Difference between revisions of "User:Dr. Scaphandre/Sandbox"
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== Other models == | == Other models == | ||
For all other models (weapons, props etc), they should always be facing the bottom left corner of the box if there is no better angle. | For all other models (weapons, props etc), they should always be facing the bottom left corner of the box if there is no better angle. | ||
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+ | ''The following is the construction of a removed content template.'' | ||
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+ | {{Ambox | ||
+ | | image = TF2 Beta logo.png | ||
+ | | type = content | ||
+ | | contents = {{ambox/message | ||
+ | | 1 = {{lang | ||
+ | | en = | ||
+ | }} | ||
+ | | 2 = {{lang | ||
+ | | en = This page details content that has been removed from the game. | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | <includeonly>{{lang cat|Removed Content}}</includeonly> | ||
+ | <noinclude> | ||
+ | == Usage == | ||
+ | * Place {{tl|removed content}} on any page that details content that was formerly in the game but is no longer, placing it in [[:Category:Removed Content]]. Non-English pages with the tag will be placed into a category corresponding to their language code, e.g.: [[:Category:Removed Content/es]]. | ||
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+ | {{translation switching|en, de, es, fr, ja, ko, pt-br, ru, tr}} |
Revision as of 02:34, 29 July 2016
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The following is the construction of a poorly executed joke.
“ | Erectin' a statue of a moron.
Click to listen
— The Engineer on anyone who wears this hat.
|
” |
The Golden Ghastly Gibus is an unlockable cosmetic item for all classes. It's appearance is similar to the Ghastly Gibus, only instead it is constructed out of pure Austrailium.
In a similar fashion to the Golden Frying Pan, the hat can be earned as a .0001% (1 in 1000000) drop in Mann Up mode. The other method through which it could then be unlocked was to complete the Golden Ghastly Gibus Grab achievement by dominating a player who is wearing the hat.
The hat functions similarly to the Golden Frying Pan, Golden Wrench, and Saxxy, only instead of turning the enemy ragdols into golden statues, it turns the wearer into a golden statue upon death. The effect is also applies to jiggle bones, which will freeze in place.
Contents
Painted variants
These should either A. all be gold, B. be very slight variations on gold, or C. have something small on it be colored (but the rest be gold)
- Make them all gold. Just make a redirect for the regular golden one.
Single colors | |||
---|---|---|---|
85x85px | 85x85px | 85x85px | 85x85px |
An Extraordinary Abundance of Tinge | Color No. 216-190-216 | Peculiarly Drab Tincture | Aged Moustache Grey |
85x85px | 85x85px | 85x85px | 85x85px |
A Distinctive Lack of Hue | After Eight | Radigan Conagher Brown | Ye Olde Rustic Colour |
85x85px | 85x85px | 85x85px | 85x85px |
Muskelmannbraun | Mann Co. Orange | Australium Gold | The Color of a Gentlemann's Business Pants |
85x85px | 85x85px | 85x85px | 85x85px |
Dark Salmon Injustice | Pink as Hell | A Deep Commitment to Purple | Noble Hatter's Violet |
85x85px | 85x85px | 85x85px | 85x85px |
A Color Similar to Slate | Zepheniah's Greed | Drably Olive | Indubitably Green |
85x85px | 85x85px | ||
The Bitter Taste of Defeat and Lime | A Mann's Mint | ||
Team colors | |||
85x85px | 85x85px | 85x85px | 85x85px |
Waterlogged Lab Coat (RED) | Waterlogged Lab Coat (BLU) | Balaclavas Are Forever (RED) | Balaclavas Are Forever (BLU) |
85x85px | 85x85px | 85x85px | 85x85px |
Team Spirit (RED) | Team Spirit (BLU) | Operator's Overalls (RED) | Operator's Overalls (BLU) |
85x85px | 85x85px | 85x85px | 85x85px |
The Value of Teamwork (RED) | The Value of Teamwork (BLU) | An Air of Debonair (RED) | An Air of Debonair (BLU) |
85x85px | 85x85px | 85x85px | |
Cream Spirit (RED) | Cream Spirit (BLU) | Unpainted |
Update history
April 1, 2016 Patch (Fools' Gold Update)
- The Golden Ghastly Gibus was added to the game.
Bugs
- Occasionally, the Golden Ghastly Gibus will trigger the gold effect on your killer instead of you.
Trivia
- The gibus was invented in 1812 and named after its inventor, Antoine Gibus, who was a 19th century Frenchman. It is a men's collapsible top hat held open or in shape by springs and usually covered with a black, silky fabric. It was made collapsible so that patrons of the opera could place it under their seats during the show, often garnering it the name "opera hat" [1].
- 79 is the Atomic Number for Gold (Au) [2].
Gallery
Images should be these, but with a golden hat.
References
See also
The following is the construction of a style guide for HLMV images.
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This page in a nutshell: When making HLMV images...
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The following HLMV Style guide aims to demonstrate the correct way to create HLMV images. Please refer to this in order to help improve existing HLMV images and raise them to high quality standards.
Class images
When making a class image, (for the infobox or gallery), there are a few points to remember:
- The most important thing to remember is to use HWM models and also use the RED team models.
- It is always important to get the best angle for the cosmetic in question.
- Generally, the infobox image will have the class facing towards the page, but if there is a better angle then you can use it.
- Try to create an interesting, but suitable pose (You can even merge animations together if needs be).
- Try giving the class a suitable facial expression, but don't overdo it
- A good tip for this is; if it's hard to make the face in real life, then it's not a good expression to use.
- Class galleries (for all-class or multi-class cosmetics), should always be in a different pose to the infobox image.
- This avoids repetition and makes the page much more interesting.
- For taunts, try to get the most relevant part of the animation.
- For example, the Rancho Relaxo has the engineer sitting in his chair as opposed to preparing to sit on it.
Team Colors/Painted Variants
When making painted variants or team colors, there are a few good tips to follow:
- The cosmetic should be angled in such a way so that it best represents where the paint appears.
- The usual angle is to have the cosmetic face the bottom left of the image, but use a better angle if there is one.
- For hats or facial cosmetics, you should only use the class' head if it is an item that attaches to the face/head. (Eg: glasses or hair)
- This is to reduce vertical space, giving you a much closer view of the cosmetic.
- For clothing items (jackets, pants, shirts, etc.), you must always include the classes body with the irrelevant body parts removed.
Other models
For all other models (weapons, props etc), they should always be facing the bottom left corner of the box if there is no better angle.
The following is the construction of a removed content template.
This page details content that has been removed from the game. |
Usage
- Place
{{removed content}}
on any page that details content that was formerly in the game but is no longer, placing it in Category:Removed Content. Non-English pages with the tag will be placed into a category corresponding to their language code, e.g.: Category:Removed Content/es.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. User:Dr. Scaphandre/Sandbox/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, es, fr, ja, ko, pt-br, ru, tr (add) |