira.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_cachoeira_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_canaveral.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_canaveral_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_embargo.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_embargo_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_hadal.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_hadal_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_megaton.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_megaton_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_odyssey.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_odyssey_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_overgrown.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_overgrown_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_applejack.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_applejack_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_applejack_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_atom_smash.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_atom_smash_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_atom_smash_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_burghausen.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_burghausen_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_burghausen_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_cachoeira.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_cachoeira_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_cachoeira_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_canaveral.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_canaveral_large.vtf
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Deleted: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/star_glowing_sprite.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/testp/nebula2.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/utaunt_treasure/funny_coins2.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/utaunt_treasure/gems1.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/utaunt_treasure/gems2.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/workshop/utaunt_treasure/gems3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/d_images_v3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/dneg_images_v3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bugle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/cltf2_bronze/cltf2_bronze_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sbox2014_law/sbox2014_law_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style1/sum24_botler_2000_style1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sum24_botler_2000_style2/sum24_botler_2000_style2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/sum24_brand_loyalist/sum24_brand_loyalist_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/sum24_vaudeville_visor/sum24_vaudeville_visor_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/sum24_vaudeville_visor/sum24_vaudeville_visor_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_1_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_big_star/sum24_big_star_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style1/sum24_daring_dell_style1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style2/sum24_daring_dell_style2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style3/sum24_daring_dell_style3_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_daring_dell_style4/sum24_daring_dell_style4_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style1/sum24_desk_engineer_style1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style2/sum24_desk_engineer_style2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style3/sum24_desk_engineer_style3_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/sum24_desk_engineer_style4/sum24_desk_engineer_style4_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sum24_brutes_braces/sum24_brutes_braces_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/sum24_crooks_cap/sum24_crooks_cap_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style1/sum24_free_fashion_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style2/sum24_free_fashion_style2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style2/sum24_free_fashion_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style2/sum24_free_fashion_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style3/sum24_free_fashion_style3_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style3/sum24_free_fashion_style3_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style3/sum24_free_fashion_style3_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_free_fashion_style3/sum24_free_fashion_style3_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_hazardous_vest/sum24_hazardous_vest_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style1/sum24_tropical_brim_style1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style2/sum24_tropical_brim_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style2/sum24_tropical_brim_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_tropical_brim_style2/sum24_tropical_brim_style2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style1/sum24_watchmanns_style1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style1/sum24_watchmanns_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style1/sum24_watchmanns_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style1/sum24_watchmanns_style1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style2/sum24_watchmanns_style2_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style2/sum24_watchmanns_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style2/sum24_watchmanns_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style2/sum24_watchmanns_style2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style3/sum24_watchmanns_style3_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style3/sum24_watchmanns_style3_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style3/sum24_watchmanns_style3_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/sum24_watchmanns_style3/sum24_watchmanns_style3_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_fire_marshal/sum24_fire_marshal_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style1/sum24_scorched_stompers_style1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/sum24_scorched_stompers_style2/sum24_scorched_stompers_style2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/taunt_cremators_condolences/taunt_cremators_condolences_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum24_commonwealth/sum24_commonwealth_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/sum24_tankers_top/sum24_tankers_top_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum24_aimframe/sum24_aimframe_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/taunt_straight_shooter_tutor/taunt_straight_shooter_tutor_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/tauntcan_it/tauntcan_it_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/tauntcan_it/tauntcan_it_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/tauntcan_it/tauntcan_it_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_sneaky_blinder/sum24_sneaky_blinder_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style1/sum24_tuxedo_royale_style1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/sum24_tuxedo_royale_style2/sum24_tuxedo_royale_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_burghausen.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_canaveral_5cp.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_hadal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_overgrown.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_powerhouse.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_applejack.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_cachoeira.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_megaton.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pd_atom_smash.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_embargo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_odyssey.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_burghausen.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_canaveral_5cp.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_hadal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_overgrown.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_ctf_applejack.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_cachoeira.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_megaton.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pd_atom_smash.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_embargo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_odyssey.vtf

Parche 2

Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapivk.dll
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/video_services.dll
Modified: bin/vtex_dll.dll
Modified: bin/x64/MakeScenesImage.exe
Modified: bin/x64/filesystem_stdio.dll
Modified: bin/x64/shaderapidx9.dll
Modified: bin/x64/shaderapivk.dll
Modified: bin/x64/stdshader_dbg.dll
Modified: bin/x64/stdshader_dx6.dll
Modified: bin/x64/stdshader_dx7.dll
Modified: bin/x64/stdshader_dx8.dll
Modified: bin/x64/stdshader_dx9.dll
Modified: bin/x64/video_services.dll
Modified: bin/x64/vtex_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/linux64/client.so
Modified: tf/bin/linux64/server.so
Modified: tf/bin/server.dll
Modified: tf/bin/x64/client.dll
Modified: tf/bin/x64/server.dll
Modified: tf/maps/koth_megaton.bsp
Modified: tf/maps/pd_atom_smash.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_010.vpk
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/funny_coins2.vmt
Modified: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/gems1.vmt
Modified: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/gems2.vmt
Modified: tf/tf2_misc_dir.vpk/materials/effects/workshop/utaunt_treasure/gems3.vmt
Modified: tf/tf2_misc_dir.vpk/particles/summer2024_unusuals.pcf
Modified: tf/tf2_textures_039.vpk
Modified: tf/tf2_textures_dir.vpk
Modified: tf/tf2_textures_dir.vpk/materials/effects/workshop/utaunt_treasure/funny_coins2.vtf