Difference between revisions of "Eingineer"
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'''{{Patch name|10|11|2019}}''' | '''{{Patch name|10|11|2019}}''' | ||
* {{Undocumented}} Added {{code|[[Equip region|equip_region]]}} "Head Skin" to the Eingineer. | * {{Undocumented}} Added {{code|[[Equip region|equip_region]]}} "Head Skin" to the Eingineer. | ||
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+ | '''{{Patch name|01|5|2023}}''' | ||
+ | * {{Undocumented}} Fixed a typo that prevented the {{code|equip_regions}} of several cosmetic items from working properly. | ||
== Notes == | == Notes == |
Revision as of 08:55, 6 January 2023
“ | Whoooowee! Makin' bacon!
Click to listen
— The Engineer making bacon and eggs with his new and fresh eggs
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” |
The Eingineer is a community-created cosmetic item for the Engineer. It hides the Engineer's default hardhat and replaces his head with a team-colored canary head with a pair of safety goggles, similar to that of Ein.
The head comes with fully-enabled facial flexing for voice commands and responses.
This item can only be worn around Halloween or during a Full Moon; at other times of the year, it does not appear in gameplay, unless the server has Halloween mode enabled. However, it can be equipped at any time and can still be viewed on the loadout screen even when it is not visible during games.
The Eingineer was contributed to the Steam Workshop.
Update history
October 10, 2019 Patch (Scream Fortress 2019)
- The Eingineer was added to the game.
- [Undocumented] Added
equip_region
"Head Skin" to the Eingineer.
- [Undocumented] Fixed a typo that prevented the
equip_regions
of several cosmetic items from working properly.
Notes
- The Eingineer is set up to have equip regions for "Whole Head" and "Head Skin", but does not due to incorrectly using
equip_region
to define multiple equip regions.[1]
Gallery
See also
References
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