Max's Severed Head
“ | It's not often you're given the gift of a beloved character's decapitated head by the very studio responsible for that character. Still, we're not complaining. It's soft, it wicks away moisture in the heat of battle, it highlights our eyes. It's got us thinking about all the other game characters we could be wearing around as clothes.
— Valve's official description
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Max's Severed Head is a headwear item available to all classes. The item was awarded to players who bought Sam & Max: The Devil's Playhouse within the first week of its release. It appears to be Max's head with his jaw removed, giving the appearance that he's biting on the wearer's head.
Along with this hat, came the weapons "The Lugermorph" (For Scout and Engineer) and "The Big Kill" (For Spy) as a Pre-order promotion for Sam & Max : The Devil's Playhouse (Tell-Tale games). This promotion is now unavailable.
Trivia
- The in-game description mentions the hat as being crafted in cruelty-free farms in the Philippines. This is a reference to the first Sam & Max comic, Monkeys Violating the Heavenly Temple, which took place in the Philippines.
- This is the second hat given out for buying or preordering another game, and one of only four items to be given for ordering a non-Valve product (the others being the rest of the Sam & Max pack and the Worms: Reloaded hat).
- According to Sam & Max Hit the Road, Max has a metal plate in his head. Whether or not the hat contains one is debatable.
- Textures for a team-colored version of Sam's Hat are also in the game's files, suggesting that Sam's Hat would have been added as well.
- This hat is one of the few available with 'Jiggle-bones' that cause it to move realistically with the player's movement. Other examples include the Respectless Rubber Glove, Hustler's Hallmark and Alien Swarm Parasite.
- There is a Self-made variant owned by Telltale Games employees (such as Jake Rodkin) which has a sparkle effect.
- Like other promotional hats, Bill's Hat and Lumbricus Lid, Max's Severed Head can be traded for a high bounty.
- Although Max wields psychic powers during season 3, the season in which this cranium hails from, it does not actually give the wearer any special characteristics.