Difference between revisions of "Eingineer"
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File:Steamworkshop tf2 eingineer thumb.jpg|Steam Workshop thumbnail for the Eingineer. | File:Steamworkshop tf2 eingineer thumb.jpg|Steam Workshop thumbnail for the Eingineer. | ||
</gallery> | </gallery> | ||
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+ | == See also == | ||
+ | * [[Bird head]] | ||
+ | * [[Ein]] | ||
{{Scream Fortress 2019 Nav}} | {{Scream Fortress 2019 Nav}} | ||
{{Hat Nav}} | {{Hat Nav}} | ||
{{Engineer Nav|state=collapsed}} | {{Engineer Nav|state=collapsed}} |
Revision as of 23:10, 7 March 2024
“ | Whoooowee! Makin' bacon!
Click to listen
— The Engineer cooking bacon with his own freshly-laid egg
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” |
The Eingineer is a community-created cosmetic item for the Engineer. It hides the Engineer's default hardhat and replaces his head with a team-colored canary head with a pair of safety goggles, similar to that of Ein.
The head comes with fully-enabled facial flexing for voice commands and responses.
This item can only be worn around Halloween or during a Full Moon; at other times of the year, it does not appear in gameplay, unless the server has Halloween mode enabled. However, it can be equipped at any time and can still be viewed on the loadout screen even when it is not visible during games.
The Eingineer was contributed to the Steam Workshop.
Contents
Update history
October 10, 2019 Patch (Scream Fortress 2019)
- The Eingineer was added to the game.
- [Undocumented] Added
equip_region
"Head Skin" to the Eingineer.
- [Undocumented] Fixed a typo that prevented the
equip_regions
of the Eingineer from working properly.
- [Undocumented] Reverted the previous change to the
equip_region
of the Eingineer.
Notes
- The Eingineer is set up to have equip regions for "Whole Head" and "Head Skin", but does not due to incorrectly using
equip_region
to define multiple equip regions.
Gallery
See also
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